AudioFlinger.h revision 8af901cdea0af7e536579dee6d56e69987035a01
1/*
2**
3** Copyright 2007, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef ANDROID_AUDIO_FLINGER_H
19#define ANDROID_AUDIO_FLINGER_H
20
21#include <stdint.h>
22#include <sys/types.h>
23#include <limits.h>
24
25#include <common_time/cc_helper.h>
26
27#include <media/IAudioFlinger.h>
28#include <media/IAudioFlingerClient.h>
29#include <media/IAudioTrack.h>
30#include <media/IAudioRecord.h>
31#include <media/AudioSystem.h>
32#include <media/AudioTrack.h>
33
34#include <utils/Atomic.h>
35#include <utils/Errors.h>
36#include <utils/threads.h>
37#include <utils/SortedVector.h>
38#include <utils/TypeHelpers.h>
39#include <utils/Vector.h>
40
41#include <binder/BinderService.h>
42#include <binder/MemoryDealer.h>
43
44#include <system/audio.h>
45#include <hardware/audio.h>
46#include <hardware/audio_policy.h>
47
48#include <media/AudioBufferProvider.h>
49#include <media/ExtendedAudioBufferProvider.h>
50#include "FastMixer.h"
51#include <media/nbaio/NBAIO.h>
52#include "AudioWatchdog.h"
53
54#include <powermanager/IPowerManager.h>
55
56namespace android {
57
58class audio_track_cblk_t;
59class effect_param_cblk_t;
60class AudioMixer;
61class AudioBuffer;
62class AudioResampler;
63class FastMixer;
64
65// ----------------------------------------------------------------------------
66
67// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
68// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
69// Adding full support for > 2 channel capture or playback would require more than simply changing
70// this #define.  There is an independent hard-coded upper limit in AudioMixer;
71// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
72// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
73// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
74#define FCC_2 2     // FCC_2 = Fixed Channel Count 2
75
76static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
77
78class AudioFlinger :
79    public BinderService<AudioFlinger>,
80    public BnAudioFlinger
81{
82    friend class BinderService<AudioFlinger>;   // for AudioFlinger()
83public:
84    static const char* getServiceName() { return "media.audio_flinger"; }
85
86    virtual     status_t    dump(int fd, const Vector<String16>& args);
87
88    // IAudioFlinger interface, in binder opcode order
89    virtual sp<IAudioTrack> createTrack(
90                                pid_t pid,
91                                audio_stream_type_t streamType,
92                                uint32_t sampleRate,
93                                audio_format_t format,
94                                audio_channel_mask_t channelMask,
95                                int frameCount,
96                                IAudioFlinger::track_flags_t flags,
97                                const sp<IMemory>& sharedBuffer,
98                                audio_io_handle_t output,
99                                pid_t tid,
100                                int *sessionId,
101                                status_t *status);
102
103    virtual sp<IAudioRecord> openRecord(
104                                pid_t pid,
105                                audio_io_handle_t input,
106                                uint32_t sampleRate,
107                                audio_format_t format,
108                                audio_channel_mask_t channelMask,
109                                int frameCount,
110                                IAudioFlinger::track_flags_t flags,
111                                pid_t tid,
112                                int *sessionId,
113                                status_t *status);
114
115    virtual     uint32_t    sampleRate(audio_io_handle_t output) const;
116    virtual     int         channelCount(audio_io_handle_t output) const;
117    virtual     audio_format_t format(audio_io_handle_t output) const;
118    virtual     size_t      frameCount(audio_io_handle_t output) const;
119    virtual     uint32_t    latency(audio_io_handle_t output) const;
120
121    virtual     status_t    setMasterVolume(float value);
122    virtual     status_t    setMasterMute(bool muted);
123
124    virtual     float       masterVolume() const;
125    virtual     bool        masterMute() const;
126
127    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
128                                            audio_io_handle_t output);
129    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted);
130
131    virtual     float       streamVolume(audio_stream_type_t stream,
132                                         audio_io_handle_t output) const;
133    virtual     bool        streamMute(audio_stream_type_t stream) const;
134
135    virtual     status_t    setMode(audio_mode_t mode);
136
137    virtual     status_t    setMicMute(bool state);
138    virtual     bool        getMicMute() const;
139
140    virtual     status_t    setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
141    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
142
143    virtual     void        registerClient(const sp<IAudioFlingerClient>& client);
144
145    virtual     size_t      getInputBufferSize(uint32_t sampleRate, audio_format_t format,
