p_defines.h revision f265a194263bb2a3fa204947a9c98f472835f121
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef PIPE_DEFINES_H
29#define PIPE_DEFINES_H
30
31#include "p_compiler.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/**
38 * Gallium error codes.
39 *
40 * - A zero value always means success.
41 * - A negative value always means failure.
42 * - The meaning of a positive value is function dependent.
43 */
44enum pipe_error {
45   PIPE_OK = 0,
46   PIPE_ERROR = -1,    /**< Generic error */
47   PIPE_ERROR_BAD_INPUT = -2,
48   PIPE_ERROR_OUT_OF_MEMORY = -3,
49   PIPE_ERROR_RETRY = -4
50   /* TODO */
51};
52
53
54#define PIPE_BLENDFACTOR_ONE                 0x1
55#define PIPE_BLENDFACTOR_SRC_COLOR           0x2
56#define PIPE_BLENDFACTOR_SRC_ALPHA           0x3
57#define PIPE_BLENDFACTOR_DST_ALPHA           0x4
58#define PIPE_BLENDFACTOR_DST_COLOR           0x5
59#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE  0x6
60#define PIPE_BLENDFACTOR_CONST_COLOR         0x7
61#define PIPE_BLENDFACTOR_CONST_ALPHA         0x8
62#define PIPE_BLENDFACTOR_SRC1_COLOR          0x9
63#define PIPE_BLENDFACTOR_SRC1_ALPHA          0x0A
64#define PIPE_BLENDFACTOR_ZERO                0x11
65#define PIPE_BLENDFACTOR_INV_SRC_COLOR       0x12
66#define PIPE_BLENDFACTOR_INV_SRC_ALPHA       0x13
67#define PIPE_BLENDFACTOR_INV_DST_ALPHA       0x14
68#define PIPE_BLENDFACTOR_INV_DST_COLOR       0x15
69#define PIPE_BLENDFACTOR_INV_CONST_COLOR     0x17
70#define PIPE_BLENDFACTOR_INV_CONST_ALPHA     0x18
71#define PIPE_BLENDFACTOR_INV_SRC1_COLOR      0x19
72#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA      0x1A
73
74#define PIPE_BLEND_ADD               0
75#define PIPE_BLEND_SUBTRACT          1
76#define PIPE_BLEND_REVERSE_SUBTRACT  2
77#define PIPE_BLEND_MIN               3
78#define PIPE_BLEND_MAX               4
79
80#define PIPE_LOGICOP_CLEAR            0
81#define PIPE_LOGICOP_NOR              1
82#define PIPE_LOGICOP_AND_INVERTED     2
83#define PIPE_LOGICOP_COPY_INVERTED    3
84#define PIPE_LOGICOP_AND_REVERSE      4
85#define PIPE_LOGICOP_INVERT           5
86#define PIPE_LOGICOP_XOR              6
87#define PIPE_LOGICOP_NAND             7
88#define PIPE_LOGICOP_AND              8
89#define PIPE_LOGICOP_EQUIV            9
90#define PIPE_LOGICOP_NOOP             10
91#define PIPE_LOGICOP_OR_INVERTED      11
92#define PIPE_LOGICOP_COPY             12
93#define PIPE_LOGICOP_OR_REVERSE       13
94#define PIPE_LOGICOP_OR               14
95#define PIPE_LOGICOP_SET              15
96
97#define PIPE_MASK_R  0x1
98#define PIPE_MASK_G  0x2
99#define PIPE_MASK_B  0x4
100#define PIPE_MASK_A  0x8
101#define PIPE_MASK_RGBA 0xf
102
103
104/**
105 * Inequality functions.  Used for depth test, stencil compare, alpha
106 * test, shadow compare, etc.
