glsl_types.cpp revision c5ff9a8b9e3cafb3764e620add2900656c59606b
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <stdio.h>
25#include <stdlib.h>
26#include "main/core.h" /* for Elements */
27#include "glsl_symbol_table.h"
28#include "glsl_parser_extras.h"
29#include "glsl_types.h"
30#include "builtin_types.h"
31extern "C" {
32#include "program/hash_table.h"
33}
34
35hash_table *glsl_type::array_types = NULL;
36hash_table *glsl_type::record_types = NULL;
37void *glsl_type::mem_ctx = NULL;
38
39void
40glsl_type::init_ralloc_type_ctx(void)
41{
42   if (glsl_type::mem_ctx == NULL) {
43      glsl_type::mem_ctx = ralloc_autofree_context();
44      assert(glsl_type::mem_ctx != NULL);
45   }
46}
47
48glsl_type::glsl_type(GLenum gl_type,
49		     glsl_base_type base_type, unsigned vector_elements,
50		     unsigned matrix_columns, const char *name) :
51   gl_type(gl_type),
52   base_type(base_type),
53   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54   sampler_type(0),
55   vector_elements(vector_elements), matrix_columns(matrix_columns),
56   length(0)
57{
58   init_ralloc_type_ctx();
59   this->name = ralloc_strdup(this->mem_ctx, name);
60   /* Neither dimension is zero or both dimensions are zero.
61    */
62   assert((vector_elements == 0) == (matrix_columns == 0));
63   memset(& fields, 0, sizeof(fields));
64}
65
66glsl_type::glsl_type(GLenum gl_type,
67		     enum glsl_sampler_dim dim, bool shadow, bool array,
68		     unsigned type, const char *name) :
69   gl_type(gl_type),
70   base_type(GLSL_TYPE_SAMPLER),
71   sampler_dimensionality(dim), sampler_shadow(shadow),
72   sampler_array(array), sampler_type(type),
73   vector_elements(0), matrix_columns(0),
74   length(0)
75{
76   init_ralloc_type_ctx();
77   this->name = ralloc_strdup(this->mem_ctx, name);
78   memset(& fields, 0, sizeof(fields));
79}
80
81glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82		     const char *name) :
83   base_type(GLSL_TYPE_STRUCT),
84   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85   sampler_type(0),
86   vector_elements(0), matrix_columns(0),
87   length(num_fields)
88{
89   unsigned int i;
90
91   init_ralloc_type_ctx();
92   this->name = ralloc_strdup(this->mem_ctx, name);
93   this->fields.structure = ralloc_array(this->mem_ctx,
94					 glsl_struct_field, length);
95   for (i = 0; i < length; i++) {
96      this->fields.structure[i].type = fields[i].type;
97      this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98						     fields[i].name);
99   }
100}
101
102static void
103add_types_to_symbol_table(glsl_symbol_table *symtab,
104			  const struct glsl_type *types,
105			  unsigned num_types, bool warn)
106{
107   (void) warn;
108
109   for (unsigned i = 0; i < num_types; i++) {
110      symtab->add_type(types[i].name, & types[i]);
111   }
112}
113
114bool
115glsl_type::contains_sampler() const
116{
117   if (this->is_array()) {
118      return this->fields.array->contains_sampler();
119   } else if (this->is_record()) {
120      for (unsigned int i = 0; i < this->length; i++) {
121	 if (this->fields.structure[i].type->contains_sampler())
122	    return true;
123      }
124      return false;
125   } else {
126      return this->is_sampler();
127   }
128}
129
130gl_texture_index
131glsl_type::sampler_index() const
132{
133   const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135   assert(t->is_sampler());
136
137   switch (t->sampler_dimensionality) {
138   case GLSL_SAMPLER_DIM_1D:
139      return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140   case GLSL_SAMPLER_DIM_2D:
141      return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142   case GLSL_SAMPLER_DIM_3D:
143      return TEXTURE_3D_INDEX;
144   case GLSL_SAMPLER_DIM_CUBE:
145      return TEXTURE_CUBE_INDEX;
146   case GLSL_SAMPLER_DIM_RECT:
147      return TEXTURE_RECT_INDEX;
148   case GLSL_SAMPLER_DIM_BUF:
149      assert(!"FINISHME: Implement ARB_texture_buffer_object");
