1// Copyright 2011 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// Flags: --expose-debug-as debug 29 30// Check that the ScopeIterator can properly recreate the scope at 31// every point when stepping through functions. 32 33var Debug = debug.Debug; 34 35function listener(event, exec_state, event_data, data) { 36 if (event == Debug.DebugEvent.Break) { 37 // Access scope details. 38 var scope_count = exec_state.frame().scopeCount(); 39 for (var i = 0; i < scope_count; i++) { 40 var scope = exec_state.frame().scope(i); 41 // assertTrue(scope.isScope()); 42 scope.scopeType(); 43 scope.scopeObject(); 44 } 45 46 // Do steps until we reach the global scope again. 47 exec_state.prepareStep(Debug.StepAction.StepIn); 48 } 49} 50 51Debug.setListener(listener); 52 53var q = 42; 54var prefixes = [ 55 "debugger; ", 56 "if (false) { try { throw 0; } catch(x) { this.x = x; } }; debugger; " ]; 57var bodies = [ "1", 58 "1 ", 59 "1;", 60 "1; ", 61 "q", 62 "q ", 63 "q;", 64 "q; ", 65 "try { throw 'stuff' } catch (e) { e = 1; }", 66 "try { throw 'stuff' } catch (e) { e = 1; } ", 67 "try { throw 'stuff' } catch (e) { e = 1; };", 68 "try { throw 'stuff' } catch (e) { e = 1; }; " ]; 69 70 71// Test global eval and function constructor. 72for (var i = 0; i < prefixes.length; ++i) { 73 var pre = prefixes[i]; 74 for (var j = 0; j < bodies.length; ++j) { 75 var body = bodies[j]; 76 eval(pre + body); 77 } 78} 79