107 */
108#define PIPE_FUNC_NEVER    0
109#define PIPE_FUNC_LESS     1
110#define PIPE_FUNC_EQUAL    2
111#define PIPE_FUNC_LEQUAL   3
112#define PIPE_FUNC_GREATER  4
113#define PIPE_FUNC_NOTEQUAL 5
114#define PIPE_FUNC_GEQUAL   6
115#define PIPE_FUNC_ALWAYS   7
116
117/** Polygon fill mode */
118#define PIPE_POLYGON_MODE_FILL  0
119#define PIPE_POLYGON_MODE_LINE  1
120#define PIPE_POLYGON_MODE_POINT 2
121
122/** Polygon face specification, eg for culling */
123#define PIPE_FACE_NONE           0
124#define PIPE_FACE_FRONT          1
125#define PIPE_FACE_BACK           2
126#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
127
128/** Stencil ops */
129#define PIPE_STENCIL_OP_KEEP       0
130#define PIPE_STENCIL_OP_ZERO       1
131#define PIPE_STENCIL_OP_REPLACE    2
132#define PIPE_STENCIL_OP_INCR       3
133#define PIPE_STENCIL_OP_DECR       4
134#define PIPE_STENCIL_OP_INCR_WRAP  5
135#define PIPE_STENCIL_OP_DECR_WRAP  6
136#define PIPE_STENCIL_OP_INVERT     7
137
138/** Texture types.
139 * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
140enum pipe_texture_target {
141   PIPE_BUFFER           = 0,
142   PIPE_TEXTURE_1D       = 1,
143   PIPE_TEXTURE_2D       = 2,
144   PIPE_TEXTURE_3D       = 3,
145   PIPE_TEXTURE_CUBE     = 4,
146   PIPE_TEXTURE_RECT     = 5,
147   PIPE_TEXTURE_1D_ARRAY = 6,
148   PIPE_TEXTURE_2D_ARRAY = 7,
149   PIPE_MAX_TEXTURE_TYPES
150};
151
152#define PIPE_TEX_FACE_POS_X 0
153#define PIPE_TEX_FACE_NEG_X 1
154#define PIPE_TEX_FACE_POS_Y 2
155#define PIPE_TEX_FACE_NEG_Y 3
156#define PIPE_TEX_FACE_POS_Z 4
157#define PIPE_TEX_FACE_NEG_Z 5
158#define PIPE_TEX_FACE_MAX   6
159
160#define PIPE_TEX_WRAP_REPEAT                   0
161#define PIPE_TEX_WRAP_CLAMP                    1
162#define PIPE_TEX_WRAP_CLAMP_TO_EDGE            2
163#define PIPE_TEX_WRAP_CLAMP_TO_BORDER          3
164#define PIPE_TEX_WRAP_MIRROR_REPEAT            4
165#define PIPE_TEX_WRAP_MIRROR_CLAMP             5
166#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE     6
167#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER   7
168
169/* Between mipmaps, ie mipfilter
170 */
171#define PIPE_TEX_MIPFILTER_NEAREST  0
172#define PIPE_TEX_MIPFILTER_LINEAR   1
173#define PIPE_TEX_MIPFILTER_NONE     2
174
175/* Within a mipmap, ie min/mag filter
176 */
177#define PIPE_TEX_FILTER_NEAREST      0
178#define PIPE_TEX_FILTER_LINEAR       1
179
180#define PIPE_TEX_COMPARE_NONE          0
181#define PIPE_TEX_COMPARE_R_TO_TEXTURE  1
182
183/**
184 * Clear buffer bits
185 */
186/** All color buffers currently bound */
187#define PIPE_CLEAR_COLOR        (1 << 0)
188#define PIPE_CLEAR_DEPTH        (1 << 1)
189#define PIPE_CLEAR_STENCIL      (1 << 2)
190/** Depth/stencil combined */
191#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
192
193/**
194 * Transfer object usage flags
195 */
196enum pipe_transfer_usage {
197   /**
198    * Resource contents read back (or accessed directly) at transfer
199    * create time.
200    */
201   PIPE_TRANSFER_READ = (1 << 0),
202
203   /**
204    * Resource contents will be written back at transfer_destroy
205    * time (or modified as a result of being accessed directly).
206    */
207   PIPE_TRANSFER_WRITE = (1 << 1),
208
209   /**
210    * Read/modify/write
211    */
212   PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
213
214   /**
215    * The transfer should map the texture storage directly. The driver may
216    * return NULL if that isn't possible, and the state tracker needs to cope
217    * with that and use an alternative path without this flag.
218    *
219    * E.g. the state tracker could have a simpler path which maps textures and
220    * does read/modify/write cycles on them directly, and a more complicated
221    * path which uses minimal read and write transfers.
222    */
223   PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
224
225   /**
226    * Discards the memory within the mapped region.
227    *
228    * It should not be used with PIPE_TRANSFER_READ.