146                                               audio_channel_mask_t channelMask) const;
147
148    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
149                                         audio_devices_t *pDevices,
150                                         uint32_t *pSamplingRate,
151                                         audio_format_t *pFormat,
152                                         audio_channel_mask_t *pChannelMask,
153                                         uint32_t *pLatencyMs,
154                                         audio_output_flags_t flags);
155
156    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
157                                                  audio_io_handle_t output2);
158
159    virtual status_t closeOutput(audio_io_handle_t output);
160
161    virtual status_t suspendOutput(audio_io_handle_t output);
162
163    virtual status_t restoreOutput(audio_io_handle_t output);
164
165    virtual audio_io_handle_t openInput(audio_module_handle_t module,
166                                        audio_devices_t *pDevices,
167                                        uint32_t *pSamplingRate,
168                                        audio_format_t *pFormat,
169                                        audio_channel_mask_t *pChannelMask);
170
171    virtual status_t closeInput(audio_io_handle_t input);
172
173    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
174
175    virtual status_t setVoiceVolume(float volume);
176
177    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
178                                       audio_io_handle_t output) const;
179
180    virtual     unsigned int  getInputFramesLost(audio_io_handle_t ioHandle) const;
181
182    virtual int newAudioSessionId();
183
184    virtual void acquireAudioSessionId(int audioSession);
185
186    virtual void releaseAudioSessionId(int audioSession);
187
188    virtual status_t queryNumberEffects(uint32_t *numEffects) const;
189
190    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
191
192    virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
193                                         effect_descriptor_t *descriptor) const;
194
195    virtual sp<IEffect> createEffect(pid_t pid,
196                        effect_descriptor_t *pDesc,
197                        const sp<IEffectClient>& effectClient,
198                        int32_t priority,
199                        audio_io_handle_t io,
200                        int sessionId,
201                        status_t *status,
202                        int *id,
203                        int *enabled);
204
205    virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
206                        audio_io_handle_t dstOutput);
207
208    virtual audio_module_handle_t loadHwModule(const char *name);
209
210    virtual int32_t getPrimaryOutputSamplingRate();
211    virtual int32_t getPrimaryOutputFrameCount();
212
213    virtual     status_t    onTransact(
214                                uint32_t code,
215                                const Parcel& data,
216                                Parcel* reply,
217                                uint32_t flags);
218
219    // end of IAudioFlinger interface
220
221    class SyncEvent;
222
223    typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
224
225    class SyncEvent : public RefBase {
226    public:
227        SyncEvent(AudioSystem::sync_event_t type,
228                  int triggerSession,
229                  int listenerSession,
230                  sync_event_callback_t callBack,
231                  void *cookie)
232        : mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
233          mCallback(callBack), mCookie(cookie)
234        {}
235
236        virtual ~SyncEvent() {}
237
238        void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
239        bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
240        void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
241        AudioSystem::sync_event_t type() const { return mType; }
242        int triggerSession() const { return mTriggerSession; }
243        int listenerSession() const { return mListenerSession; }
244        void *cookie() const { return mCookie; }
245
246    private:
247          const AudioSystem::sync_event_t mType;
248          const int mTriggerSession;
249          const int mListenerSession;
250          sync_event_callback_t mCallback;
251          void * const mCookie;
252          mutable Mutex mLock;
253    };
254
255    sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
256                                        int triggerSession,
257                                        int listenerSession,
258                                        sync_event_callback_t callBack,
259                                        void *cookie);
260
261private:
262    class AudioHwDevice;    // fwd declaration for findSuitableHwDev_l
263
264               audio_mode_t getMode() const { return mMode; }
265
266                bool        btNrecIsOff() const { return mBtNrecIsOff; }
267
268                            AudioFlinger();
269    virtual                 ~AudioFlinger();
270
271    // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
272    status_t                initCheck() const { return mPrimaryHardwareDev == NULL ?
