159a677ada27c660e9cd7486f0d702753dbeb6d39magjed/*
259a677ada27c660e9cd7486f0d702753dbeb6d39magjed * libjingle
359a677ada27c660e9cd7486f0d702753dbeb6d39magjed * Copyright 2015 Google Inc.
459a677ada27c660e9cd7486f0d702753dbeb6d39magjed *
559a677ada27c660e9cd7486f0d702753dbeb6d39magjed * Redistribution and use in source and binary forms, with or without
659a677ada27c660e9cd7486f0d702753dbeb6d39magjed * modification, are permitted provided that the following conditions are met:
759a677ada27c660e9cd7486f0d702753dbeb6d39magjed *
859a677ada27c660e9cd7486f0d702753dbeb6d39magjed *  1. Redistributions of source code must retain the above copyright notice,
959a677ada27c660e9cd7486f0d702753dbeb6d39magjed *     this list of conditions and the following disclaimer.
1059a677ada27c660e9cd7486f0d702753dbeb6d39magjed *  2. Redistributions in binary form must reproduce the above copyright notice,
1159a677ada27c660e9cd7486f0d702753dbeb6d39magjed *     this list of conditions and the following disclaimer in the documentation
1259a677ada27c660e9cd7486f0d702753dbeb6d39magjed *     and/or other materials provided with the distribution.
1359a677ada27c660e9cd7486f0d702753dbeb6d39magjed *  3. The name of the author may not be used to endorse or promote products
1459a677ada27c660e9cd7486f0d702753dbeb6d39magjed *     derived from this software without specific prior written permission.
1559a677ada27c660e9cd7486f0d702753dbeb6d39magjed *
1659a677ada27c660e9cd7486f0d702753dbeb6d39magjed * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
1759a677ada27c660e9cd7486f0d702753dbeb6d39magjed * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
1859a677ada27c660e9cd7486f0d702753dbeb6d39magjed * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
1959a677ada27c660e9cd7486f0d702753dbeb6d39magjed * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
2059a677ada27c660e9cd7486f0d702753dbeb6d39magjed * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
2159a677ada27c660e9cd7486f0d702753dbeb6d39magjed * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
2259a677ada27c660e9cd7486f0d702753dbeb6d39magjed * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
2359a677ada27c660e9cd7486f0d702753dbeb6d39magjed * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
2459a677ada27c660e9cd7486f0d702753dbeb6d39magjed * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
2559a677ada27c660e9cd7486f0d702753dbeb6d39magjed * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
2659a677ada27c660e9cd7486f0d702753dbeb6d39magjed */
2759a677ada27c660e9cd7486f0d702753dbeb6d39magjed
2859a677ada27c660e9cd7486f0d702753dbeb6d39magjedpackage org.webrtc;
2959a677ada27c660e9cd7486f0d702753dbeb6d39magjed
3059a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport android.opengl.GLES11Ext;
3159a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport android.opengl.GLES20;
3259a677ada27c660e9cd7486f0d702753dbeb6d39magjed
3359a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport org.webrtc.GlShader;
3459a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport org.webrtc.GlUtil;
3559a677ada27c660e9cd7486f0d702753dbeb6d39magjed
3659a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport java.nio.ByteBuffer;
3759a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport java.nio.FloatBuffer;
3859a677ada27c660e9cd7486f0d702753dbeb6d39magjedimport java.util.Arrays;
39ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvertimport java.util.IdentityHashMap;
40ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvertimport java.util.Map;
4159a677ada27c660e9cd7486f0d702753dbeb6d39magjed
4259a677ada27c660e9cd7486f0d702753dbeb6d39magjed/**
4351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert * Helper class to draw an opaque quad on the target viewport location. Rotation, mirror, and
4451254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert * cropping is specified using a 4x4 texture coordinate transform matrix. The frame input can either
4551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert * be an OES texture or YUV textures in I420 format. The GL state must be preserved between draw
4651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert * calls, this is intentional to maximize performance. The function release() must be called
4751254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert * manually to free the resources held by this object.
