glsl_types.cpp revision f38d15b80d4e4c8ecb7a76087cdc49835f0aa271
1/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include <cstdio>
25#include <stdlib.h>
26#include "glsl_symbol_table.h"
27#include "glsl_parser_extras.h"
28#include "glsl_types.h"
29#include "builtin_types.h"
30extern "C" {
31#include "hash_table.h"
32}
33
34hash_table *glsl_type::array_types = NULL;
35hash_table *glsl_type::record_types = NULL;
36void *glsl_type::ctx = NULL;
37
38glsl_type::glsl_type(GLenum gl_type,
39		     unsigned base_type, unsigned vector_elements,
40		     unsigned matrix_columns, const char *name) :
41   gl_type(gl_type),
42   base_type(base_type),
43   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
44   sampler_type(0),
45   vector_elements(vector_elements), matrix_columns(matrix_columns),
46   name(name),
47   length(0)
48{
49   /* Neither dimension is zero or both dimensions are zero.
50    */
51   assert((vector_elements == 0) == (matrix_columns == 0));
52   memset(& fields, 0, sizeof(fields));
53}
54
55glsl_type::glsl_type(GLenum gl_type,
56		     enum glsl_sampler_dim dim, bool shadow, bool array,
57		     unsigned type, const char *name) :
58   gl_type(gl_type),
59   base_type(GLSL_TYPE_SAMPLER),
60   sampler_dimensionality(dim), sampler_shadow(shadow),
61   sampler_array(array), sampler_type(type),
62   vector_elements(0), matrix_columns(0),
63   name(name),
64   length(0)
65{
66   memset(& fields, 0, sizeof(fields));
67}
68
69glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
70		     const char *name) :
71   base_type(GLSL_TYPE_STRUCT),
72   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
73   sampler_type(0),
74   vector_elements(0), matrix_columns(0),
75   name(name),
76   length(num_fields)
77{
78   unsigned int i;
79
80   if (glsl_type::ctx == NULL) {
81      glsl_type::ctx = talloc_init("glsl_type");
82      assert(glsl_type::ctx != NULL);
83   }
84
85   this->fields.structure = talloc_array(glsl_type::ctx,
86					 glsl_struct_field, length);
87   for (i = 0; i < length; i++) {
88      this->fields.structure[i].type = fields[i].type;
89      this->fields.structure[i].name = talloc_strdup(this->fields.structure,
90						     fields[i].name);
91   }
92}
93
94static void
95add_types_to_symbol_table(glsl_symbol_table *symtab,
96			  const struct glsl_type *types,
97			  unsigned num_types, bool warn)
98{
99   (void) warn;
100
101   for (unsigned i = 0; i < num_types; i++) {
102      symtab->add_type(types[i].name, & types[i]);
103   }
104}
105
106
107void
108glsl_type::generate_110_types(glsl_symbol_table *symtab)
109{
110   add_types_to_symbol_table(symtab, builtin_core_types,
111			     Elements(builtin_core_types),
112			     false);
113   add_types_to_symbol_table(symtab, builtin_structure_types,
114			     Elements(builtin_structure_types),
115			     false);
116   add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
117			     Elements(builtin_110_deprecated_structure_types),
118			     false);
119   add_types_to_symbol_table(symtab, & void_type, 1, false);
120}
121
122
123void
124glsl_type::generate_120_types(glsl_symbol_table *symtab)
125{
126   generate_110_types(symtab);
127
128   add_types_to_symbol_table(symtab, builtin_120_types,
129			     Elements(builtin_120_types), false);
130}
131
132
133void
134glsl_type::generate_130_types(glsl_symbol_table *symtab)
135{
136   generate_120_types(symtab);
137
138   add_types_to_symbol_table(symtab, builtin_130_types,
139			     Elements(builtin_130_types), false);
140}
141
142
143void
144glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
145						bool warn)
146{
147   add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
148			     Elements(builtin_ARB_texture_rectangle_types),
149			     warn);
150}
151
152
153void
154glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
155					    bool warn)
156{
157   add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
158			     Elements(builtin_EXT_texture_array_types),
159			     warn);
160}
161
162
163void
164_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
165{
166   switch (state->language_version) {
167   case 110:
168      glsl_type::generate_110_types(state->symbols);
169      break;
170   case 120:
171      glsl_type::generate_120_types(state->symbols);
172      break;
173   case 130:
174      glsl_type::generate_130_types(state->symbols);
175      break;
176   default:
177      /* error */
178      break;
179   }
180
181   if (state->ARB_texture_rectangle_enable) {
182      glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
183					   state->ARB_texture_rectangle_warn);
184   }
185
186   if (state->EXT_texture_array_enable && state->language_version < 130) {
187      // These are already included in 130; don't create twice.