273                                                        NO_INIT : NO_ERROR; }
274
275    // RefBase
276    virtual     void        onFirstRef();
277
278    AudioHwDevice*          findSuitableHwDev_l(audio_module_handle_t module,
279                                                audio_devices_t devices);
280    void                    purgeStaleEffects_l();
281
282    // standby delay for MIXER and DUPLICATING playback threads is read from property
283    // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
284    static nsecs_t          mStandbyTimeInNsecs;
285
286    // Internal dump utilities.
287    void dumpPermissionDenial(int fd, const Vector<String16>& args);
288    void dumpClients(int fd, const Vector<String16>& args);
289    void dumpInternals(int fd, const Vector<String16>& args);
290
291    // --- Client ---
292    class Client : public RefBase {
293    public:
294                            Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
295        virtual             ~Client();
296        sp<MemoryDealer>    heap() const;
297        pid_t               pid() const { return mPid; }
298        sp<AudioFlinger>    audioFlinger() const { return mAudioFlinger; }
299
300        bool reserveTimedTrack();
301        void releaseTimedTrack();
302
303    private:
304                            Client(const Client&);
305                            Client& operator = (const Client&);
306        const sp<AudioFlinger> mAudioFlinger;
307        const sp<MemoryDealer> mMemoryDealer;
308        const pid_t         mPid;
309
310        Mutex               mTimedTrackLock;
311        int                 mTimedTrackCount;
312    };
313
314    // --- Notification Client ---
315    class NotificationClient : public IBinder::DeathRecipient {
316    public:
317                            NotificationClient(const sp<AudioFlinger>& audioFlinger,
318                                                const sp<IAudioFlingerClient>& client,
319                                                pid_t pid);
320        virtual             ~NotificationClient();
321
322                sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
323
324                // IBinder::DeathRecipient
325                virtual     void        binderDied(const wp<IBinder>& who);
326
327    private:
328                            NotificationClient(const NotificationClient&);
329                            NotificationClient& operator = (const NotificationClient&);
330
331        const sp<AudioFlinger>  mAudioFlinger;
332        const pid_t             mPid;
333        const sp<IAudioFlingerClient> mAudioFlingerClient;
334    };
335
336    class TrackHandle;
337    class RecordHandle;
338    class RecordThread;
339    class PlaybackThread;
340    class MixerThread;
341    class DirectOutputThread;
342    class DuplicatingThread;
343    class Track;
344    class RecordTrack;
345    class EffectModule;
346    class EffectHandle;
347    class EffectChain;
348    struct AudioStreamOut;
349    struct AudioStreamIn;
350
351    class ThreadBase : public Thread {
352    public:
353
354        enum type_t {
355            MIXER,              // Thread class is MixerThread
356            DIRECT,             // Thread class is DirectOutputThread
357            DUPLICATING,        // Thread class is DuplicatingThread
358            RECORD              // Thread class is RecordThread
359        };
360
361        ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id,
362                    audio_devices_t outDevice, audio_devices_t inDevice, type_t type);
363        virtual             ~ThreadBase();
364
365        void dumpBase(int fd, const Vector<String16>& args);
366        void dumpEffectChains(int fd, const Vector<String16>& args);
367
368        void clearPowerManager();
369
370        // base for record and playback
371        class TrackBase : public ExtendedAudioBufferProvider, public RefBase {
372
373        public:
374            enum track_state {
375                IDLE,
376                TERMINATED,
377                FLUSHED,
378                STOPPED,
379                // next 2 states are currently used for fast tracks only
380                STOPPING_1,     // waiting for first underrun
381                STOPPING_2,     // waiting for presentation complete
382                RESUMING,
383                ACTIVE,
384                PAUSING,
385                PAUSED
386            };
387
388                                TrackBase(ThreadBase *thread,
389                                        const sp<Client>& client,
390                                        uint32_t sampleRate,
391                                        audio_format_t format,
392                                        audio_channel_mask_t channelMask,
393                                        int frameCount,
394                                        const sp<IMemory>& sharedBuffer,
395                                        int sessionId);