229    *
230    * See also:
231    * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
232    */
233   PIPE_TRANSFER_DISCARD = (1 << 8), /* DEPRECATED */
234   PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
235
236   /**
237    * Fail if the resource cannot be mapped immediately.
238    *
239    * See also:
240    * - Direct3D's D3DLOCK_DONOTWAIT flag.
241    * - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
242    * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
243    */
244   PIPE_TRANSFER_DONTBLOCK = (1 << 9),
245
246   /**
247    * Do not attempt to synchronize pending operations on the resource when mapping.
248    *
249    * It should not be used with PIPE_TRANSFER_READ.
250    *
251    * See also:
252    * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
253    * - Direct3D's D3DLOCK_NOOVERWRITE flag.
254    * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
255    */
256   PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
257   PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
258
259   /**
260    * Written ranges will be notified later with
261    * pipe_context::transfer_flush_region.
262    *
263    * It should not be used with PIPE_TRANSFER_READ.
264    *
265    * See also:
266    * - pipe_context::transfer_flush_region
267    * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
268    */
269   PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
270
271   /**
272    * Discards all memory backing the resource.
273    *
274    * It should not be used with PIPE_TRANSFER_READ.
275    *
276    * This is equivalent to:
277    * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
278    * - BufferData(NULL) on a GL buffer
279    * - Direct3D's D3DLOCK_DISCARD flag.
280    * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
281    * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
282    * - D3D10's D3D10_MAP_WRITE_DISCARD flag.
283    */
284   PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
285
286};
287
288
289/*
290 * Resource binding flags -- state tracker must specify in advance all
291 * the ways a resource might be used.
292 */
293#define PIPE_BIND_DEPTH_STENCIL        (1 << 0) /* create_surface */
294#define PIPE_BIND_RENDER_TARGET        (1 << 1) /* create_surface */
295#define PIPE_BIND_SAMPLER_VIEW         (1 << 2) /* create_sampler_view */
296#define PIPE_BIND_VERTEX_BUFFER        (1 << 3) /* set_vertex_buffers */
297#define PIPE_BIND_INDEX_BUFFER         (1 << 4) /* draw_elements */
298#define PIPE_BIND_CONSTANT_BUFFER      (1 << 5) /* set_constant_buffer */
299#define PIPE_BIND_DISPLAY_TARGET       (1 << 8) /* flush_front_buffer */
300#define PIPE_BIND_TRANSFER_WRITE       (1 << 9) /* get_transfer */
301#define PIPE_BIND_TRANSFER_READ        (1 << 10) /* get_transfer */
302#define PIPE_BIND_STREAM_OUTPUT        (1 << 11) /* set_stream_output_buffers */
303#define PIPE_BIND_CURSOR               (1 << 16) /* mouse cursor */
304#define PIPE_BIND_CUSTOM               (1 << 17) /* state-tracker/winsys usages */
305
306/* The first two flags above were previously part of the amorphous
307 * TEXTURE_USAGE, most of which are now descriptions of the ways a
308 * particular texture can be bound to the gallium pipeline.  The two flags
309 * below do not fit within that and probably need to be migrated to some
310 * other place.
311 *
312 * It seems like scanout is used by the Xorg state tracker to ask for
313 * a texture suitable for actual scanout (hence the name), which
314 * implies extra layout constraints on some hardware.  It may also
315 * have some special meaning regarding mouse cursor images.
316 *
317 * The shared flag is quite underspecified, but certainly isn't a
318 * binding flag - it seems more like a message to the winsys to create
319 * a shareable allocation.
320 */
321#define PIPE_BIND_SCANOUT     (1 << 14) /*  */
322#define PIPE_BIND_SHARED      (1 << 15) /* get_texture_handle ??? */
323
324
325/* Flags for the driver about resource behaviour:
326 */
327#define PIPE_RESOURCE_FLAG_GEN_MIPS    (1 << 0)  /* Driver performs autogen mips */
328#define PIPE_RESOURCE_FLAG_DRV_PRIV    (1 << 16) /* driver/winsys private */
329#define PIPE_RESOURCE_FLAG_ST_PRIV     (1 << 24) /* state-tracker/winsys private */
330
331/* Hint about the expected lifecycle of a resource.
