glsl_types.cpp revision b6e92ad7da9d4f00607caca90bd0b8853623a493
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "glsl_symbol_table.h"
27#include "glsl_parser_extras.h"
28#include "glsl_types.h"
29#include "builtin_types.h"
30extern "C" {
31#include "hash_table.h"
32}
33
34hash_table *glsl_type::array_types = NULL;
35hash_table *glsl_type::record_types = NULL;
36void *glsl_type::ctx = NULL;
37
38glsl_type::glsl_type(GLenum gl_type,
39		     unsigned base_type, unsigned vector_elements,
40		     unsigned matrix_columns, const char *name) :
41   gl_type(gl_type),
42   base_type(base_type),
43   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
44   sampler_type(0),
45   vector_elements(vector_elements), matrix_columns(matrix_columns),
46   name(name),
47   length(0)
48{
49   /* Neither dimension is zero or both dimensions are zero.
50    */
51   assert((vector_elements == 0) == (matrix_columns == 0));
52   memset(& fields, 0, sizeof(fields));
53}
54
55glsl_type::glsl_type(GLenum gl_type,
56		     enum glsl_sampler_dim dim, bool shadow, bool array,
57		     unsigned type, const char *name) :
58   gl_type(gl_type),
59   base_type(GLSL_TYPE_SAMPLER),
60   sampler_dimensionality(dim), sampler_shadow(shadow),
61   sampler_array(array), sampler_type(type),
62   vector_elements(0), matrix_columns(0),
63   name(name),
64   length(0)
65{
66   memset(& fields, 0, sizeof(fields));
67}
68
69glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
70		     const char *name) :
71   base_type(GLSL_TYPE_STRUCT),
72   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
73   sampler_type(0),
74   vector_elements(0), matrix_columns(0),
75   name(name),
76   length(num_fields)
77{
78   this->fields.structure = fields;
79}
80
81static void
82add_types_to_symbol_table(glsl_symbol_table *symtab,
83			  const struct glsl_type *types,
84			  unsigned num_types, bool warn)
85{
86   (void) warn;
87
88   for (unsigned i = 0; i < num_types; i++) {
89      symtab->add_type(types[i].name, & types[i]);
90   }
91}
92
93
94void
95glsl_type::generate_110_types(glsl_symbol_table *symtab)
96{
97   add_types_to_symbol_table(symtab, builtin_core_types,
98			     Elements(builtin_core_types),
99			     false);
100   add_types_to_symbol_table(symtab, builtin_structure_types,
101			     Elements(builtin_structure_types),
102			     false);
103   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
104			     Elements(builtin_110_deprecated_structure_types),
105			     false);
106   add_types_to_symbol_table(symtab, & void_type, 1, false);
107}
108
109
110void
111glsl_type::generate_120_types(glsl_symbol_table *symtab)
112{
113   generate_110_types(symtab);
114
115   add_types_to_symbol_table(symtab, builtin_120_types,
116			     Elements(builtin_120_types), false);
117}
118
119
120void
121glsl_type::generate_130_types(glsl_symbol_table *symtab)
122{
123   generate_120_types(symtab);
124
125   add_types_to_symbol_table(symtab, builtin_130_types,
126			     Elements(builtin_130_types), false);
127}
128
129
130void
131glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
132						bool warn)
133{
134   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
135			     Elements(builtin_ARB_texture_rectangle_types),
136			     warn);
137}
138
139
140void
141glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
142					    bool warn)
143{
144   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
145			     Elements(builtin_EXT_texture_array_types),
146			     warn);
147}
148
149
150void
151_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
152{
153   switch (state->language_version) {
154   case 110:
155      glsl_type::generate_110_types(state->symbols);
156      break;
157   case 120:
158      glsl_type::generate_120_types(state->symbols);
159      break;
160   case 130:
161      glsl_type::generate_130_types(state->symbols);
162      break;
163   default:
164      /* error */
165      break;
166   }
167
168   if (state->ARB_texture_rectangle_enable) {
169      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
170					   state->ARB_texture_rectangle_warn);
171   }
172
173   if (state->EXT_texture_array_enable && state->language_version < 130) {
174      // These are already included in 130; don't create twice.
