1/*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26#include "util/u_format.h"
27#include "util/u_inlines.h"
28#include "translate/translate.h"
29
30#include "nouveau/nouveau_fence.h"
31#include "nouveau/nv_object.xml.h"
32#include "nv30-40_3d.xml.h"
33#include "nv30_context.h"
34#include "nv30_format.h"
35
36static void
37nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
38                  struct pipe_vertex_element *ve, unsigned attr)
39{
40   const unsigned nc = util_format_get_nr_components(ve->src_format);
41   struct nouveau_pushbuf *push = nv30->base.pushbuf;
42   struct nv04_resource *res = nv04_resource(vb->buffer);
43   const void *data;
44   float v[4];
45
46   data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
47                                      ve->src_offset, NOUVEAU_BO_RD);
48
49   util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
50
51   switch (nc) {
52   case 4:
53      BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
54      PUSH_DATAf(push, v[0]);
55      PUSH_DATAf(push, v[1]);
56      PUSH_DATAf(push, v[2]);
57      PUSH_DATAf(push, v[3]);
58      break;
59   case 3:
60      BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
61      PUSH_DATAf(push, v[0]);
62      PUSH_DATAf(push, v[1]);
63      PUSH_DATAf(push, v[2]);
64      break;
65   case 2:
66      BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
67      PUSH_DATAf(push, v[0]);
68      PUSH_DATAf(push, v[1]);
69      break;
70   case 1:
71      BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
72      PUSH_DATAf(push, v[0]);
73      break;
74   default:
75      assert(0);
76      break;
77   }
78}
79
80static INLINE void
81nv30_vbuf_range(struct nv30_context *nv30, int vbi,
82                uint32_t *base, uint32_t *size)
83{
84   assert(nv30->vbo_max_index != ~0);
85   *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
86   *size = (nv30->vbo_max_index -
87            nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
88}
89
90static void
91nv30_prevalidate_vbufs(struct nv30_context *nv30)
92{
93   struct pipe_vertex_buffer *vb;
94   struct nv04_resource *buf;
95   int i;
96   uint32_t base, size;
97
98   nv30->vbo_fifo = nv30->vbo_user = 0;
99
100   for (i = 0; i < nv30->num_vtxbufs; i++) {
101      vb = &nv30->vtxbuf[i];
102      if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */
103         continue;
104      buf = nv04_resource(vb->buffer);
105
106      /* NOTE: user buffers with temporary storage count as mapped by GPU */
107      if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
108         if (nv30->vbo_push_hint) {
109            nv30->vbo_fifo = ~0;
110            continue;
111         } else {
112            if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
113               nv30->vbo_user |= 1 << i;
114               assert(vb->stride > vb->buffer_offset);
115               nv30_vbuf_range(nv30, i, &base, &size);
116               nouveau_user_buffer_upload(&nv30->base, buf, base, size);
117            } else {
118               nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
119            }
120            nv30->base.vbo_dirty = TRUE;
121         }
122      }
123   }
124}
125
126static void
127nv30_update_user_vbufs(struct nv30_context *nv30)
128{
129   struct nouveau_pushbuf *push = nv30->base.pushbuf;
130   uint32_t base, offset, size;
131   int i;
132   uint32_t written = 0;
133
134   for (i = 0; i < nv30->vertex->num_elements; i++) {
135      struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
136      const int b = ve->vertex_buffer_index;
137      struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
138      struct nv04_resource *buf = nv04_resource(vb->buffer);
139
140      if (!(nv30->vbo_user & (1 << b)))
141         continue;
142
143      if (!vb->stride) {
144         nv30_emit_vtxattr(nv30, vb, ve, i);
145         continue;
146      }
147      nv30_vbuf_range(nv30, b, &base, &size);
148
149      if (!(written & (1 << b))) {
150         written |= 1 << b;
151         nouveau_user_buffer_upload(&nv30->base, buf, base, size);
152      }
153
154      offset = vb->buffer_offset + ve->src_offset;
155
156      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
157      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
158                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
159                       0, NV30_3D_VTXBUF_DMA1);
160   }
161   nv30->base.vbo_dirty = TRUE;
162}
163
164static INLINE void
165nv30_release_user_vbufs(struct nv30_context *nv30)
166{
167   uint32_t vbo_user = nv30->vbo_user;
168
169   while (vbo_user) {
170      int i = ffs(vbo_user) - 1;
171      vbo_user &= ~(1 << i);
172
173      nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
174   }
175
176   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
177}
178
179void
180nv30_vbo_validate(struct nv30_context *nv30)
