glsl_types.cpp revision 3645b77b7162913b504a49fc42d785fde27df3f3
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <stdio.h>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_ralloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = ralloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     glsl_base_type base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_ralloc_type_ctx();
59   this->name = ralloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_ralloc_type_ctx();
77   this->name = ralloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_ralloc_type_ctx();
92   this->name = ralloc_strdup(this->mem_ctx, name);
93   this->fields.structure = ralloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114bool
115glsl_type::contains_sampler() const
116{
117   if (this->is_array()) {
118      return this->fields.array->contains_sampler();
119   } else if (this->is_record()) {
120      for (unsigned int i = 0; i < this->length; i++) {
121	 if (this->fields.structure[i].type->contains_sampler())
122	    return true;
123      }
124      return false;
125   } else {
126      return this->is_sampler();
127   }
128}
129
130gl_texture_index
131glsl_type::sampler_index() const
132{
133   const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135   assert(t->is_sampler());
136
137   switch (t->sampler_dimensionality) {
138   case GLSL_SAMPLER_DIM_1D:
139      return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140   case GLSL_SAMPLER_DIM_2D:
141      return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142   case GLSL_SAMPLER_DIM_3D:
143      return TEXTURE_3D_INDEX;
144   case GLSL_SAMPLER_DIM_CUBE:
145      return TEXTURE_CUBE_INDEX;
146   case GLSL_SAMPLER_DIM_RECT:
147      return TEXTURE_RECT_INDEX;
148   case GLSL_SAMPLER_DIM_BUF:
149      assert(!"FINISHME: Implement ARB_texture_buffer_object");
150      return TEXTURE_BUFFER_INDEX;
151   case GLSL_SAMPLER_DIM_EXTERNAL:
152      return TEXTURE_EXTERNAL_INDEX;
153   default:
154      assert(!"Should not get here.");
155      return TEXTURE_BUFFER_INDEX;
156   }
157}
158
159void
160glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161{
162   add_types_to_symbol_table(symtab, builtin_core_types,
163			     Elements(builtin_core_types),
164			     false);
165   add_types_to_symbol_table(symtab, builtin_structure_types,
166			     Elements(builtin_structure_types),
167			     false);
168   add_types_to_symbol_table(symtab, void_type, 1, false);
169}
170
171void
172glsl_type::generate_110_types(glsl_symbol_table *symtab)
173{
174   generate_100ES_types(symtab);
175
176   add_types_to_symbol_table(symtab, builtin_110_types,
177			     Elements(builtin_110_types),
178			     false);
179   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181			     Elements(builtin_110_deprecated_structure_types),
182			     false);
183}
184
185
186void
187glsl_type::generate_120_types(glsl_symbol_table *symtab)
188{
189   generate_110_types(symtab);
190
191   add_types_to_symbol_table(symtab, builtin_120_types,
192			     Elements(builtin_120_types), false);
193}
194
195
196void
197glsl_type::generate_130_types(glsl_symbol_table *symtab)
198{
199   generate_120_types(symtab);
200
201   add_types_to_symbol_table(symtab, builtin_130_types,
202			     Elements(builtin_130_types), false);
203   generate_EXT_texture_array_types(symtab, false);
204}
205
206
207void
208glsl_type::generate_140_types(glsl_symbol_table *symtab)
209{
210   generate_130_types(symtab);
211
212   add_types_to_symbol_table(symtab, builtin_140_types,
213			     Elements(builtin_140_types), false);
214}
215
216
217void
218glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
219						bool warn)
220{
221   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
222			     Elements(builtin_ARB_texture_rectangle_types),
223			     warn);
224}
225
226
227void
228glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
229					    bool warn)
230{
231   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
232			     Elements(builtin_EXT_texture_array_types),
233			     warn);
234}
235
236
237void
238glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
239{
240   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
241}
242
243
244void
245glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
246						 bool warn)
247{
248   add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
249			     Elements(builtin_OES_EGL_image_external_types),
250			     warn);
251}
252
253void
254_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
255{
256   switch (state->language_version) {
257   case 100:
258      assert(state->es_shader);
259      glsl_type::generate_100ES_types(state->symbols);
260      break;
261   case 110:
262      glsl_type::generate_110_types(state->symbols);
263      break;
264   case 120:
265      glsl_type::generate_120_types(state->symbols);
266      break;
267   case 130:
268      glsl_type::generate_130_types(state->symbols);
269      break;
270   case 140:
271      glsl_type::generate_140_types(state->symbols);
272      break;
273   default:
274      /* error */
275      break;
276   }
277
278   if (state->ARB_texture_rectangle_enable ||
279       state->language_version >= 140) {
280      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
281					   state->ARB_texture_rectangle_warn);
282   }
283   if (state->OES_texture_3D_enable && state->language_version == 100) {
284      glsl_type::generate_OES_texture_3D_types(state->symbols,
285					       state->OES_texture_3D_warn);
286   }
287
288   if (state->EXT_texture_array_enable && state->language_version < 130) {
289      // These are already included in 130; don't create twice.
