glsl_types.cpp revision 4d6221f90df9d04e5edcdddb3b6f76c0cb175421
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_talloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = talloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     unsigned base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_talloc_type_ctx();
59   this->name = talloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_talloc_type_ctx();
77   this->name = talloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_talloc_type_ctx();
92   this->name = talloc_strdup(this->mem_ctx, name);
93   this->fields.structure = talloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114
115void
116glsl_type::generate_110_types(glsl_symbol_table *symtab)
117{
118   add_types_to_symbol_table(symtab, builtin_core_types,
119			     Elements(builtin_core_types),
120			     false);
121   add_types_to_symbol_table(symtab, builtin_structure_types,
122			     Elements(builtin_structure_types),
123			     false);
124   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
125			     Elements(builtin_110_deprecated_structure_types),
126			     false);
127   add_types_to_symbol_table(symtab, & void_type, 1, false);
128}
129
130
131void
132glsl_type::generate_120_types(glsl_symbol_table *symtab)
133{
134   generate_110_types(symtab);
135
136   add_types_to_symbol_table(symtab, builtin_120_types,
137			     Elements(builtin_120_types), false);
138}
139
140
141void
142glsl_type::generate_130_types(glsl_symbol_table *symtab)
143{
144   generate_120_types(symtab);
145
146   add_types_to_symbol_table(symtab, builtin_130_types,
147			     Elements(builtin_130_types), false);
148   generate_EXT_texture_array_types(symtab, false);
149}
150
151
152void
153glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
154						bool warn)
155{
156   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
157			     Elements(builtin_ARB_texture_rectangle_types),
158			     warn);
159}
160
161
162void
163glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
164					    bool warn)
165{
166   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
167			     Elements(builtin_EXT_texture_array_types),
168			     warn);
169}
170
171
172void
173_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
174{
175   switch (state->language_version) {
176   case 110:
177      glsl_type::generate_110_types(state->symbols);
178      break;
179   case 120:
180      glsl_type::generate_120_types(state->symbols);
181      break;
182   case 130:
183      glsl_type::generate_130_types(state->symbols);
184      break;
185   default:
186      /* error */
187      break;
188   }
189
190   if (state->ARB_texture_rectangle_enable) {
191      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
192					   state->ARB_texture_rectangle_warn);
193   }
194
195   if (state->EXT_texture_array_enable && state->language_version < 130) {
196      // These are already included in 130; don't create twice.
197      glsl_type::generate_EXT_texture_array_types(state->symbols,
198				       state->EXT_texture_array_warn);
199   }
200}
201
202
203const glsl_type *glsl_type::get_base_type() const
204{
205   switch (base_type) {
206   case GLSL_TYPE_UINT:
207      return uint_type;
208   case GLSL_TYPE_INT:
209      return int_type;
210   case GLSL_TYPE_FLOAT:
211      return float_type;
212   case GLSL_TYPE_BOOL:
213      return bool_type;
214   default:
215      return error_type;
216   }
217}
218
219
220void
221_mesa_glsl_release_types(void)
222{
223   if (glsl_type::array_types != NULL) {
224      hash_table_dtor(glsl_type::array_types);
225      glsl_type::array_types = NULL;
226   }
227
228   if (glsl_type::record_types != NULL) {
229      hash_table_dtor(glsl_type::record_types);
230      glsl_type::record_types = NULL;
231   }
232}
233
234
235glsl_type::glsl_type(const glsl_type *array, unsigned length) :
236   base_type(GLSL_TYPE_ARRAY),
237   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
238   sampler_type(0),
239   vector_elements(0), matrix_columns(0),
240   name(NULL), length(length)
241{
242   this->fields.array = array;
243   /* Inherit the gl type of the base. The GL type is used for
244    * uniform/statevar handling in Mesa and the arrayness of the type
245    * is represented by the size rather than the type.
246    */
247   this->gl_type = array->gl_type;
248
249   /* Allow a maximum of 10 characters for the array size.  This is enough
250    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
251    * NUL.
252    */
253   const unsigned name_length = strlen(array->name) + 10 + 3;
254   char *const n = (char *) talloc_size(this->mem_ctx, name_length);
255
256   if (length == 0)
257      snprintf(n, name_length, "%s[]", array->name);
258   else
259      snprintf(n, name_length, "%s[%u]", array->name, length);
260
261   this->name = n;
262}
263
264
265const glsl_type *
266glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
267{
268   if (base_type == GLSL_TYPE_VOID)
269      return &void_type;
270
271   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
272      return error_type;
273
274   /* Treat GLSL vectors as Nx1 matrices.