181{
182   struct nouveau_pushbuf *push = nv30->base.pushbuf;
183   struct nv30_vertex_stateobj *vertex = nv30->vertex;
184   struct pipe_vertex_element *ve;
185   struct pipe_vertex_buffer *vb;
186   unsigned i, redefine;
187
188   nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
189   if (!nv30->vertex || nv30->draw_flags)
190      return;
191
192   if (unlikely(vertex->need_conversion)) {
193      nv30->vbo_fifo = ~0;
194      nv30->vbo_user = 0;
195   } else {
196      nv30_prevalidate_vbufs(nv30);
197   }
198
199   if (!PUSH_SPACE(push, 128))
200      return;
201
202   redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
203   BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
204
205   for (i = 0; i < vertex->num_elements; i++) {
206      ve = &vertex->pipe[i];
207      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
208
209      if (likely(vb->stride) || nv30->vbo_fifo)
210         PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
211      else
212         PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
213   }
214
215   for (; i < nv30->state.num_vtxelts; i++) {
216      PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
217   }
218
219   for (i = 0; i < vertex->num_elements; i++) {
220      struct nv04_resource *res;
221      unsigned offset;
222      boolean user;
223
224      ve = &vertex->pipe[i];
225      vb = &nv30->vtxbuf[ve->vertex_buffer_index];
226      user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
227
228      res = nv04_resource(vb->buffer);
229
230      if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
231         if (!nv30->vbo_fifo)
232            nv30_emit_vtxattr(nv30, vb, ve, i);
233         continue;
234      }
235
236      offset = ve->src_offset + vb->buffer_offset;
237
238      BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
239      PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
240                       res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
241                       0, NV30_3D_VTXBUF_DMA1);
242   }
243
244   nv30->state.num_vtxelts = vertex->num_elements;
245}
246
247static void *
248nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
249                         const struct pipe_vertex_element *elements)
250{
251    struct nv30_vertex_stateobj *so;
252    struct translate_key transkey;
253    unsigned i;
254
255    assert(num_elements);
256
257    so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
258    if (!so)
259        return NULL;
260    memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
261    so->num_elements = num_elements;
262    so->need_conversion = FALSE;
263
264    transkey.nr_elements = 0;
265    transkey.output_stride = 0;
266
267    for (i = 0; i < num_elements; i++) {
268        const struct pipe_vertex_element *ve = &elements[i];
269        const unsigned vbi = ve->vertex_buffer_index;
270        enum pipe_format fmt = ve->src_format;
271
272        so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
273        if (!so->element[i].state) {
274            switch (util_format_get_nr_components(fmt)) {
275            case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
276            case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
277            case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
278            case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
279            default:
280                assert(0);
281                return NULL;
282            }
283            so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
284            so->need_conversion = TRUE;
285        }
286
287        if (1) {
288            unsigned j = transkey.nr_elements++;
289
290            transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
291            transkey.element[j].input_format = ve->src_format;
292            transkey.element[j].input_buffer = vbi;
293            transkey.element[j].input_offset = ve->src_offset;
294            transkey.element[j].instance_divisor = ve->instance_divisor;
295
296            transkey.element[j].output_format = fmt;
297            transkey.element[j].output_offset = transkey.output_stride;
298            transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
299        }
300    }
301
302    so->translate = translate_create(&transkey);
303    so->vtx_size = transkey.output_stride / 4;
304    so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
305    return so;
306}
307
308static void
309nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
310{
311   struct nv30_vertex_stateobj *so = hwcso;
312
313   if (so->translate)
314      so->translate->release(so->translate);
315   FREE(hwcso);
316}
317
318static void
319nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
320{
321   struct nv30_context *nv30 = nv30_context(pipe);
322
323   nv30->vertex = hwcso;
324   nv30->dirty |= NV30_NEW_VERTEX;
