1#!/bin/bash
2
3
4need_pass=210
5failures=0
6PIGLIT_PATH=/usr/local/piglit/lib/piglit/
7export PIGLIT_SOURCE_DIR=/usr/local/piglit/lib/piglit/
8export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$PIGLIT_PATH/lib
9export DISPLAY=:0
10export XAUTHORITY=/home/chronos/.Xauthority
11
12
13function run_test()
14{
15  local name="$1"
16  local time="$2"
17  local command="$3"
18  echo "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
19  echo "+ Running test [$name] of expected runtime $time sec: [$command]"
20  sync
21  $command
22  if [ $? == 0 ] ; then
23    let "need_pass--"
24    echo "+ pass :: $name"
25  else
26    let "failures++"
27    echo "+ fail :: $name"
28  fi
29}
30
31
32pushd $PIGLIT_PATH
33run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec2-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec2-bvec2.shader_test -auto"
34run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec3-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec3-bvec3.shader_test -auto"
35run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec4-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-bvec4-bvec4.shader_test -auto"
36run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-float-float.shader_test -auto"
37run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-int-int.shader_test -auto"
38run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec2-ivec2.shader_test -auto"
39run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec3-ivec3.shader_test -auto"
40run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-ivec4-ivec4.shader_test -auto"
41run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat2-mat2.shader_test -auto"
42run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat3-mat3.shader_test -auto"
43run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-mat4-mat4.shader_test -auto"
44run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec2-vec2.shader_test -auto"
45run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec3-vec3.shader_test -auto"
46run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-selection-bool-vec4-vec4.shader_test -auto"
47run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat3.shader_test -auto"
48run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-mat4.shader_test -auto"
49run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-float-vec2.shader_test -auto"
50run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-int.shader_test -auto"
51run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec2.shader_test -auto"
52run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec3.shader_test -auto"
53run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-int-ivec4.shader_test -auto"
54run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-int.shader_test -auto"
55run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec2-ivec2.shader_test -auto"
56run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-int.shader_test -auto"
57run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec3-ivec3.shader_test -auto"
58run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-int.shader_test -auto"
59run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-ivec4-ivec4.shader_test -auto"
60run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat2-mat2.shader_test -auto"
61run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-float.shader_test -auto"
62run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat3-mat3.shader_test -auto"
63run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-float.shader_test -auto"
64run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-mat4-mat4.shader_test -auto"
65run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-float.shader_test -auto"
66run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec2-vec2.shader_test -auto"
67run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec3-vec3.shader_test -auto"
68run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-sub-vec4-vec4.shader_test -auto"
69run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-float.shader_test -auto"
70run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-int" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-int.shader_test -auto"
71run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec2.shader_test -auto"
72run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec3.shader_test -auto"
73run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-ivec4.shader_test -auto"
74run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat2.shader_test -auto"
75run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat3.shader_test -auto"
76run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-mat4.shader_test -auto"
77run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec2.shader_test -auto"
78run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec3.shader_test -auto"
79run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-uplus-vec4.shader_test -auto"
80run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool.shader_test -auto"
81run_test "spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-op-xor-bool-bool-using-if.shader_test -auto"
82run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec2.shader_test -auto"
83run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec3.shader_test -auto"
84run_test "spec/glsl-1.10/execution/built-in-functions/fs-radians-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-radians-vec4.shader_test -auto"
85run_test "spec/glsl-1.10/execution/built-in-functions/fs-reflect-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-reflect-float-float.shader_test -auto"
86run_test "spec/glsl-1.10/execution/built-in-functions/fs-refract-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-refract-float-float-float.shader_test -auto"
87run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-float.shader_test -auto"
88run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec2.shader_test -auto"
89run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec3.shader_test -auto"
90run_test "spec/glsl-1.10/execution/built-in-functions/fs-sign-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-sign-vec4.shader_test -auto"
91run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-float.shader_test -auto"
92run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec2.shader_test -auto"
93run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec3.shader_test -auto"
94run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-float-vec4.shader_test -auto"
95run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec2-vec2.shader_test -auto"
96run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec3-vec3.shader_test -auto"
97run_test "spec/glsl-1.10/execution/built-in-functions/fs-step-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/fs-step-vec4-vec4.shader_test -auto"
98run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-float.shader_test -auto"
99run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec2.shader_test -auto"
100run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec3.shader_test -auto"
101run_test "spec/glsl-1.10/execution/built-in-functions/vs-abs-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-abs-vec4.shader_test -auto"
102run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-float.shader_test -auto"
103run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec2.shader_test -auto"
104run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec3.shader_test -auto"
105run_test "spec/glsl-1.10/execution/built-in-functions/vs-acos-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-acos-vec4.shader_test -auto"
106run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2.shader_test -auto"
107run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec2-using-if.shader_test -auto"
108run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3.shader_test -auto"
