1/////////////////////////////////////////////////////////////////////////// 2// 3// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas 4// Digital Ltd. LLC 5// 6// All rights reserved. 7// 8// Redistribution and use in source and binary forms, with or without 9// modification, are permitted provided that the following conditions are 10// met: 11// * Redistributions of source code must retain the above copyright 12// notice, this list of conditions and the following disclaimer. 13// * Redistributions in binary form must reproduce the above 14// copyright notice, this list of conditions and the following disclaimer 15// in the documentation and/or other materials provided with the 16// distribution. 17// * Neither the name of Industrial Light & Magic nor the names of 18// its contributors may be used to endorse or promote products derived 19// from this software without specific prior written permission. 20// 21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32// 33/////////////////////////////////////////////////////////////////////////// 34 35 36//----------------------------------------------------------------------------- 37// 38// class ChromaticitiesAttribute 39// 40//----------------------------------------------------------------------------- 41 42#include <ImfChromaticitiesAttribute.h> 43 44 45namespace Imf { 46 47 48template <> 49const char * 50ChromaticitiesAttribute::staticTypeName () 51{ 52 return "chromaticities"; 53} 54 55 56template <> 57void 58ChromaticitiesAttribute::writeValueTo (OStream &os, int) const 59{ 60 Xdr::write <StreamIO> (os, _value.red.x); 61 Xdr::write <StreamIO> (os, _value.red.y); 62 Xdr::write <StreamIO> (os, _value.green.x); 63 Xdr::write <StreamIO> (os, _value.green.y); 64 Xdr::write <StreamIO> (os, _value.blue.x); 65 Xdr::write <StreamIO> (os, _value.blue.y); 66 Xdr::write <StreamIO> (os, _value.white.x); 67 Xdr::write <StreamIO> (os, _value.white.y); 68} 69 70 71template <> 72void 73ChromaticitiesAttribute::readValueFrom (IStream &is, int, int) 74{ 75 Xdr::read <StreamIO> (is, _value.red.x); 76 Xdr::read <StreamIO> (is, _value.red.y); 77 Xdr::read <StreamIO> (is, _value.green.x); 78 Xdr::read <StreamIO> (is, _value.green.y); 79 Xdr::read <StreamIO> (is, _value.blue.x); 80 Xdr::read <StreamIO> (is, _value.blue.y); 81 Xdr::read <StreamIO> (is, _value.white.x); 82 Xdr::read <StreamIO> (is, _value.white.y); 83} 84 85 86} // namespace Imf 87