290      glsl_type::generate_EXT_texture_array_types(state->symbols,
291				       state->EXT_texture_array_warn);
292   }
293
294   /* We cannot check for language_version == 100 here because we need the
295    * types to support fixed-function program generation.  But this is fine
296    * since the extension is never enabled for OpenGL contexts.
297    */
298   if (state->OES_EGL_image_external_enable) {
299      glsl_type::generate_OES_EGL_image_external_types(state->symbols,
300					       state->OES_EGL_image_external_warn);
301   }
302}
303
304
305const glsl_type *glsl_type::get_base_type() const
306{
307   switch (base_type) {
308   case GLSL_TYPE_UINT:
309      return uint_type;
310   case GLSL_TYPE_INT:
311      return int_type;
312   case GLSL_TYPE_FLOAT:
313      return float_type;
314   case GLSL_TYPE_BOOL:
315      return bool_type;
316   default:
317      return error_type;
318   }
319}
320
321
322const glsl_type *glsl_type::get_scalar_type() const
323{
324   const glsl_type *type = this;
325
326   /* Handle arrays */
327   while (type->base_type == GLSL_TYPE_ARRAY)
328      type = type->fields.array;
329
330   /* Handle vectors and matrices */
331   switch (type->base_type) {
332   case GLSL_TYPE_UINT:
333      return uint_type;
334   case GLSL_TYPE_INT:
335      return int_type;
336   case GLSL_TYPE_FLOAT:
337      return float_type;
338   default:
339      /* Handle everything else */
340      return type;
341   }
342}
343
344
345void
346_mesa_glsl_release_types(void)
347{
348   if (glsl_type::array_types != NULL) {
349      hash_table_dtor(glsl_type::array_types);
350      glsl_type::array_types = NULL;
351   }
352
353   if (glsl_type::record_types != NULL) {
354      hash_table_dtor(glsl_type::record_types);
355      glsl_type::record_types = NULL;
356   }
357}
358
359
360glsl_type::glsl_type(const glsl_type *array, unsigned length) :
361   base_type(GLSL_TYPE_ARRAY),
362   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
363   sampler_type(0),
364   vector_elements(0), matrix_columns(0),
365   name(NULL), length(length)
366{
367   this->fields.array = array;
368   /* Inherit the gl type of the base. The GL type is used for
369    * uniform/statevar handling in Mesa and the arrayness of the type
370    * is represented by the size rather than the type.
371    */
372   this->gl_type = array->gl_type;
373
374   /* Allow a maximum of 10 characters for the array size.  This is enough
375    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
376    * NUL.
377    */
378   const unsigned name_length = strlen(array->name) + 10 + 3;
379   char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
380
381   if (length == 0)
382      snprintf(n, name_length, "%s[]", array->name);
383   else
384      snprintf(n, name_length, "%s[%u]", array->name, length);
385
386   this->name = n;
387}
388
389
390const glsl_type *
391glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
392{
393   if (base_type == GLSL_TYPE_VOID)
394      return void_type;
395
396   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
397      return error_type;
398
399   /* Treat GLSL vectors as Nx1 matrices.
400    */
401   if (columns == 1) {
402      switch (base_type) {
403      case GLSL_TYPE_UINT:
404	 return uint_type + (rows - 1);
405      case GLSL_TYPE_INT:
406	 return int_type + (rows - 1);
407      case GLSL_TYPE_FLOAT:
408	 return float_type + (rows - 1);
409      case GLSL_TYPE_BOOL:
410	 return bool_type + (rows - 1);
411      default:
412	 return error_type;
413      }
414   } else {
415      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
416	 return error_type;
417
418      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
419       * combinations are valid:
420       *
421       *   1 2 3 4
422       * 1
423       * 2   x x x
424       * 3   x x x
425       * 4   x x x
426       */
427#define IDX(c,r) (((c-1)*3) + (r-1))
428
429      switch (IDX(columns, rows)) {
430      case IDX(2,2): return mat2_type;
431      case IDX(2,3): return mat2x3_type;
432      case IDX(2,4): return mat2x4_type;
433      case IDX(3,2): return mat3x2_type;
434      case IDX(3,3): return mat3_type;
435      case IDX(3,4): return mat3x4_type;
436      case IDX(4,2): return mat4x2_type;
437      case IDX(4,3): return mat4x3_type;
438      case IDX(4,4): return mat4_type;
439      default: return error_type;
440      }
441   }
442
443   assert(!"Should not get here.");
444   return error_type;
445}
446
447
448const glsl_type *
449glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
450{
451
452   if (array_types == NULL) {
453      array_types = hash_table_ctor(64, hash_table_string_hash,
454				    hash_table_string_compare);
455   }
456
457   /* Generate a name using the base type pointer in the key.  This is
458    * done because the name of the base type may not be unique across
459    * shaders.  For example, two shaders may have different record types
460    * named 'foo'.