396            virtual             ~TrackBase();
397
398            virtual status_t    start(AudioSystem::sync_event_t event,
399                                     int triggerSession) = 0;
400            virtual void        stop() = 0;
401                    sp<IMemory> getCblk() const { return mCblkMemory; }
402                    audio_track_cblk_t* cblk() const { return mCblk; }
403                    int         sessionId() const { return mSessionId; }
404            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
405
406        protected:
407                                TrackBase(const TrackBase&);
408                                TrackBase& operator = (const TrackBase&);
409
410            // AudioBufferProvider interface
411            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
412            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
413
414            // ExtendedAudioBufferProvider interface is only needed for Track,
415            // but putting it in TrackBase avoids the complexity of virtual inheritance
416            virtual size_t  framesReady() const { return SIZE_MAX; }
417
418            audio_format_t format() const {
419                return mFormat;
420            }
421
422            int channelCount() const { return mChannelCount; }
423
424            audio_channel_mask_t channelMask() const { return mChannelMask; }
425
426            int sampleRate() const; // FIXME inline after cblk sr moved
427
428            // Return a pointer to the start of a contiguous slice of the track buffer.
429            // Parameter 'offset' is the requested start position, expressed in
430            // monotonically increasing frame units relative to the track epoch.
431            // Parameter 'frames' is the requested length, also in frame units.
432            // Always returns non-NULL.  It is the caller's responsibility to
433            // verify that this will be successful; the result of calling this
434            // function with invalid 'offset' or 'frames' is undefined.
435            void* getBuffer(uint32_t offset, uint32_t frames) const;
436
437            bool isStopped() const {
438                return (mState == STOPPED || mState == FLUSHED);
439            }
440
441            // for fast tracks only
442            bool isStopping() const {
443                return mState == STOPPING_1 || mState == STOPPING_2;
444            }
445            bool isStopping_1() const {
446                return mState == STOPPING_1;
447            }
448            bool isStopping_2() const {
449                return mState == STOPPING_2;
450            }
451
452            bool isTerminated() const {
453                return mState == TERMINATED;
454            }
455
456            bool step();
457            void reset();
458
459            const wp<ThreadBase> mThread;
460            /*const*/ sp<Client> mClient;   // see explanation at ~TrackBase() why not const
461            sp<IMemory>         mCblkMemory;
462            audio_track_cblk_t* mCblk;
463            void*               mBuffer;    // start of track buffer, typically in shared memory
464            void*               mBufferEnd; // &mBuffer[mFrameCount * frameSize], where frameSize
465                                            //   is based on mChannelCount and 16-bit samples
466            uint32_t            mFrameCount;
467            // we don't really need a lock for these
468            track_state         mState;
469            const uint32_t      mSampleRate;    // initial sample rate only; for tracks which
470                                // support dynamic rates, the current value is in control block
471            const audio_format_t mFormat;
472            bool                mStepServerFailed;
473            const int           mSessionId;
474            uint8_t             mChannelCount;
475            audio_channel_mask_t mChannelMask;
476            Vector < sp<SyncEvent> >mSyncEvents;
477        };
478
479        enum {
480            CFG_EVENT_IO,
481            CFG_EVENT_PRIO
482        };
483
484        class ConfigEvent {
485        public:
486            ConfigEvent(int type) : mType(type) {}
487            virtual ~ConfigEvent() {}
488
489                     int type() const { return mType; }
490
491            virtual  void dump(char *buffer, size_t size) = 0;
492
493        private:
494            const int mType;
495        };
496
497        class IoConfigEvent : public ConfigEvent {
498        public:
499            IoConfigEvent(int event, int param) :
500                ConfigEvent(CFG_EVENT_IO), mEvent(event), mParam(event) {}
501            virtual ~IoConfigEvent() {}
502
503                    int event() const { return mEvent; }
504                    int param() const { return mParam; }
505
506            virtual  void dump(char *buffer, size_t size) {
507                snprintf(buffer, size, "IO event: event %d, param %d\n", mEvent, mParam);
