glsl_types.cpp revision 6dad5a4e8d5c4ea90bb9342e329defb9c8eb2092
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "main/compiler.h"
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "main/imports.h"
33#include "program/hash_table.h"
34}
35
36hash_table *glsl_type::array_types = NULL;
37hash_table *glsl_type::record_types = NULL;
38void *glsl_type::mem_ctx = NULL;
39
40void
41glsl_type::init_talloc_type_ctx(void)
42{
43   if (glsl_type::mem_ctx == NULL) {
44      glsl_type::mem_ctx = talloc_init("glsl_type");
45      assert(glsl_type::mem_ctx != NULL);
46   }
47}
48
49glsl_type::glsl_type(GLenum gl_type,
50		     unsigned base_type, unsigned vector_elements,
51		     unsigned matrix_columns, const char *name) :
52   gl_type(gl_type),
53   base_type(base_type),
54   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55   sampler_type(0),
56   vector_elements(vector_elements), matrix_columns(matrix_columns),
57   length(0)
58{
59   init_talloc_type_ctx();
60   this->name = talloc_strdup(this->mem_ctx, name);
61   /* Neither dimension is zero or both dimensions are zero.
62    */
63   assert((vector_elements == 0) == (matrix_columns == 0));
64   memset(& fields, 0, sizeof(fields));
65}
66
67glsl_type::glsl_type(GLenum gl_type,
68		     enum glsl_sampler_dim dim, bool shadow, bool array,
69		     unsigned type, const char *name) :
70   gl_type(gl_type),
71   base_type(GLSL_TYPE_SAMPLER),
72   sampler_dimensionality(dim), sampler_shadow(shadow),
73   sampler_array(array), sampler_type(type),
74   vector_elements(0), matrix_columns(0),
75   length(0)
76{
77   init_talloc_type_ctx();
78   this->name = talloc_strdup(this->mem_ctx, name);
79   memset(& fields, 0, sizeof(fields));
80}
81
82glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
83		     const char *name) :
84   base_type(GLSL_TYPE_STRUCT),
85   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86   sampler_type(0),
87   vector_elements(0), matrix_columns(0),
88   length(num_fields)
89{
90   unsigned int i;
91
92   init_talloc_type_ctx();
93   this->name = talloc_strdup(this->mem_ctx, name);
94   this->fields.structure = talloc_array(this->mem_ctx,
95					 glsl_struct_field, length);
96   for (i = 0; i < length; i++) {
97      this->fields.structure[i].type = fields[i].type;
98      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
99						     fields[i].name);
100   }
101}
102
103static void
104add_types_to_symbol_table(glsl_symbol_table *symtab,
105			  const struct glsl_type *types,
106			  unsigned num_types, bool warn)
107{
108   (void) warn;
109
110   for (unsigned i = 0; i < num_types; i++) {
111      symtab->add_type(types[i].name, & types[i]);
112   }
113}
114
115
116void
117glsl_type::generate_110_types(glsl_symbol_table *symtab)
118{
119   add_types_to_symbol_table(symtab, builtin_core_types,
120			     Elements(builtin_core_types),
121			     false);
122   add_types_to_symbol_table(symtab, builtin_structure_types,
123			     Elements(builtin_structure_types),
124			     false);
125   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
126			     Elements(builtin_110_deprecated_structure_types),
127			     false);
128   add_types_to_symbol_table(symtab, & void_type, 1, false);
129}
130
131
132void
133glsl_type::generate_120_types(glsl_symbol_table *symtab)
134{
135   generate_110_types(symtab);
136
137   add_types_to_symbol_table(symtab, builtin_120_types,
138			     Elements(builtin_120_types), false);
139}
140
141
142void
143glsl_type::generate_130_types(glsl_symbol_table *symtab)
144{
145   generate_120_types(symtab);
146
147   add_types_to_symbol_table(symtab, builtin_130_types,
148			     Elements(builtin_130_types), false);
149   generate_EXT_texture_array_types(symtab, false);
150}
151
152
153void
154glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
155						bool warn)
156{
157   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
158			     Elements(builtin_ARB_texture_rectangle_types),
159			     warn);
160}
161
162
163void
164glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
165					    bool warn)
166{
167   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
168			     Elements(builtin_EXT_texture_array_types),
169			     warn);
170}
171
172
173void
174_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
175{
176   switch (state->language_version) {
177   case 110:
178      glsl_type::generate_110_types(state->symbols);
179      break;
180   case 120:
181      glsl_type::generate_120_types(state->symbols);
182      break;
183   case 130:
184      glsl_type::generate_130_types(state->symbols);
185      break;
186   default:
187      /* error */
188      break;
189   }
190
191   if (state->ARB_texture_rectangle_enable) {
192      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
193					   state->ARB_texture_rectangle_warn);
194   }
195
196   if (state->EXT_texture_array_enable && state->language_version < 130) {
197      // These are already included in 130; don't create twice.
