SkImageShader.cpp revision f1b7a1d82860e106ed7d3e0e876419e65783fb84
1/* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkBitmapProcShader.h" 9#include "SkBitmapProvider.h" 10#include "SkImage_Base.h" 11#include "SkImageShader.h" 12#include "SkReadBuffer.h" 13#include "SkWriteBuffer.h" 14 15SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix) 16 : INHERITED(matrix) 17 , fImage(SkRef(img)) 18 , fTileModeX(tmx) 19 , fTileModeY(tmy) 20{} 21 22SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) { 23 const TileMode tx = (TileMode)buffer.readUInt(); 24 const TileMode ty = (TileMode)buffer.readUInt(); 25 SkMatrix matrix; 26 buffer.readMatrix(&matrix); 27 SkAutoTUnref<SkImage> img(buffer.readImage()); 28 if (!img) { 29 return nullptr; 30 } 31 return new SkImageShader(img, tx, ty, &matrix); 32} 33 34void SkImageShader::flatten(SkWriteBuffer& buffer) const { 35 buffer.writeUInt(fTileModeX); 36 buffer.writeUInt(fTileModeY); 37 buffer.writeMatrix(this->getLocalMatrix()); 38 buffer.writeImage(fImage); 39} 40 41bool SkImageShader::isOpaque() const { 42 return fImage->isOpaque(); 43} 44 45size_t SkImageShader::contextSize() const { 46 return SkBitmapProcShader::ContextSize(); 47} 48 49SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const { 50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY, 51 SkBitmapProvider(fImage), rec, storage); 52} 53 54SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty, 55 const SkMatrix* localMatrix) { 56 if (!image) { 57 return nullptr; 58 } 59 return new SkImageShader(image, tx, ty, localMatrix); 60} 61 62#ifndef SK_IGNORE_TO_STRING 63void SkImageShader::toString(SkString* str) const { 64 const char* gTileModeName[SkShader::kTileModeCount] = { 65 "clamp", "repeat", "mirror" 66 }; 67 68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]); 69 fImage->toString(str); 70 this->INHERITED::toString(str); 71 str->append(")"); 72} 73#endif 74 75/////////////////////////////////////////////////////////////////////////////////////////////////// 76 77#if SK_SUPPORT_GPU 78 79#include "GrTextureAccess.h" 80#include "SkGr.h" 81#include "effects/GrSimpleTextureEffect.h" 82#include "effects/GrBicubicEffect.h" 83#include "effects/GrSimpleTextureEffect.h" 84 85const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context, 86 const SkMatrix& viewM, 87 const SkMatrix* localMatrix, 88 SkFilterQuality filterQuality, 89 GrProcessorDataManager* mgr) const { 90 SkMatrix matrix; 91 matrix.setIDiv(fImage->width(), fImage->height()); 92 93 SkMatrix lmInverse; 94 if (!this->getLocalMatrix().invert(&lmInverse)) { 95 return nullptr; 96 } 97 if (localMatrix) { 98 SkMatrix inv; 99 if (!localMatrix->invert(&inv)) { 100 return nullptr; 101 } 102 lmInverse.postConcat(inv); 103 } 104 matrix.preConcat(lmInverse); 105 106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY }; 107 108 // Must set wrap and filter on the sampler before requesting a texture. In two places below 109 // we check the matrix scale factors to determine how to interpret the filter quality setting. 110 // This completely ignores the complexity of the drawVertices case where explicit local coords 111 // are provided by the caller. 112 bool doBicubic; 113 GrTextureParams::FilterMode textureFilterMode = 114 GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic); 115 GrTextureParams params(tm, textureFilterMode); 116 117 SkImageUsageType usageType; 118 if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) { 119 usageType = kUntiled_SkImageUsageType; 120 } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) { 121 usageType = kTiled_Unfiltered_SkImageUsageType; 122 } else { 123 usageType = kTiled_Filtered_SkImageUsageType; 124 } 125 126 SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType)); 127 if (!texture) { 128 return nullptr; 129 } 130 131 SkAutoTUnref<GrFragmentProcessor> inner; 132 if (doBicubic) { 133 inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm)); 134 } else { 135 inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params)); 136 } 137 138 if (GrPixelConfigIsAlphaOnly(texture->config())) { 139 return SkRef(inner.get()); 140 } 141 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 142} 143 144#endif 145