glsl_types.cpp revision bfd7c9ac228c7ed8aec04c3b3aa33f40ee00b035
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_talloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = talloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     unsigned base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_talloc_type_ctx();
59   this->name = talloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_talloc_type_ctx();
77   this->name = talloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_talloc_type_ctx();
92   this->name = talloc_strdup(this->mem_ctx, name);
93   this->fields.structure = talloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114
115void
116glsl_type::generate_110_types(glsl_symbol_table *symtab)
117{
118   add_types_to_symbol_table(symtab, builtin_core_types,
119			     Elements(builtin_core_types),
120			     false);
121   add_types_to_symbol_table(symtab, builtin_structure_types,
122			     Elements(builtin_structure_types),
123			     false);
124   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
125			     Elements(builtin_110_deprecated_structure_types),
126			     false);
127   add_types_to_symbol_table(symtab, & void_type, 1, false);
128}
129
130
131void
132glsl_type::generate_120_types(glsl_symbol_table *symtab)
133{
134   generate_110_types(symtab);
135
136   add_types_to_symbol_table(symtab, builtin_120_types,
137			     Elements(builtin_120_types), false);
138}
139
140
141void
142glsl_type::generate_130_types(glsl_symbol_table *symtab)
143{
144   generate_120_types(symtab);
145
146   add_types_to_symbol_table(symtab, builtin_130_types,
147			     Elements(builtin_130_types), false);
148   generate_EXT_texture_array_types(symtab, false);
149}
150
151
152void
153glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
154						bool warn)
155{
156   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
157			     Elements(builtin_ARB_texture_rectangle_types),
158			     warn);
159}
160
161
162void
163glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
164					    bool warn)
165{
166   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
167			     Elements(builtin_EXT_texture_array_types),
168			     warn);
169}
170
171
172void
173_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
174{
175   switch (state->language_version) {
176   case 110:
177      glsl_type::generate_110_types(state->symbols);
178      break;
179   case 120:
180      glsl_type::generate_120_types(state->symbols);
181      break;
182   case 130:
183      glsl_type::generate_130_types(state->symbols);
184      break;
185   default:
186      /* error */
187      break;
188   }
189
190   if (state->ARB_texture_rectangle_enable) {
191      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
192					   state->ARB_texture_rectangle_warn);
193   }
194
195   if (state->EXT_texture_array_enable && state->language_version < 130) {
196      // These are already included in 130; don't create twice.
197      glsl_type::generate_EXT_texture_array_types(state->symbols,
198				       state->EXT_texture_array_warn);
199   }
200}
201
202
203const glsl_type *glsl_type::get_base_type() const
204{
205   switch (base_type) {
206   case GLSL_TYPE_UINT:
207      return uint_type;
208   case GLSL_TYPE_INT:
209      return int_type;
210   case GLSL_TYPE_FLOAT:
211      return float_type;
212   case GLSL_TYPE_BOOL:
213      return bool_type;
214   default:
215      return error_type;
216   }
217}
218
219
220void
221_mesa_glsl_release_types(void)
222{
223   if (glsl_type::array_types != NULL) {
224      hash_table_dtor(glsl_type::array_types);
225      glsl_type::array_types = NULL;
226   }
227
228   if (glsl_type::record_types != NULL) {
229      hash_table_dtor(glsl_type::record_types);
230      glsl_type::record_types = NULL;
231   }
232}
233
234
235ir_function *
236glsl_type::generate_constructor(glsl_symbol_table *symtab) const
237{
238   void *ctx = symtab;
239
240   /* Generate the function name and add it to the symbol table.
241    */
242   ir_function *const f = new(ctx) ir_function(name);
243
244   bool added = symtab->add_function(name, f);
245   assert(added);
246
247   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
248   f->add_signature(sig);
249
250   ir_variable **declarations =
251      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
252   for (unsigned i = 0; i < length; i++) {
253      char *const param_name = (char *) malloc(10);
254
255      snprintf(param_name, 10, "p%08X", i);
256
257      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
258	 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
259	 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
260
261      declarations[i] = var;
262      sig->parameters.push_tail(var);
263   }
264
265   /* Generate the body of the constructor.  The body assigns each of the
266    * parameters to a portion of a local variable called _ret_val that has
267    * the same type as the constructor.  After initializing _ret_val,
268    * _ret_val is returned.
269    */
270   ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
271   sig->body.push_tail(retval);
272
273   for (unsigned i = 0; i < length; i++) {
274      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
275	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
276							    new(ctx) ir_constant(i))
277	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
278							     fields.structure[i].name);
279
280      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
281      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
282
283      sig->body.push_tail(assign);
284   }
285
286   free(declarations);
287
288   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
289   ir_instruction *const inst = new(ctx) ir_return(retref);
290   sig->body.push_tail(inst);
291
292   return f;
293}
294
295
296glsl_type::glsl_type(const glsl_type *array, unsigned length) :
297   base_type(GLSL_TYPE_ARRAY),
298   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
299   sampler_type(0),
300   vector_elements(0), matrix_columns(0),
301   name(NULL), length(length)
302{
303   this->fields.array = array;
304   /* Inherit the gl type of the base. The GL type is used for
305    * uniform/statevar handling in Mesa and the arrayness of the type
306    * is represented by the size rather than the type.
307    */
308   this->gl_type = array->gl_type;
309
310   /* Allow a maximum of 10 characters for the array size.  This is enough
311    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
312    * NUL.