109run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec3-using-if.shader_test -auto"
110run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4.shader_test -auto"
111run_test "spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-all-bvec4-using-if.shader_test -auto"
112run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2.shader_test -auto"
113run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec2-using-if.shader_test -auto"
114run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3.shader_test -auto"
115run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec3-using-if.shader_test -auto"
116run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4.shader_test -auto"
117run_test "spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4-using-if" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-any-bvec4-using-if.shader_test -auto"
118run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-float.shader_test -auto"
119run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec2.shader_test -auto"
120run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec3.shader_test -auto"
121run_test "spec/glsl-1.10/execution/built-in-functions/vs-asin-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-asin-vec4.shader_test -auto"
122run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-float.shader_test -auto"
123run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-float-float.shader_test -auto"
124run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec2.shader_test -auto"
125run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec2-vec2.shader_test -auto"
126run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec3.shader_test -auto"
127run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec3-vec3.shader_test -auto"
128run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec4.shader_test -auto"
129run_test "spec/glsl-1.10/execution/built-in-functions/vs-atan-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-atan-vec4-vec4.shader_test -auto"
130run_test "spec/glsl-1.10/execution/built-in-functions/vs-ceil-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-ceil-float.shader_test -auto"
131run_test "spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec2.shader_test -auto"
132run_test "spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec3.shader_test -auto"
133run_test "spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-ceil-vec4.shader_test -auto"
134run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-float-float-float.shader_test -auto"
135run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-float-float.shader_test -auto"
136run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec2-vec2-vec2.shader_test -auto"
137run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec3-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec3-float-float.shader_test -auto"
138run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec3-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec3-vec3-vec3.shader_test -auto"
139run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec4-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec4-float-float.shader_test -auto"
140run_test "spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec4-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-clamp-vec4-vec4-vec4.shader_test -auto"
141run_test "spec/glsl-1.10/execution/built-in-functions/vs-cos-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-cos-float.shader_test -auto"
142run_test "spec/glsl-1.10/execution/built-in-functions/vs-cos-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-cos-vec2.shader_test -auto"
143run_test "spec/glsl-1.10/execution/built-in-functions/vs-cos-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-cos-vec3.shader_test -auto"
144run_test "spec/glsl-1.10/execution/built-in-functions/vs-cos-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-cos-vec4.shader_test -auto"
145run_test "spec/glsl-1.10/execution/built-in-functions/vs-cross-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-cross-vec3-vec3.shader_test -auto"
146run_test "spec/glsl-1.10/execution/built-in-functions/vs-degrees-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-degrees-float.shader_test -auto"
147run_test "spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec2.shader_test -auto"
148run_test "spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec3.shader_test -auto"
149run_test "spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-degrees-vec4.shader_test -auto"
150run_test "spec/glsl-1.10/execution/built-in-functions/vs-distance-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-distance-float-float.shader_test -auto"
151run_test "spec/glsl-1.10/execution/built-in-functions/vs-distance-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-distance-vec2-vec2.shader_test -auto"
152run_test "spec/glsl-1.10/execution/built-in-functions/vs-distance-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-distance-vec3-vec3.shader_test -auto"
153run_test "spec/glsl-1.10/execution/built-in-functions/vs-distance-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-distance-vec4-vec4.shader_test -auto"
154run_test "spec/glsl-1.10/execution/built-in-functions/vs-dot-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-dot-float-float.shader_test -auto"
155run_test "spec/glsl-1.10/execution/built-in-functions/vs-dot-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-dot-vec2-vec2.shader_test -auto"
156run_test "spec/glsl-1.10/execution/built-in-functions/vs-dot-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-dot-vec3-vec3.shader_test -auto"
157run_test "spec/glsl-1.10/execution/built-in-functions/vs-dot-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-dot-vec4-vec4.shader_test -auto"
158run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec2-bvec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec2-bvec2.shader_test -auto"
159run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec3-bvec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec3-bvec3.shader_test -auto"
160run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec4-bvec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-bvec4-bvec4.shader_test -auto"
161run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec2-ivec2.shader_test -auto"
162run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec3-ivec3.shader_test -auto"
163run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-ivec4-ivec4.shader_test -auto"
164run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-vec2-vec2.shader_test -auto"
165run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-vec3-vec3.shader_test -auto"
166run_test "spec/glsl-1.10/execution/built-in-functions/vs-equal-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-equal-vec4-vec4.shader_test -auto"
167run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-float.shader_test -auto"
168run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec2.shader_test -auto"
169run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec3.shader_test -auto"
170run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp-vec4.shader_test -auto"
171run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp2-float.shader_test -auto"
172run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec2.shader_test -auto"
173run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec3.shader_test -auto"
174run_test "spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-exp2-vec4.shader_test -auto"
175run_test "spec/glsl-1.10/execution/built-in-functions/vs-faceforward-float-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-faceforward-float-float-float.shader_test -auto"
176run_test "spec/glsl-1.10/execution/built-in-functions/vs-faceforward-vec2-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-faceforward-vec2-vec2-vec2.shader_test -auto"
177run_test "spec/glsl-1.10/execution/built-in-functions/vs-faceforward-vec3-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-faceforward-vec3-vec3-vec3.shader_test -auto"
