radeon_mipmap_tree.c revision 63c00c53a3019b801c5eee8a12f7862422f79f10
1/*
2 * Copyright (C) 2009 Maciej Cencora.
3 * Copyright (C) 2008 Nicolai Haehnle.
4 *
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining
8 * a copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sublicense, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial
17 * portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 */
28
29#include "radeon_mipmap_tree.h"
30
31#include <errno.h>
32#include <unistd.h>
33
34#include "main/simple_list.h"
35#include "main/texcompress.h"
36#include "main/teximage.h"
37#include "main/texobj.h"
38#include "radeon_texture.h"
39
40static unsigned get_aligned_compressed_row_stride(
41		gl_format format,
42		unsigned width,
43		unsigned minStride)
44{
45	const unsigned blockSize = _mesa_get_format_bytes(format);
46	unsigned blockWidth, blockHeight, numXBlocks;
47
48	_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
49	numXBlocks = (width + blockWidth - 1) / blockWidth;
50
51	while (numXBlocks * blockSize < minStride)
52	{
53		++numXBlocks;
54	}
55
56	return numXBlocks * blockSize;
57}
58
59static unsigned get_compressed_image_size(
60		gl_format format,
61		unsigned rowStride,
62		unsigned height)
63{
64	unsigned blockWidth, blockHeight;
65
66	_mesa_get_format_block_size(format, &blockWidth, &blockHeight);
67
68	return rowStride * ((height + blockHeight - 1) / blockHeight);
69}
70
71/**
72 * Compute sizes and fill in offset and blit information for the given
73 * image (determined by \p face and \p level).
74 *
75 * \param curOffset points to the offset at which the image is to be stored
76 * and is updated by this function according to the size of the image.
77 */
78static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
79	GLuint face, GLuint level, GLuint* curOffset)
80{
81	radeon_mipmap_level *lvl = &mt->levels[level];
82	uint32_t row_align;
83
84	/* Find image size in bytes */
85	if (_mesa_is_format_compressed(mt->mesaFormat)) {
86		lvl->rowstride = get_aligned_compressed_row_stride(mt->mesaFormat, lvl->width, rmesa->texture_compressed_row_align);
87		lvl->size = get_compressed_image_size(mt->mesaFormat, lvl->rowstride, lvl->height);
88	} else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
89		row_align = rmesa->texture_rect_row_align - 1;
90		lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;
91		lvl->size = lvl->rowstride * lvl->height;
92	} else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
93		/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
94		 * though the actual offset may be different (if texture is less than
95		 * 32 bytes width) to the untiled case */
96		lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) * 2 + 31) & ~31;
97		lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth;
98	} else {
99		row_align = rmesa->texture_row_align - 1;
100		lvl->rowstride = (_mesa_format_row_stride(mt->mesaFormat, lvl->width) + row_align) & ~row_align;
101		lvl->size = lvl->rowstride * lvl->height * lvl->depth;
102	}
103	assert(lvl->size > 0);
104
105	/* All images are aligned to a 32-byte offset */
106	*curOffset = (*curOffset + 0x1f) & ~0x1f;
107	lvl->faces[face].offset = *curOffset;
108	*curOffset += lvl->size;
109
110	if (RADEON_DEBUG & RADEON_TEXTURE)
111	  fprintf(stderr,
112		  "level %d, face %d: rs:%d %dx%d at %d\n",
113		  level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset);
114}
115
116static GLuint minify(GLuint size, GLuint levels)
117{
118	size = size >> levels;
119	if (size < 1)
120		size = 1;
121	return size;
122}
123
124
125static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
126{
127	GLuint curOffset, i, face, level;
128
129	assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
130
131	curOffset = 0;
132	for(face = 0; face < mt->faces; face++) {
133
134		for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
135			mt->levels[level].valid = 1;
136			mt->levels[level].width = minify(mt->width0, i);
137			mt->levels[level].height = minify(mt->height0, i);
138			mt->levels[level].depth = minify(mt->depth0, i);
139			compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
140		}
141	}
142
143	/* Note the required size in memory */
144	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
145}
146
147static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
148{
149	GLuint curOffset, i, level;
150
151	assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
152
153	curOffset = 0;
154	for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
155		GLuint face;
156
157		mt->levels[level].valid = 1;
158		mt->levels[level].width = minify(mt->width0, i);
159		mt->levels[level].height = minify(mt->height0, i);
160		mt->levels[level].depth = minify(mt->depth0, i);
161
162		for(face = 0; face < mt->faces; face++)
163			compute_tex_image_offset(rmesa, mt, face, level, &curOffset);
164	}
165
166	/* Note the required size in memory */
167	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
168}
169
170/**
171 * Create a new mipmap tree, calculate its layout and allocate memory.
