glsl_types.cpp revision ad98aa9d93646600cc95b3e45a40eec26f18988a
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "glsl_symbol_table.h"
27#include "glsl_parser_extras.h"
28#include "glsl_types.h"
29#include "builtin_types.h"
30extern "C" {
31#include "program/hash_table.h"
32}
33
34hash_table *glsl_type::array_types = NULL;
35hash_table *glsl_type::record_types = NULL;
36void *glsl_type::mem_ctx = NULL;
37
38void
39glsl_type::init_talloc_type_ctx(void)
40{
41   if (glsl_type::mem_ctx == NULL) {
42      glsl_type::mem_ctx = talloc_init("glsl_type");
43      assert(glsl_type::mem_ctx != NULL);
44   }
45}
46
47glsl_type::glsl_type(GLenum gl_type,
48		     unsigned base_type, unsigned vector_elements,
49		     unsigned matrix_columns, const char *name) :
50   gl_type(gl_type),
51   base_type(base_type),
52   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53   sampler_type(0),
54   vector_elements(vector_elements), matrix_columns(matrix_columns),
55   length(0)
56{
57   init_talloc_type_ctx();
58   this->name = talloc_strdup(this->mem_ctx, name);
59   /* Neither dimension is zero or both dimensions are zero.
60    */
61   assert((vector_elements == 0) == (matrix_columns == 0));
62   memset(& fields, 0, sizeof(fields));
63}
64
65glsl_type::glsl_type(GLenum gl_type,
66		     enum glsl_sampler_dim dim, bool shadow, bool array,
67		     unsigned type, const char *name) :
68   gl_type(gl_type),
69   base_type(GLSL_TYPE_SAMPLER),
70   sampler_dimensionality(dim), sampler_shadow(shadow),
71   sampler_array(array), sampler_type(type),
72   vector_elements(0), matrix_columns(0),
73   length(0)
74{
75   init_talloc_type_ctx();
76   this->name = talloc_strdup(this->mem_ctx, name);
77   memset(& fields, 0, sizeof(fields));
78}
79
80glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
81		     const char *name) :
82   base_type(GLSL_TYPE_STRUCT),
83   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
84   sampler_type(0),
85   vector_elements(0), matrix_columns(0),
86   length(num_fields)
87{
88   unsigned int i;
89
90   init_talloc_type_ctx();
91   this->name = talloc_strdup(this->mem_ctx, name);
92   this->fields.structure = talloc_array(this->mem_ctx,
93					 glsl_struct_field, length);
94   for (i = 0; i < length; i++) {
95      this->fields.structure[i].type = fields[i].type;
96      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
97						     fields[i].name);
98   }
99}
100
101static void
102add_types_to_symbol_table(glsl_symbol_table *symtab,
103			  const struct glsl_type *types,
104			  unsigned num_types, bool warn)
105{
106   (void) warn;
107
108   for (unsigned i = 0; i < num_types; i++) {
109      symtab->add_type(types[i].name, & types[i]);
110   }
111}
112
113
114void
115glsl_type::generate_110_types(glsl_symbol_table *symtab)
116{
117   add_types_to_symbol_table(symtab, builtin_core_types,
118			     Elements(builtin_core_types),
119			     false);
120   add_types_to_symbol_table(symtab, builtin_structure_types,
121			     Elements(builtin_structure_types),
122			     false);
123   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
124			     Elements(builtin_110_deprecated_structure_types),
125			     false);
126   add_types_to_symbol_table(symtab, & void_type, 1, false);
127}
128
129
130void
131glsl_type::generate_120_types(glsl_symbol_table *symtab)
132{
133   generate_110_types(symtab);
134
135   add_types_to_symbol_table(symtab, builtin_120_types,
136			     Elements(builtin_120_types), false);
137}
138
139
140void
141glsl_type::generate_130_types(glsl_symbol_table *symtab)
142{
143   generate_120_types(symtab);
144
145   add_types_to_symbol_table(symtab, builtin_130_types,
146			     Elements(builtin_130_types), false);
147}
148
149
150void
151glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
152						bool warn)
153{
154   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
155			     Elements(builtin_ARB_texture_rectangle_types),
156			     warn);
157}
158
159
160void
161glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
162					    bool warn)
163{
164   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
165			     Elements(builtin_EXT_texture_array_types),
166			     warn);
167}
168
169
170void
171_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
172{
173   switch (state->language_version) {
174   case 110:
175      glsl_type::generate_110_types(state->symbols);
176      break;
177   case 120:
178      glsl_type::generate_120_types(state->symbols);
179      break;
180   case 130:
181      glsl_type::generate_130_types(state->symbols);
182      break;
183   default:
184      /* error */
185      break;
186   }
187
188   if (state->ARB_texture_rectangle_enable) {
189      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
190					   state->ARB_texture_rectangle_warn);
191   }
192
193   if (state->EXT_texture_array_enable && state->language_version < 130) {
194      // These are already included in 130; don't create twice.
