glsl_types.cpp revision 0a163cf56d1e412629cb802480998a982a47bb3c
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <stdio.h>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_ralloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = ralloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     glsl_base_type base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_ralloc_type_ctx();
59   this->name = ralloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_ralloc_type_ctx();
77   this->name = ralloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_ralloc_type_ctx();
92   this->name = ralloc_strdup(this->mem_ctx, name);
93   this->fields.structure = ralloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114void
115glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
116{
117   add_types_to_symbol_table(symtab, builtin_core_types,
118			     Elements(builtin_core_types),
119			     false);
120   add_types_to_symbol_table(symtab, builtin_structure_types,
121			     Elements(builtin_structure_types),
122			     false);
123   add_types_to_symbol_table(symtab, void_type, 1, false);
124}
125
126void
127glsl_type::generate_110_types(glsl_symbol_table *symtab)
128{
129   generate_100ES_types(symtab);
130
131   add_types_to_symbol_table(symtab, builtin_110_types,
132			     Elements(builtin_110_types),
133			     false);
134   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
135   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
136			     Elements(builtin_110_deprecated_structure_types),
137			     false);
138}
139
140
141void
142glsl_type::generate_120_types(glsl_symbol_table *symtab)
143{
144   generate_110_types(symtab);
145
146   add_types_to_symbol_table(symtab, builtin_120_types,
147			     Elements(builtin_120_types), false);
148}
149
150
151void
152glsl_type::generate_130_types(glsl_symbol_table *symtab)
153{
154   generate_120_types(symtab);
155
156   add_types_to_symbol_table(symtab, builtin_130_types,
157			     Elements(builtin_130_types), false);
158   generate_EXT_texture_array_types(symtab, false);
159}
160
161
162void
163glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
164						bool warn)
165{
166   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
167			     Elements(builtin_ARB_texture_rectangle_types),
168			     warn);
169}
170
171
172void
173glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
174					    bool warn)
175{
176   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
177			     Elements(builtin_EXT_texture_array_types),
178			     warn);
179}
180
181
182void
183glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
184{
185   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
186}
187
188
189void
190_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
191{
192   switch (state->language_version) {
193   case 100:
194      assert(state->es_shader);
195      glsl_type::generate_100ES_types(state->symbols);
196      break;
197   case 110:
198      glsl_type::generate_110_types(state->symbols);
199      break;
200   case 120:
201      glsl_type::generate_120_types(state->symbols);
202      break;
203   case 130:
204      glsl_type::generate_130_types(state->symbols);
205      break;
206   default:
207      /* error */
208      break;
209   }
210
211   if (state->ARB_texture_rectangle_enable) {
212      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
213					   state->ARB_texture_rectangle_warn);
214   }
215   if (state->OES_texture_3D_enable && state->language_version == 100) {
216      glsl_type::generate_OES_texture_3D_types(state->symbols,
217					       state->OES_texture_3D_warn);
218   }
219
220   if (state->EXT_texture_array_enable && state->language_version < 130) {
221      // These are already included in 130; don't create twice.
222      glsl_type::generate_EXT_texture_array_types(state->symbols,
223				       state->EXT_texture_array_warn);
224   }
225}
226
227
228const glsl_type *glsl_type::get_base_type() const
229{
230   switch (base_type) {
231   case GLSL_TYPE_UINT:
232      return uint_type;
233   case GLSL_TYPE_INT:
234      return int_type;
235   case GLSL_TYPE_FLOAT:
236      return float_type;
237   case GLSL_TYPE_BOOL:
238      return bool_type;
239   default:
240      return error_type;
241   }
242}
243
244
245void
246_mesa_glsl_release_types(void)
247{
248   if (glsl_type::array_types != NULL) {
249      hash_table_dtor(glsl_type::array_types);
250      glsl_type::array_types = NULL;
251   }
252
253   if (glsl_type::record_types != NULL) {
254      hash_table_dtor(glsl_type::record_types);
255      glsl_type::record_types = NULL;
256   }
257}
258
259
260glsl_type::glsl_type(const glsl_type *array, unsigned length) :
261   base_type(GLSL_TYPE_ARRAY),
262   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
263   sampler_type(0),
264   vector_elements(0), matrix_columns(0),
265   name(NULL), length(length)
266{
267   this->fields.array = array;
268   /* Inherit the gl type of the base. The GL type is used for
269    * uniform/statevar handling in Mesa and the arrayness of the type
270    * is represented by the size rather than the type.
271    */
272   this->gl_type = array->gl_type;
273
274   /* Allow a maximum of 10 characters for the array size.  This is enough
275    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
276    * NUL.
277    */
278   const unsigned name_length = strlen(array->name) + 10 + 3;
279   char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
280
281   if (length == 0)
282      snprintf(n, name_length, "%s[]", array->name);
283   else
284      snprintf(n, name_length, "%s[%u]", array->name, length);
285
286   this->name = n;
287}
288
289
290const glsl_type *
291glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
292{
293   if (base_type == GLSL_TYPE_VOID)
294      return void_type;
295
296   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
297      return error_type;
298
299   /* Treat GLSL vectors as Nx1 matrices.