461    */
462   char key[128];
463   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
464
465   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
466   if (t == NULL) {
467      t = new glsl_type(base, array_size);
468
469      hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
470   }
471
472   assert(t->base_type == GLSL_TYPE_ARRAY);
473   assert(t->length == array_size);
474   assert(t->fields.array == base);
475
476   return t;
477}
478
479
480int
481glsl_type::record_key_compare(const void *a, const void *b)
482{
483   const glsl_type *const key1 = (glsl_type *) a;
484   const glsl_type *const key2 = (glsl_type *) b;
485
486   /* Return zero is the types match (there is zero difference) or non-zero
487    * otherwise.
488    */
489   if (strcmp(key1->name, key2->name) != 0)
490      return 1;
491
492   if (key1->length != key2->length)
493      return 1;
494
495   for (unsigned i = 0; i < key1->length; i++) {
496      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
497	 return 1;
498      if (strcmp(key1->fields.structure[i].name,
499		 key2->fields.structure[i].name) != 0)
500	 return 1;
501   }
502
503   return 0;
504}
505
506
507unsigned
508glsl_type::record_key_hash(const void *a)
509{
510   const glsl_type *const key = (glsl_type *) a;
511   char hash_key[128];
512   unsigned size = 0;
513
514   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
515
516   for (unsigned i = 0; i < key->length; i++) {
517      if (size >= sizeof(hash_key))
518	 break;
519
520      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
521		       "%p", (void *) key->fields.structure[i].type);
522   }
523
524   return hash_table_string_hash(& hash_key);
525}
526
527
528const glsl_type *
529glsl_type::get_record_instance(const glsl_struct_field *fields,
530			       unsigned num_fields,
531			       const char *name)
532{
533   const glsl_type key(fields, num_fields, name);
534
535   if (record_types == NULL) {
536      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
537   }
538
539   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
540   if (t == NULL) {
541      t = new glsl_type(fields, num_fields, name);
542
543      hash_table_insert(record_types, (void *) t, t);
544   }
545
546   assert(t->base_type == GLSL_TYPE_STRUCT);
547   assert(t->length == num_fields);
548   assert(strcmp(t->name, name) == 0);
549
550   return t;
551}
552
553
554const glsl_type *
555glsl_type::field_type(const char *name) const
556{
557   if (this->base_type != GLSL_TYPE_STRUCT)
558      return error_type;
559
560   for (unsigned i = 0; i < this->length; i++) {
561      if (strcmp(name, this->fields.structure[i].name) == 0)
562	 return this->fields.structure[i].type;
563   }
564
565   return error_type;
566}
567
568
569int
570glsl_type::field_index(const char *name) const
571{
572   if (this->base_type != GLSL_TYPE_STRUCT)
573      return -1;
574
575   for (unsigned i = 0; i < this->length; i++) {
576      if (strcmp(name, this->fields.structure[i].name) == 0)
577	 return i;
578   }
579
580   return -1;
581}
582
583
584unsigned
585glsl_type::component_slots() const
586{
587   switch (this->base_type) {
588   case GLSL_TYPE_UINT:
589   case GLSL_TYPE_INT:
590   case GLSL_TYPE_FLOAT:
591   case GLSL_TYPE_BOOL:
592      return this->components();
593
594   case GLSL_TYPE_STRUCT: {
595      unsigned size = 0;
596
597      for (unsigned i = 0; i < this->length; i++)
598	 size += this->fields.structure[i].type->component_slots();
599
600      return size;
601   }
602
603   case GLSL_TYPE_ARRAY:
604      return this->length * this->fields.array->component_slots();
605
606   default:
607      return 0;
608   }
609}
610
611bool
612glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
613{
614   if (this == desired)
615      return true;
616
617   /* There is no conversion among matrix types. */
618   if (this->matrix_columns > 1 || desired->matrix_columns > 1)
619      return false;
620
621   /* int and uint can be converted to float. */
622   return desired->is_float()
623          && this->is_integer()
624          && this->vector_elements == desired->vector_elements;
625}
626