150      return TEXTURE_BUFFER_INDEX;
151   case GLSL_SAMPLER_DIM_EXTERNAL:
152      return TEXTURE_EXTERNAL_INDEX;
153   default:
154      assert(!"Should not get here.");
155      return TEXTURE_BUFFER_INDEX;
156   }
157}
158
159void
160glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161{
162   add_types_to_symbol_table(symtab, builtin_core_types,
163			     Elements(builtin_core_types),
164			     false);
165   add_types_to_symbol_table(symtab, builtin_structure_types,
166			     Elements(builtin_structure_types),
167			     false);
168   add_types_to_symbol_table(symtab, void_type, 1, false);
169}
170
171void
172glsl_type::generate_110_types(glsl_symbol_table *symtab)
173{
174   generate_100ES_types(symtab);
175
176   add_types_to_symbol_table(symtab, builtin_110_types,
177			     Elements(builtin_110_types),
178			     false);
179   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181			     Elements(builtin_110_deprecated_structure_types),
182			     false);
183}
184
185
186void
187glsl_type::generate_120_types(glsl_symbol_table *symtab)
188{
189   generate_110_types(symtab);
190
191   add_types_to_symbol_table(symtab, builtin_120_types,
192			     Elements(builtin_120_types), false);
193}
194
195
196void
197glsl_type::generate_130_types(glsl_symbol_table *symtab)
198{
199   generate_120_types(symtab);
200
201   add_types_to_symbol_table(symtab, builtin_130_types,
202			     Elements(builtin_130_types), false);
203   generate_EXT_texture_array_types(symtab, false);
204}
205
206
207void
208glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
209						bool warn)
210{
211   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
212			     Elements(builtin_ARB_texture_rectangle_types),
213			     warn);
214}
215
216
217void
218glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
219					    bool warn)
220{
221   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
222			     Elements(builtin_EXT_texture_array_types),
223			     warn);
224}
225
226
227void
228glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
229{
230   add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
231}
232
233
234void
235glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
236						 bool warn)
237{
238   add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
239			     Elements(builtin_OES_EGL_image_external_types),
240			     warn);
241}
242
243void
244_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
245{
246   switch (state->language_version) {
247   case 100:
248      assert(state->es_shader);
249      glsl_type::generate_100ES_types(state->symbols);
250      break;
251   case 110:
252      glsl_type::generate_110_types(state->symbols);
253      break;
254   case 120:
255      glsl_type::generate_120_types(state->symbols);
256      break;
257   case 130:
258      glsl_type::generate_130_types(state->symbols);
259      break;
260   case 140:
261      glsl_type::generate_130_types(state->symbols);
262      break;
263   default:
264      /* error */
265      break;
266   }
267
268   if (state->ARB_texture_rectangle_enable) {
269      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
270					   state->ARB_texture_rectangle_warn);
271   }
272   if (state->OES_texture_3D_enable && state->language_version == 100) {
273      glsl_type::generate_OES_texture_3D_types(state->symbols,
274					       state->OES_texture_3D_warn);
275   }
276
277   if (state->EXT_texture_array_enable && state->language_version < 130) {
278      // These are already included in 130; don't create twice.
279      glsl_type::generate_EXT_texture_array_types(state->symbols,
280				       state->EXT_texture_array_warn);
281   }
282
283   /* We cannot check for language_version == 100 here because we need the
284    * types to support fixed-function program generation.  But this is fine
285    * since the extension is never enabled for OpenGL contexts.