198      glsl_type::generate_EXT_texture_array_types(state->symbols,
199				       state->EXT_texture_array_warn);
200   }
201}
202
203
204const glsl_type *glsl_type::get_base_type() const
205{
206   switch (base_type) {
207   case GLSL_TYPE_UINT:
208      return uint_type;
209   case GLSL_TYPE_INT:
210      return int_type;
211   case GLSL_TYPE_FLOAT:
212      return float_type;
213   case GLSL_TYPE_BOOL:
214      return bool_type;
215   default:
216      return error_type;
217   }
218}
219
220
221void
222_mesa_glsl_release_types(void)
223{
224   if (glsl_type::array_types != NULL) {
225      hash_table_dtor(glsl_type::array_types);
226      glsl_type::array_types = NULL;
227   }
228
229   if (glsl_type::record_types != NULL) {
230      hash_table_dtor(glsl_type::record_types);
231      glsl_type::record_types = NULL;
232   }
233
234   if (glsl_type::mem_ctx != NULL) {
235      talloc_free(glsl_type::mem_ctx);
236      glsl_type::mem_ctx = NULL;
237   }
238}
239
240
241ir_function *
242glsl_type::generate_constructor(glsl_symbol_table *symtab) const
243{
244   void *ctx = symtab;
245
246   /* Generate the function name and add it to the symbol table.
247    */
248   ir_function *const f = new(ctx) ir_function(name);
249
250   bool added = symtab->add_function(name, f);
251   assert(added);
252
253   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
254   f->add_signature(sig);
255
256   ir_variable **declarations =
257      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
258   for (unsigned i = 0; i < length; i++) {
259      char *const param_name = (char *) malloc(10);
260
261      snprintf(param_name, 10, "p%08X", i);
262
263      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
264	 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
265	 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
266
267      declarations[i] = var;
268      sig->parameters.push_tail(var);
269   }
270
271   /* Generate the body of the constructor.  The body assigns each of the
272    * parameters to a portion of a local variable called _ret_val that has
273    * the same type as the constructor.  After initializing _ret_val,
274    * _ret_val is returned.
275    */
276   ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
277   sig->body.push_tail(retval);
278
279   for (unsigned i = 0; i < length; i++) {
280      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
281	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
282							    new(ctx) ir_constant(i))
283	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
284							     fields.structure[i].name);
285
286      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
287      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
288
289      sig->body.push_tail(assign);
290   }
291
292   free(declarations);
293
294   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
295   ir_instruction *const inst = new(ctx) ir_return(retref);
296   sig->body.push_tail(inst);
297
298   return f;
299}
300
301
302glsl_type::glsl_type(const glsl_type *array, unsigned length) :
303   base_type(GLSL_TYPE_ARRAY),
304   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
305   sampler_type(0),
306   vector_elements(0), matrix_columns(0),
307   name(NULL), length(length)
308{
309   this->fields.array = array;
310   /* Inherit the gl type of the base. The GL type is used for
311    * uniform/statevar handling in Mesa and the arrayness of the type
312    * is represented by the size rather than the type.
313    */
314   this->gl_type = array->gl_type;
315
316   /* Allow a maximum of 10 characters for the array size.  This is enough
317    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
318    * NUL.
319    */
320   const unsigned name_length = strlen(array->name) + 10 + 3;
321   char *const n = (char *) talloc_size(this->mem_ctx, name_length);
322
323   if (length == 0)
324      snprintf(n, name_length, "%s[]", array->name);
325   else
326      snprintf(n, name_length, "%s[%u]", array->name, length);
327
328   this->name = n;
329}
330
331
332const glsl_type *
333glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
334{
335   if (base_type == GLSL_TYPE_VOID)
336      return &void_type;
337
338   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
339      return error_type;
340
341   /* Treat GLSL vectors as Nx1 matrices.
