glsl_types.cpp revision 31bcce04b1f9c8c5e33370e26a3a9d6e60049aa8
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "glsl_symbol_table.h"
27#include "glsl_parser_extras.h"
28#include "glsl_types.h"
29#include "builtin_types.h"
30extern "C" {
31#include "hash_table.h"
32}
33
34hash_table *glsl_type::array_types = NULL;
35
36glsl_type::glsl_type(GLenum gl_type,
37		     unsigned base_type, unsigned vector_elements,
38		     unsigned matrix_columns, const char *name) :
39   gl_type(gl_type),
40   base_type(base_type),
41   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
42   sampler_type(0),
43   vector_elements(vector_elements), matrix_columns(matrix_columns),
44   name(name),
45   length(0)
46{
47   /* Neither dimension is zero or both dimensions are zero.
48    */
49   assert((vector_elements == 0) == (matrix_columns == 0));
50   memset(& fields, 0, sizeof(fields));
51}
52
53glsl_type::glsl_type(GLenum gl_type,
54		     enum glsl_sampler_dim dim, bool shadow, bool array,
55		     unsigned type, const char *name) :
56   gl_type(gl_type),
57   base_type(GLSL_TYPE_SAMPLER),
58   sampler_dimensionality(dim), sampler_shadow(shadow),
59   sampler_array(array), sampler_type(type),
60   vector_elements(0), matrix_columns(0),
61   name(name),
62   length(0)
63{
64   memset(& fields, 0, sizeof(fields));
65}
66
67static void
68add_types_to_symbol_table(glsl_symbol_table *symtab,
69			  const struct glsl_type *types,
70			  unsigned num_types, bool warn)
71{
72   (void) warn;
73
74   for (unsigned i = 0; i < num_types; i++) {
75      symtab->add_type(types[i].name, & types[i]);
76   }
77}
78
79
80void
81glsl_type::generate_110_types(glsl_symbol_table *symtab)
82{
83   add_types_to_symbol_table(symtab, builtin_core_types,
84			     Elements(builtin_core_types),
85			     false);
86   add_types_to_symbol_table(symtab, builtin_structure_types,
87			     Elements(builtin_structure_types),
88			     false);
89   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
90			     Elements(builtin_110_deprecated_structure_types),
91			     false);
92   add_types_to_symbol_table(symtab, & void_type, 1, false);
93}
94
95
96void
97glsl_type::generate_120_types(glsl_symbol_table *symtab)
98{
99   generate_110_types(symtab);
100
101   add_types_to_symbol_table(symtab, builtin_120_types,
102			     Elements(builtin_120_types), false);
103}
104
105
106void
107glsl_type::generate_130_types(glsl_symbol_table *symtab)
108{
109   generate_120_types(symtab);
110
111   add_types_to_symbol_table(symtab, builtin_130_types,
112			     Elements(builtin_130_types), false);
113}
114
115
116void
117glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
118						bool warn)
119{
120   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
121			     Elements(builtin_ARB_texture_rectangle_types),
122			     warn);
123}
124
125
126void
127glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
128					    bool warn)
129{
130   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
131			     Elements(builtin_EXT_texture_array_types),
132			     warn);
133}
134
135
136void
137_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
138{
139   switch (state->language_version) {
140   case 110:
141      glsl_type::generate_110_types(state->symbols);
142      break;
143   case 120:
144      glsl_type::generate_120_types(state->symbols);
145      break;
146   case 130:
147      glsl_type::generate_130_types(state->symbols);
148      break;
149   default:
150      /* error */
151      break;
152   }
153
154   if (state->ARB_texture_rectangle_enable) {
155      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
156					   state->ARB_texture_rectangle_warn);
157   }
158
159   if (state->EXT_texture_array_enable && state->language_version < 130) {
160      // These are already included in 130; don't create twice.
161      glsl_type::generate_EXT_texture_array_types(state->symbols,
162				       state->EXT_texture_array_warn);
163   }
164}
165
166
167const glsl_type *glsl_type::get_base_type() const
168{
169   switch (base_type) {
170   case GLSL_TYPE_UINT:
171      return uint_type;
172   case GLSL_TYPE_INT:
173      return int_type;
174   case GLSL_TYPE_FLOAT:
175      return float_type;
176   case GLSL_TYPE_BOOL:
177      return bool_type;
178   default:
179      return error_type;
180   }
181}
182
183
184ir_function *
185glsl_type::generate_constructor(glsl_symbol_table *symtab) const
186{
187   void *ctx = symtab;
188
189   /* Generate the function name and add it to the symbol table.
190    */
191   ir_function *const f = new(ctx) ir_function(name);
192
193   bool added = symtab->add_function(name, f);
194   assert(added);
195
196   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
197   f->add_signature(sig);
198
199   ir_variable **declarations =
200      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
201   for (unsigned i = 0; i < length; i++) {
202      char *const param_name = (char *) malloc(10);
203
204      snprintf(param_name, 10, "p%08X", i);
205
206      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
207	 ? new(ctx) ir_variable(fields.array, param_name)
208	 : new(ctx) ir_variable(fields.structure[i].type, param_name);
209
210      var->mode = ir_var_in;
211      declarations[i] = var;
212      sig->parameters.push_tail(var);
213   }
214
215   /* Generate the body of the constructor.  The body assigns each of the
216    * parameters to a portion of a local variable called __retval that has
217    * the same type as the constructor.  After initializing __retval,
218    * __retval is returned.
