p_defines.h revision 0950086376b1c8b7fb89eda81ed7f2f06dee58bc
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef PIPE_DEFINES_H 29#define PIPE_DEFINES_H 30 31#include "p_compiler.h" 32 33#ifdef __cplusplus 34extern "C" { 35#endif 36 37/** 38 * Gallium error codes. 39 * 40 * - A zero value always means success. 41 * - A negative value always means failure. 42 * - The meaning of a positive value is function dependent. 43 */ 44enum pipe_error { 45 PIPE_OK = 0, 46 PIPE_ERROR = -1, /**< Generic error */ 47 PIPE_ERROR_BAD_INPUT = -2, 48 PIPE_ERROR_OUT_OF_MEMORY = -3, 49 PIPE_ERROR_RETRY = -4 50 /* TODO */ 51}; 52 53 54#define PIPE_BLENDFACTOR_ONE 0x1 55#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 56#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 57#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 58#define PIPE_BLENDFACTOR_DST_COLOR 0x5 59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 60#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 61#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 62#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 63#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A 64#define PIPE_BLENDFACTOR_ZERO 0x11 65#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 67#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 68#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 69#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A 73 74#define PIPE_BLEND_ADD 0 75#define PIPE_BLEND_SUBTRACT 1 76#define PIPE_BLEND_REVERSE_SUBTRACT 2 77#define PIPE_BLEND_MIN 3 78#define PIPE_BLEND_MAX 4 79 80#define PIPE_LOGICOP_CLEAR 0 81#define PIPE_LOGICOP_NOR 1 82#define PIPE_LOGICOP_AND_INVERTED 2 83#define PIPE_LOGICOP_COPY_INVERTED 3 84#define PIPE_LOGICOP_AND_REVERSE 4 85#define PIPE_LOGICOP_INVERT 5 86#define PIPE_LOGICOP_XOR 6 87#define PIPE_LOGICOP_NAND 7 88#define PIPE_LOGICOP_AND 8 89#define PIPE_LOGICOP_EQUIV 9 90#define PIPE_LOGICOP_NOOP 10 91#define PIPE_LOGICOP_OR_INVERTED 11 92#define PIPE_LOGICOP_COPY 12 93#define PIPE_LOGICOP_OR_REVERSE 13 94#define PIPE_LOGICOP_OR 14 95#define PIPE_LOGICOP_SET 15 96 97#define PIPE_MASK_R 0x1 98#define PIPE_MASK_G 0x2 99#define PIPE_MASK_B 0x4 100#define PIPE_MASK_A 0x8 101#define PIPE_MASK_RGBA 0xf 102#define PIPE_MASK_Z 0x10 103#define PIPE_MASK_S 0x20 104#define PIPE_MASK_ZS 0x30 105 106 107/** 108 * Inequality functions. Used for depth test, stencil compare, alpha 109 * test, shadow compare, etc. 110 */ 111#define PIPE_FUNC_NEVER 0 112#define PIPE_FUNC_LESS 1 113#define PIPE_FUNC_EQUAL 2 114#define PIPE_FUNC_LEQUAL 3 115#define PIPE_FUNC_GREATER 4 116#define PIPE_FUNC_NOTEQUAL 5 117#define PIPE_FUNC_GEQUAL 6 118#define PIPE_FUNC_ALWAYS 7 119 120/** Polygon fill mode */ 121#define PIPE_POLYGON_MODE_FILL 0 122#define PIPE_POLYGON_MODE_LINE 1 123#define PIPE_POLYGON_MODE_POINT 2 124 125/** Polygon face specification, eg for culling */ 126#define PIPE_FACE_NONE 0 127#define PIPE_FACE_FRONT 1 128#define PIPE_FACE_BACK 2 129#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) 130 131/** Stencil ops */ 132#define PIPE_STENCIL_OP_KEEP 0 133#define PIPE_STENCIL_OP_ZERO 1 134#define PIPE_STENCIL_OP_REPLACE 2 135#define PIPE_STENCIL_OP_INCR 3 136#define PIPE_STENCIL_OP_DECR 4 137#define PIPE_STENCIL_OP_INCR_WRAP 5 138#define PIPE_STENCIL_OP_DECR_WRAP 6 139#define PIPE_STENCIL_OP_INVERT 7 140 141/** Texture types. 142 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ 143enum pipe_texture_target { 144 PIPE_BUFFER = 0, 145 PIPE_TEXTURE_1D = 1, 146 PIPE_TEXTURE_2D = 2, 147 PIPE_TEXTURE_3D = 3, 148 PIPE_TEXTURE_CUBE = 4, 149 PIPE_TEXTURE_RECT = 5, 150 PIPE_TEXTURE_1D_ARRAY = 6, 151 PIPE_TEXTURE_2D_ARRAY = 7, 152 PIPE_MAX_TEXTURE_TYPES 153}; 154 155#define PIPE_TEX_FACE_POS_X 0 156#define PIPE_TEX_FACE_NEG_X 1 157#define PIPE_TEX_FACE_POS_Y 2 158#define PIPE_TEX_FACE_NEG_Y 3 159#define PIPE_TEX_FACE_POS_Z 4 160#define PIPE_TEX_FACE_NEG_Z 5 161#define PIPE_TEX_FACE_MAX 6 162 163#define PIPE_TEX_WRAP_REPEAT 0 164#define PIPE_TEX_WRAP_CLAMP 1 165#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 166#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 167#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 168#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 169#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 170#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 171 172/* Between mipmaps, ie mipfilter 173 */ 174#define PIPE_TEX_MIPFILTER_NEAREST 0 175#define PIPE_TEX_MIPFILTER_LINEAR 1 