342    */
343   if (columns == 1) {
344      switch (base_type) {
345      case GLSL_TYPE_UINT:
346	 return uint_type + (rows - 1);
347      case GLSL_TYPE_INT:
348	 return int_type + (rows - 1);
349      case GLSL_TYPE_FLOAT:
350	 return float_type + (rows - 1);
351      case GLSL_TYPE_BOOL:
352	 return bool_type + (rows - 1);
353      default:
354	 return error_type;
355      }
356   } else {
357      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
358	 return error_type;
359
360      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
361       * combinations are valid:
362       *
363       *   1 2 3 4
364       * 1
365       * 2   x x x
366       * 3   x x x
367       * 4   x x x
368       */
369#define IDX(c,r) (((c-1)*3) + (r-1))
370
371      switch (IDX(columns, rows)) {
372      case IDX(2,2): return mat2_type;
373      case IDX(2,3): return mat2x3_type;
374      case IDX(2,4): return mat2x4_type;
375      case IDX(3,2): return mat3x2_type;
376      case IDX(3,3): return mat3_type;
377      case IDX(3,4): return mat3x4_type;
378      case IDX(4,2): return mat4x2_type;
379      case IDX(4,3): return mat4x3_type;
380      case IDX(4,4): return mat4_type;
381      default: return error_type;
382      }
383   }
384
385   assert(!"Should not get here.");
386   return error_type;
387}
388
389
390const glsl_type *
391glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
392{
393
394   if (array_types == NULL) {
395      array_types = hash_table_ctor(64, hash_table_string_hash,
396				    hash_table_string_compare);
397   }
398
399   /* Generate a name using the base type pointer in the key.  This is
400    * done because the name of the base type may not be unique across
401    * shaders.  For example, two shaders may have different record types
402    * named 'foo'.
403    */
404   char key[128];
405   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
406
407   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
408   if (t == NULL) {
409      t = new glsl_type(base, array_size);
410
411      hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
412   }
413
414   assert(t->base_type == GLSL_TYPE_ARRAY);
415   assert(t->length == array_size);
416   assert(t->fields.array == base);
417
418   return t;
419}
420
421
422int
423glsl_type::record_key_compare(const void *a, const void *b)
424{
425   const glsl_type *const key1 = (glsl_type *) a;
426   const glsl_type *const key2 = (glsl_type *) b;
427
428   /* Return zero is the types match (there is zero difference) or non-zero
429    * otherwise.
430    */
431   if (strcmp(key1->name, key2->name) != 0)
432      return 1;
433
434   if (key1->length != key2->length)
435      return 1;
436
437   for (unsigned i = 0; i < key1->length; i++) {
438      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
439	 return 1;
440      if (strcmp(key1->fields.structure[i].name,
441		 key2->fields.structure[i].name) != 0)
442	 return 1;
443   }
444
445   return 0;
446}
447
448
449unsigned
450glsl_type::record_key_hash(const void *a)
451{
452   const glsl_type *const key = (glsl_type *) a;
453   char hash_key[128];
454   unsigned size = 0;
455
456   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
457
458   for (unsigned i = 0; i < key->length; i++) {
459      if (size >= sizeof(hash_key))
460	 break;
461
462      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
463		       "%p", (void *) key->fields.structure[i].type);
464   }
465
466   return hash_table_string_hash(& hash_key);
467}
468
469
470const glsl_type *
471glsl_type::get_record_instance(const glsl_struct_field *fields,
472			       unsigned num_fields,
473			       const char *name)
474{
475   const glsl_type key(fields, num_fields, name);
476
477   if (record_types == NULL) {
478      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
479   }
480
481   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
482   if (t == NULL) {
483      t = new glsl_type(fields, num_fields, name);
484
485      hash_table_insert(record_types, (void *) t, t);
486   }
487
488   assert(t->base_type == GLSL_TYPE_STRUCT);
489   assert(t->length == num_fields);
490   assert(strcmp(t->name, name) == 0);
491
492   return t;
493}
494
495
496const glsl_type *
497glsl_type::field_type(const char *name) const
498{
499   if (this->base_type != GLSL_TYPE_STRUCT)
500      return error_type;
501
502   for (unsigned i = 0; i < this->length; i++) {
503      if (strcmp(name, this->fields.structure[i].name) == 0)
504	 return this->fields.structure[i].type;
505   }
506
507   return error_type;
508}
509
510
511int
512glsl_type::field_index(const char *name) const
513{
514   if (this->base_type != GLSL_TYPE_STRUCT)
515      return -1;
516
517   for (unsigned i = 0; i < this->length; i++) {
518      if (strcmp(name, this->fields.structure[i].name) == 0)
519	 return i;
520   }
521
522   return -1;
523}
524
525
526unsigned
527glsl_type::component_slots() const
528{
529   switch (this->base_type) {
530   case GLSL_TYPE_UINT:
531   case GLSL_TYPE_INT:
532   case GLSL_TYPE_FLOAT:
533   case GLSL_TYPE_BOOL:
534      return this->components();
535
536   case GLSL_TYPE_STRUCT: {
537      unsigned size = 0;
538
539      for (unsigned i = 0; i < this->length; i++)
540	 size += this->fields.structure[i].type->component_slots();
541
542      return size;
543   }
544
545   case GLSL_TYPE_ARRAY:
546      return this->length * this->fields.array->component_slots();
547
548   default:
549      return 0;
550   }
551}
552