GrTextureDomain.cpp revision b5fb5af5734dcc31a5e29212db39f0da71f92f2d
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrTextureDomain.h" 9#include "GrInvariantOutput.h" 10#include "GrSimpleTextureEffect.h" 11#include "SkFloatingPoint.h" 12#include "gl/GrGLFragmentProcessor.h" 13#include "gl/builders/GrGLProgramBuilder.h" 14 15GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 16 : fIndex(index) { 17 18 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 19 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 20 fMode = kIgnore_Mode; 21 } else { 22 fMode = mode; 23 } 24 25 if (fMode != kIgnore_Mode) { 26 // We don't currently handle domains that are empty or don't intersect the texture. 27 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not 28 // handle rects that do not intersect the [0..1]x[0..1] rect. 29 SkASSERT(domain.fLeft <= domain.fRight); 30 SkASSERT(domain.fTop <= domain.fBottom); 31 fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRight); 32 fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.fRight); 33 fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBottom); 34 fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.fBottom); 35 SkASSERT(fDomain.fLeft <= fDomain.fRight); 36 SkASSERT(fDomain.fTop <= fDomain.fBottom); 37 } 38} 39 40////////////////////////////////////////////////////////////////////////////// 41 42void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, 43 const GrTextureDomain& textureDomain, 44 const char* outColor, 45 const SkString& inCoords, 46 const GrGLProcessor::TextureSampler sampler, 47 const char* inModulateColor) { 48 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 49 SkDEBUGCODE(fMode = textureDomain.mode();) 50 51 GrGLProgramBuilder* program = builder->getProgramBuilder(); 52 53 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 54 const char* name; 55 SkString uniName("TexDom"); 56 if (textureDomain.fIndex >= 0) { 57 uniName.appendS32(textureDomain.fIndex); 58 } 59 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, 60 kVec4f_GrSLType, kDefault_GrSLPrecision, 61 uniName.c_str(), &name); 62 fDomainName = name; 63 } 64 65 switch (textureDomain.mode()) { 66 case kIgnore_Mode: { 67 builder->codeAppendf("%s = ", outColor); 68 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 69 inCoords.c_str()); 70 builder->codeAppend(";"); 71 break; 72 } 73 case kClamp_Mode: { 74 SkString clampedCoords; 75 clampedCoords.appendf("clamp(%s, %s.xy, %s.zw)", 76 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); 77 78 builder->codeAppendf("%s = ", outColor); 79 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 80 clampedCoords.c_str()); 81 builder->codeAppend(";"); 82 break; 83 } 84 case kDecal_Mode: { 85 // Add a block since we're going to declare variables. 86 GrGLShaderBuilder::ShaderBlock block(builder); 87 88 const char* domain = fDomainName.c_str(); 89 if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { 90 // On the NexusS and GalaxyNexus, the other path (with the 'any' 91 // call) causes the compilation error "Calls to any function that 92 // may require a gradient calculation inside a conditional block 93 // may return undefined results". This appears to be an issue with 94 // the 'any' call since even the simple "result=black; if (any()) 95 // result=white;" code fails to compile. 96 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); 97 builder->codeAppend("vec4 inside = "); 98 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 99 inCoords.c_str()); 100 builder->codeAppend(";"); 101 102 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, 103 program->ctxInfo().standard())); 104 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); 105 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, 106 program->ctxInfo().standard())); 107 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); 108 109 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", 110 domain, domain, domain); 111 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);", 112 domain, domain, domain); 113 builder->codeAppend("float blend = step(1.0, max(x, y));"); 114 builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); 115 } else { 116 builder->codeAppend("bvec4 outside;\n"); 117 builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoords.c_str(), 118 domain); 119 builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(), 120 domain); 121 builder->codeAppendf("%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", 122 outColor); 123 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 124 inCoords.c_str()); 125 builder->codeAppend(";"); 126 } 127 break; 128 } 129 case kRepeat_Mode: { 130 SkString clampedCoords; 131 clampedCoords.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", 132 inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), 133 fDomainName.c_str(), fDomainName.c_str()); 134 135 builder->codeAppendf("%s = ", outColor); 136 builder->appendTextureLookupAndModulate(inModulateColor, sampler, 137 clampedCoords.c_str()); 138 builder->codeAppend(";"); 139 break; 140 } 141 } 142} 143 144void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, 145 const GrTextureDomain& textureDomain, 146 GrSurfaceOrigin textureOrigin) { 147 SkASSERT(textureDomain.mode() == fMode); 148 if (kIgnore_Mode != textureDomain.mode()) { 149 GrGLfloat values[kPrevDomainCount] = { 150 SkScalarToFloat(textureDomain.domain().left()), 151 SkScalarToFloat(textureDomain.domain().top()), 152 SkScalarToFloat(textureDomain.domain().right()), 153 SkScalarToFloat(textureDomain.domain().bottom()) 154 }; 155 // vertical flip if necessary 156 if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { 157 values[1] = 1.0f - values[1]; 158 values[3] = 1.0f - values[3]; 159 // The top and bottom were just flipped, so correct the ordering 160 // of elements so that values = (l, t, r, b). 