glsl_types.cpp revision 200e4972c1579e8dfaa6f11eee2a7e54baad4852
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <stdio.h>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_ralloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = ralloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     glsl_base_type base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_ralloc_type_ctx();
59   this->name = ralloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_ralloc_type_ctx();
77   this->name = ralloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_ralloc_type_ctx();
92   this->name = ralloc_strdup(this->mem_ctx, name);
93   this->fields.structure = ralloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114bool
115glsl_type::contains_sampler() const
116{
117   if (this->is_array()) {
118      return this->fields.array->contains_sampler();
119   } else if (this->is_record()) {
120      for (unsigned int i = 0; i < this->length; i++) {
121	 if (this->fields.structure[i].type->contains_sampler())
122	    return true;
123      }
124      return false;
125   } else {
126      return this->is_sampler();
127   }
128}
129
130void
131glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
132{
133   add_types_to_symbol_table(symtab, builtin_core_types,
134			     Elements(builtin_core_types),
135			     false);
136   add_types_to_symbol_table(symtab, builtin_structure_types,
137			     Elements(builtin_structure_types),
138			     false);
139   add_types_to_symbol_table(symtab, void_type, 1, false);
140}
141
142void
143glsl_type::generate_110_types(glsl_symbol_table *symtab)
144{
145   generate_100ES_types(symtab);
146
147   add_types_to_symbol_table(symtab, builtin_110_types,
148			     Elements(builtin_110_types),
149			     false);
150   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
151   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
152			     Elements(builtin_110_deprecated_structure_types),
153			     false);
154}
155
156
157void
158glsl_type::generate_120_types(glsl_symbol_table *symtab)
159{
160   generate_110_types(symtab);
161
162   add_types_to_symbol_table(symtab, builtin_120_types,
163			     Elements(builtin_120_types), false);
164}
165
166
167void
168glsl_type::generate_130_types(glsl_symbol_table *symtab)
169{
170   generate_120_types(symtab);
171
172   add_types_to_symbol_table(symtab, builtin_130_types,
173			     Elements(builtin_130_types), false);
174   generate_EXT_texture_array_types(symtab, false);
175}
176
177
178void
179glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
180						bool warn)
181{
182   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
183			     Elements(builtin_ARB_texture_rectangle_types),
184			     warn);
185}
186
187
188void
189glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
190					    bool warn)
191{
192   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
193			     Elements(builtin_EXT_texture_array_types),
194			     warn);
195}
196
197
198void
199glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
200{
201   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
202}
203
204
205void
206_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
207{
208   switch (state->language_version) {
209   case 100:
210      assert(state->es_shader);
211      glsl_type::generate_100ES_types(state->symbols);
212      break;
213   case 110:
214      glsl_type::generate_110_types(state->symbols);
215      break;
216   case 120:
217      glsl_type::generate_120_types(state->symbols);
218      break;
219   case 130:
220      glsl_type::generate_130_types(state->symbols);
221      break;
222   default:
223      /* error */
224      break;
225   }
226
227   if (state->ARB_texture_rectangle_enable) {
228      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
229					   state->ARB_texture_rectangle_warn);
230   }
231   if (state->OES_texture_3D_enable && state->language_version == 100) {
232      glsl_type::generate_OES_texture_3D_types(state->symbols,
233					       state->OES_texture_3D_warn);
234   }
235
236   if (state->EXT_texture_array_enable && state->language_version < 130) {
237      // These are already included in 130; don't create twice.
238      glsl_type::generate_EXT_texture_array_types(state->symbols,
239				       state->EXT_texture_array_warn);
240   }
241}
242
243
244const glsl_type *glsl_type::get_base_type() const
245{
246   switch (base_type) {
247   case GLSL_TYPE_UINT:
248      return uint_type;
249   case GLSL_TYPE_INT:
250      return int_type;
251   case GLSL_TYPE_FLOAT:
252      return float_type;
253   case GLSL_TYPE_BOOL:
254      return bool_type;
255   default:
256      return error_type;
257   }
258}
259
260
261void
262_mesa_glsl_release_types(void)
263{
264   if (glsl_type::array_types != NULL) {
265      hash_table_dtor(glsl_type::array_types);
266      glsl_type::array_types = NULL;
267   }
268
269   if (glsl_type::record_types != NULL) {
270      hash_table_dtor(glsl_type::record_types);
271      glsl_type::record_types = NULL;
272   }
273}
274
275
276glsl_type::glsl_type(const glsl_type *array, unsigned length) :
277   base_type(GLSL_TYPE_ARRAY),
278   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
279   sampler_type(0),
280   vector_elements(0), matrix_columns(0),
281   name(NULL), length(length)
282{
283   this->fields.array = array;
284   /* Inherit the gl type of the base. The GL type is used for
285    * uniform/statevar handling in Mesa and the arrayness of the type
286    * is represented by the size rather than the type.
287    */
288   this->gl_type = array->gl_type;
289
290   /* Allow a maximum of 10 characters for the array size.  This is enough
291    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
292    * NUL.
293    */
294   const unsigned name_length = strlen(array->name) + 10 + 3;
295   char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
296
297   if (length == 0)
298      snprintf(n, name_length, "%s[]", array->name);
299   else
300      snprintf(n, name_length, "%s[%u]", array->name, length);
301
302   this->name = n;
303}
304
305
306const glsl_type *
307glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
308{
309   if (base_type == GLSL_TYPE_VOID)
310      return void_type;
311
312   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
313      return error_type;
314
315   /* Treat GLSL vectors as Nx1 matrices.