175      glsl_type::generate_EXT_texture_array_types(state->symbols,
176				       state->EXT_texture_array_warn);
177   }
178}
179
180
181const glsl_type *glsl_type::get_base_type() const
182{
183   switch (base_type) {
184   case GLSL_TYPE_UINT:
185      return uint_type;
186   case GLSL_TYPE_INT:
187      return int_type;
188   case GLSL_TYPE_FLOAT:
189      return float_type;
190   case GLSL_TYPE_BOOL:
191      return bool_type;
192   default:
193      return error_type;
194   }
195}
196
197
198void
199_mesa_glsl_release_types(void)
200{
201   if (glsl_type::array_types != NULL) {
202      hash_table_dtor(glsl_type::array_types);
203      glsl_type::array_types = NULL;
204   }
205
206   if (glsl_type::record_types != NULL) {
207      hash_table_dtor(glsl_type::record_types);
208      glsl_type::record_types = NULL;
209   }
210
211   if (glsl_type::ctx != NULL) {
212      talloc_free(glsl_type::ctx);
213      glsl_type::ctx = NULL;
214   }
215}
216
217
218ir_function *
219glsl_type::generate_constructor(glsl_symbol_table *symtab) const
220{
221   void *ctx = symtab;
222
223   /* Generate the function name and add it to the symbol table.
224    */
225   ir_function *const f = new(ctx) ir_function(name);
226
227   bool added = symtab->add_function(name, f);
228   assert(added);
229
230   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
231   f->add_signature(sig);
232
233   ir_variable **declarations =
234      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
235   for (unsigned i = 0; i < length; i++) {
236      char *const param_name = (char *) malloc(10);
237
238      snprintf(param_name, 10, "p%08X", i);
239
240      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
241	 ? new(ctx) ir_variable(fields.array, param_name)
242	 : new(ctx) ir_variable(fields.structure[i].type, param_name);
243
244      var->mode = ir_var_in;
245      declarations[i] = var;
246      sig->parameters.push_tail(var);
247   }
248
249   /* Generate the body of the constructor.  The body assigns each of the
250    * parameters to a portion of a local variable called __retval that has
251    * the same type as the constructor.  After initializing __retval,
252    * __retval is returned.
253    */
254   ir_variable *retval = new(ctx) ir_variable(this, "__retval");
255   sig->body.push_tail(retval);
256
257   for (unsigned i = 0; i < length; i++) {
258      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
259	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
260							    new(ctx) ir_constant(i))
261	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
262							     fields.structure[i].name);
263
264      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
265      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
266
267      sig->body.push_tail(assign);
268   }
269
270   free(declarations);
271
272   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
273   ir_instruction *const inst = new(ctx) ir_return(retref);
274   sig->body.push_tail(inst);
275
276   return f;
277}
278
279
280glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
281   base_type(GLSL_TYPE_ARRAY),
282   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
283   sampler_type(0),
284   vector_elements(0), matrix_columns(0),
285   name(NULL), length(length)
286{
287   this->fields.array = array;
288   /* Inherit the gl type of the base. The GL type is used for
289    * uniform/statevar handling in Mesa and the arrayness of the type
290    * is represented by the size rather than the type.
291    */
292   this->gl_type = array->gl_type;
293
294   /* Allow a maximum of 10 characters for the array size.  This is enough
295    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
296    * NUL.
297    */
298   const unsigned name_length = strlen(array->name) + 10 + 3;
299   char *const n = (char *) talloc_size(ctx, name_length);
300
301   if (length == 0)
302      snprintf(n, name_length, "%s[]", array->name);
303   else
304      snprintf(n, name_length, "%s[%u]", array->name, length);
305
306   this->name = n;
307}
308
309
310const glsl_type *
311glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
312{
313   if (base_type == GLSL_TYPE_VOID)
314      return &void_type;
315
316   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
317      return error_type;
318
319   /* Treat GLSL vectors as Nx1 matrices.
320    */
321   if (columns == 1) {
322      switch (base_type) {
323      case GLSL_TYPE_UINT:
324	 return uint_type + (rows - 1);
325      case GLSL_TYPE_INT:
326	 return int_type + (rows - 1);
327      case GLSL_TYPE_FLOAT:
328	 return float_type + (rows - 1);
329      case GLSL_TYPE_BOOL:
330	 return bool_type + (rows - 1);
331      default:
332	 return error_type;
333      }
334   } else {
335      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
336	 return error_type;
337
338      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
339       * combinations are valid:
340       *
341       *   1 2 3 4
342       * 1
343       * 2   x x x
344       * 3   x x x
345       * 4   x x x
346       */
347#define IDX(c,r) (((c-1)*3) + (r-1))
348
349      switch (IDX(columns, rows)) {
350      case IDX(2,2): return mat2_type;
351      case IDX(2,3): return mat2x3_type;
352      case IDX(2,4): return mat2x4_type;
353      case IDX(3,2): return mat3x2_type;
354      case IDX(3,3): return mat3_type;
355      case IDX(3,4): return mat3x4_type;
356      case IDX(4,2): return mat4x2_type;
357      case IDX(4,3): return mat4x3_type;
358      case IDX(4,4): return mat4_type;
359      default: return error_type;
360      }
361   }
362
363   assert(!"Should not get here.");
364   return error_type;
365}
366
367
368int
369glsl_type::array_key_compare(const void *a, const void *b)
370{
371   const glsl_type *const key1 = (glsl_type *) a;
372   const glsl_type *const key2 = (glsl_type *) b;
373
374   /* Return zero is the types match (there is zero difference) or non-zero
375    * otherwise.