219    */
220   ir_variable *retval = new(ctx) ir_variable(this, "__retval");
221   sig->body.push_tail(retval);
222
223   for (unsigned i = 0; i < length; i++) {
224      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
225	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
226							    new(ctx) ir_constant(i))
227	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
228							     fields.structure[i].name);
229
230      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
231      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
232
233      sig->body.push_tail(assign);
234   }
235
236   free(declarations);
237
238   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
239   ir_instruction *const inst = new(ctx) ir_return(retref);
240   sig->body.push_tail(inst);
241
242   return f;
243}
244
245
246glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
247   base_type(GLSL_TYPE_ARRAY),
248   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
249   sampler_type(0),
250   vector_elements(0), matrix_columns(0),
251   name(NULL), length(length)
252{
253   this->fields.array = array;
254
255   /* Allow a maximum of 10 characters for the array size.  This is enough
256    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
257    * NUL.
258    */
259   const unsigned name_length = strlen(array->name) + 10 + 3;
260   char *const n = (char *) talloc_size(ctx, name_length);
261
262   if (length == 0)
263      snprintf(n, name_length, "%s[]", array->name);
264   else
265      snprintf(n, name_length, "%s[%u]", array->name, length);
266
267   this->name = n;
268}
269
270
271const glsl_type *
272glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
273{
274   if (base_type == GLSL_TYPE_VOID)
275      return &void_type;
276
277   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
278      return error_type;
279
280   /* Treat GLSL vectors as Nx1 matrices.
281    */
282   if (columns == 1) {
283      switch (base_type) {
284      case GLSL_TYPE_UINT:
285	 return uint_type + (rows - 1);
286      case GLSL_TYPE_INT:
287	 return int_type + (rows - 1);
288      case GLSL_TYPE_FLOAT:
289	 return float_type + (rows - 1);
290      case GLSL_TYPE_BOOL:
291	 return bool_type + (rows - 1);
292      default:
293	 return error_type;
294      }
295   } else {
296      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
297	 return error_type;
298
299      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
300       * combinations are valid:
301       *
302       *   1 2 3 4
303       * 1
304       * 2   x x x
305       * 3   x x x
306       * 4   x x x
307       */
308#define IDX(c,r) (((c-1)*3) + (r-1))
309
310      switch (IDX(columns, rows)) {
311      case IDX(2,2): return mat2_type;
312      case IDX(2,3): return mat2x3_type;
313      case IDX(2,4): return mat2x4_type;
314      case IDX(3,2): return mat3x2_type;
315      case IDX(3,3): return mat3_type;
316      case IDX(3,4): return mat3x4_type;
317      case IDX(4,2): return mat4x2_type;
318      case IDX(4,3): return mat4x3_type;
319      case IDX(4,4): return mat4_type;
320      default: return error_type;
321      }
322   }
323
324   assert(!"Should not get here.");
325   return error_type;
326}
327
328
329int
330glsl_type::array_key_compare(const void *a, const void *b)
331{
332   const glsl_type *const key1 = (glsl_type *) a;
333   const glsl_type *const key2 = (glsl_type *) b;
334
335   /* Return zero is the types match (there is zero difference) or non-zero
336    * otherwise.
337    */
338   return ((key1->fields.array == key2->fields.array)
339	   && (key1->length == key2->length)) ? 0 : 1;
340}
341
342
343unsigned
344glsl_type::array_key_hash(const void *a)
345{
346   const glsl_type *const key = (glsl_type *) a;
347
348   const struct {
349      const glsl_type *t;
350      unsigned l;
351      char nul;
352   } hash_key = {
353      key->fields.array,
354      key->length,
355      '\0'
356   };
357
358   return hash_table_string_hash(& hash_key);
359}
360
361
362const glsl_type *
363glsl_type::get_array_instance(void *ctx, const glsl_type *base,
364			      unsigned array_size)
365{
366   const glsl_type key(ctx, base, array_size);
367
368   if (array_types == NULL) {
369      array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
370   }
371
372   const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
373   if (t == NULL) {
374      t = new(ctx) glsl_type(ctx, base, array_size);
375
376      hash_table_insert(array_types, (void *) t, t);
377   }
378
379   assert(t->base_type == GLSL_TYPE_ARRAY);
380   assert(t->length == array_size);
381   assert(t->fields.array == base);
382
383   return t;
384}
385
386
387const glsl_type *
388glsl_type::field_type(const char *name) const
389{
390   if (this->base_type != GLSL_TYPE_STRUCT)
391      return error_type;
392
393   for (unsigned i = 0; i < this->length; i++) {
394      if (strcmp(name, this->fields.structure[i].name) == 0)
395	 return this->fields.structure[i].type;
396   }
397
398   return error_type;
399}
400
401
402int
403glsl_type::field_index(const char *name) const
404{
405   if (this->base_type != GLSL_TYPE_STRUCT)
406      return -1;
407
408   for (unsigned i = 0; i < this->length; i++) {
409      if (strcmp(name, this->fields.structure[i].name) == 0)
410	 return i;
411   }
412
413   return -1;
414}
415
416
417unsigned
418glsl_type::component_slots() const
419{
420   switch (this->base_type) {
421   case GLSL_TYPE_UINT:
422   case GLSL_TYPE_INT:
423   case GLSL_TYPE_FLOAT:
424   case GLSL_TYPE_BOOL:
425      return this->components();
426
427   case GLSL_TYPE_STRUCT: {
428      unsigned size = 0;
429
430      for (unsigned i = 0; i < this->length; i++)
431	 size += this->fields.structure[i].type->component_slots();
432
433      return size;
434   }
435
436   case GLSL_TYPE_ARRAY:
437      return this->length * this->fields.array->component_slots();
438
439   default:
440      return 0;
441   }
442}
443