316    */
317   if (columns == 1) {
318      switch (base_type) {
319      case GLSL_TYPE_UINT:
320	 return uint_type + (rows - 1);
321      case GLSL_TYPE_INT:
322	 return int_type + (rows - 1);
323      case GLSL_TYPE_FLOAT:
324	 return float_type + (rows - 1);
325      case GLSL_TYPE_BOOL:
326	 return bool_type + (rows - 1);
327      default:
328	 return error_type;
329      }
330   } else {
331      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
332	 return error_type;
333
334      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
335       * combinations are valid:
336       *
337       *   1 2 3 4
338       * 1
339       * 2   x x x
340       * 3   x x x
341       * 4   x x x
342       */
343#define IDX(c,r) (((c-1)*3) + (r-1))
344
345      switch (IDX(columns, rows)) {
346      case IDX(2,2): return mat2_type;
347      case IDX(2,3): return mat2x3_type;
348      case IDX(2,4): return mat2x4_type;
349      case IDX(3,2): return mat3x2_type;
350      case IDX(3,3): return mat3_type;
351      case IDX(3,4): return mat3x4_type;
352      case IDX(4,2): return mat4x2_type;
353      case IDX(4,3): return mat4x3_type;
354      case IDX(4,4): return mat4_type;
355      default: return error_type;
356      }
357   }
358
359   assert(!"Should not get here.");
360   return error_type;
361}
362
363
364const glsl_type *
365glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
366{
367
368   if (array_types == NULL) {
369      array_types = hash_table_ctor(64, hash_table_string_hash,
370				    hash_table_string_compare);
371   }
372
373   /* Generate a name using the base type pointer in the key.  This is
374    * done because the name of the base type may not be unique across
375    * shaders.  For example, two shaders may have different record types
376    * named 'foo'.
377    */
378   char key[128];
379   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
380
381   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
382   if (t == NULL) {
383      t = new glsl_type(base, array_size);
384
385      hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
386   }
387
388   assert(t->base_type == GLSL_TYPE_ARRAY);
389   assert(t->length == array_size);
390   assert(t->fields.array == base);
391
392   return t;
393}
394
395
396int
397glsl_type::record_key_compare(const void *a, const void *b)
398{
399   const glsl_type *const key1 = (glsl_type *) a;
400   const glsl_type *const key2 = (glsl_type *) b;
401
402   /* Return zero is the types match (there is zero difference) or non-zero
403    * otherwise.
404    */
405   if (strcmp(key1->name, key2->name) != 0)
406      return 1;
407
408   if (key1->length != key2->length)
409      return 1;
410
411   for (unsigned i = 0; i < key1->length; i++) {
412      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
413	 return 1;
414      if (strcmp(key1->fields.structure[i].name,
415		 key2->fields.structure[i].name) != 0)
416	 return 1;
417   }
418
419   return 0;
420}
421
422
423unsigned
424glsl_type::record_key_hash(const void *a)
425{
426   const glsl_type *const key = (glsl_type *) a;
427   char hash_key[128];
428   unsigned size = 0;
429
430   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
431
432   for (unsigned i = 0; i < key->length; i++) {
433      if (size >= sizeof(hash_key))
434	 break;
435
436      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
437		       "%p", (void *) key->fields.structure[i].type);
438   }
439
440   return hash_table_string_hash(& hash_key);
441}
442
443
444const glsl_type *
445glsl_type::get_record_instance(const glsl_struct_field *fields,
446			       unsigned num_fields,
447			       const char *name)
448{
449   const glsl_type key(fields, num_fields, name);
450
451   if (record_types == NULL) {
452      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
453   }
454
455   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
456   if (t == NULL) {
457      t = new glsl_type(fields, num_fields, name);
458
459      hash_table_insert(record_types, (void *) t, t);
460   }
461
462   assert(t->base_type == GLSL_TYPE_STRUCT);
463   assert(t->length == num_fields);
464   assert(strcmp(t->name, name) == 0);
465
466   return t;
467}
468
469
470const glsl_type *
471glsl_type::field_type(const char *name) const
472{
473   if (this->base_type != GLSL_TYPE_STRUCT)
474      return error_type;
475
476   for (unsigned i = 0; i < this->length; i++) {
477      if (strcmp(name, this->fields.structure[i].name) == 0)
478	 return this->fields.structure[i].type;
479   }
480
481   return error_type;
482}
483
484
485int
486glsl_type::field_index(const char *name) const
487{
488   if (this->base_type != GLSL_TYPE_STRUCT)
489      return -1;
490
491   for (unsigned i = 0; i < this->length; i++) {
492      if (strcmp(name, this->fields.structure[i].name) == 0)
493	 return i;
494   }
495
496   return -1;
497}
498
499
500unsigned
501glsl_type::component_slots() const
502{
503   switch (this->base_type) {
504   case GLSL_TYPE_UINT:
505   case GLSL_TYPE_INT:
506   case GLSL_TYPE_FLOAT:
507   case GLSL_TYPE_BOOL:
508      return this->components();
509
510   case GLSL_TYPE_STRUCT: {
511      unsigned size = 0;
512
513      for (unsigned i = 0; i < this->length; i++)
514	 size += this->fields.structure[i].type->component_slots();
515
516      return size;
517   }
518
519   case GLSL_TYPE_ARRAY:
520      return this->length * this->fields.array->component_slots();
521
522   default:
523      return 0;
524   }
525}
526
527bool
528glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
529{
530   if (this == desired)
531      return true;
532
533   /* There is no conversion among matrix types. */
534   if (this->matrix_columns > 1 || desired->matrix_columns > 1)
535      return false;
536
537   /* int and uint can be converted to float. */
538   return desired->is_float()
539          && this->is_integer()
540          && this->vector_elements == desired->vector_elements;
541}
542