1#!/bin/bash 2 3 4need_pass=210 5failures=0 6PIGLIT_PATH=/usr/local/piglit/lib/piglit/ 7export PIGLIT_SOURCE_DIR=/usr/local/piglit/lib/piglit/ 8export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib 9export DISPLAY=:0 10export XAUTHORITY=/home/chronos/.Xauthority 11 12 13function run_test() 14{ 15 local name="$1" 16 local time="$2" 17 local command="$3" 18 echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++" 19 echo "+ Running test [$name] of expected runtime $time sec: [$command]" 20 sync 21 $command 22 if [ $? == 0 ] ; then 23 let "need_pass--" 24 echo "+ pass :: $name" 25 else 26 let "failures++" 27 echo "+ fail :: $name" 28 fi 29} 30 31 32pushd $PIGLIT_PATH 33run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec2-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec2-bvec2.shader_test -auto" 34run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec3-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec3-bvec3.shader_test -auto" 35run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec4-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec4-bvec4.shader_test -auto" 36run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-float-float.shader_test -auto" 37run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-int-int.shader_test -auto" 38run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec2-ivec2.shader_test -auto" 39run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec3-ivec3.shader_test -auto" 40run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec4-ivec4.shader_test -auto" 41run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat2-mat2.shader_test -auto" 42run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat3-mat3.shader_test -auto" 43run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat4-mat4.shader_test -auto" 44run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec2-vec2.shader_test -auto" 45run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec3-vec3.shader_test -auto" 46run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec4-vec4.shader_test -auto" 47run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat3.shader_test -auto" 48run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat4.shader_test -auto" 49run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-vec2.shader_test -auto" 50run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-int.shader_test -auto" 51run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec2.shader_test -auto" 52run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec3.shader_test -auto" 53run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec4.shader_test -auto" 54run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-int.shader_test -auto" 55run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-ivec2.shader_test -auto" 56run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-int.shader_test -auto" 57run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-ivec3.shader_test -auto" 58run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-int.shader_test -auto" 59run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-ivec4.shader_test -auto" 60run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat2-mat2.shader_test -auto" 61run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-float.shader_test -auto" 62run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-mat3.shader_test -auto" 63run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-float.shader_test -auto" 64run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-mat4.shader_test -auto" 65run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-float.shader_test -auto" 66run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-vec2.shader_test -auto" 67run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec3-vec3.shader_test -auto" 68run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec4-vec4.shader_test -auto" 69run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-float.shader_test -auto" 70run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-int.shader_test -auto" 71run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec2.shader_test -auto" 72run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec3.shader_test -auto" 73run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec4.shader_test -auto" 74run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat2.shader_test -auto" 75run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat3.shader_test -auto" 76run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat4.shader_test -auto" 77run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec2.shader_test -auto" 78run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec3.shader_test -auto" 79run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec4.shader_test -auto" 80run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool.shader_test -auto" 81run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool-using-if.shader_test -auto" 82run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec2.shader_test -auto" 83run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec3.shader_test -auto" 84run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec4.shader_test -auto" 85run_test "spec/glsl-1.10/execution/built-in-functions/fs-reflect-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-reflect-float-float.shader_test -auto" 86run_test "spec/glsl-1.10/execution/built-in-functions/fs-refract-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-refract-float-float-float.shader_test -auto" 87run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-float.shader_test -auto" 88run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec2.shader_test -auto" 89run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec3.shader_test -auto" 90run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec4.shader_test -auto" 91run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-float.shader_test -auto" 92run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec2.shader_test -auto" 93run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec3.shader_test -auto" 94run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec4.shader_test -auto" 95run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec2-vec2.shader_test -auto" 96run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec3-vec3.shader_test -auto" 97run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec4-vec4.shader_test -auto" 98run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-float.shader_test -auto" 99run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec2.shader_test -auto" 100run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec3.shader_test -auto" 101run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec4.shader_test -auto" 102run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-float.shader_test -auto" 103run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec2.shader_test -auto" 104run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec3.shader_test -auto" 105run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec4.shader_test -auto" 106run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2.shader_test -auto" 107run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2-using-if.shader_test -auto" 108run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3.shader_test -auto" 109run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3-using-if.shader_test -auto" 110run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4.shader_test -auto" 111run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4-using-if.shader_test -auto" 112run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2.shader_test -auto" 113run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2-using-if.shader_test -auto" 114run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3.shader_test -auto" 115run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3-using-if.shader_test -auto" 116run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4.shader_test -auto" 117run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4-using-if.shader_test -auto" 118run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-float.shader_test -auto" 119run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec2.shader_test -auto" 120run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec3.shader_test -auto" 121run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec4.shader_test -auto" 122run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-float" 0.0 "bin/shader_runner 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167run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-float.shader_test -auto" 168run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec2.shader_test -auto" 169run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec3.shader_test -auto" 170run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec4.shader_test -auto" 171run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp2-float.shader_test -auto" 172run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec2" 0.0 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"spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec3-vec3.shader_test -auto" 211run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec4-vec4.shader_test -auto" 212run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec2-ivec2.shader_test -auto" 213run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec3-ivec3.shader_test -auto" 214run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec4-ivec4.shader_test -auto" 215run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec2-vec2.shader_test -auto" 216run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec3-vec3.shader_test -auto" 217run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec4-vec4.shader_test -auto" 218run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-float.shader_test -auto" 219run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec2.shader_test -auto" 220run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec3.shader_test -auto" 221run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec4.shader_test -auto" 222run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-float.shader_test -auto" 223run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec2.shader_test -auto" 224run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec3.shader_test -auto" 225run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec4.shader_test -auto" 226run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat2-mat2.shader_test -auto" 227run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat3-mat3.shader_test -auto" 228run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat4-mat4.shader_test -auto" 229run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-float-float.shader_test -auto" 230run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-float.shader_test -auto" 231run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-vec2.shader_test -auto" 232run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-float.shader_test -auto" 233run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-vec3.shader_test -auto" 234run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-float.shader_test -auto" 235run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-vec4.shader_test -auto" 236run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-float-float.shader_test -auto" 237run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-float.shader_test -auto" 238run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-vec2.shader_test -auto" 239run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-float.shader_test -auto" 240run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-vec3.shader_test -auto" 241run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-float.shader_test -auto" 242run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-vec4.shader_test -auto" 243popd 244 245if [ $need_pass == 0 ] ; then 246 echo "+---------------------------------------------+" 247 echo "| Overall pass, as all 210 tests have passed. |" 248 echo "+---------------------------------------------+" 249else 250 echo "+-----------------------------------------------------------+" 251 echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |" 252 echo "+-----------------------------------------------------------+" 253fi 254exit $need_pass 255 256