300    */
301   if (columns == 1) {
302      switch (base_type) {
303      case GLSL_TYPE_UINT:
304	 return uint_type + (rows - 1);
305      case GLSL_TYPE_INT:
306	 return int_type + (rows - 1);
307      case GLSL_TYPE_FLOAT:
308	 return float_type + (rows - 1);
309      case GLSL_TYPE_BOOL:
310	 return bool_type + (rows - 1);
311      default:
312	 return error_type;
313      }
314   } else {
315      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
316	 return error_type;
317
318      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
319       * combinations are valid:
320       *
321       *   1 2 3 4
322       * 1
323       * 2   x x x
324       * 3   x x x
325       * 4   x x x
326       */
327#define IDX(c,r) (((c-1)*3) + (r-1))
328
329      switch (IDX(columns, rows)) {
330      case IDX(2,2): return mat2_type;
331      case IDX(2,3): return mat2x3_type;
332      case IDX(2,4): return mat2x4_type;
333      case IDX(3,2): return mat3x2_type;
334      case IDX(3,3): return mat3_type;
335      case IDX(3,4): return mat3x4_type;
336      case IDX(4,2): return mat4x2_type;
337      case IDX(4,3): return mat4x3_type;
338      case IDX(4,4): return mat4_type;
339      default: return error_type;
340      }
341   }
342
343   assert(!"Should not get here.");
344   return error_type;
345}
346
347
348const glsl_type *
349glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
350{
351
352   if (array_types == NULL) {
353      array_types = hash_table_ctor(64, hash_table_string_hash,
354				    hash_table_string_compare);
355   }
356
357   /* Generate a name using the base type pointer in the key.  This is
358    * done because the name of the base type may not be unique across
359    * shaders.  For example, two shaders may have different record types
360    * named 'foo'.
361    */
362   char key[128];
363   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
364
365   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
366   if (t == NULL) {
367      t = new glsl_type(base, array_size);
368
369      hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
370   }
371
372   assert(t->base_type == GLSL_TYPE_ARRAY);
373   assert(t->length == array_size);
374   assert(t->fields.array == base);
375
376   return t;
377}
378
379
380int
381glsl_type::record_key_compare(const void *a, const void *b)
382{
383   const glsl_type *const key1 = (glsl_type *) a;
384   const glsl_type *const key2 = (glsl_type *) b;
385
386   /* Return zero is the types match (there is zero difference) or non-zero
387    * otherwise.
388    */
389   if (strcmp(key1->name, key2->name) != 0)
390      return 1;
391
392   if (key1->length != key2->length)
393      return 1;
394
395   for (unsigned i = 0; i < key1->length; i++) {
396      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
397	 return 1;
398      if (strcmp(key1->fields.structure[i].name,
399		 key2->fields.structure[i].name) != 0)
400	 return 1;
401   }
402
403   return 0;
404}
405
406
407unsigned
408glsl_type::record_key_hash(const void *a)
409{
410   const glsl_type *const key = (glsl_type *) a;
411   char hash_key[128];
412   unsigned size = 0;
413
414   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
415
416   for (unsigned i = 0; i < key->length; i++) {
417      if (size >= sizeof(hash_key))
418	 break;
419
420      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
421		       "%p", (void *) key->fields.structure[i].type);
422   }
423
424   return hash_table_string_hash(& hash_key);
425}
426
427
428const glsl_type *
429glsl_type::get_record_instance(const glsl_struct_field *fields,
430			       unsigned num_fields,
431			       const char *name)
432{
433   const glsl_type key(fields, num_fields, name);
434
435   if (record_types == NULL) {
436      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
437   }
438
439   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
440   if (t == NULL) {
441      t = new glsl_type(fields, num_fields, name);
442
443      hash_table_insert(record_types, (void *) t, t);
444   }
445
446   assert(t->base_type == GLSL_TYPE_STRUCT);
447   assert(t->length == num_fields);
448   assert(strcmp(t->name, name) == 0);
449
450   return t;
451}
452
453
454const glsl_type *
455glsl_type::field_type(const char *name) const
456{
457   if (this->base_type != GLSL_TYPE_STRUCT)
458      return error_type;
459
460   for (unsigned i = 0; i < this->length; i++) {
461      if (strcmp(name, this->fields.structure[i].name) == 0)
462	 return this->fields.structure[i].type;
463   }
464
465   return error_type;
466}
467
468
469int
470glsl_type::field_index(const char *name) const
471{
472   if (this->base_type != GLSL_TYPE_STRUCT)
473      return -1;
474
475   for (unsigned i = 0; i < this->length; i++) {
476      if (strcmp(name, this->fields.structure[i].name) == 0)
477	 return i;
478   }
479
480   return -1;
481}
482
483
484unsigned
485glsl_type::component_slots() const
486{
487   switch (this->base_type) {
488   case GLSL_TYPE_UINT:
489   case GLSL_TYPE_INT:
490   case GLSL_TYPE_FLOAT:
491   case GLSL_TYPE_BOOL:
492      return this->components();
493
494   case GLSL_TYPE_STRUCT: {
495      unsigned size = 0;
496
497      for (unsigned i = 0; i < this->length; i++)
498	 size += this->fields.structure[i].type->component_slots();
499
500      return size;
501   }
502
503   case GLSL_TYPE_ARRAY:
504      return this->length * this->fields.array->component_slots();
505
506   default:
507      return 0;
508   }
509}
510