4859a677ada27c660e9cd7486f0d702753dbeb6d39magjed */
4951254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvertpublic class GlRectDrawer implements RendererCommon.GlDrawer {
5059a677ada27c660e9cd7486f0d702753dbeb6d39magjed  // Simple vertex shader, used for both YUV and OES.
5159a677ada27c660e9cd7486f0d702753dbeb6d39magjed  private static final String VERTEX_SHADER_STRING =
52ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert        "varying vec2 interp_tc;\n"
5359a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "attribute vec4 in_pos;\n"
5459a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "attribute vec4 in_tc;\n"
5559a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
5659a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "uniform mat4 texMatrix;\n"
5759a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
5859a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "void main() {\n"
5959a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "    gl_Position = in_pos;\n"
6059a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "    interp_tc = (texMatrix * in_tc).xy;\n"
6159a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "}\n";
6259a677ada27c660e9cd7486f0d702753dbeb6d39magjed
6359a677ada27c660e9cd7486f0d702753dbeb6d39magjed  private static final String YUV_FRAGMENT_SHADER_STRING =
64ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert        "precision mediump float;\n"
6559a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "varying vec2 interp_tc;\n"
6659a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
6759a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "uniform sampler2D y_tex;\n"
6859a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "uniform sampler2D u_tex;\n"
6959a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "uniform sampler2D v_tex;\n"
7059a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
7159a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "void main() {\n"
7259a677ada27c660e9cd7486f0d702753dbeb6d39magjed      // CSC according to http://www.fourcc.org/fccyvrgb.php
7359a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "  float y = texture2D(y_tex, interp_tc).r;\n"
7459a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "  float u = texture2D(u_tex, interp_tc).r - 0.5;\n"
7559a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "  float v = texture2D(v_tex, interp_tc).r - 0.5;\n"
7659a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "  gl_FragColor = vec4(y + 1.403 * v, "
7759a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "                      y - 0.344 * u - 0.714 * v, "
7859a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "                      y + 1.77 * u, 1);\n"
7959a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "}\n";
8059a677ada27c660e9cd7486f0d702753dbeb6d39magjed
81ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert  private static final String RGB_FRAGMENT_SHADER_STRING =
82ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert        "precision mediump float;\n"
83ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "varying vec2 interp_tc;\n"
84ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "\n"
85ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "uniform sampler2D rgb_tex;\n"
86ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "\n"
87ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "void main() {\n"
88ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "  gl_FragColor = texture2D(rgb_tex, interp_tc);\n"
89ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      + "}\n";
90ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert
9159a677ada27c660e9cd7486f0d702753dbeb6d39magjed  private static final String OES_FRAGMENT_SHADER_STRING =
92ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert        "#extension GL_OES_EGL_image_external : require\n"
9359a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "precision mediump float;\n"
9459a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "varying vec2 interp_tc;\n"
9559a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
9659a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "uniform samplerExternalOES oes_tex;\n"
9759a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "\n"
9859a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "void main() {\n"
9959a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "  gl_FragColor = texture2D(oes_tex, interp_tc);\n"
10059a677ada27c660e9cd7486f0d702753dbeb6d39magjed      + "}\n";
10159a677ada27c660e9cd7486f0d702753dbeb6d39magjed
10227551c95744be6e888652b3292b4130cc804f59fMagnus Jedvert  // Vertex coordinates in Normalized Device Coordinates, i.e. (-1, -1) is bottom-left and (1, 1) is
10327551c95744be6e888652b3292b4130cc804f59fMagnus Jedvert  // top-right.
10459a677ada27c660e9cd7486f0d702753dbeb6d39magjed  private static final FloatBuffer FULL_RECTANGLE_BUF =
10559a677ada27c660e9cd7486f0d702753dbeb6d39magjed      GlUtil.createFloatBuffer(new float[] {
10659a677ada27c660e9cd7486f0d702753dbeb6d39magjed            -1.0f, -1.0f,  // Bottom left.
10759a677ada27c660e9cd7486f0d702753dbeb6d39magjed             1.0f, -1.0f,  // Bottom right.
10859a677ada27c660e9cd7486f0d702753dbeb6d39magjed            -1.0f,  1.0f,  // Top left.
10959a677ada27c660e9cd7486f0d702753dbeb6d39magjed             1.0f,  1.0f,  // Top right.
