GrTextureDomain.cpp revision 267ce482b54f46097584e0f9350ec74aa6a2cd44
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "gl/builders/GrGLProgramBuilder.h" 9#include "GrTextureDomain.h" 10#include "GrInvariantOutput.h" 11#include "GrSimpleTextureEffect.h" 12#include "GrTBackendProcessorFactory.h" 13#include "gl/GrGLProcessor.h" 14#include "SkFloatingPoint.h" 15 16 17GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 18 : fIndex(index) { 19 20 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 21 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 22 fMode = kIgnore_Mode; 23 } else { 24 fMode = mode; 25 } 26 27 if (fMode != kIgnore_Mode) { 28 // We don't currently handle domains that are empty or don't intersect the texture. 29 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not 30 // handle rects that do not intersect the [0..1]x[0..1] rect. 31 SkASSERT(domain.fLeft <= domain.fRight); 32 SkASSERT(domain.fTop <= domain.fBottom); 33 fDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); 34 fDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); 35 fDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); 36 fDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); 37 SkASSERT(fDomain.fLeft <= fDomain.fRight); 38 SkASSERT(fDomain.fTop <= fDomain.fBottom); 39 } 40} 41 42////////////////////////////////////////////////////////////////////////////// 43 44void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 45 const GrTextureDomain& textureDomain, 46 const char* outColor, 47 const SkString& inCoords, 48 const GrGLProcessor::TextureSampler sampler, 49 const char* inModulateColor) { 50 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 51 SkDEBUGCODE(fMode = textureDomain.mode();) 52 53 GrGLProgramBuilder* program = builder->getProgramBuilder(); 54 55 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 56 const char* name; 57 SkString uniName("TexDom"); 58 if (textureDomain.fIndex >= 0) { 59 uniName.appendS32(textureDomain.fIndex); 60 } 61 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType, 62 uniName.c_str(), &name); 63 fDomainName = name; 64 } 65 66 switch (textureDomain.mode()) { 67 case kIgnore_Mode: { 68 builder->codeAppendf("\t%s = ", outColor); 69 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 70 inCoords.c_str()); 71 builder->codeAppend(";\n"); 72 break; 73 } 74 case kClamp_Mode: { 75 SkString clampedCoords; 76 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)", 77 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); 78 79 builder->codeAppendf("\t%s = ", outColor); 80 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 81 clampedCoords.c_str()); 82 builder->codeAppend(";\n"); 83 break; 84 } 85 case kDecal_Mode: { 86 // Add a block since we're going to declare variables. 87 GrGLShaderBuilder::ShaderBlock block(builder); 88 89 const char* domain = fDomainName.c_str(); 90 if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { 91 // On the NexusS and GalaxyNexus, the other path (with the 'any' 92 // call) causes the compilation error "Calls to any function that 93 // may require a gradient calculation inside a conditional block 94 // may return undefined results". This appears to be an issue with 95 // the 'any' call since even the simple "result=black; if (any()) 96 // result=white;" code fails to compile. 97 builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"); 98 builder->codeAppend("\tvec4 inside = "); 99 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 100 inCoords.c_str()); 101 builder->codeAppend(";\n"); 102 builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str()); 103 builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str()); 104 105 builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n", 106 domain, domain, domain); 107 builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n", 108 domain, domain, domain); 109 builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n"); 110 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); 111 } else { 112 builder->codeAppend("\tbvec4 outside;\n"); 113 builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", inCoords.c_str(), 114 domain); 115 builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", inCoords.c_str(), 116 domain); 117 builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", 118 outColor); 119 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 120 inCoords.c_str()); 121 builder->codeAppend(";\n"); 122 } 123 break; 124 } 125 case kRepeat_Mode: { 126 SkString clampedCoords; 127 clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", 128 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), 129 fDomainName.c_str(), fDomainName.c_str()); 130 131 builder->codeAppendf("\t%s = ", outColor); 132 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 133 clampedCoords.c_str()); 134 builder->codeAppend(";\n"); 135 break; 136 } 137 } 138} 139 140void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, 141 const GrTextureDomain& textureDomain, 142 GrSurfaceOrigin textureOrigin) { 143 SkASSERT(textureDomain.mode() == fMode); 144 if (kIgnore_Mode != textureDomain.mode()) { 145 GrGLfloat values[4] = { 146 SkScalarToFloat(textureDomain.domain().left()), 147 SkScalarToFloat(textureDomain.domain().top()), 148 SkScalarToFloat(textureDomain.domain().right()), 149 SkScalarToFloat(textureDomain.domain().bottom()) 150 }; 151 // vertical flip if necessary 152 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { 153 values[1] = 1.0f - values[1]; 154 values[3] = 1.0f - values[3]; 155 // The top and bottom were just flipped, so correct the ordering 156 // of elements so that values = (l, t, r, b). 