508            }
509
510        private:
511            const int mEvent;
512            const int mParam;
513        };
514
515        class PrioConfigEvent : public ConfigEvent {
516        public:
517            PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) :
518                ConfigEvent(CFG_EVENT_PRIO), mPid(pid), mTid(tid), mPrio(prio) {}
519            virtual ~PrioConfigEvent() {}
520
521                    pid_t pid() const { return mPid; }
522                    pid_t tid() const { return mTid; }
523                    int32_t prio() const { return mPrio; }
524
525            virtual  void dump(char *buffer, size_t size) {
526                snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio);
527            }
528
529        private:
530            const pid_t mPid;
531            const pid_t mTid;
532            const int32_t mPrio;
533        };
534
535
536        class PMDeathRecipient : public IBinder::DeathRecipient {
537        public:
538                        PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
539            virtual     ~PMDeathRecipient() {}
540
541            // IBinder::DeathRecipient
542            virtual     void        binderDied(const wp<IBinder>& who);
543
544        private:
545                        PMDeathRecipient(const PMDeathRecipient&);
546                        PMDeathRecipient& operator = (const PMDeathRecipient&);
547
548            wp<ThreadBase> mThread;
549        };
550
551        virtual     status_t    initCheck() const = 0;
552
553                    // static externally-visible
554                    type_t      type() const { return mType; }
555                    audio_io_handle_t id() const { return mId;}
556
557                    // dynamic externally-visible
558                    uint32_t    sampleRate() const { return mSampleRate; }
559                    int         channelCount() const { return mChannelCount; }
560                    audio_channel_mask_t channelMask() const { return mChannelMask; }
561                    audio_format_t format() const { return mFormat; }
562                    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
563                    // and returns the normal mix buffer's frame count.
564                    size_t      frameCount() const { return mNormalFrameCount; }
565                    // Return's the HAL's frame count i.e. fast mixer buffer size.
566                    size_t      frameCountHAL() const { return mFrameCount; }
567
568        // Should be "virtual status_t requestExitAndWait()" and override same
569        // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
570                    void        exit();
571        virtual     bool        checkForNewParameters_l() = 0;
572        virtual     status_t    setParameters(const String8& keyValuePairs);
573        virtual     String8     getParameters(const String8& keys) = 0;
574        virtual     void        audioConfigChanged_l(int event, int param = 0) = 0;
575                    void        sendIoConfigEvent(int event, int param = 0);
576                    void        sendIoConfigEvent_l(int event, int param = 0);
577                    void        sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio);
578                    void        processConfigEvents();
579
580                    // see note at declaration of mStandby, mOutDevice and mInDevice
581                    bool        standby() const { return mStandby; }
582                    audio_devices_t outDevice() const { return mOutDevice; }
583                    audio_devices_t inDevice() const { return mInDevice; }
584
585        virtual     audio_stream_t* stream() const = 0;
586
587                    sp<EffectHandle> createEffect_l(
588                                        const sp<AudioFlinger::Client>& client,
589                                        const sp<IEffectClient>& effectClient,
590                                        int32_t priority,
591                                        int sessionId,
592                                        effect_descriptor_t *desc,
593                                        int *enabled,
594                                        status_t *status);
595                    void disconnectEffect(const sp< EffectModule>& effect,
596                                          EffectHandle *handle,
597                                          bool unpinIfLast);
598
599                    // return values for hasAudioSession (bit field)
600                    enum effect_state {
601                        EFFECT_SESSION = 0x1,   // the audio session corresponds to at least one
602                                                // effect
603                        TRACK_SESSION = 0x2     // the audio session corresponds to at least one
604                                                // track
605                    };
606
607                    // get effect chain corresponding to session Id.
