GrGLGLSL.cpp revision 899ba37db336c20a06bce65d952e0664596a26ef
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGLGLSL.h"
9#include "GrGLContext.h"
10#include "GrGLUtil.h"
11#include "SkString.h"
12
13bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
14    SkASSERT(generation);
15    GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
16    if (GR_GLSL_INVALID_VER == ver) {
17        return false;
18    }
19    switch (gl->fStandard) {
20        case kGL_GrGLStandard:
21            SkASSERT(ver >= GR_GLSL_VER(1,10));
22            if (ver >= GR_GLSL_VER(3,30)) {
23                *generation = k330_GrGLSLGeneration;
24            } else if (ver >= GR_GLSL_VER(1,50)) {
25                *generation = k150_GrGLSLGeneration;
26            } else if (ver >= GR_GLSL_VER(1,40)) {
27                *generation = k140_GrGLSLGeneration;
28            } else if (ver >= GR_GLSL_VER(1,30)) {
29                *generation = k130_GrGLSLGeneration;
30            } else {
31                *generation = k110_GrGLSLGeneration;
32            }
33            return true;
34        case kGLES_GrGLStandard:
35            SkASSERT(ver >= GR_GL_VER(1,00));
36            if (ver >= GR_GLSL_VER(3,1)) {
37                *generation = k310es_GrGLSLGeneration;
38            }
39            else if (ver >= GR_GLSL_VER(3,0)) {
40                *generation = k330_GrGLSLGeneration;
41            } else {
42                *generation = k110_GrGLSLGeneration;
43            }
44            return true;
45        default:
46            SkFAIL("Unknown GL Standard");
47            return false;
48    }
49}
50
51const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo& info) {
52    switch (info.glslGeneration()) {
53        case k110_GrGLSLGeneration:
54            if (kGLES_GrGLStandard == info.standard()) {
55                // ES2s shader language is based on version 1.20 but is version
56                // 1.00 of the ES language.
57                return "#version 100\n";
58            } else {
59                SkASSERT(kGL_GrGLStandard == info.standard());
60                return "#version 110\n";
61            }
62        case k130_GrGLSLGeneration:
63            SkASSERT(kGL_GrGLStandard == info.standard());
64            return "#version 130\n";
65        case k140_GrGLSLGeneration:
66            SkASSERT(kGL_GrGLStandard == info.standard());
67            return "#version 140\n";
68        case k150_GrGLSLGeneration:
69            SkASSERT(kGL_GrGLStandard == info.standard());
70            if (info.caps()->isCoreProfile()) {
71                return "#version 150\n";
72            } else {
73                return "#version 150 compatibility\n";
74            }
75        case k330_GrGLSLGeneration:
76            if (kGLES_GrGLStandard == info.standard()) {
77                return "#version 300 es\n";
78            } else {
79                SkASSERT(kGL_GrGLStandard == info.standard());
80                if (info.caps()->isCoreProfile()) {
81                    return "#version 330\n";
82                } else {
83                    return "#version 330 compatibility\n";
84                }
85            }
86        case k310es_GrGLSLGeneration:
87            SkASSERT(kGLES_GrGLStandard == info.standard());
88            return "#version 310 es\n";
89    }
90    return "<no version>";
91}
92
93void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
94    // Desktop GLSL has added precision qualifiers but they don't do anything.
95    if (kGLES_GrGLStandard == s) {
96        switch (p) {
97            case kHigh_GrSLPrecision:
98                out->append("precision highp float;\n");
99                break;
100            case kMedium_GrSLPrecision:
101                out->append("precision mediump float;\n");
102                break;
103            case kLow_GrSLPrecision:
104                out->append("precision lowp float;\n");
105                break;
106            default:
107                SkFAIL("Unknown precision value.");
108        }
109    }
110}
111