325}
326
327static void
328nv30_draw_arrays(struct nv30_context *nv30,
329                 unsigned mode, unsigned start, unsigned count,
330                 unsigned instance_count)
331{
332   struct nouveau_pushbuf *push = nv30->base.pushbuf;
333   unsigned prim;
334
335   prim = nv30_prim_gl(mode);
336
337   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
338   PUSH_DATA (push, prim);
339   while (count) {
340      const unsigned mpush = 2047 * 256;
341      unsigned npush  = (count > mpush) ? mpush : count;
342      unsigned wpush  = ((npush + 255) & ~255) >> 8;
343
344      count -= npush;
345
346      BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
347      while (npush >= 256) {
348         PUSH_DATA (push, 0xff000000 | start);
349         start += 256;
350         npush -= 256;
351      }
352
353      if (npush)
354         PUSH_DATA (push, ((npush - 1) << 24) | start);
355   }
356   BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
357   PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
358}
359
360static void
361nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
362                              unsigned start, unsigned count)
363{
364   map += start;
365
366   if (count & 1) {
367      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
368      PUSH_DATA (push, *map++);
369   }
370
371   count >>= 1;
372   while (count) {
373      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
374      count -= npush;
375
376      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
377      while (npush--) {
378         PUSH_DATA (push, (map[1] << 16) | map[0]);
379         map += 2;
380      }
381   }
382
383}
384
385static void
386nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
387                              unsigned start, unsigned count)
388{
389   map += start;
390
391   if (count & 1) {
392      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
393      PUSH_DATA (push, *map++);
394   }
395
396   count >>= 1;
397   while (count) {
398      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
399      count -= npush;
400
401      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
402      while (npush--) {
403         PUSH_DATA (push, (map[1] << 16) | map[0]);
404         map += 2;
405      }
406   }
407}
408
409static void
410nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
411                              unsigned start, unsigned count)
412{
413   map += start;
414
415   while (count) {
416      const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
417
418      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
419      PUSH_DATAp(push, map, nr);
420
421      map += nr;
422      count -= nr;
423   }
424}
425
426static void
427nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
428                                    const uint32_t *map,
429                                    unsigned start, unsigned count)
430{
431   map += start;
432
433   if (count & 1) {
434      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
435      PUSH_DATA (push, *map++);
436   }
437
438   count >>= 1;
439   while (count) {
440      unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
441      count -= npush;
442
443      BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
444      while (npush--) {
445         PUSH_DATA (push, (map[1] << 16) | map[0]);
446         map += 2;
447      }
448   }
449}
450
451static void
452nv30_draw_elements(struct nv30_context *nv30, boolean shorten,
453                   unsigned mode, unsigned start, unsigned count,
454                   unsigned instance_count, int32_t index_bias)
455{
456   const unsigned index_size = nv30->idxbuf.index_size;
457   struct nouveau_pushbuf *push = nv30->base.pushbuf;
458   struct nouveau_object *eng3d = nv30->screen->eng3d;
459   unsigned prim = nv30_prim_gl(mode);
460
461#if 0 /*XXX*/
462   if (index_bias != nv30->state.index_bias) {
463      BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1);
464      PUSH_DATA (push, index_bias);
465      nv30->state.index_bias = index_bias;
466   }
467#endif
468
469   if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
470       nv30->idxbuf.buffer) {
471      struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
472      unsigned offset = nv30->idxbuf.offset;
473
474      assert(nouveau_resource_mapped_by_gpu(&res->base));
475
476      BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
477      PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
478                       NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
479      PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
480                       (index_size == 2) ? 0x00000010 : 0x00000000,
481                       res->domain | NOUVEAU_BO_RD,
482                       0, NV30_3D_IDXBUF_FORMAT_DMA1);
483      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