172 */
173static radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa,
174		GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
175		GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits)
176{
177	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);
178
179	mt->mesaFormat = mesaFormat;
180	mt->refcount = 1;
181	mt->target = target;
182	mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
183	mt->baseLevel = baseLevel;
184	mt->numLevels = numLevels;
185	mt->width0 = width0;
186	mt->height0 = height0;
187	mt->depth0 = depth0;
188	mt->tilebits = tilebits;
189
190	if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
191		calculate_miptree_layout_r300(rmesa, mt);
192	else
193		calculate_miptree_layout_r100(rmesa, mt);
194
195	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
196                            0, mt->totalsize, 1024,
197                            RADEON_GEM_DOMAIN_VRAM,
198                            0);
199
200	return mt;
201}
202
203void radeon_miptree_reference(radeon_mipmap_tree *mt, radeon_mipmap_tree **ptr)
204{
205	assert(!*ptr);
206
207	mt->refcount++;
208	assert(mt->refcount > 0);
209
210	*ptr = mt;
211}
212
213void radeon_miptree_unreference(radeon_mipmap_tree **ptr)
214{
215	radeon_mipmap_tree *mt = *ptr;
216	if (!mt)
217		return;
218
219	assert(mt->refcount > 0);
220
221	mt->refcount--;
222	if (!mt->refcount) {
223		radeon_bo_unref(mt->bo);
224		free(mt);
225	}
226
227	*ptr = 0;
228}
229
230/**
231 * Calculate min and max LOD for the given texture object.
232 * @param[in] tObj texture object whose LOD values to calculate
233 * @param[out] pminLod minimal LOD
234 * @param[out] pmaxLod maximal LOD
235 */
236static void calculate_min_max_lod(struct gl_texture_object *tObj,
237				       unsigned *pminLod, unsigned *pmaxLod)
238{
239	int minLod, maxLod;
240	/* Yes, this looks overly complicated, but it's all needed.
241	*/
242	switch (tObj->Target) {
243	case GL_TEXTURE_1D:
244	case GL_TEXTURE_2D:
245	case GL_TEXTURE_3D:
246	case GL_TEXTURE_CUBE_MAP:
247		if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
248			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
249			*/
250			minLod = maxLod = tObj->BaseLevel;
251		} else {
252			minLod = tObj->BaseLevel + (GLint)(tObj->MinLod);
253			minLod = MAX2(minLod, tObj->BaseLevel);
254			minLod = MIN2(minLod, tObj->MaxLevel);
255			maxLod = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
256			maxLod = MIN2(maxLod, tObj->MaxLevel);
257			maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
258			maxLod = MAX2(maxLod, minLod); /* need at least one level */
259		}
260		break;
261	case GL_TEXTURE_RECTANGLE_NV:
262	case GL_TEXTURE_4D_SGIS:
263		minLod = maxLod = 0;
264		break;
265	default:
266		return;
267	}
268
269	/* save these values */
270	*pminLod = minLod;
271	*pmaxLod = maxLod;
272}
273
274/**
275 * Checks whether the given miptree can hold the given texture image at the
276 * given face and level.
277 */
278GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
279		struct gl_texture_image *texImage, GLuint face, GLuint level)
280{
281	radeon_mipmap_level *lvl;
282
283	if (face >= mt->faces)
284		return GL_FALSE;
285
286	if (texImage->TexFormat != mt->mesaFormat)
287		return GL_FALSE;
288
289	lvl = &mt->levels[level];
290	if (!lvl->valid ||
291	    lvl->width != texImage->Width ||
292	    lvl->height != texImage->Height ||
293	    lvl->depth != texImage->Depth)
294		return GL_FALSE;
295
296	return GL_TRUE;
297}
298
299/**
300 * Checks whether the given miptree has the right format to store the given texture object.
301 */
302static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
303{
304	struct gl_texture_image *firstImage;
305	unsigned numLevels;
306	radeon_mipmap_level *mtBaseLevel;
307
308	if (texObj->BaseLevel < mt->baseLevel)
309		return GL_FALSE;
310
311	mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
312	firstImage = texObj->Image[0][texObj->BaseLevel];
313	numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
314
315	if (RADEON_DEBUG & RADEON_TEXTURE) {
316		fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
317		fprintf(stderr, "target %d vs %d\n", mt->target, texObj->Target);
318		fprintf(stderr, "format %d vs %d\n", mt->mesaFormat, firstImage->TexFormat);
319		fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
320		fprintf(stderr, "width0 %d vs %d\n", mtBaseLevel->width, firstImage->Width);
321		fprintf(stderr, "height0 %d vs %d\n", mtBaseLevel->height, firstImage->Height);
322		fprintf(stderr, "depth0 %d vs %d\n", mtBaseLevel->depth, firstImage->Depth);
323		if (mt->target == texObj->Target &&
324	        mt->mesaFormat == firstImage->TexFormat &&
325	        mt->numLevels >= numLevels &&
326	        mtBaseLevel->width == firstImage->Width &&
327	        mtBaseLevel->height == firstImage->Height &&
328	        mtBaseLevel->depth == firstImage->Depth) {
329			fprintf(stderr, "MATCHED\n");
330		} else {
331			fprintf(stderr, "NOT MATCHED\n");
332		}
333	}
334
335	return (mt->target == texObj->Target &&
336	        mt->mesaFormat == firstImage->TexFormat &&
337	        mt->numLevels >= numLevels &&
338	        mtBaseLevel->width == firstImage->Width &&
339	        mtBaseLevel->height == firstImage->Height &&
340	        mtBaseLevel->depth == firstImage->Depth);
341}
342
343/**
344 * Try to allocate a mipmap tree for the given texture object.