176#define PIPE_TEX_MIPFILTER_NONE 2 177 178/* Within a mipmap, ie min/mag filter 179 */ 180#define PIPE_TEX_FILTER_NEAREST 0 181#define PIPE_TEX_FILTER_LINEAR 1 182 183#define PIPE_TEX_COMPARE_NONE 0 184#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 185 186/** 187 * Clear buffer bits 188 */ 189/** All color buffers currently bound */ 190#define PIPE_CLEAR_COLOR (1 << 0) 191#define PIPE_CLEAR_DEPTH (1 << 1) 192#define PIPE_CLEAR_STENCIL (1 << 2) 193/** Depth/stencil combined */ 194#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) 195 196/** 197 * Transfer object usage flags 198 */ 199enum pipe_transfer_usage { 200 /** 201 * Resource contents read back (or accessed directly) at transfer 202 * create time. 203 */ 204 PIPE_TRANSFER_READ = (1 << 0), 205 206 /** 207 * Resource contents will be written back at transfer_destroy 208 * time (or modified as a result of being accessed directly). 209 */ 210 PIPE_TRANSFER_WRITE = (1 << 1), 211 212 /** 213 * Read/modify/write 214 */ 215 PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, 216 217 /** 218 * The transfer should map the texture storage directly. The driver may 219 * return NULL if that isn't possible, and the state tracker needs to cope 220 * with that and use an alternative path without this flag. 221 * 222 * E.g. the state tracker could have a simpler path which maps textures and 223 * does read/modify/write cycles on them directly, and a more complicated 224 * path which uses minimal read and write transfers. 225 */ 226 PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), 227 228 /** 229 * The transfer should map the resource storage directly and the GPU should 230 * be able to see what the CPU has written. Such a storage may stay mapped 231 * while issuing draw commands which use it. The only allowed usage is 232 * non-overlapping writes which are suballocated out of a big buffer. 233 * The minimum allowed alignment of suballocations is 256 bytes (this is 234 * a subject to change). 235 * The flag is intended to be used to avoid mapping and unmapping 236 * resources repeatedly when doing uploads and draws intermixed. 237 * 238 * The driver may return NULL if that isn't possible, and the state 239 * tracker needs to cope with that and use an alternative path 240 * without this flag. 241 */ 242 PIPE_TRANSFER_MAP_PERMANENTLY = (1 << 3), 243 244 /** 245 * Discards the memory within the mapped region. 246 * 247 * It should not be used with PIPE_TRANSFER_READ. 248 * 249 * See also: 250 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. 251 */ 252 PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), 253 254 /** 255 * Fail if the resource cannot be mapped immediately. 256 * 257 * See also: 258 * - Direct3D's D3DLOCK_DONOTWAIT flag. 259 * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. 260 * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. 261 */ 262 PIPE_TRANSFER_DONTBLOCK = (1 << 9), 263 264 /** 265 * Do not attempt to synchronize pending operations on the resource when mapping. 266 * 267 * It should not be used with PIPE_TRANSFER_READ. 268 * 269 * See also: 270 * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. 271 * - Direct3D's D3DLOCK_NOOVERWRITE flag. 272 * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. 273 */ 274 PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), 275 PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */ 276 277 /** 278 * Written ranges will be notified later with 279 * pipe_context::transfer_flush_region. 280 * 281 * It should not be used with PIPE_TRANSFER_READ. 282 * 283 * See also: 284 * - pipe_context::transfer_flush_region 285 * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. 286 */ 287 PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), 288 289 /** 290 * Discards all memory backing the resource. 291 * 292 * It should not be used with PIPE_TRANSFER_READ. 293 * 294 * This is equivalent to: 295 * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT 296 * - BufferData(NULL) on a GL buffer 297 * - Direct3D's D3DLOCK_DISCARD flag. 298 * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. 