1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SampleCode.h" 9#include "SkBlurMask.h" 10#include "SkBlurMaskFilter.h" 11#include "SkCanvas.h" 12#include "SkSurface.h" 13 14static SkBitmap make_bitmap() { 15 SkBitmap bm; 16 bm.allocN32Pixels(5, 5); 17 18 for (int y = 0; y < bm.height(); y++) { 19 uint32_t* p = bm.getAddr32(0, y); 20 for (int x = 0; x < bm.width(); x++) { 21 p[x] = ((x + y) & 1) ? SK_ColorWHITE : SK_ColorBLACK; 22 } 23 } 24 bm.unlockPixels(); 25 return bm; 26} 27 28class TextureDomainView : public SampleView { 29 SkBitmap fBM; 30 31public: 32 TextureDomainView(){ 33 fBM = make_bitmap(); 34 } 35 36protected: 37 // overrides from SkEventSink 38 virtual bool onQuery(SkEvent* evt) { 39 if (SampleCode::TitleQ(*evt)) { 40 SampleCode::TitleR(evt, "Texture Domain"); 41 return true; 42 } 43 return this->INHERITED::onQuery(evt); 44 } 45 46 virtual void onDrawContent(SkCanvas* canvas) { 47 SkRect srcRect; 48 SkRect dstRect; 49 SkPaint paint; 50 paint.setFilterQuality(kLow_SkFilterQuality); 51 52 // Test that bitmap draws from malloc-backed bitmaps respect 53 // the constrained texture domain. 54 srcRect.setXYWH(1, 1, 3, 3); 55 dstRect.setXYWH(5, 5, 305, 305); 56 canvas->drawBitmapRect(fBM, srcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint); 57 58 // Test that bitmap draws across separate devices also respect 59 // the constrainted texture domain. 60 // Note: GPU-backed bitmaps follow a different rendering path 61 // when copying from one GPU device to another. 62 SkImageInfo info = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType); 63 SkAutoTUnref<SkSurface> surface(canvas->newSurface(info)); 64 65 srcRect.setXYWH(1, 1, 3, 3); 66 dstRect.setXYWH(1, 1, 3, 3); 67 surface->getCanvas()->drawBitmapRect(fBM, srcRect, dstRect, &paint, 68 SkCanvas::kStrict_SrcRectConstraint); 69 70 SkAutoTUnref<SkImage> image(surface->newImageSnapshot()); 71 72 srcRect.setXYWH(1, 1, 3, 3); 73 dstRect.setXYWH(405, 5, 305, 305); 74 canvas->drawImageRect(image, srcRect, dstRect, &paint); 75 76 // Test that bitmap blurring using a subrect 77 // renders correctly 78 srcRect.setXYWH(1, 1, 3, 3); 79 dstRect.setXYWH(5, 405, 305, 305); 80 SkMaskFilter* mf = SkBlurMaskFilter::Create( 81 kNormal_SkBlurStyle, 82 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), 83 SkBlurMaskFilter::kHighQuality_BlurFlag | 84 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); 85 paint.setMaskFilter(mf)->unref(); 86 canvas->drawImageRect(image, srcRect, dstRect, &paint); 87 88 // Blur and a rotation + nullptr src rect 89 // This should not trigger the texture domain code 90 // but it will test a code path in SkGpuDevice::drawBitmap 91 // that handles blurs with rects transformed to non- 92 // orthogonal rects. It also tests the nullptr src rect handling 93 mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, 94 SkBlurMask::ConvertRadiusToSigma(5), 95 SkBlurMaskFilter::kHighQuality_BlurFlag); 96 paint.setMaskFilter(mf)->unref(); 97 98 dstRect.setXYWH(-150, -150, 300, 300); 99 canvas->translate(550, 550); 100 canvas->rotate(45); 101 canvas->drawBitmapRect(fBM, dstRect, &paint); 102 } 103private: 104 typedef SkView INHERITED; 105}; 106 107////////////////////////////////////////////////////////////////////////////// 108 109static SkView* MyFactory() { return new TextureDomainView; } 110static SkViewRegister reg(MyFactory); 111