11059a677ada27c660e9cd7486f0d702753dbeb6d39magjed          });
11159a677ada27c660e9cd7486f0d702753dbeb6d39magjed
11227551c95744be6e888652b3292b4130cc804f59fMagnus Jedvert  // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
11359a677ada27c660e9cd7486f0d702753dbeb6d39magjed  private static final FloatBuffer FULL_RECTANGLE_TEX_BUF =
11459a677ada27c660e9cd7486f0d702753dbeb6d39magjed      GlUtil.createFloatBuffer(new float[] {
11559a677ada27c660e9cd7486f0d702753dbeb6d39magjed            0.0f, 0.0f,  // Bottom left.
11659a677ada27c660e9cd7486f0d702753dbeb6d39magjed            1.0f, 0.0f,  // Bottom right.
11759a677ada27c660e9cd7486f0d702753dbeb6d39magjed            0.0f, 1.0f,  // Top left.
11859a677ada27c660e9cd7486f0d702753dbeb6d39magjed            1.0f, 1.0f   // Top right.
11959a677ada27c660e9cd7486f0d702753dbeb6d39magjed          });
12059a677ada27c660e9cd7486f0d702753dbeb6d39magjed
12151254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  private static class Shader {
12251254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    public final GlShader glShader;
12351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    public final int texMatrixLocation;
1247afc12fe91e97a3d68de3768a73f3604e5651504Magnus Jedvert
12551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    public Shader(String fragmentShader) {
12651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      this.glShader = new GlShader(VERTEX_SHADER_STRING, fragmentShader);
12751254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      this.texMatrixLocation = glShader.getUniformLocation("texMatrix");
1287afc12fe91e97a3d68de3768a73f3604e5651504Magnus Jedvert    }
1297afc12fe91e97a3d68de3768a73f3604e5651504Magnus Jedvert  }
13059a677ada27c660e9cd7486f0d702753dbeb6d39magjed
13151254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  // The keys are one of the fragments shaders above.
13251254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>();
13351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert
13459a677ada27c660e9cd7486f0d702753dbeb6d39magjed  /**
13559a677ada27c660e9cd7486f0d702753dbeb6d39magjed   * Draw an OES texture frame with specified texture transformation matrix. Required resources are
13659a677ada27c660e9cd7486f0d702753dbeb6d39magjed   * allocated at the first call to this function.
13759a677ada27c660e9cd7486f0d702753dbeb6d39magjed   */
13851254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  @Override
13951254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  public void drawOes(int oesTextureId, float[] texMatrix, int x, int y, int width, int height) {
14051254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    prepareShader(OES_FRAGMENT_SHADER_STRING, texMatrix);
14151254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
14259a677ada27c660e9cd7486f0d702753dbeb6d39magjed    // updateTexImage() may be called from another thread in another EGL context, so we need to
14359a677ada27c660e9cd7486f0d702753dbeb6d39magjed    // bind/unbind the texture in each draw call so that GLES understads it's a new texture.
14459a677ada27c660e9cd7486f0d702753dbeb6d39magjed    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId);
14551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    drawRectangle(x, y, width, height);
14659a677ada27c660e9cd7486f0d702753dbeb6d39magjed    GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
14759a677ada27c660e9cd7486f0d702753dbeb6d39magjed  }
14859a677ada27c660e9cd7486f0d702753dbeb6d39magjed
14959a677ada27c660e9cd7486f0d702753dbeb6d39magjed  /**
150ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert   * Draw a RGB(A) texture frame with specified texture transformation matrix. Required resources
151ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert   * are allocated at the first call to this function.
152ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert   */
15351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  @Override
15451254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) {
15551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    prepareShader(RGB_FRAGMENT_SHADER_STRING, texMatrix);
15651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
157ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
15851254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    drawRectangle(x, y, width, height);
159ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    // Unbind the texture as a precaution.
160ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
161ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert  }
162ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert
163ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert  /**
16459a677ada27c660e9cd7486f0d702753dbeb6d39magjed   * Draw a YUV frame with specified texture transformation matrix. Required resources are
16559a677ada27c660e9cd7486f0d702753dbeb6d39magjed   * allocated at the first call to this function.