313    */
314   const unsigned name_length = strlen(array->name) + 10 + 3;
315   char *const n = (char *) talloc_size(this->mem_ctx, name_length);
316
317   if (length == 0)
318      snprintf(n, name_length, "%s[]", array->name);
319   else
320      snprintf(n, name_length, "%s[%u]", array->name, length);
321
322   this->name = n;
323}
324
325
326const glsl_type *
327glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
328{
329   if (base_type == GLSL_TYPE_VOID)
330      return &void_type;
331
332   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
333      return error_type;
334
335   /* Treat GLSL vectors as Nx1 matrices.
336    */
337   if (columns == 1) {
338      switch (base_type) {
339      case GLSL_TYPE_UINT:
340	 return uint_type + (rows - 1);
341      case GLSL_TYPE_INT:
342	 return int_type + (rows - 1);
343      case GLSL_TYPE_FLOAT:
344	 return float_type + (rows - 1);
345      case GLSL_TYPE_BOOL:
346	 return bool_type + (rows - 1);
347      default:
348	 return error_type;
349      }
350   } else {
351      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
352	 return error_type;
353
354      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
355       * combinations are valid:
356       *
357       *   1 2 3 4
358       * 1
359       * 2   x x x
360       * 3   x x x
361       * 4   x x x
362       */
363#define IDX(c,r) (((c-1)*3) + (r-1))
364
365      switch (IDX(columns, rows)) {
366      case IDX(2,2): return mat2_type;
367      case IDX(2,3): return mat2x3_type;
368      case IDX(2,4): return mat2x4_type;
369      case IDX(3,2): return mat3x2_type;
370      case IDX(3,3): return mat3_type;
371      case IDX(3,4): return mat3x4_type;
372      case IDX(4,2): return mat4x2_type;
373      case IDX(4,3): return mat4x3_type;
374      case IDX(4,4): return mat4_type;
375      default: return error_type;
376      }
377   }
378
379   assert(!"Should not get here.");
380   return error_type;
381}
382
383
384const glsl_type *
385glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
386{
387
388   if (array_types == NULL) {
389      array_types = hash_table_ctor(64, hash_table_string_hash,
390				    hash_table_string_compare);
391   }
392
393   /* Generate a name using the base type pointer in the key.  This is
394    * done because the name of the base type may not be unique across
395    * shaders.  For example, two shaders may have different record types
396    * named 'foo'.
397    */
398   char key[128];
399   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
400
401   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
402   if (t == NULL) {
403      t = new glsl_type(base, array_size);
404
405      hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
406   }
407
408   assert(t->base_type == GLSL_TYPE_ARRAY);
409   assert(t->length == array_size);
410   assert(t->fields.array == base);
411
412   return t;
413}
414
415
416int
417glsl_type::record_key_compare(const void *a, const void *b)
418{
419   const glsl_type *const key1 = (glsl_type *) a;
420   const glsl_type *const key2 = (glsl_type *) b;
421
422   /* Return zero is the types match (there is zero difference) or non-zero
423    * otherwise.
424    */
425   if (strcmp(key1->name, key2->name) != 0)
426      return 1;
427
428   if (key1->length != key2->length)
429      return 1;
430
431   for (unsigned i = 0; i < key1->length; i++) {
432      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
433	 return 1;
434      if (strcmp(key1->fields.structure[i].name,
435		 key2->fields.structure[i].name) != 0)
436	 return 1;
437   }
438
439   return 0;
440}
441
442
443unsigned
444glsl_type::record_key_hash(const void *a)
445{
446   const glsl_type *const key = (glsl_type *) a;
447   char hash_key[128];
448   unsigned size = 0;
449
450   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
451
452   for (unsigned i = 0; i < key->length; i++) {
453      if (size >= sizeof(hash_key))
454	 break;
455
456      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
457		       "%p", (void *) key->fields.structure[i].type);
458   }
459
460   return hash_table_string_hash(& hash_key);
461}
462
463
464const glsl_type *
465glsl_type::get_record_instance(const glsl_struct_field *fields,
466			       unsigned num_fields,
467			       const char *name)
468{
469   const glsl_type key(fields, num_fields, name);
470
471   if (record_types == NULL) {
472      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
473   }
474
475   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
476   if (t == NULL) {
477      t = new glsl_type(fields, num_fields, name);
478
479      hash_table_insert(record_types, (void *) t, t);
480   }
481
482   assert(t->base_type == GLSL_TYPE_STRUCT);
483   assert(t->length == num_fields);
484   assert(strcmp(t->name, name) == 0);
485
486   return t;
487}
488
489
490const glsl_type *
491glsl_type::field_type(const char *name) const
492{
493   if (this->base_type != GLSL_TYPE_STRUCT)
494      return error_type;
495
496   for (unsigned i = 0; i < this->length; i++) {
497      if (strcmp(name, this->fields.structure[i].name) == 0)
498	 return this->fields.structure[i].type;
499   }
500
501   return error_type;
502}
503
504
505int
506glsl_type::field_index(const char *name) const
507{
508   if (this->base_type != GLSL_TYPE_STRUCT)
509      return -1;
510
511   for (unsigned i = 0; i < this->length; i++) {
512      if (strcmp(name, this->fields.structure[i].name) == 0)
513	 return i;
514   }
515
516   return -1;
517}
518
519
520unsigned
521glsl_type::component_slots() const
522{
523   switch (this->base_type) {
524   case GLSL_TYPE_UINT:
525   case GLSL_TYPE_INT:
526   case GLSL_TYPE_FLOAT:
527   case GLSL_TYPE_BOOL:
528      return this->components();
529
530   case GLSL_TYPE_STRUCT: {
531      unsigned size = 0;
532
533      for (unsigned i = 0; i < this->length; i++)
534	 size += this->fields.structure[i].type->component_slots();
535
536      return size;
537   }
538
539   case GLSL_TYPE_ARRAY:
540      return this->length * this->fields.array->component_slots();
541
542   default:
543      return 0;
544   }
545}
546