195      glsl_type::generate_EXT_texture_array_types(state->symbols,
196				       state->EXT_texture_array_warn);
197   }
198}
199
200
201const glsl_type *glsl_type::get_base_type() const
202{
203   switch (base_type) {
204   case GLSL_TYPE_UINT:
205      return uint_type;
206   case GLSL_TYPE_INT:
207      return int_type;
208   case GLSL_TYPE_FLOAT:
209      return float_type;
210   case GLSL_TYPE_BOOL:
211      return bool_type;
212   default:
213      return error_type;
214   }
215}
216
217
218void
219_mesa_glsl_release_types(void)
220{
221   if (glsl_type::array_types != NULL) {
222      hash_table_dtor(glsl_type::array_types);
223      glsl_type::array_types = NULL;
224   }
225
226   if (glsl_type::record_types != NULL) {
227      hash_table_dtor(glsl_type::record_types);
228      glsl_type::record_types = NULL;
229   }
230
231   if (glsl_type::mem_ctx != NULL) {
232      talloc_free(glsl_type::mem_ctx);
233      glsl_type::mem_ctx = NULL;
234   }
235}
236
237
238ir_function *
239glsl_type::generate_constructor(glsl_symbol_table *symtab) const
240{
241   void *ctx = symtab;
242
243   /* Generate the function name and add it to the symbol table.
244    */
245   ir_function *const f = new(ctx) ir_function(name);
246
247   bool added = symtab->add_function(name, f);
248   assert(added);
249
250   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
251   f->add_signature(sig);
252
253   ir_variable **declarations =
254      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
255   for (unsigned i = 0; i < length; i++) {
256      char *const param_name = (char *) malloc(10);
257
258      snprintf(param_name, 10, "p%08X", i);
259
260      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
261	 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
262	 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
263
264      declarations[i] = var;
265      sig->parameters.push_tail(var);
266   }
267
268   /* Generate the body of the constructor.  The body assigns each of the
269    * parameters to a portion of a local variable called __retval that has
270    * the same type as the constructor.  After initializing __retval,
271    * __retval is returned.
272    */
273   ir_variable *retval = new(ctx) ir_variable(this, "__retval", ir_var_auto);
274   sig->body.push_tail(retval);
275
276   for (unsigned i = 0; i < length; i++) {
277      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
278	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
279							    new(ctx) ir_constant(i))
280	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
281							     fields.structure[i].name);
282
283      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
284      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
285
286      sig->body.push_tail(assign);
287   }
288
289   free(declarations);
290
291   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
292   ir_instruction *const inst = new(ctx) ir_return(retref);
293   sig->body.push_tail(inst);
294
295   return f;
296}
297
298
299glsl_type::glsl_type(const glsl_type *array, unsigned length) :
300   base_type(GLSL_TYPE_ARRAY),
301   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
302   sampler_type(0),
303   vector_elements(0), matrix_columns(0),
304   name(NULL), length(length)
305{
306   this->fields.array = array;
307   /* Inherit the gl type of the base. The GL type is used for
308    * uniform/statevar handling in Mesa and the arrayness of the type
309    * is represented by the size rather than the type.
310    */
311   this->gl_type = array->gl_type;
312
313   /* Allow a maximum of 10 characters for the array size.  This is enough
314    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
315    * NUL.
316    */
317   const unsigned name_length = strlen(array->name) + 10 + 3;
318   char *const n = (char *) talloc_size(this->mem_ctx, name_length);
319
320   if (length == 0)
321      snprintf(n, name_length, "%s[]", array->name);
322   else
323      snprintf(n, name_length, "%s[%u]", array->name, length);
324
325   this->name = n;
326}
327
328
329const glsl_type *
330glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
331{
332   if (base_type == GLSL_TYPE_VOID)
333      return &void_type;
334
335   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
336      return error_type;
337
338   /* Treat GLSL vectors as Nx1 matrices.