157 SkTSwap(values[1], values[3]); 158 } 159 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { 160 pdman.set4fv(fDomainUni, 1, values); 161 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); 162 } 163 } 164} 165 166 167////////////////////////////////////////////////////////////////////////////// 168 169class GrGLTextureDomainEffect : public GrGLFragmentProcessor { 170public: 171 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&); 172 173 virtual void emitCode(GrGLFPBuilder*, 174 const GrFragmentProcessor&, 175 const char* outputColor, 176 const char* inputColor, 177 const TransformedCoordsArray&, 178 const TextureSamplerArray&) SK_OVERRIDE; 179 180 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; 181 182 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*); 183 184private: 185 GrTextureDomain::GLDomain fGLDomain; 186 typedef GrGLFragmentProcessor INHERITED; 187}; 188 189GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory& factory, 190 const GrProcessor&) 191 : INHERITED(factory) { 192} 193 194void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, 195 const GrFragmentProcessor& fp, 196 const char* outputColor, 197 const char* inputColor, 198 const TransformedCoordsArray& coords, 199 const TextureSamplerArray& samplers) { 200 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEffect>(); 201 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 202 203 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 204 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); 205 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0], inputColor); 206} 207 208void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, 209 const GrProcessor& processor) { 210 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>(); 211 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 212 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); 213} 214 215void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, 216 GrProcessorKeyBuilder* b) { 217 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain(); 218 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 219} 220 221 222/////////////////////////////////////////////////////////////////////////////// 223 224GrFragmentProcessor* GrTextureDomainEffect::Create(GrTexture* texture, 225 const SkMatrix& matrix, 226 const SkRect& domain, 227 GrTextureDomain::Mode mode, 228 GrTextureParams::FilterMode filterMode, 229 GrCoordSet coordSet) { 230 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 231 if (GrTextureDomain::kIgnore_Mode == mode || 232 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { 233 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); 234 } else { 235 236 return SkNEW_ARGS(GrTextureDomainEffect, (texture, 237 matrix, 238 domain, 239 mode, 240 filterMode, 241 coordSet)); 242 } 243} 244 245GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, 246 const SkMatrix& matrix, 247 const SkRect& domain, 248 GrTextureDomain::Mode mode, 249 GrTextureParams::FilterMode filterMode, 250 GrCoordSet coordSet) 251 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) 252 , fTextureDomain(domain, mode) { 253 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || 254 filterMode == GrTextureParams::kNone_FilterMode); 255} 256 257GrTextureDomainEffect::~GrTextureDomainEffect() { 258 259} 260 261const GrBackendFragmentProcessorFactory& GrTextureDomainEffect::getFactory() const { 262 return GrTBackendFragmentProcessorFactory<GrTextureDomainEffect>::getInstance(); 263} 264 265bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 266 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); 267 return this->fTextureDomain == s.fTextureDomain; 268} 269 270void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 271 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper 272 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { 273 inout->mulByUnknownAlpha(); 274 } else { 275 inout->mulByUnknownColor(); 276 } 277 } else { 278 this->updateInvariantOutputForModulation(inout); 279 } 280} 281 282/////////////////////////////////////////////////////////////////////////////// 283 284GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); 285 286GrFragmentProcessor* GrTextureDomainEffect::TestCreate(SkRandom* random, 287 GrContext*, 288 const GrDrawTargetCaps&, 289 GrTexture* textures[]) { 290 int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 291 GrProcessorUnitTest::kAlphaTextureIdx; 292 SkRect domain; 293 domain.fLeft = random->nextUScalar1(); 294 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); 295 domain.fTop = random->nextUScalar1(); 296 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); 297 GrTextureDomain::Mode mode = 298 (GrTextureDomain::Mode) random->nextULessThan(GrTextureDomain::kModeCount); 299 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); 300 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : false; 301 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet; 302 return GrTextureDomainEffect::Create(textures[texIdx], 303 matrix, 304 domain, 305 mode, 306 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, 307 coords); 308} 309