161 SkTSwap(values[1], values[3]); 162 } 163 if (0 != memcmp(values, fPrevDomain, kPrevDomainCount * sizeof(GrGLfloat))) { 164 pdman.set4fv(fDomainUni, 1, values); 165 memcpy(fPrevDomain, values, kPrevDomainCount * sizeof(GrGLfloat)); 166 } 167 } 168} 169 170 171////////////////////////////////////////////////////////////////////////////// 172 173class GrGLTextureDomainEffect : public GrGLFragmentProcessor { 174public: 175 GrGLTextureDomainEffect(const GrProcessor&); 176 177 virtual void emitCode(EmitArgs&) override; 178 179 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); 180 181protected: 182 void onSetData(const GrGLProgramDataManager&, const GrProcessor&) override; 183 184private: 185 GrTextureDomain::GLDomain fGLDomain; 186 typedef GrGLFragmentProcessor INHERITED; 187}; 188 189GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { 190} 191 192void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { 193 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>(); 194 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 195 196 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); 197 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 198 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0], 199 args.fInputColor); 200} 201 202void GrGLTextureDomainEffect::onSetData(const GrGLProgramDataManager& pdman, 203 const GrProcessor& processor) { 204 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>(); 205 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 206 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); 207} 208 209void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, 210 GrProcessorKeyBuilder* b) { 211 const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain(); 212 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); 213} 214 215 216/////////////////////////////////////////////////////////////////////////////// 217 218GrFragmentProcessor* GrTextureDomainEffect::Create(GrProcessorDataManager* procDataManager, 219 GrTexture* texture, 220 const SkMatrix& matrix, 221 const SkRect& domain, 222 GrTextureDomain::Mode mode, 223 GrTextureParams::FilterMode filterMode, 224 GrCoordSet coordSet) { 225 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 226 if (GrTextureDomain::kIgnore_Mode == mode || 227 (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { 228 return GrSimpleTextureEffect::Create(procDataManager, texture, matrix, filterMode); 229 } else { 230 231 return SkNEW_ARGS(GrTextureDomainEffect, (procDataManager, 232 texture, 233 matrix, 234 domain, 235 mode, 236 filterMode, 237 coordSet)); 238 } 239} 240 241GrTextureDomainEffect::GrTextureDomainEffect(GrProcessorDataManager* procDataManager, 242 GrTexture* texture, 243 const SkMatrix& matrix, 244 const SkRect& domain, 245 GrTextureDomain::Mode mode, 246 GrTextureParams::FilterMode filterMode, 247 GrCoordSet coordSet) 248 : GrSingleTextureEffect(procDataManager, texture, matrix, filterMode, coordSet) 249 , fTextureDomain(domain, mode) { 250 SkASSERT(mode != GrTextureDomain::kRepeat_Mode || 251 filterMode == GrTextureParams::kNone_FilterMode); 252 this->initClassID<GrTextureDomainEffect>(); 253} 254 255GrTextureDomainEffect::~GrTextureDomainEffect() { 256 257} 258 259void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, 260 GrProcessorKeyBuilder* b) const { 261 GrGLTextureDomainEffect::GenKey(*this, caps, b); 262} 263 264GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const { 265 return SkNEW_ARGS(GrGLTextureDomainEffect, (*this)); 266} 267 268bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 269 const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); 270 return this->fTextureDomain == s.fTextureDomain; 271} 272 273void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { 274 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper 275 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { 276 inout->mulByUnknownSingleComponent(); 277 } else { 278 inout->mulByUnknownFourComponents(); 279 } 280 } else { 281 this->updateInvariantOutputForModulation(inout); 282 } 283} 284 285/////////////////////////////////////////////////////////////////////////////// 286 287GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); 288 289GrFragmentProcessor* GrTextureDomainEffect::TestCreate(GrProcessorTestData* d) { 290 int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : 291 GrProcessorUnitTest::kAlphaTextureIdx; 292 SkRect domain; 293 domain.fLeft = d->fRandom->nextUScalar1(); 294 domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1); 295 domain.fTop = d->fRandom->nextUScalar1(); 296 domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1); 297 GrTextureDomain::Mode mode = 298 (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount); 299 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 300 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; 301 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet; 302 return GrTextureDomainEffect::Create(d->fProcDataManager, 303 d->fTextures[texIdx], 304 matrix, 305 domain, 306 mode, 307 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, 308 coords); 309} 310