608                    sp<EffectChain> getEffectChain(int sessionId);
609                    // same as getEffectChain() but must be called with ThreadBase mutex locked
610                    sp<EffectChain> getEffectChain_l(int sessionId) const;
611                    // add an effect chain to the chain list (mEffectChains)
612        virtual     status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
613                    // remove an effect chain from the chain list (mEffectChains)
614        virtual     size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
615                    // lock all effect chains Mutexes. Must be called before releasing the
616                    // ThreadBase mutex before processing the mixer and effects. This guarantees the
617                    // integrity of the chains during the process.
618                    // Also sets the parameter 'effectChains' to current value of mEffectChains.
619                    void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
620                    // unlock effect chains after process
621                    void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
622                    // set audio mode to all effect chains
623                    void setMode(audio_mode_t mode);
624                    // get effect module with corresponding ID on specified audio session
625                    sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId);
626                    sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
627                    // add and effect module. Also creates the effect chain is none exists for
628                    // the effects audio session
629                    status_t addEffect_l(const sp< EffectModule>& effect);
630                    // remove and effect module. Also removes the effect chain is this was the last
631                    // effect
632                    void removeEffect_l(const sp< EffectModule>& effect);
633                    // detach all tracks connected to an auxiliary effect
634        virtual     void detachAuxEffect_l(int effectId) {}
635                    // returns either EFFECT_SESSION if effects on this audio session exist in one
636                    // chain, or TRACK_SESSION if tracks on this audio session exist, or both
637                    virtual uint32_t hasAudioSession(int sessionId) const = 0;
638                    // the value returned by default implementation is not important as the
639                    // strategy is only meaningful for PlaybackThread which implements this method
640                    virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
641
642                    // suspend or restore effect according to the type of effect passed. a NULL
643                    // type pointer means suspend all effects in the session
644                    void setEffectSuspended(const effect_uuid_t *type,
645                                            bool suspend,
646                                            int sessionId = AUDIO_SESSION_OUTPUT_MIX);
647                    // check if some effects must be suspended/restored when an effect is enabled
648                    // or disabled
649                    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
650                                                     bool enabled,
651                                                     int sessionId = AUDIO_SESSION_OUTPUT_MIX);
652                    void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
653                                                       bool enabled,
654                                                       int sessionId = AUDIO_SESSION_OUTPUT_MIX);
655
656                    virtual status_t    setSyncEvent(const sp<SyncEvent>& event) = 0;
657                    virtual bool        isValidSyncEvent(const sp<SyncEvent>& event) const = 0;
658
659
660        mutable     Mutex                   mLock;
661
662    protected:
663
664                    // entry describing an effect being suspended in mSuspendedSessions keyed vector
665                    class SuspendedSessionDesc : public RefBase {
666                    public:
667                        SuspendedSessionDesc() : mRefCount(0) {}
668
669                        int mRefCount;          // number of active suspend requests
670                        effect_uuid_t mType;    // effect type UUID
671                    };
672
673                    void        acquireWakeLock();
674                    void        acquireWakeLock_l();
675                    void        releaseWakeLock();
676                    void        releaseWakeLock_l();
677                    void setEffectSuspended_l(const effect_uuid_t *type,
678                                              bool suspend,
679                                              int sessionId);
680                    // updated mSuspendedSessions when an effect suspended or restored
681                    void        updateSuspendedSessions_l(const effect_uuid_t *type,
682                                                          bool suspend,
683                                                          int sessionId);
684                    // check if some effects must be suspended when an effect chain is added
685                    void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
686
687        virtual     void        preExit() { }
688
689        friend class AudioFlinger;      // for mEffectChains
690
691                    const type_t            mType;
692
693                    // Used by parameters, config events, addTrack_l, exit
694                    Condition               mWaitWorkCV;
695
696                    const sp<AudioFlinger>  mAudioFlinger;
697                    uint32_t                mSampleRate;
698                    size_t                  mFrameCount;       // output HAL, direct output, record
699                    size_t                  mNormalFrameCount; // normal mixer and effects
700                    audio_channel_mask_t    mChannelMask;
701                    uint16_t                mChannelCount;
702                    size_t                  mFrameSize;
703                    audio_format_t          mFormat;
704
705                    // Parameter sequence by client: binder thread calling setParameters():
706                    //  1. Lock mLock
707                    //  2. Append to mNewParameters
708                    //  3. mWaitWorkCV.signal
709                    //  4. mParamCond.waitRelative with timeout
710                    //  5. read mParamStatus
711                    //  6. mWaitWorkCV.signal
712                    //  7. Unlock
713                    //
714                    // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
715                    // 1. Lock mLock
716                    // 2. If there is an entry in mNewParameters proceed ...
