1cfd74d65d832137e20e193c960802afba73b5d38sm/* 23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project 3cfd74d65d832137e20e193c960802afba73b5d38sm * 4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License"); 5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License. 6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at 7cfd74d65d832137e20e193c960802afba73b5d38sm * 8cfd74d65d832137e20e193c960802afba73b5d38sm * http://www.apache.org/licenses/LICENSE-2.0 9cfd74d65d832137e20e193c960802afba73b5d38sm * 10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software 11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS, 12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and 14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License. 15cfd74d65d832137e20e193c960802afba73b5d38sm */ 16cfd74d65d832137e20e193c960802afba73b5d38sm 17cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland; 18cfd74d65d832137e20e193c960802afba73b5d38sm 19cfd74d65d832137e20e193c960802afba73b5d38sm/** 20cfd74d65d832137e20e193c960802afba73b5d38sm * A system for testing positions against "hot spots" embedded in the level tile map data. 21cfd74d65d832137e20e193c960802afba73b5d38sm * A level may contain a layer of "hot spots," tiles that provide a hint to the game objects about 22cfd74d65d832137e20e193c960802afba73b5d38sm * how to act in that particular area of the game world. Hot spots are commonly used to direct AI 23cfd74d65d832137e20e193c960802afba73b5d38sm * characters, or to define areas where special collision rules apply (e.g. regions that cause 24cfd74d65d832137e20e193c960802afba73b5d38sm * instant death when entered). 25cfd74d65d832137e20e193c960802afba73b5d38sm */ 26cfd74d65d832137e20e193c960802afba73b5d38smpublic class HotSpotSystem extends BaseObject { 27cfd74d65d832137e20e193c960802afba73b5d38sm TiledWorld mWorld; 28cfd74d65d832137e20e193c960802afba73b5d38sm 29cfd74d65d832137e20e193c960802afba73b5d38sm public class HotSpotType { 30cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NONE = -1; 31cfd74d65d832137e20e193c960802afba73b5d38sm public static final int GO_RIGHT = 0; 32cfd74d65d832137e20e193c960802afba73b5d38sm public static final int GO_LEFT = 1; 33cfd74d65d832137e20e193c960802afba73b5d38sm public static final int GO_UP = 2; 34cfd74d65d832137e20e193c960802afba73b5d38sm public static final int GO_DOWN = 3; 35cfd74d65d832137e20e193c960802afba73b5d38sm 36cfd74d65d832137e20e193c960802afba73b5d38sm public static final int WAIT_SHORT = 4; 37cfd74d65d832137e20e193c960802afba73b5d38sm public static final int WAIT_MEDIUM = 5; 38cfd74d65d832137e20e193c960802afba73b5d38sm public static final int WAIT_LONG = 6; 39cfd74d65d832137e20e193c960802afba73b5d38sm 40cfd74d65d832137e20e193c960802afba73b5d38sm public static final int ATTACK = 7; 41cfd74d65d832137e20e193c960802afba73b5d38sm public static final int TALK = 8; 42cfd74d65d832137e20e193c960802afba73b5d38sm public static final int DIE = 9; 43cfd74d65d832137e20e193c960802afba73b5d38sm public static final int WALK_AND_TALK = 10; 44cfd74d65d832137e20e193c960802afba73b5d38sm public static final int TAKE_CAMERA_FOCUS = 11; 45cfd74d65d832137e20e193c960802afba73b5d38sm public static final int RELEASE_CAMERA_FOCUS = 12; 46cfd74d65d832137e20e193c960802afba73b5d38sm public static final int END_LEVEL = 13; 47cfd74d65d832137e20e193c960802afba73b5d38sm public static final int GAME_EVENT = 14; 48cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_RUN_QUEUED_COMMANDS = 15; 49cfd74d65d832137e20e193c960802afba73b5d38sm 50cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_RIGHT = 16; 51cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_LEFT = 17; 52cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_UP = 18; 53cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_DOWN = 19; 54cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_UP_RIGHT = 20; 55cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_UP_LEFT = 21; 56cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_DOWN_LEFT = 22; 57cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_DOWN_RIGHT = 23; 58cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_TOWARDS_PLAYER = 24; 59cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_RANDOM = 25; 60cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_UP_FROM_GROUND = 26; 61cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_GO_DOWN_FROM_CEILING = 27; 62cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_STOP = 28; 63cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SLOW = 29; 64cfd74d65d832137e20e193c960802afba73b5d38sm 65cfd74d65d832137e20e193c960802afba73b5d38sm 66cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_1_1 = 32; 67cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_1_2 = 33; 68cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_1_3 = 34; 69cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_1_4 = 35; 70cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_1_5 = 36; 71cfd74d65d832137e20e193c960802afba73b5d38sm 72cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_2_1 = 38; 73cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_2_2 = 39; 74cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_2_3 = 40; 75cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_2_4 = 41; 76cfd74d65d832137e20e193c960802afba73b5d38sm public static final int NPC_SELECT_DIALOG_2_5 = 42; 77cfd74d65d832137e20e193c960802afba73b5d38sm 78cfd74d65d832137e20e193c960802afba73b5d38sm 79cfd74d65d832137e20e193c960802afba73b5d38sm 80cfd74d65d832137e20e193c960802afba73b5d38sm } 81cfd74d65d832137e20e193c960802afba73b5d38sm 82cfd74d65d832137e20e193c960802afba73b5d38sm public HotSpotSystem() { 83cfd74d65d832137e20e193c960802afba73b5d38sm super(); 84cfd74d65d832137e20e193c960802afba73b5d38sm } 85cfd74d65d832137e20e193c960802afba73b5d38sm 86cfd74d65d832137e20e193c960802afba73b5d38sm @Override 87cfd74d65d832137e20e193c960802afba73b5d38sm public void reset() { 88cfd74d65d832137e20e193c960802afba73b5d38sm mWorld = null; 89cfd74d65d832137e20e193c960802afba73b5d38sm } 90cfd74d65d832137e20e193c960802afba73b5d38sm 91cfd74d65d832137e20e193c960802afba73b5d38sm public final void setWorld(TiledWorld world) { 92cfd74d65d832137e20e193c960802afba73b5d38sm mWorld = world; 93cfd74d65d832137e20e193c960802afba73b5d38sm } 94cfd74d65d832137e20e193c960802afba73b5d38sm 95cfd74d65d832137e20e193c960802afba73b5d38sm public int getHotSpot(float worldX, float worldY) { 96cfd74d65d832137e20e193c960802afba73b5d38sm //TOOD: take a region? how do we deal with multiple hot spot intersections? 97cfd74d65d832137e20e193c960802afba73b5d38sm int result = HotSpotType.NONE; 98cfd74d65d832137e20e193c960802afba73b5d38sm if (mWorld != null) { 99cfd74d65d832137e20e193c960802afba73b5d38sm 100cfd74d65d832137e20e193c960802afba73b5d38sm final int xTile = getHitTileX(worldX); 101cfd74d65d832137e20e193c960802afba73b5d38sm final int yTile = getHitTileY(worldY); 102cfd74d65d832137e20e193c960802afba73b5d38sm 103cfd74d65d832137e20e193c960802afba73b5d38sm result = mWorld.getTile(xTile, yTile); 104cfd74d65d832137e20e193c960802afba73b5d38sm } 105cfd74d65d832137e20e193c960802afba73b5d38sm 106cfd74d65d832137e20e193c960802afba73b5d38sm return result; 107cfd74d65d832137e20e193c960802afba73b5d38sm } 108cfd74d65d832137e20e193c960802afba73b5d38sm 109cfd74d65d832137e20e193c960802afba73b5d38sm public int getHotSpotByTile(int tileX, int tileY) { 110cfd74d65d832137e20e193c960802afba73b5d38sm //TOOD: take a region? how do we deal with multiple hot spot intersections? 