339    */
340   if (columns == 1) {
341      switch (base_type) {
342      case GLSL_TYPE_UINT:
343	 return uint_type + (rows - 1);
344      case GLSL_TYPE_INT:
345	 return int_type + (rows - 1);
346      case GLSL_TYPE_FLOAT:
347	 return float_type + (rows - 1);
348      case GLSL_TYPE_BOOL:
349	 return bool_type + (rows - 1);
350      default:
351	 return error_type;
352      }
353   } else {
354      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
355	 return error_type;
356
357      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
358       * combinations are valid:
359       *
360       *   1 2 3 4
361       * 1
362       * 2   x x x
363       * 3   x x x
364       * 4   x x x
365       */
366#define IDX(c,r) (((c-1)*3) + (r-1))
367
368      switch (IDX(columns, rows)) {
369      case IDX(2,2): return mat2_type;
370      case IDX(2,3): return mat2x3_type;
371      case IDX(2,4): return mat2x4_type;
372      case IDX(3,2): return mat3x2_type;
373      case IDX(3,3): return mat3_type;
374      case IDX(3,4): return mat3x4_type;
375      case IDX(4,2): return mat4x2_type;
376      case IDX(4,3): return mat4x3_type;
377      case IDX(4,4): return mat4_type;
378      default: return error_type;
379      }
380   }
381
382   assert(!"Should not get here.");
383   return error_type;
384}
385
386
387const glsl_type *
388glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
389{
390
391   if (array_types == NULL) {
392      array_types = hash_table_ctor(64, hash_table_string_hash,
393				    hash_table_string_compare);
394   }
395
396   /* Generate a name using the base type pointer in the key.  This is
397    * done because the name of the base type may not be unique across
398    * shaders.  For example, two shaders may have different record types
399    * named 'foo'.
400    */
401   char key[128];
402   snprintf(key, sizeof(key), "%p[%u]", base, array_size);
403
404   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
405   if (t == NULL) {
406      t = new glsl_type(base, array_size);
407
408      hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
409   }
410
411   assert(t->base_type == GLSL_TYPE_ARRAY);
412   assert(t->length == array_size);
413   assert(t->fields.array == base);
414
415   return t;
416}
417
418
419int
420glsl_type::record_key_compare(const void *a, const void *b)
421{
422   const glsl_type *const key1 = (glsl_type *) a;
423   const glsl_type *const key2 = (glsl_type *) b;
424
425   /* Return zero is the types match (there is zero difference) or non-zero
426    * otherwise.
427    */
428   if (strcmp(key1->name, key2->name) != 0)
429      return 1;
430
431   if (key1->length != key2->length)
432      return 1;
433
434   for (unsigned i = 0; i < key1->length; i++) {
435      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
436	 return 1;
437      if (strcmp(key1->fields.structure[i].name,
438		 key2->fields.structure[i].name) != 0)
439	 return 1;
440   }
441
442   return 0;
443}
444
445
446unsigned
447glsl_type::record_key_hash(const void *a)
448{
449   const glsl_type *const key = (glsl_type *) a;
450   char hash_key[128];
451   unsigned size = 0;
452
453   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
454
455   for (unsigned i = 0; i < key->length; i++) {
456      if (size >= sizeof(hash_key))
457	 break;
458
459      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
460		       "%p", key->fields.structure[i].type);
461   }
462
463   return hash_table_string_hash(& hash_key);
464}
465
466
467const glsl_type *
468glsl_type::get_record_instance(const glsl_struct_field *fields,
469			       unsigned num_fields,
470			       const char *name)
471{
472   const glsl_type key(fields, num_fields, name);
473
474   if (record_types == NULL) {
475      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
476   }
477
478   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
479   if (t == NULL) {
480      t = new glsl_type(fields, num_fields, name);
481
482      hash_table_insert(record_types, (void *) t, t);
483   }
484
485   assert(t->base_type == GLSL_TYPE_STRUCT);
486   assert(t->length == num_fields);
487   assert(strcmp(t->name, name) == 0);
488
489   return t;
490}
491
492
493const glsl_type *
494glsl_type::field_type(const char *name) const
495{
496   if (this->base_type != GLSL_TYPE_STRUCT)
497      return error_type;
498
499   for (unsigned i = 0; i < this->length; i++) {
500      if (strcmp(name, this->fields.structure[i].name) == 0)
501	 return this->fields.structure[i].type;
502   }
503
504   return error_type;
505}
506
507
508int
509glsl_type::field_index(const char *name) const
510{
511   if (this->base_type != GLSL_TYPE_STRUCT)
512      return -1;
513
514   for (unsigned i = 0; i < this->length; i++) {
515      if (strcmp(name, this->fields.structure[i].name) == 0)
516	 return i;
517   }
518
519   return -1;
520}
521
522
523unsigned
524glsl_type::component_slots() const
525{
526   switch (this->base_type) {
527   case GLSL_TYPE_UINT:
528   case GLSL_TYPE_INT:
529   case GLSL_TYPE_FLOAT:
530   case GLSL_TYPE_BOOL:
531      return this->components();
532
533   case GLSL_TYPE_STRUCT: {
534      unsigned size = 0;
535
536      for (unsigned i = 0; i < this->length; i++)
537	 size += this->fields.structure[i].type->component_slots();
538
539      return size;
540   }
541
542   case GLSL_TYPE_ARRAY:
543      return this->length * this->fields.array->component_slots();
544
545   default:
546      return 0;
547   }
548}
549