332 */
333#define PIPE_USAGE_DEFAULT        0 /* many uploads, draws intermixed */
334#define PIPE_USAGE_DYNAMIC        1 /* many uploads, draws intermixed */
335#define PIPE_USAGE_STATIC         2 /* same as immutable?? */
336#define PIPE_USAGE_IMMUTABLE      3 /* no change after first upload */
337#define PIPE_USAGE_STREAM         4 /* upload, draw, upload, draw */
338#define PIPE_USAGE_STAGING        5 /* supports data transfers from the GPU to the CPU */
339
340
341/**
342 * Shaders
343 */
344#define PIPE_SHADER_VERTEX   0
345#define PIPE_SHADER_FRAGMENT 1
346#define PIPE_SHADER_GEOMETRY 2
347#define PIPE_SHADER_TYPES    3
348
349
350/**
351 * Primitive types:
352 */
353#define PIPE_PRIM_POINTS               0
354#define PIPE_PRIM_LINES                1
355#define PIPE_PRIM_LINE_LOOP            2
356#define PIPE_PRIM_LINE_STRIP           3
357#define PIPE_PRIM_TRIANGLES            4
358#define PIPE_PRIM_TRIANGLE_STRIP       5
359#define PIPE_PRIM_TRIANGLE_FAN         6
360#define PIPE_PRIM_QUADS                7
361#define PIPE_PRIM_QUAD_STRIP           8
362#define PIPE_PRIM_POLYGON              9
363#define PIPE_PRIM_LINES_ADJACENCY          10
364#define PIPE_PRIM_LINE_STRIP_ADJACENCY    11
365#define PIPE_PRIM_TRIANGLES_ADJACENCY      12
366#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
367#define PIPE_PRIM_MAX                      14
368
369
370/**
371 * Query object types
372 */
373#define PIPE_QUERY_OCCLUSION_COUNTER     0
374#define PIPE_QUERY_PRIMITIVES_GENERATED  1
375#define PIPE_QUERY_PRIMITIVES_EMITTED    2
376#define PIPE_QUERY_TIME_ELAPSED          3
377#define PIPE_QUERY_SO_STATISTICS         5
378#define PIPE_QUERY_GPU_FINISHED          6
379#define PIPE_QUERY_TIMESTAMP_DISJOINT    7
380#define PIPE_QUERY_OCCLUSION_PREDICATE   8
381#define PIPE_QUERY_TYPES                 9
382
383
384/**
385 * Conditional rendering modes
386 */
387#define PIPE_RENDER_COND_WAIT              0
388#define PIPE_RENDER_COND_NO_WAIT           1
389#define PIPE_RENDER_COND_BY_REGION_WAIT    2
390#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
391
392
393/**
394 * Point sprite coord modes
395 */
396#define PIPE_SPRITE_COORD_UPPER_LEFT 0
397#define PIPE_SPRITE_COORD_LOWER_LEFT 1
398
399
400/**
401 * Texture swizzles
402 */
403#define PIPE_SWIZZLE_RED   0
404#define PIPE_SWIZZLE_GREEN 1
405#define PIPE_SWIZZLE_BLUE  2
406#define PIPE_SWIZZLE_ALPHA 3
407#define PIPE_SWIZZLE_ZERO  4
408#define PIPE_SWIZZLE_ONE   5
409
410
411#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
412
413/**
414 * Implementation capabilities/limits which are queried through
415 * pipe_screen::get_param() and pipe_screen::get_paramf().