275    */
276   if (columns == 1) {
277      switch (base_type) {
278      case GLSL_TYPE_UINT:
279	 return uint_type + (rows - 1);
280      case GLSL_TYPE_INT:
281	 return int_type + (rows - 1);
282      case GLSL_TYPE_FLOAT:
283	 return float_type + (rows - 1);
284      case GLSL_TYPE_BOOL:
285	 return bool_type + (rows - 1);
286      default:
287	 return error_type;
288      }
289   } else {
290      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
291	 return error_type;
292
293      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
294       * combinations are valid:
295       *
296       *   1 2 3 4
297       * 1
298       * 2   x x x
299       * 3   x x x
300       * 4   x x x
301       */
302#define IDX(c,r) (((c-1)*3) + (r-1))
303
304      switch (IDX(columns, rows)) {
305      case IDX(2,2): return mat2_type;
306      case IDX(2,3): return mat2x3_type;
307      case IDX(2,4): return mat2x4_type;
308      case IDX(3,2): return mat3x2_type;
309      case IDX(3,3): return mat3_type;
310      case IDX(3,4): return mat3x4_type;
311      case IDX(4,2): return mat4x2_type;
312      case IDX(4,3): return mat4x3_type;
313      case IDX(4,4): return mat4_type;
314      default: return error_type;
315      }
316   }
317
318   assert(!"Should not get here.");
319   return error_type;
320}
321
322
323const glsl_type *
324glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
325{
326
327   if (array_types == NULL) {
328      array_types = hash_table_ctor(64, hash_table_string_hash,
329				    hash_table_string_compare);
330   }
331
332   /* Generate a name using the base type pointer in the key.  This is
333    * done because the name of the base type may not be unique across
334    * shaders.  For example, two shaders may have different record types
335    * named 'foo'.
336    */
337   char key[128];
338   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
339
340   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
341   if (t == NULL) {
342      t = new glsl_type(base, array_size);
343
344      hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
345   }
346
347   assert(t->base_type == GLSL_TYPE_ARRAY);
348   assert(t->length == array_size);
349   assert(t->fields.array == base);
350
351   return t;
352}
353
354
355int
356glsl_type::record_key_compare(const void *a, const void *b)
357{
358   const glsl_type *const key1 = (glsl_type *) a;
359   const glsl_type *const key2 = (glsl_type *) b;
360
361   /* Return zero is the types match (there is zero difference) or non-zero
362    * otherwise.
363    */
364   if (strcmp(key1->name, key2->name) != 0)
365      return 1;
366
367   if (key1->length != key2->length)
368      return 1;
369
370   for (unsigned i = 0; i < key1->length; i++) {
371      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
372	 return 1;
373      if (strcmp(key1->fields.structure[i].name,
374		 key2->fields.structure[i].name) != 0)
375	 return 1;
376   }
377
378   return 0;
379}
380
381
382unsigned
383glsl_type::record_key_hash(const void *a)
384{
385   const glsl_type *const key = (glsl_type *) a;
386   char hash_key[128];
387   unsigned size = 0;
388
389   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
390
391   for (unsigned i = 0; i < key->length; i++) {
392      if (size >= sizeof(hash_key))
393	 break;
394
395      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
396		       "%p", (void *) key->fields.structure[i].type);
397   }
398
399   return hash_table_string_hash(& hash_key);
400}
401
402
403const glsl_type *
404glsl_type::get_record_instance(const glsl_struct_field *fields,
405			       unsigned num_fields,
406			       const char *name)
407{
408   const glsl_type key(fields, num_fields, name);
409
410   if (record_types == NULL) {
411      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
412   }
413
414   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
415   if (t == NULL) {
416      t = new glsl_type(fields, num_fields, name);
417
418      hash_table_insert(record_types, (void *) t, t);
419   }
420
421   assert(t->base_type == GLSL_TYPE_STRUCT);
422   assert(t->length == num_fields);
423   assert(strcmp(t->name, name) == 0);
424
425   return t;
426}
427
428
429const glsl_type *
430glsl_type::field_type(const char *name) const
431{
432   if (this->base_type != GLSL_TYPE_STRUCT)
433      return error_type;
434
435   for (unsigned i = 0; i < this->length; i++) {
436      if (strcmp(name, this->fields.structure[i].name) == 0)
437	 return this->fields.structure[i].type;
438   }
439
440   return error_type;
441}
442
443
444int
445glsl_type::field_index(const char *name) const
446{
447   if (this->base_type != GLSL_TYPE_STRUCT)
448      return -1;
449
450   for (unsigned i = 0; i < this->length; i++) {
451      if (strcmp(name, this->fields.structure[i].name) == 0)
452	 return i;
453   }
454
455   return -1;
456}
457
458
459unsigned
460glsl_type::component_slots() const
461{
462   switch (this->base_type) {
463   case GLSL_TYPE_UINT:
464   case GLSL_TYPE_INT:
465   case GLSL_TYPE_FLOAT:
466   case GLSL_TYPE_BOOL:
467      return this->components();
468
469   case GLSL_TYPE_STRUCT: {
470      unsigned size = 0;
471
472      for (unsigned i = 0; i < this->length; i++)
473	 size += this->fields.structure[i].type->component_slots();
474
475      return size;
476   }
477
478   case GLSL_TYPE_ARRAY:
479      return this->length * this->fields.array->component_slots();
480
481   default:
482      return 0;
483   }
484}
485