345 * @param[in] rmesa radeon context
346 * @param[in] t radeon texture object
347 */
348void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
349{
350	struct gl_texture_object *texObj = &t->base;
351	struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
352	GLuint numLevels;
353
354	assert(!t->mt);
355
356	if (!texImg)
357		return;
358
359	numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
360
361	t->mt = radeon_miptree_create(rmesa, t->base.Target,
362		texImg->TexFormat, texObj->BaseLevel,
363		numLevels, texImg->Width, texImg->Height,
364		texImg->Depth, t->tile_bits);
365}
366
367/* Although we use the image_offset[] array to store relative offsets
368 * to cube faces, Mesa doesn't know anything about this and expects
369 * each cube face to be treated as a separate image.
370 *
371 * These functions present that view to mesa:
372 */
373void
374radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets)
375{
376	if (mt->target != GL_TEXTURE_3D || mt->faces == 1) {
377		offsets[0] = 0;
378	} else {
379		int i;
380		for (i = 0; i < 6; i++) {
381			offsets[i] = mt->levels[level].faces[i].offset;
382		}
383	}
384}
385
386GLuint
387radeon_miptree_image_offset(radeon_mipmap_tree *mt,
388			    GLuint face, GLuint level)
389{
390	if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
391		return (mt->levels[level].faces[face].offset);
392	else
393		return mt->levels[level].faces[0].offset;
394}
395
396/**
397 * Ensure that the given image is stored in the given miptree from now on.
398 */
399static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
400									 radeon_texture_image *image,
401									 int face, int level)
402{
403	radeon_mipmap_level *dstlvl = &mt->levels[level];
404	unsigned char *dest;
405
406	assert(image->mt != mt);
407	assert(dstlvl->valid);
408	assert(dstlvl->width == image->base.Width);
409	assert(dstlvl->height == image->base.Height);
410	assert(dstlvl->depth == image->base.Depth);
411
412	radeon_bo_map(mt->bo, GL_TRUE);
413	dest = mt->bo->ptr + dstlvl->faces[face].offset;
414
415	if (image->mt) {
416		/* Format etc. should match, so we really just need a memcpy().
417		 * In fact, that memcpy() could be done by the hardware in many
418		 * cases, provided that we have a proper memory manager.
419		 */
420		assert(mt->mesaFormat == image->base.TexFormat);
421
422		radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel];
423
424		assert(image->mtlevel == level);
425		assert(srclvl->size == dstlvl->size);
426		assert(srclvl->rowstride == dstlvl->rowstride);
427
428		radeon_bo_map(image->mt->bo, GL_FALSE);
429
430		memcpy(dest,
431			image->mt->bo->ptr + srclvl->faces[face].offset,
432			dstlvl->size);
433		radeon_bo_unmap(image->mt->bo);
434
435		radeon_miptree_unreference(&image->mt);
436	} else {
437		/* need to confirm this value is correct */
438		if (_mesa_is_format_compressed(image->base.TexFormat)) {
439			unsigned size = _mesa_format_image_size(image->base.TexFormat,
440													image->base.Width,
441													image->base.Height,
442													image->base.Depth);
443			memcpy(dest, image->base.Data, size);
444		} else {
445			uint32_t srcrowstride;
446			uint32_t height;
447
448			height = image->base.Height * image->base.Depth;
449			srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat);
450			copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
451					height, srcrowstride);
452		}
453
454		_mesa_free_texmemory(image->base.Data);
455		image->base.Data = 0;
456	}
457
458	radeon_bo_unmap(mt->bo);
459
460	radeon_miptree_reference(mt, &image->mt);
461	image->mtface = face;
462	image->mtlevel = level;
463}
464
465/**
466 * Filter matching miptrees, and select one with the most of data.
