GrContextOptions.h revision b7e7d5748d74c7482436b33733d7770484bb62e3
1/* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrContextOptions_DEFINED 9#define GrContextOptions_DEFINED 10 11#include "SkTypes.h" 12 13struct GrContextOptions { 14 GrContextOptions() 15 : fDrawPathToCompressedTexture(false) 16 , fSuppressPrints(false) 17 , fMaxTextureSizeOverride(SK_MaxS32) 18 , fMaxTileSizeOverride(0) 19 , fSuppressDualSourceBlending(false) 20 , fGeometryBufferMapThreshold(-1) 21 , fUseDrawInsteadOfPartialRenderTargetWrite(false) 22 , fImmediateMode(false) 23 , fUseShaderSwizzling(false) {} 24 25 // EXPERIMENTAL 26 // May be removed in the future, or may become standard depending 27 // on the outcomes of a variety of internal tests. 28 bool fDrawPathToCompressedTexture; 29 30 // Suppress prints for the GrContext. 31 bool fSuppressPrints; 32 33 /** Overrides: These options override feature detection using backend API queries. These 34 overrides can only reduce the feature set or limits, never increase them beyond the 35 detected values. */ 36 37 int fMaxTextureSizeOverride; 38 /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered 39 by SkGpuDevice. */ 40 int fMaxTileSizeOverride; 41 bool fSuppressDualSourceBlending; 42 43 /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index 44 buffers to CPU memory in order to update them. A value of -1 means the GrContext should 45 deduce the optimal value for this platform. */ 46 int fGeometryBufferMapThreshold; 47 48 /** some gpus have problems with partial writes of the rendertarget */ 49 bool fUseDrawInsteadOfPartialRenderTargetWrite; 50 51 /** The GrContext operates in immedidate mode. It will issue all draws to the backend API 52 immediately. Intended to ease debugging. */ 53 bool fImmediateMode; 54 55 /** Force us to do all swizzling manually in the shader and don't rely on extensions to do 56 swizzling. */ 57 bool fUseShaderSwizzling; 58}; 59 60#endif 61