16659a677ada27c660e9cd7486f0d702753dbeb6d39magjed   */
16751254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  @Override
16851254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) {
16951254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    prepareShader(YUV_FRAGMENT_SHADER_STRING, texMatrix);
17059a677ada27c660e9cd7486f0d702753dbeb6d39magjed    // Bind the textures.
17159a677ada27c660e9cd7486f0d702753dbeb6d39magjed    for (int i = 0; i < 3; ++i) {
17259a677ada27c660e9cd7486f0d702753dbeb6d39magjed      GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
17359a677ada27c660e9cd7486f0d702753dbeb6d39magjed      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
17459a677ada27c660e9cd7486f0d702753dbeb6d39magjed    }
17551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    drawRectangle(x, y, width, height);
176ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    // Unbind the textures as a precaution..
177ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    for (int i = 0; i < 3; ++i) {
178ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
179ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
180ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    }
18159a677ada27c660e9cd7486f0d702753dbeb6d39magjed  }
18259a677ada27c660e9cd7486f0d702753dbeb6d39magjed
18351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  private void drawRectangle(int x, int y, int width, int height) {
18459a677ada27c660e9cd7486f0d702753dbeb6d39magjed    // Draw quad.
18551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    GLES20.glViewport(x, y, width, height);
18659a677ada27c660e9cd7486f0d702753dbeb6d39magjed    GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
18759a677ada27c660e9cd7486f0d702753dbeb6d39magjed  }
18859a677ada27c660e9cd7486f0d702753dbeb6d39magjed
18951254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  private void prepareShader(String fragmentShader, float[] texMatrix) {
19051254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    final Shader shader;
19151254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    if (shaders.containsKey(fragmentShader)) {
19251254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader = shaders.get(fragmentShader);
19351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    } else {
19451254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      // Lazy allocation.
19551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader = new Shader(fragmentShader);
196ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      shaders.put(fragmentShader, shader);
19751254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader.glShader.useProgram();
198ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      // Initialize fragment shader uniform values.
199ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      if (fragmentShader == YUV_FRAGMENT_SHADER_STRING) {
20051254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert        GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0);
20151254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert        GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1);
20251254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert        GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2);
203ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      } else if (fragmentShader == RGB_FRAGMENT_SHADER_STRING) {
20451254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert        GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0);
205ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      } else if (fragmentShader == OES_FRAGMENT_SHADER_STRING) {
20651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert        GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0);
207ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      } else {
208ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert        throw new IllegalStateException("Unknown fragment shader: " + fragmentShader);
209ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      }
210ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
211ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert      // Initialize vertex shader attributes.
21251254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader.glShader.setVertexAttribArray("in_pos", 2, FULL_RECTANGLE_BUF);
21351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader.glShader.setVertexAttribArray("in_tc", 2, FULL_RECTANGLE_TEX_BUF);
214ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    }
21551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    shader.glShader.useProgram();
21651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    // Copy the texture transformation matrix over.
21751254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    GLES20.glUniformMatrix4fv(shader.texMatrixLocation, 1, false, texMatrix, 0);
218ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert  }
219ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert
22059a677ada27c660e9cd7486f0d702753dbeb6d39magjed  /**
22159a677ada27c660e9cd7486f0d702753dbeb6d39magjed   * Release all GLES resources. This needs to be done manually, otherwise the resources are leaked.
22259a677ada27c660e9cd7486f0d702753dbeb6d39magjed   */
22351254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert  @Override
22459a677ada27c660e9cd7486f0d702753dbeb6d39magjed  public void release() {
22551254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert    for (Shader shader : shaders.values()) {
22651254331ccb3838b03ed0c630f7e3d5d402d1919Magnus Jedvert      shader.glShader.release();
22759a677ada27c660e9cd7486f0d702753dbeb6d39magjed    }
228ed4224fbdaca23a9ba593d07d6809a0943f73528Magnus Jedvert    shaders.clear();
22959a677ada27c660e9cd7486f0d702753dbeb6d39magjed  }
23059a677ada27c660e9cd7486f0d702753dbeb6d39magjed}
231