178run_test "spec/glsl-1.10/execution/built-in-functions/vs-floor-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-floor-float.shader_test -auto"
179run_test "spec/glsl-1.10/execution/built-in-functions/vs-floor-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-floor-vec2.shader_test -auto"
180run_test "spec/glsl-1.10/execution/built-in-functions/vs-floor-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-floor-vec3.shader_test -auto"
181run_test "spec/glsl-1.10/execution/built-in-functions/vs-floor-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-floor-vec4.shader_test -auto"
182run_test "spec/glsl-1.10/execution/built-in-functions/vs-fract-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-fract-float.shader_test -auto"
183run_test "spec/glsl-1.10/execution/built-in-functions/vs-fract-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-fract-vec2.shader_test -auto"
184run_test "spec/glsl-1.10/execution/built-in-functions/vs-fract-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-fract-vec3.shader_test -auto"
185run_test "spec/glsl-1.10/execution/built-in-functions/vs-fract-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-fract-vec4.shader_test -auto"
186run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec2-ivec2.shader_test -auto"
187run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec3-ivec3.shader_test -auto"
188run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-ivec4-ivec4.shader_test -auto"
189run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec2-vec2.shader_test -auto"
190run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec3-vec3.shader_test -auto"
191run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThan-vec4-vec4.shader_test -auto"
192run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec2-ivec2.shader_test -auto"
193run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec3-ivec3.shader_test -auto"
194run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-ivec4-ivec4.shader_test -auto"
195run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec2-vec2.shader_test -auto"
196run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec3-vec3.shader_test -auto"
197run_test "spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-greaterThanEqual-vec4-vec4.shader_test -auto"
198run_test "spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-float.shader_test -auto"
199run_test "spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec2.shader_test -auto"
200run_test "spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec3.shader_test -auto"
201run_test "spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-inversesqrt-vec4.shader_test -auto"
202run_test "spec/glsl-1.10/execution/built-in-functions/vs-length-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-length-float.shader_test -auto"
203run_test "spec/glsl-1.10/execution/built-in-functions/vs-length-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-length-vec2.shader_test -auto"
204run_test "spec/glsl-1.10/execution/built-in-functions/vs-length-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-length-vec3.shader_test -auto"
205run_test "spec/glsl-1.10/execution/built-in-functions/vs-length-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-length-vec4.shader_test -auto"
206run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec2-ivec2.shader_test -auto"
207run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec3-ivec3.shader_test -auto"
208run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-ivec4-ivec4.shader_test -auto"
209run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec2-vec2.shader_test -auto"
210run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec3-vec3.shader_test -auto"
211run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThan-vec4-vec4.shader_test -auto"
212run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec2-ivec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec2-ivec2.shader_test -auto"
213run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec3-ivec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec3-ivec3.shader_test -auto"
214run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec4-ivec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-ivec4-ivec4.shader_test -auto"
215run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec2-vec2.shader_test -auto"
216run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec3-vec3.shader_test -auto"
217run_test "spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-lessThanEqual-vec4-vec4.shader_test -auto"
218run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-float.shader_test -auto"
219run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec2.shader_test -auto"
220run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec3.shader_test -auto"
221run_test "spec/glsl-1.10/execution/built-in-functions/vs-log-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log-vec4.shader_test -auto"
222run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-float.shader_test -auto"
223run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec2.shader_test -auto"
224run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec3.shader_test -auto"
225run_test "spec/glsl-1.10/execution/built-in-functions/vs-log2-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-log2-vec4.shader_test -auto"
226run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat2-mat2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat2-mat2.shader_test -auto"
227run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat3-mat3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat3-mat3.shader_test -auto"
228run_test "spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat4-mat4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-matrixCompMult-mat4-mat4.shader_test -auto"
229run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-float-float.shader_test -auto"
230run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-float.shader_test -auto"
231run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec2-vec2.shader_test -auto"
232run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-float.shader_test -auto"
233run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec3-vec3.shader_test -auto"
234run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-float.shader_test -auto"
235run_test "spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-max-vec4-vec4.shader_test -auto"
236run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-float-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-float-float.shader_test -auto"
237run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-float.shader_test -auto"
238run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-vec2" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec2-vec2.shader_test -auto"
239run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-float.shader_test -auto"
240run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-vec3" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec3-vec3.shader_test -auto"
241run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-float" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-float.shader_test -auto"
242run_test "spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-vec4" 0.0 "bin/shader_runner generated_tests/spec/glsl-1.10/execution/built-in-functions/vs-min-vec4-vec4.shader_test -auto"
243popd
244
245if [ $need_pass == 0 ] ; then
246  echo "+---------------------------------------------+"
247  echo "| Overall pass, as all 210 tests have passed. |"
248  echo "+---------------------------------------------+"
249else
250  echo "+-----------------------------------------------------------+"
251  echo "| Overall failure, as $need_pass tests did not pass and $failures failed. |"
252  echo "+-----------------------------------------------------------+"
253fi
254exit $need_pass
255
256