286    */
287   if (state->OES_EGL_image_external_enable) {
288      glsl_type::generate_OES_EGL_image_external_types(state->symbols,
289					       state->OES_EGL_image_external_warn);
290   }
291}
292
293
294const glsl_type *glsl_type::get_base_type() const
295{
296   switch (base_type) {
297   case GLSL_TYPE_UINT:
298      return uint_type;
299   case GLSL_TYPE_INT:
300      return int_type;
301   case GLSL_TYPE_FLOAT:
302      return float_type;
303   case GLSL_TYPE_BOOL:
304      return bool_type;
305   default:
306      return error_type;
307   }
308}
309
310
311const glsl_type *glsl_type::get_scalar_type() const
312{
313   const glsl_type *type = this;
314
315   /* Handle arrays */
316   while (type->base_type == GLSL_TYPE_ARRAY)
317      type = type->fields.array;
318
319   /* Handle vectors and matrices */
320   switch (type->base_type) {
321   case GLSL_TYPE_UINT:
322      return uint_type;
323   case GLSL_TYPE_INT:
324      return int_type;
325   case GLSL_TYPE_FLOAT:
326      return float_type;
327   default:
328      /* Handle everything else */
329      return type;
330   }
331}
332
333
334void
335_mesa_glsl_release_types(void)
336{
337   if (glsl_type::array_types != NULL) {
338      hash_table_dtor(glsl_type::array_types);
339      glsl_type::array_types = NULL;
340   }
341
342   if (glsl_type::record_types != NULL) {
343      hash_table_dtor(glsl_type::record_types);
344      glsl_type::record_types = NULL;
345   }
346}
347
348
349glsl_type::glsl_type(const glsl_type *array, unsigned length) :
350   base_type(GLSL_TYPE_ARRAY),
351   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
352   sampler_type(0),
353   vector_elements(0), matrix_columns(0),
354   name(NULL), length(length)
355{
356   this->fields.array = array;
357   /* Inherit the gl type of the base. The GL type is used for
358    * uniform/statevar handling in Mesa and the arrayness of the type
359    * is represented by the size rather than the type.
360    */
361   this->gl_type = array->gl_type;
362
363   /* Allow a maximum of 10 characters for the array size.  This is enough
364    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
365    * NUL.
366    */
367   const unsigned name_length = strlen(array->name) + 10 + 3;
368   char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
369
370   if (length == 0)
371      snprintf(n, name_length, "%s[]", array->name);
372   else
373      snprintf(n, name_length, "%s[%u]", array->name, length);
374
375   this->name = n;
376}
377
378
379const glsl_type *
380glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
381{
382   if (base_type == GLSL_TYPE_VOID)
383      return void_type;
384
385   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
386      return error_type;
387
388   /* Treat GLSL vectors as Nx1 matrices.
389    */
390   if (columns == 1) {
391      switch (base_type) {
392      case GLSL_TYPE_UINT:
393	 return uint_type + (rows - 1);
394      case GLSL_TYPE_INT:
395	 return int_type + (rows - 1);
396      case GLSL_TYPE_FLOAT:
397	 return float_type + (rows - 1);
398      case GLSL_TYPE_BOOL:
399	 return bool_type + (rows - 1);
400      default:
401	 return error_type;
402      }
403   } else {
404      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
405	 return error_type;
406
407      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
408       * combinations are valid:
409       *
410       *   1 2 3 4
411       * 1
412       * 2   x x x
413       * 3   x x x
414       * 4   x x x
415       */
416#define IDX(c,r) (((c-1)*3) + (r-1))
417
418      switch (IDX(columns, rows)) {
419      case IDX(2,2): return mat2_type;
420      case IDX(2,3): return mat2x3_type;
421      case IDX(2,4): return mat2x4_type;
422      case IDX(3,2): return mat3x2_type;
423      case IDX(3,3): return mat3_type;
424      case IDX(3,4): return mat3x4_type;
425      case IDX(4,2): return mat4x2_type;
426      case IDX(4,3): return mat4x3_type;
427      case IDX(4,4): return mat4_type;
428      default: return error_type;
429      }
430   }
431
432   assert(!"Should not get here.");
433   return error_type;
434}
435
436
437const glsl_type *
438glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
439{
440
441   if (array_types == NULL) {
442      array_types = hash_table_ctor(64, hash_table_string_hash,
443				    hash_table_string_compare);
444   }
445
446   /* Generate a name using the base type pointer in the key.  This is
447    * done because the name of the base type may not be unique across
448    * shaders.  For example, two shaders may have different record types
449    * named 'foo'.