188      glsl_type::generate_EXT_texture_array_types(state->symbols,
189				       state->EXT_texture_array_warn);
190   }
191}
192
193
194const glsl_type *glsl_type::get_base_type() const
195{
196   switch (base_type) {
197   case GLSL_TYPE_UINT:
198      return uint_type;
199   case GLSL_TYPE_INT:
200      return int_type;
201   case GLSL_TYPE_FLOAT:
202      return float_type;
203   case GLSL_TYPE_BOOL:
204      return bool_type;
205   default:
206      return error_type;
207   }
208}
209
210
211void
212_mesa_glsl_release_types(void)
213{
214   if (glsl_type::array_types != NULL) {
215      hash_table_dtor(glsl_type::array_types);
216      glsl_type::array_types = NULL;
217   }
218
219   if (glsl_type::record_types != NULL) {
220      hash_table_dtor(glsl_type::record_types);
221      glsl_type::record_types = NULL;
222   }
223
224   if (glsl_type::ctx != NULL) {
225      talloc_free(glsl_type::ctx);
226      glsl_type::ctx = NULL;
227   }
228}
229
230
231ir_function *
232glsl_type::generate_constructor(glsl_symbol_table *symtab) const
233{
234   void *ctx = symtab;
235
236   /* Generate the function name and add it to the symbol table.
237    */
238   ir_function *const f = new(ctx) ir_function(name);
239
240   bool added = symtab->add_function(name, f);
241   assert(added);
242
243   ir_function_signature *const sig = new(ctx) ir_function_signature(this);
244   f->add_signature(sig);
245
246   ir_variable **declarations =
247      (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
248   for (unsigned i = 0; i < length; i++) {
249      char *const param_name = (char *) malloc(10);
250
251      snprintf(param_name, 10, "p%08X", i);
252
253      ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
254	 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
255	 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
256
257      declarations[i] = var;
258      sig->parameters.push_tail(var);
259   }
260
261   /* Generate the body of the constructor.  The body assigns each of the
262    * parameters to a portion of a local variable called __retval that has
263    * the same type as the constructor.  After initializing __retval,
264    * __retval is returned.
265    */
266   ir_variable *retval = new(ctx) ir_variable(this, "__retval", ir_var_auto);
267   sig->body.push_tail(retval);
268
269   for (unsigned i = 0; i < length; i++) {
270      ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
271	 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
272							    new(ctx) ir_constant(i))
273	 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
274							     fields.structure[i].name);
275
276      ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
277      ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
278
279      sig->body.push_tail(assign);
280   }
281
282   free(declarations);
283
284   ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
285   ir_instruction *const inst = new(ctx) ir_return(retref);
286   sig->body.push_tail(inst);
287
288   return f;
289}
290
291
292glsl_type::glsl_type(const glsl_type *array, unsigned length) :
293   base_type(GLSL_TYPE_ARRAY),
294   sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
295   sampler_type(0),
296   vector_elements(0), matrix_columns(0),
297   name(NULL), length(length)
298{
299   this->fields.array = array;
300   /* Inherit the gl type of the base. The GL type is used for
301    * uniform/statevar handling in Mesa and the arrayness of the type
302    * is represented by the size rather than the type.
303    */
304   this->gl_type = array->gl_type;
305
306   /* Allow a maximum of 10 characters for the array size.  This is enough
307    * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
308    * NUL.
309    */
310   const unsigned name_length = strlen(array->name) + 10 + 3;
311   char *const n = (char *) talloc_size(this->ctx, name_length);
312
313   if (length == 0)
314      snprintf(n, name_length, "%s[]", array->name);
315   else
316      snprintf(n, name_length, "%s[%u]", array->name, length);
317
318   this->name = n;
319}
320
321
322const glsl_type *
323glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
324{
325   if (base_type == GLSL_TYPE_VOID)
326      return &void_type;
327
328   if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
329      return error_type;
330
331   /* Treat GLSL vectors as Nx1 matrices.
332    */
333   if (columns == 1) {
334      switch (base_type) {
335      case GLSL_TYPE_UINT:
336	 return uint_type + (rows - 1);
337      case GLSL_TYPE_INT:
338	 return int_type + (rows - 1);
339      case GLSL_TYPE_FLOAT:
340	 return float_type + (rows - 1);
341      case GLSL_TYPE_BOOL:
342	 return bool_type + (rows - 1);
343      default:
344	 return error_type;
345      }
346   } else {
347      if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
348	 return error_type;
349
350      /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
351       * combinations are valid:
352       *
353       *   1 2 3 4
354       * 1
355       * 2   x x x
356       * 3   x x x
357       * 4   x x x
358       */
359#define IDX(c,r) (((c-1)*3) + (r-1))
360
361      switch (IDX(columns, rows)) {
362      case IDX(2,2): return mat2_type;
363      case IDX(2,3): return mat2x3_type;
364      case IDX(2,4): return mat2x4_type;
365      case IDX(3,2): return mat3x2_type;
366      case IDX(3,3): return mat3_type;
367      case IDX(3,4): return mat3x4_type;
368      case IDX(4,2): return mat4x2_type;
369      case IDX(4,3): return mat4x3_type;
370      case IDX(4,4): return mat4_type;
371      default: return error_type;
372      }
373   }
374
375   assert(!"Should not get here.");
376   return error_type;
377}
378
379
380int
381glsl_type::array_key_compare(const void *a, const void *b)
382{
383   const glsl_type *const key1 = (glsl_type *) a;
384   const glsl_type *const key2 = (glsl_type *) b;
385
386   /* Return zero is the types match (there is zero difference) or non-zero
387    * otherwise.
