SkWriter32.h revision 306ab9d5de38f2a547fd1d69aedbe69b5c6617cc
1
2/*
3 * Copyright 2008 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkWriter32_DEFINED
11#define SkWriter32_DEFINED
12
13#include "SkTypes.h"
14
15#include "SkScalar.h"
16#include "SkPath.h"
17#include "SkPoint.h"
18#include "SkRect.h"
19#include "SkRRect.h"
20#include "SkMatrix.h"
21#include "SkRegion.h"
22
23class SkStream;
24class SkWStream;
25
26class SkWriter32 : SkNoncopyable {
27public:
28    /**
29     *  The caller can specify an initial block of storage, which the caller manages.
30     *  SkWriter32 will not attempt to free this in its destructor. It is up to the
31     *  implementation to decide if, and how much, of the storage to utilize, and it
32     *  is possible that it may be ignored entirely.
33     */
34    SkWriter32(size_t minSize, void* initialStorage, size_t storageSize);
35
36    SkWriter32(size_t minSize)
37        : fMinSize(minSize),
38          fSize(0),
39          fSingleBlock(NULL),
40          fSingleBlockSize(0),
41          fWrittenBeforeLastBlock(0),
42          fHead(NULL),
43          fTail(NULL),
44          fHeadIsExternalStorage(false) {}
45
46    ~SkWriter32();
47
48    /**
49     *  Returns the single block backing the writer, or NULL if the memory is
50     *  to be dynamically allocated.
51     */
52    void* getSingleBlock() const { return fSingleBlock; }
53
54    // return the current offset (will always be a multiple of 4)
55    uint32_t bytesWritten() const { return fSize; }
56    // DEPRECATED: use byetsWritten instead
57    uint32_t  size() const { return this->bytesWritten(); }
58
59    void      reset();
60    uint32_t* reserve(size_t size); // size MUST be multiple of 4
61
62    /**
63     *  Specify the single block to back the writer, rathern than dynamically
64     *  allocating the memory. If block == NULL, then the writer reverts to
65     *  dynamic allocation (and resets).
66     */
67    void reset(void* block, size_t size);
68
69    bool writeBool(bool value) {
70        this->writeInt(value);
71        return value;
72    }
73
74    void writeInt(int32_t value) {
75        *(int32_t*)this->reserve(sizeof(value)) = value;
76    }
77
78    void write8(int32_t value) {
79        *(int32_t*)this->reserve(sizeof(value)) = value & 0xFF;
80    }
81
82    void write16(int32_t value) {
83        *(int32_t*)this->reserve(sizeof(value)) = value & 0xFFFF;
84    }
85
86    void write32(int32_t value) {
87        *(int32_t*)this->reserve(sizeof(value)) = value;
88    }
89
90    void writePtr(void* ptr) {
91        // Since we "know" that we're always 4-byte aligned, we can tell the
92        // compiler that here, by assigning to an int32 ptr.
93        int32_t* addr = (int32_t*)this->reserve(sizeof(void*));
94        if (4 == sizeof(void*)) {
95            *(void**)addr = ptr;
96        } else {
97            memcpy(addr, &ptr, sizeof(void*));
98        }
99    }
100
101    void writeScalar(SkScalar value) {
102        *(SkScalar*)this->reserve(sizeof(value)) = value;
103    }
104
105    void writePoint(const SkPoint& pt) {
106        *(SkPoint*)this->reserve(sizeof(pt)) = pt;
107    }
108
109    void writeRect(const SkRect& rect) {
110        *(SkRect*)this->reserve(sizeof(rect)) = rect;
111    }
112
113    void writeRRect(const SkRRect& rrect) {
114        rrect.writeToMemory(this->reserve(SkRRect::kSizeInMemory));
115    }
116
117    void writePath(const SkPath& path) {
118        size_t size = path.writeToMemory(NULL);
119        SkASSERT(SkAlign4(size) == size);
120        path.writeToMemory(this->reserve(size));
121    }
122
123    void writeMatrix(const SkMatrix& matrix) {
124        size_t size = matrix.writeToMemory(NULL);
125        SkASSERT(SkAlign4(size) == size);
126        matrix.writeToMemory(this->reserve(size));
127    }
128
129    void writeRegion(const SkRegion& rgn) {
130        size_t size = rgn.writeToMemory(NULL);
131        SkASSERT(SkAlign4(size) == size);
132        rgn.writeToMemory(this->reserve(size));
133    }
134
135    // write count bytes (must be a multiple of 4)
136    void writeMul4(const void* values, size_t size) {
137        this->write(values, size);
138    }
139
140    /**
141     *  Write size bytes from values. size must be a multiple of 4, though
142     *  values need not be 4-byte aligned.