416 */
417enum pipe_cap {
418   PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS = 0,
419   PIPE_CAP_NPOT_TEXTURES = 1,
420   PIPE_CAP_TWO_SIDED_STENCIL = 2,
421   PIPE_CAP_GLSL = 3,  /* XXX need something better */
422   PIPE_CAP_DUAL_SOURCE_BLEND = 4,
423   PIPE_CAP_ANISOTROPIC_FILTER = 5,
424   PIPE_CAP_POINT_SPRITE = 6,
425   PIPE_CAP_MAX_RENDER_TARGETS = 7,
426   PIPE_CAP_OCCLUSION_QUERY = 8,
427   PIPE_CAP_TIMER_QUERY = 9,
428   PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
429   PIPE_CAP_TEXTURE_SWIZZLE = 11,
430   PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
431   PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
432   PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
433   PIPE_CAP_MAX_LINE_WIDTH = 15,
434   PIPE_CAP_MAX_LINE_WIDTH_AA = 16,
435   PIPE_CAP_MAX_POINT_WIDTH = 17,
436   PIPE_CAP_MAX_POINT_WIDTH_AA = 18,
437   PIPE_CAP_MAX_TEXTURE_ANISOTROPY = 19,
438   PIPE_CAP_MAX_TEXTURE_LOD_BIAS = 20,
439   PIPE_CAP_GUARD_BAND_LEFT = 21,  /*< float */
440   PIPE_CAP_GUARD_BAND_TOP = 22,  /*< float */
441   PIPE_CAP_GUARD_BAND_RIGHT = 23,  /*< float */
442   PIPE_CAP_GUARD_BAND_BOTTOM = 24,  /*< float */
443   PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
444   PIPE_CAP_TEXTURE_MIRROR_REPEAT = 26,
445   PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS = 27,
446   PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
447   PIPE_CAP_SM3 = 29,  /*< Shader Model, supported */
448   PIPE_CAP_STREAM_OUTPUT = 30,
449   PIPE_CAP_PRIMITIVE_RESTART = 31,
450   /** Maximum texture image units accessible from vertex and fragment shaders
451    * combined */
452   PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
453   /** blend enables and write masks per rendertarget */
454   PIPE_CAP_INDEP_BLEND_ENABLE = 33,
455   /** different blend funcs per rendertarget */
456   PIPE_CAP_INDEP_BLEND_FUNC = 34,
457   PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE = 35,
458   PIPE_CAP_ARRAY_TEXTURES = 36,
459   PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
460   PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
461   PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
462   PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
463   PIPE_CAP_DEPTH_CLAMP = 41,
464   PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
465   PIPE_CAP_TGSI_INSTANCEID = 43,
466   PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
467   PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL = 45,
468   PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
469   PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
470   PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
471};
472
473/* Shader caps not specific to any single stage */
474enum pipe_shader_cap
475{
476   PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
477   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
478   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
479   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
480   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
481   PIPE_SHADER_CAP_MAX_INPUTS = 5,
482   PIPE_SHADER_CAP_MAX_CONSTS = 6,
483   PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
484   PIPE_SHADER_CAP_MAX_TEMPS = 8,
485   PIPE_SHADER_CAP_MAX_ADDRS = 9,
486   PIPE_SHADER_CAP_MAX_PREDS = 10,
487   /* boolean caps */
488   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
489   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
490   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
491   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
492   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
493   PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
494};
495
496/* Video caps, can be different for each codec/profile */
497enum pipe_video_cap
498{
499   PIPE_VIDEO_CAP_NPOT_TEXTURES = 0,
500};
501
502enum pipe_video_codec
503{
504   PIPE_VIDEO_CODEC_UNKNOWN = 0,
505   PIPE_VIDEO_CODEC_MPEG12,   /**< MPEG1, MPEG2 */
506   PIPE_VIDEO_CODEC_MPEG4,    /**< DIVX, XVID */
507   PIPE_VIDEO_CODEC_VC1,      /**< WMV */
508   PIPE_VIDEO_CODEC_MPEG4_AVC /**< H.264 */
509};
510
511enum pipe_video_profile
512{
513   PIPE_VIDEO_PROFILE_UNKNOWN,
514   PIPE_VIDEO_PROFILE_MPEG1,
515   PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
516   PIPE_VIDEO_PROFILE_MPEG2_MAIN,
517   PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
518   PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
519   PIPE_VIDEO_PROFILE_VC1_SIMPLE,
520   PIPE_VIDEO_PROFILE_VC1_MAIN,
521   PIPE_VIDEO_PROFILE_VC1_ADVANCED,
522   PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
523   PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
524   PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
525};
526
527enum pipe_video_entrypoint
528{
529   PIPE_VIDEO_ENTRYPOINT_UNKNOWN,
530   PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
531   PIPE_VIDEO_ENTRYPOINT_IDCT,
532   PIPE_VIDEO_ENTRYPOINT_MC
533};
534
535/**
536 * Composite query types
537 */
538struct pipe_query_data_so_statistics
539{
540   uint64_t num_primitives_written;
541   uint64_t primitives_storage_needed;
542};
543struct pipe_query_data_timestamp_disjoint
544{
545   uint64_t frequency;
546   boolean  disjoint;
547};
548
549
550#ifdef __cplusplus
551}
552#endif
553
554#endif
555