388    */
389   return ((key1->fields.array == key2->fields.array)
390	   && (key1->length == key2->length)) ? 0 : 1;
391}
392
393
394unsigned
395glsl_type::array_key_hash(const void *a)
396{
397   const glsl_type *const key = (glsl_type *) a;
398
399   const struct {
400      const glsl_type *t;
401      unsigned l;
402      char nul;
403   } hash_key = {
404      key->fields.array,
405      key->length,
406      '\0'
407   };
408
409   return hash_table_string_hash(& hash_key);
410}
411
412
413const glsl_type *
414glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
415{
416   const glsl_type key(base, array_size);
417
418   if (array_types == NULL) {
419      array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
420   }
421
422   const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
423   if (t == NULL) {
424      t = new glsl_type(base, array_size);
425
426      hash_table_insert(array_types, (void *) t, t);
427   }
428
429   assert(t->base_type == GLSL_TYPE_ARRAY);
430   assert(t->length == array_size);
431   assert(t->fields.array == base);
432
433   return t;
434}
435
436
437int
438glsl_type::record_key_compare(const void *a, const void *b)
439{
440   const glsl_type *const key1 = (glsl_type *) a;
441   const glsl_type *const key2 = (glsl_type *) b;
442
443   /* Return zero is the types match (there is zero difference) or non-zero
444    * otherwise.
445    */
446   if (strcmp(key1->name, key2->name) != 0)
447      return 1;
448
449   if (key1->length != key2->length)
450      return 1;
451
452   for (unsigned i = 0; i < key1->length; i++) {
453      if (key1->fields.structure[i].type != key2->fields.structure[i].type)
454	 return 1;
455      if (strcmp(key1->fields.structure[i].name,
456		 key2->fields.structure[i].name) != 0)
457	 return 1;
458   }
459
460   return 0;
461}
462
463
464unsigned
465glsl_type::record_key_hash(const void *a)
466{
467   const glsl_type *const key = (glsl_type *) a;
468   char hash_key[128];
469   unsigned size = 0;
470
471   size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
472
473   for (unsigned i = 0; i < key->length; i++) {
474      if (size >= sizeof(hash_key))
475	 break;
476
477      size += snprintf(& hash_key[size], sizeof(hash_key) - size,
478		       "%p", key->fields.structure[i].type);
479   }
480
481   return hash_table_string_hash(& hash_key);
482}
483
484
485const glsl_type *
486glsl_type::get_record_instance(const glsl_struct_field *fields,
487			       unsigned num_fields,
488			       const char *name)
489{
490   const glsl_type key(fields, num_fields, name);
491
492   if (record_types == NULL) {
493      record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
494   }
495
496   const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
497   if (t == NULL) {
498      t = new glsl_type(fields, num_fields, name);
499
500      hash_table_insert(record_types, (void *) t, t);
501   }
502
503   assert(t->base_type == GLSL_TYPE_STRUCT);
504   assert(t->length == num_fields);
505   assert(strcmp(t->name, name) == 0);
506
507   return t;
508}
509
510
511const glsl_type *
512glsl_type::field_type(const char *name) const
513{
514   if (this->base_type != GLSL_TYPE_STRUCT)
515      return error_type;
516
517   for (unsigned i = 0; i < this->length; i++) {
518      if (strcmp(name, this->fields.structure[i].name) == 0)
519	 return this->fields.structure[i].type;
520   }
521
522   return error_type;
523}
524
525
526int
527glsl_type::field_index(const char *name) const
528{
529   if (this->base_type != GLSL_TYPE_STRUCT)
530      return -1;
531
532   for (unsigned i = 0; i < this->length; i++) {
533      if (strcmp(name, this->fields.structure[i].name) == 0)
534	 return i;
535   }
536
537   return -1;
538}
539
540
541unsigned
542glsl_type::component_slots() const
543{
544   switch (this->base_type) {
545   case GLSL_TYPE_UINT:
546   case GLSL_TYPE_INT:
547   case GLSL_TYPE_FLOAT:
548   case GLSL_TYPE_BOOL:
549      return this->components();
550
551   case GLSL_TYPE_STRUCT: {
552      unsigned size = 0;
553
554      for (unsigned i = 0; i < this->length; i++)
555	 size += this->fields.structure[i].type->component_slots();
556
557      return size;
558   }
559
560   case GLSL_TYPE_ARRAY:
561      return this->length * this->fields.array->component_slots();
562
563   default:
564      return 0;
565   }
566}
567