143     */
144    void write(const void* values, size_t size) {
145        SkASSERT(SkAlign4(size) == size);
146        // if we could query how much is avail in the current block, we might
147        // copy that much, and then alloc the rest. That would reduce the waste
148        // in the current block
149        memcpy(this->reserve(size), values, size);
150    }
151
152    /**
153     *  Reserve size bytes. Does not need to be 4 byte aligned. The remaining space (if any) will be
154     *  filled in with zeroes.
155     */
156    uint32_t* reservePad(size_t size);
157
158    /**
159     *  Write size bytes from src, and pad to 4 byte alignment with zeroes.
160     */
161    void writePad(const void* src, size_t size);
162
163    /**
164     *  Writes a string to the writer, which can be retrieved with
165     *  SkReader32::readString().
166     *  The length can be specified, or if -1 is passed, it will be computed by
167     *  calling strlen(). The length must be < 0xFFFF
168     */
169    void writeString(const char* str, size_t len = (size_t)-1);
170
171    /**
172     *  Computes the size (aligned to multiple of 4) need to write the string
173     *  in a call to writeString(). If the length is not specified, it will be
174     *  computed by calling strlen().
175     */
176    static size_t WriteStringSize(const char* str, size_t len = (size_t)-1);
177
178    // return the address of the 4byte int at the specified offset (which must
179    // be a multiple of 4. This does not allocate any new space, so the returned
180    // address is only valid for 1 int.
181    uint32_t* peek32(size_t offset);
182
183    /**
184     *  Move the cursor back to offset bytes from the beginning.
185     *  This has the same restrictions as peek32: offset must be <= size() and
186     *  offset must be a multiple of 4.
187     */
188    void rewindToOffset(size_t offset);
189
190    // copy into a single buffer (allocated by caller). Must be at least size()
191    void flatten(void* dst) const;
192
193    // read from the stream, and write up to length bytes. Return the actual
194    // number of bytes written.
195    size_t readFromStream(SkStream*, size_t length);
196
197    bool writeToStream(SkWStream*);
198
199private:
200    size_t      fMinSize;
201    uint32_t    fSize;
202
203    char*       fSingleBlock;
204    uint32_t    fSingleBlockSize;
205
206    // sum of bytes written in all blocks *before* fTail
207    uint32_t    fWrittenBeforeLastBlock;
208
209    struct Block;
210    Block*  fHead;
211    Block*  fTail;
212
213    bool fHeadIsExternalStorage;
214
215    Block* newBlock(size_t bytes);
216
217    SkDEBUGCODE(void validate() const;)
218};
219
220/**
221 *  Helper class to allocated SIZE bytes as part of the writer, and to provide
222 *  that storage to the constructor as its initial storage buffer.
223 *
224 *  This wrapper ensures proper alignment rules are met for the storage.
225 */
226template <size_t SIZE> class SkSWriter32 : public SkWriter32 {
227public:
228    SkSWriter32(size_t minSize) : SkWriter32(minSize, fData.fStorage, SIZE) {}
229
230private:
231    union {
232        void*   fPtrAlignment;
233        double  fDoubleAlignment;
234        char    fStorage[SIZE];
235    } fData;
236};
237
238#endif
239