111cfd74d65d832137e20e193c960802afba73b5d38sm int result = HotSpotType.NONE; 112cfd74d65d832137e20e193c960802afba73b5d38sm if (mWorld != null) { 113cfd74d65d832137e20e193c960802afba73b5d38sm result = mWorld.getTile(tileX, tileY); 114cfd74d65d832137e20e193c960802afba73b5d38sm } 115cfd74d65d832137e20e193c960802afba73b5d38sm 116cfd74d65d832137e20e193c960802afba73b5d38sm return result; 117cfd74d65d832137e20e193c960802afba73b5d38sm } 118cfd74d65d832137e20e193c960802afba73b5d38sm 119cfd74d65d832137e20e193c960802afba73b5d38sm public final int getHitTileX(float worldX) { 120cfd74d65d832137e20e193c960802afba73b5d38sm int xTile = 0; 121cfd74d65d832137e20e193c960802afba73b5d38sm LevelSystem level = sSystemRegistry.levelSystem; 122cfd74d65d832137e20e193c960802afba73b5d38sm if (mWorld != null && level != null) { 123cfd74d65d832137e20e193c960802afba73b5d38sm final float worldPixelWidth = level.getLevelWidth(); 124cfd74d65d832137e20e193c960802afba73b5d38sm xTile = (int)Math.floor(((worldX) / worldPixelWidth) * mWorld.getWidth()); 125cfd74d65d832137e20e193c960802afba73b5d38sm } 126cfd74d65d832137e20e193c960802afba73b5d38sm return xTile; 127cfd74d65d832137e20e193c960802afba73b5d38sm } 128cfd74d65d832137e20e193c960802afba73b5d38sm 129cfd74d65d832137e20e193c960802afba73b5d38sm public final int getHitTileY(float worldY) { 130cfd74d65d832137e20e193c960802afba73b5d38sm int yTile = 0; 131cfd74d65d832137e20e193c960802afba73b5d38sm LevelSystem level = sSystemRegistry.levelSystem; 132cfd74d65d832137e20e193c960802afba73b5d38sm if (mWorld != null && level != null) { 133cfd74d65d832137e20e193c960802afba73b5d38sm final float worldPixelHeight = level.getLevelHeight(); 134cfd74d65d832137e20e193c960802afba73b5d38sm // TODO: it is stupid to keep doing this space conversion all over the code. Fix this 135cfd74d65d832137e20e193c960802afba73b5d38sm // in the TiledWorld code! 136cfd74d65d832137e20e193c960802afba73b5d38sm final float flippedY = worldPixelHeight - (worldY); 137cfd74d65d832137e20e193c960802afba73b5d38sm yTile = (int)Math.floor((flippedY / worldPixelHeight) * mWorld.getHeight()); 138cfd74d65d832137e20e193c960802afba73b5d38sm } 139cfd74d65d832137e20e193c960802afba73b5d38sm return yTile; 140cfd74d65d832137e20e193c960802afba73b5d38sm } 141cfd74d65d832137e20e193c960802afba73b5d38sm 142cfd74d65d832137e20e193c960802afba73b5d38sm public final float getTileCenterWorldPositionX(int tileX) { 143cfd74d65d832137e20e193c960802afba73b5d38sm float worldX = 0.0f; 144cfd74d65d832137e20e193c960802afba73b5d38sm LevelSystem level = sSystemRegistry.levelSystem; 145cfd74d65d832137e20e193c960802afba73b5d38sm if (mWorld != null && level != null) { 146cfd74d65d832137e20e193c960802afba73b5d38sm final float tileWidth = level.getLevelWidth() / mWorld.getWidth(); 147cfd74d65d832137e20e193c960802afba73b5d38sm worldX = (tileX * tileWidth) + (tileWidth / 2.0f); 148cfd74d65d832137e20e193c960802afba73b5d38sm } 149cfd74d65d832137e20e193c960802afba73b5d38sm return worldX; 150cfd74d65d832137e20e193c960802afba73b5d38sm } 151cfd74d65d832137e20e193c960802afba73b5d38sm 152cfd74d65d832137e20e193c960802afba73b5d38sm} 153