484      PUSH_DATA (push, prim);
485      while (count) {
486         const unsigned mpush = 2047 * 256;
487         unsigned npush  = (count > mpush) ? mpush : count;
488         unsigned wpush  = ((npush + 255) & ~255) >> 8;
489
490         count -= npush;
491
492         BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
493         while (npush >= 256) {
494            PUSH_DATA (push, 0xff000000 | start);
495            start += 256;
496            npush -= 256;
497         }
498
499         if (npush)
500            PUSH_DATA (push, ((npush - 1) << 24) | start);
501      }
502      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
503      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
504      PUSH_RESET(push, BUFCTX_IDXBUF);
505   } else {
506      const void *data;
507      if (nv30->idxbuf.buffer)
508         data = nouveau_resource_map_offset(&nv30->base,
509                                            nv04_resource(nv30->idxbuf.buffer),
510                                            nv30->idxbuf.offset, NOUVEAU_BO_RD);
511      else
512         data = nv30->idxbuf.user_buffer;
513      if (!data)
514         return;
515
516      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
517      PUSH_DATA (push, prim);
518      switch (index_size) {
519      case 1:
520         nv30_draw_elements_inline_u08(push, data, start, count);
521         break;
522      case 2:
523         nv30_draw_elements_inline_u16(push, data, start, count);
524         break;
525      case 4:
526         if (shorten)
527            nv30_draw_elements_inline_u32_short(push, data, start, count);
528         else
529            nv30_draw_elements_inline_u32(push, data, start, count);
530         break;
531      default:
532         assert(0);
533         return;
534      }
535      BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
536      PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
537   }
538}
539
540static void
541nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
542{
543   struct nv30_context *nv30 = nv30_context(pipe);
544   struct nouveau_pushbuf *push = nv30->base.pushbuf;
545
546   /* For picking only a few vertices from a large user buffer, push is better,
547    * if index count is larger and we expect repeated vertices, suggest upload.
548    */
549   nv30->vbo_push_hint = /* the 64 is heuristic */
550      !(info->indexed &&
551        ((info->max_index - info->min_index + 64) < info->count));
552
553   nv30->vbo_min_index = info->min_index;
554   nv30->vbo_max_index = info->max_index;
555
556   if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
557      nv30->dirty |= NV30_NEW_ARRAYS;
558
559   push->user_priv = &nv30->bufctx;
560   if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
561      nv30_update_user_vbufs(nv30);
562
563   nv30_state_validate(nv30, TRUE);
564   if (nv30->draw_flags) {
565      nv30_render_vbo(pipe, info);
566      return;
567   } else
568   if (nv30->vbo_fifo) {
569      nv30_push_vbo(nv30, info);
570      return;
571   }
572
573   if (nv30->base.vbo_dirty) {
574      BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
575      PUSH_DATA (push, 0);
576      nv30->base.vbo_dirty = FALSE;
577   }
578
579   if (!info->indexed) {
580      nv30_draw_arrays(nv30,
581                       info->mode, info->start, info->count,
582                       info->instance_count);
583   } else {
584      boolean shorten = info->max_index <= 65535;
585
586      if (info->primitive_restart != nv30->state.prim_restart) {
587         if (info->primitive_restart) {
588            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
589            PUSH_DATA (push, 1);
590            PUSH_DATA (push, info->restart_index);
591
592            if (info->restart_index > 65535)
593               shorten = FALSE;
594         } else {
595            BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
596            PUSH_DATA (push, 0);
597         }
598         nv30->state.prim_restart = info->primitive_restart;
599      } else
600      if (info->primitive_restart) {
601         BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
602         PUSH_DATA (push, info->restart_index);
603
604         if (info->restart_index > 65535)
605            shorten = FALSE;
606      }
607
608      nv30_draw_elements(nv30, shorten,
609                         info->mode, info->start, info->count,
610                         info->instance_count, info->index_bias);
611   }
612
613   nv30_state_release(nv30);
614   nv30_release_user_vbufs(nv30);
615}
616
617void
618nv30_vbo_init(struct pipe_context *pipe)
619{
620   pipe->create_vertex_elements_state = nv30_vertex_state_create;
621   pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
622   pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
623   pipe->draw_vbo = nv30_draw_vbo;
624}
625