299 * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag 300 * - D3D10's D3D10_MAP_WRITE_DISCARD flag. 301 */ 302 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12) 303 304}; 305 306 307/* 308 * Resource binding flags -- state tracker must specify in advance all 309 * the ways a resource might be used. 310 */ 311#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ 312#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ 313#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */ 314#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */ 315#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */ 316#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */ 317#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */ 318#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */ 319#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */ 320#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */ 321#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */ 322#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */ 323#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */ 324 325/* The first two flags above were previously part of the amorphous 326 * TEXTURE_USAGE, most of which are now descriptions of the ways a 327 * particular texture can be bound to the gallium pipeline. The two flags 328 * below do not fit within that and probably need to be migrated to some 329 * other place. 330 * 331 * It seems like scanout is used by the Xorg state tracker to ask for 332 * a texture suitable for actual scanout (hence the name), which 333 * implies extra layout constraints on some hardware. It may also 334 * have some special meaning regarding mouse cursor images. 335 * 336 * The shared flag is quite underspecified, but certainly isn't a 337 * binding flag - it seems more like a message to the winsys to create 338 * a shareable allocation. 339 */ 340#define PIPE_BIND_SCANOUT (1 << 14) /* */ 341#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */ 342 343 344/* Flags for the driver about resource behaviour: 345 */ 346#define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */ 347#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ 348#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ 349 350/* Hint about the expected lifecycle of a resource. 351 */ 352#define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */ 353#define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */ 354#define PIPE_USAGE_STATIC 2 /* same as immutable?? */ 355#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */ 356#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */ 357#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */ 358 359 360/** 361 * Shaders 362 */ 363#define PIPE_SHADER_VERTEX 0 364#define PIPE_SHADER_FRAGMENT 1 365#define PIPE_SHADER_GEOMETRY 2 366#define PIPE_SHADER_TYPES 3 367 368 369/** 370 * Primitive types: 371 */ 372#define PIPE_PRIM_POINTS 0 373#define PIPE_PRIM_LINES 1 374#define PIPE_PRIM_LINE_LOOP 2 375#define PIPE_PRIM_LINE_STRIP 3 376#define PIPE_PRIM_TRIANGLES 4 377#define PIPE_PRIM_TRIANGLE_STRIP 5 378#define PIPE_PRIM_TRIANGLE_FAN 6 379#define PIPE_PRIM_QUADS 7 380#define PIPE_PRIM_QUAD_STRIP 8 381#define PIPE_PRIM_POLYGON 9 382#define PIPE_PRIM_LINES_ADJACENCY 10 383#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 384#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 385#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 386#define PIPE_PRIM_MAX 14 387 388 389/** 390 * Query object types 391 */ 392#define PIPE_QUERY_OCCLUSION_COUNTER 0 393#define PIPE_QUERY_OCCLUSION_PREDICATE 1 394#define PIPE_QUERY_TIMESTAMP 2 395#define PIPE_QUERY_TIMESTAMP_DISJOINT 3 396#define PIPE_QUERY_TIME_ELAPSED 4 397#define PIPE_QUERY_PRIMITIVES_GENERATED 5 398#define PIPE_QUERY_PRIMITIVES_EMITTED 6 399#define PIPE_QUERY_SO_STATISTICS 7 400#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8 401#define PIPE_QUERY_GPU_FINISHED 9 402#define PIPE_QUERY_PIPELINE_STATISTICS 10 403#define PIPE_QUERY_TYPES 11 404 405 406/** 407 * Conditional rendering modes 408 */ 409#define PIPE_RENDER_COND_WAIT 0 410#define PIPE_RENDER_COND_NO_WAIT 1 411#define PIPE_RENDER_COND_BY_REGION_WAIT 2 412#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 413 414 415/** 416 * Point sprite coord modes 417 */ 418#define PIPE_SPRITE_COORD_UPPER_LEFT 0 419#define PIPE_SPRITE_COORD_LOWER_LEFT 1 420 421 422/** 423 * Texture swizzles 424 */ 425#define PIPE_SWIZZLE_RED 0 426#define PIPE_SWIZZLE_GREEN 1 427#define PIPE_SWIZZLE_BLUE 2 428#define PIPE_SWIZZLE_ALPHA 3 429#define PIPE_SWIZZLE_ZERO 4 430#define PIPE_SWIZZLE_ONE 5 431 432 433#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull 434 435/** 436 * Implementation capabilities/limits which are queried through 437 * pipe_screen::get_param() 438 */ 439enum pipe_cap { 440 PIPE_CAP_NPOT_TEXTURES = 1, 441 PIPE_CAP_TWO_SIDED_STENCIL = 