467 * @param[in] texObj radeon texture object
468 * @param[in] firstLevel first texture level to check
469 * @param[in] lastLevel last texture level to check
470 */
471static radeon_mipmap_tree * get_biggest_matching_miptree(radeonTexObj *texObj,
472														 unsigned firstLevel,
473														 unsigned lastLevel)
474{
475	const unsigned numLevels = lastLevel - firstLevel + 1;
476	unsigned *mtSizes = calloc(numLevels, sizeof(unsigned));
477	radeon_mipmap_tree **mts = calloc(numLevels, sizeof(radeon_mipmap_tree *));
478	unsigned mtCount = 0;
479	unsigned maxMtIndex = 0;
480	radeon_mipmap_tree *tmp;
481
482	for (unsigned level = firstLevel; level <= lastLevel; ++level) {
483		radeon_texture_image *img = get_radeon_texture_image(texObj->base.Image[0][level]);
484		unsigned found = 0;
485		// TODO: why this hack??
486		if (!img)
487			break;
488
489		if (!img->mt)
490			continue;
491
492		for (int i = 0; i < mtCount; ++i) {
493			if (mts[i] == img->mt) {
494				found = 1;
495				mtSizes[i] += img->mt->levels[img->mtlevel].size;
496				break;
497			}
498		}
499
500		if (!found && radeon_miptree_matches_texture(img->mt, &texObj->base)) {
501			mtSizes[mtCount] = img->mt->levels[img->mtlevel].size;
502			mts[mtCount] = img->mt;
503			mtCount++;
504		}
505	}
506
507	if (mtCount == 0) {
508		return NULL;
509	}
510
511	for (int i = 1; i < mtCount; ++i) {
512		if (mtSizes[i] > mtSizes[maxMtIndex]) {
513			maxMtIndex = i;
514		}
515	}
516
517	tmp = mts[maxMtIndex];
518	free(mtSizes);
519	free(mts);
520
521	return tmp;
522}
523
524/**
525 * Validate texture mipmap tree.
526 * If individual images are stored in different mipmap trees
527 * use the mipmap tree that has the most of the correct data.
528 */
529int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj)
530{
531	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
532	radeonTexObj *t = radeon_tex_obj(texObj);
533
534	if (t->validated || t->image_override) {
535		return GL_TRUE;
536	}
537
538	if (texObj->Image[0][texObj->BaseLevel]->Border > 0)
539		return GL_FALSE;
540
541	_mesa_test_texobj_completeness(rmesa->glCtx, texObj);
542	if (!texObj->_Complete) {
543		return GL_FALSE;
544	}
545
546	calculate_min_max_lod(&t->base, &t->minLod, &t->maxLod);
547
548	if (RADEON_DEBUG & RADEON_TEXTURE)
549		fprintf(stderr, "%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
550				__FUNCTION__, texObj ,t->minLod, t->maxLod);
551
552	radeon_mipmap_tree *dst_miptree;
553	dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
554
555	if (!dst_miptree) {
556		radeon_miptree_unreference(&t->mt);
557		radeon_try_alloc_miptree(rmesa, t);
558		dst_miptree = t->mt;
559		if (RADEON_DEBUG & RADEON_TEXTURE) {
560			fprintf(stderr, "%s: No matching miptree found, allocated new one %p\n", __FUNCTION__, t->mt);
561		}
562	} else if (RADEON_DEBUG & RADEON_TEXTURE) {
563		fprintf(stderr, "%s: Using miptree %p\n", __FUNCTION__, t->mt);
564	}
565
566	const unsigned faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
567	unsigned face, level;
568	radeon_texture_image *img;
569	/* Validate only the levels that will actually be used during rendering */
570	for (face = 0; face < faces; ++face) {
571		for (level = t->minLod; level <= t->maxLod; ++level) {
572			img = get_radeon_texture_image(texObj->Image[face][level]);
573
574			if (RADEON_DEBUG & RADEON_TEXTURE) {
575				fprintf(stderr, "Checking image level %d, face %d, mt %p ... ", level, face, img->mt);
576			}
577
578			if (img->mt != dst_miptree) {
579				if (RADEON_DEBUG & RADEON_TEXTURE) {
580					fprintf(stderr, "MIGRATING\n");
581				}
582				struct radeon_bo *src_bo = (img->mt) ? img->mt->bo : img->bo;
583				if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
584					radeon_firevertices(rmesa);
585				}
586				migrate_image_to_miptree(dst_miptree, img, face, level);
587			} else if (RADEON_DEBUG & RADEON_TEXTURE) {
588				fprintf(stderr, "OK\n");
589			}
590		}
591	}
592
593	t->validated = GL_TRUE;
594
595	return GL_TRUE;
596}
597
598uint32_t get_base_teximage_offset(radeonTexObj *texObj)
599{
600	if (!texObj->mt) {
601		return 0;
602	} else {
603		return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);
604	}
605}