450    */
451   char key[128];
452   snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
453
454   const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
455   if (t == NULL) {
456      t = new glsl_type(base, array_size);
457
458      hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
459   }
460
461   assert(t->base_type == GLSL_TYPE_ARRAY);
462   assert(t->length == array_size);
463   assert(t->fields.array == base);
464
465   return t;
466}
467
468
469int
470glsl_type::record_key_compare(const void *a, const void *b)
471{
472   const glsl_type *const key1 = (glsl_type *) a;
473   const glsl_type *const key2 = (glsl_type *) b;
474
475   /* Return zero is the types match (there is zero difference) or non-zero
476    * otherwise.
477    */
478   if (strcmp(key1->name, key2->name) != 0)
479      return 1;
480
481   if (key1->length != key2->length)
482      return 1;
483
484   for (unsigned i = 0; i < key1->length; i++) {
485      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
486	 return 1;
487      if (strcmp(key1->fields.structure[i].name,
488		 key2->fields.structure[i].name) != 0)
489	 return 1;
490   }
491
492   return 0;
493}
494
495
496unsigned
497glsl_type::record_key_hash(const void *a)
498{
499   const glsl_type *const key = (glsl_type *) a;
500   char hash_key[128];
501   unsigned size = 0;
502
503   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
504
505   for (unsigned i = 0; i < key->length; i++) {
506      if (size >= sizeof(hash_key))
507	 break;
508
509      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
510		       "%p", (void *) key->fields.structure[i].type);
511   }
512
513   return hash_table_string_hash(& hash_key);
514}
515
516
517const glsl_type *
518glsl_type::get_record_instance(const glsl_struct_field *fields,
519			       unsigned num_fields,
520			       const char *name)
521{
522   const glsl_type key(fields, num_fields, name);
523
524   if (record_types == NULL) {
525      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
526   }
527
528   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
529   if (t == NULL) {
530      t = new glsl_type(fields, num_fields, name);
531
532      hash_table_insert(record_types, (void *) t, t);
533   }
534
535   assert(t->base_type == GLSL_TYPE_STRUCT);
536   assert(t->length == num_fields);
537   assert(strcmp(t->name, name) == 0);
538
539   return t;
540}
541
542
543const glsl_type *
544glsl_type::field_type(const char *name) const
545{
546   if (this->base_type != GLSL_TYPE_STRUCT)
547      return error_type;
548
549   for (unsigned i = 0; i < this->length; i++) {
550      if (strcmp(name, this->fields.structure[i].name) == 0)
551	 return this->fields.structure[i].type;
552   }
553
554   return error_type;
555}
556
557
558int
559glsl_type::field_index(const char *name) const
560{
561   if (this->base_type != GLSL_TYPE_STRUCT)
562      return -1;
563
564   for (unsigned i = 0; i < this->length; i++) {
565      if (strcmp(name, this->fields.structure[i].name) == 0)
566	 return i;
567   }
568
569   return -1;
570}
571
572
573unsigned
574glsl_type::component_slots() const
575{
576   switch (this->base_type) {
577   case GLSL_TYPE_UINT:
578   case GLSL_TYPE_INT:
579   case GLSL_TYPE_FLOAT:
580   case GLSL_TYPE_BOOL:
581      return this->components();
582
583   case GLSL_TYPE_STRUCT: {
584      unsigned size = 0;
585
586      for (unsigned i = 0; i < this->length; i++)
587	 size += this->fields.structure[i].type->component_slots();
588
589      return size;
590   }
591
592   case GLSL_TYPE_ARRAY:
593      return this->length * this->fields.array->component_slots();
594
595   default:
596      return 0;
597   }
598}
599
600bool
601glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
602{
603   if (this == desired)
604      return true;
605
606   /* There is no conversion among matrix types. */
607   if (this->matrix_columns > 1 || desired->matrix_columns > 1)
608      return false;
609
610   /* int and uint can be converted to float. */
611   return desired->is_float()
612          && this->is_integer()
613          && this->vector_elements == desired->vector_elements;
614}
615