2, 442 PIPE_CAP_DUAL_SOURCE_BLEND = 4, 443 PIPE_CAP_ANISOTROPIC_FILTER = 5, 444 PIPE_CAP_POINT_SPRITE = 6, 445 PIPE_CAP_MAX_RENDER_TARGETS = 7, 446 PIPE_CAP_OCCLUSION_QUERY = 8, 447 PIPE_CAP_TIMER_QUERY = 9, 448 PIPE_CAP_TEXTURE_SHADOW_MAP = 10, 449 PIPE_CAP_TEXTURE_SWIZZLE = 11, 450 PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12, 451 PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13, 452 PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14, 453 PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25, 454 PIPE_CAP_BLEND_EQUATION_SEPARATE = 28, 455 PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ 456 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30, 457 PIPE_CAP_PRIMITIVE_RESTART = 31, 458 /** Maximum texture image units accessible from vertex and fragment shaders 459 * combined */ 460 PIPE_CAP_MAX_COMBINED_SAMPLERS = 32, 461 /** blend enables and write masks per rendertarget */ 462 PIPE_CAP_INDEP_BLEND_ENABLE = 33, 463 /** different blend funcs per rendertarget */ 464 PIPE_CAP_INDEP_BLEND_FUNC = 34, 465 PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35, 466 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36, 467 PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37, 468 PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38, 469 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39, 470 PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40, 471 PIPE_CAP_DEPTH_CLAMP = 41, 472 PIPE_CAP_SHADER_STENCIL_EXPORT = 42, 473 PIPE_CAP_TGSI_INSTANCEID = 43, 474 PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44, 475 PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45, 476 PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46, 477 PIPE_CAP_SEAMLESS_CUBE_MAP = 47, 478 PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48, 479 PIPE_CAP_SCALED_RESOLVE = 49, 480 PIPE_CAP_MIN_TEXEL_OFFSET = 50, 481 PIPE_CAP_MAX_TEXEL_OFFSET = 51, 482 PIPE_CAP_CONDITIONAL_RENDER = 52, 483 PIPE_CAP_TEXTURE_BARRIER = 53, 484 PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55, 485 PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56, 486 PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57, 487 PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS = 58, /* temporary */ 488 PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59 /* temporary */ 489}; 490 491/** 492 * Implementation limits which are queried through 493 * pipe_screen::get_paramf() 494 */ 495enum pipe_capf 496{ 497 PIPE_CAPF_MAX_LINE_WIDTH = 15, 498 PIPE_CAPF_MAX_LINE_WIDTH_AA = 16, 499 PIPE_CAPF_MAX_POINT_WIDTH = 17, 500 PIPE_CAPF_MAX_POINT_WIDTH_AA = 18, 501 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19, 502 PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20, 503 PIPE_CAPF_GUARD_BAND_LEFT = 21, 504 PIPE_CAPF_GUARD_BAND_TOP = 22, 505 PIPE_CAPF_GUARD_BAND_RIGHT = 23, 506 PIPE_CAPF_GUARD_BAND_BOTTOM = 24 507}; 508 509/* Shader caps not specific to any single stage */ 510enum pipe_shader_cap 511{ 512 PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */ 513 PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1, 514 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2, 515 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3, 516 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4, 517 PIPE_SHADER_CAP_MAX_INPUTS = 5, 518 PIPE_SHADER_CAP_MAX_CONSTS = 6, 519 PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7, 520 PIPE_SHADER_CAP_MAX_TEMPS = 8, 521 PIPE_SHADER_CAP_MAX_ADDRS = 9, 522 PIPE_SHADER_CAP_MAX_PREDS = 10, 523 /* boolean caps */ 524 PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11, 525 PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12, 526 PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13, 527 PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14, 528 PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15, 529 PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */ 530 PIPE_SHADER_CAP_INTEGERS = 17, 531 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18, 532 PIPE_SHADER_CAP_OUTPUT_READ = 19 533}; 534 535 536/** 537 * Composite query types 538 */ 539struct pipe_query_data_so_statistics 540{ 541 uint64_t num_primitives_written; 542 uint64_t primitives_storage_needed; 543}; 544struct pipe_query_data_timestamp_disjoint 545{ 546 uint64_t frequency; 547 boolean disjoint; 548}; 549 550union pipe_color_union 551{ 552 float f[4]; 553 int i[4]; 554 unsigned int ui[4]; 555}; 556 557#ifdef __cplusplus 558} 559#endif 560 561#endif 562