376    */
377   return ((key1->fields.array == key2->fields.array)
378	   && (key1->length == key2->length)) ? 0 : 1;
379}
380
381
382unsigned
383glsl_type::array_key_hash(const void *a)
384{
385   const glsl_type *const key = (glsl_type *) a;
386
387   const struct {
388      const glsl_type *t;
389      unsigned l;
390      char nul;
391   } hash_key = {
392      key->fields.array,
393      key->length,
394      '\0'
395   };
396
397   return hash_table_string_hash(& hash_key);
398}
399
400
401const glsl_type *
402glsl_type::get_array_instance(void *ctx, const glsl_type *base,
403			      unsigned array_size)
404{
405   const glsl_type key(ctx, base, array_size);
406
407   if (array_types == NULL) {
408      array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
409   }
410
411   const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
412   if (t == NULL) {
413      t = new glsl_type(ctx, base, array_size);
414
415      hash_table_insert(array_types, (void *) t, t);
416   }
417
418   assert(t->base_type == GLSL_TYPE_ARRAY);
419   assert(t->length == array_size);
420   assert(t->fields.array == base);
421
422   return t;
423}
424
425
426int
427glsl_type::record_key_compare(const void *a, const void *b)
428{
429   const glsl_type *const key1 = (glsl_type *) a;
430   const glsl_type *const key2 = (glsl_type *) b;
431
432   /* Return zero is the types match (there is zero difference) or non-zero
433    * otherwise.
434    */
435   if (strcmp(key1->name, key2->name) != 0)
436      return 1;
437
438   if (key1->length != key2->length)
439      return 1;
440
441   for (unsigned i = 0; i < key1->length; i++) {
442      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
443	 return 1;
444      if (strcmp(key1->fields.structure[i].name,
445		 key2->fields.structure[i].name) != 0)
446	 return 1;
447   }
448
449   return 0;
450}
451
452
453unsigned
454glsl_type::record_key_hash(const void *a)
455{
456   const glsl_type *const key = (glsl_type *) a;
457   char hash_key[128];
458   unsigned size = 0;
459
460   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
461
462   for (unsigned i = 0; i < key->length; i++) {
463      if (size >= sizeof(hash_key))
464	 break;
465
466      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
467		       "%p", key->fields.structure[i].type);
468   }
469
470   return hash_table_string_hash(& hash_key);
471}
472
473
474const glsl_type *
475glsl_type::get_record_instance(const glsl_struct_field *fields,
476			       unsigned num_fields,
477			       const char *name)
478{
479   const glsl_type key(fields, num_fields, name);
480
481   if (record_types == NULL) {
482      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
483   }
484
485   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
486   if (t == NULL) {
487      t = new glsl_type(fields, num_fields, name);
488
489      hash_table_insert(record_types, (void *) t, t);
490   }
491
492   assert(t->base_type == GLSL_TYPE_STRUCT);
493   assert(t->length == num_fields);
494   assert(strcmp(t->name, name) == 0);
495
496   return t;
497}
498
499
500const glsl_type *
501glsl_type::field_type(const char *name) const
502{
503   if (this->base_type != GLSL_TYPE_STRUCT)
504      return error_type;
505
506   for (unsigned i = 0; i < this->length; i++) {
507      if (strcmp(name, this->fields.structure[i].name) == 0)
508	 return this->fields.structure[i].type;
509   }
510
511   return error_type;
512}
513
514
515int
516glsl_type::field_index(const char *name) const
517{
518   if (this->base_type != GLSL_TYPE_STRUCT)
519      return -1;
520
521   for (unsigned i = 0; i < this->length; i++) {
522      if (strcmp(name, this->fields.structure[i].name) == 0)
523	 return i;
524   }
525
526   return -1;
527}
528
529
530unsigned
531glsl_type::component_slots() const
532{
533   switch (this->base_type) {
534   case GLSL_TYPE_UINT:
535   case GLSL_TYPE_INT:
536   case GLSL_TYPE_FLOAT:
537   case GLSL_TYPE_BOOL:
538      return this->components();
539
540   case GLSL_TYPE_STRUCT: {
541      unsigned size = 0;
542
543      for (unsigned i = 0; i < this->length; i++)
544	 size += this->fields.structure[i].type->component_slots();
545
546      return size;
547   }
548
549   case GLSL_TYPE_ARRAY:
550      return this->length * this->fields.array->component_slots();
551
552   default:
553      return 0;
554   }
555}
556