717                    // 2. Read first entry in mNewParameters
718                    // 3. Process
719                    // 4. Remove first entry from mNewParameters
720                    // 5. Set mParamStatus
721                    // 6. mParamCond.signal
722                    // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
723                    // 8. Unlock
724                    Condition               mParamCond;
725                    Vector<String8>         mNewParameters;
726                    status_t                mParamStatus;
727
728                    Vector<ConfigEvent *>     mConfigEvents;
729
730                    // These fields are written and read by thread itself without lock or barrier,
731                    // and read by other threads without lock or barrier via standby() , outDevice()
732                    // and inDevice().
733                    // Because of the absence of a lock or barrier, any other thread that reads
734                    // these fields must use the information in isolation, or be prepared to deal
735                    // with possibility that it might be inconsistent with other information.
736                    bool                    mStandby;   // Whether thread is currently in standby.
737                    audio_devices_t         mOutDevice;   // output device
738                    audio_devices_t         mInDevice;    // input device
739                    audio_source_t          mAudioSource; // (see audio.h, audio_source_t)
740
741                    const audio_io_handle_t mId;
742                    Vector< sp<EffectChain> > mEffectChains;
743
744                    static const int        kNameLength = 16;   // prctl(PR_SET_NAME) limit
745                    char                    mName[kNameLength];
746                    sp<IPowerManager>       mPowerManager;
747                    sp<IBinder>             mWakeLockToken;
748                    const sp<PMDeathRecipient> mDeathRecipient;
749                    // list of suspended effects per session and per type. The first vector is
750                    // keyed by session ID, the second by type UUID timeLow field
751                    KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > >
752                                            mSuspendedSessions;
753    };
754
755    struct  stream_type_t {
756        stream_type_t()
757            :   volume(1.0f),
758                mute(false)
759        {
760        }
761        float       volume;
762        bool        mute;
763    };
764
765    // --- PlaybackThread ---
766    class PlaybackThread : public ThreadBase {
767    public:
768
769        enum mixer_state {
770            MIXER_IDLE,             // no active tracks
771            MIXER_TRACKS_ENABLED,   // at least one active track, but no track has any data ready
772            MIXER_TRACKS_READY      // at least one active track, and at least one track has data
773            // standby mode does not have an enum value
774            // suspend by audio policy manager is orthogonal to mixer state
775        };
776
777        // playback track
778        class Track : public TrackBase, public VolumeProvider {
779        public:
780                                Track(  PlaybackThread *thread,
781                                        const sp<Client>& client,
782                                        audio_stream_type_t streamType,
783                                        uint32_t sampleRate,
784                                        audio_format_t format,
785                                        audio_channel_mask_t channelMask,
786                                        int frameCount,
787                                        const sp<IMemory>& sharedBuffer,
788                                        int sessionId,
789                                        IAudioFlinger::track_flags_t flags);
790            virtual             ~Track();
791
792            static  void        appendDumpHeader(String8& result);
793                    void        dump(char* buffer, size_t size);
794            virtual status_t    start(AudioSystem::sync_event_t event =
795                                            AudioSystem::SYNC_EVENT_NONE,
796                                     int triggerSession = 0);
797            virtual void        stop();
798                    void        pause();
799
800                    void        flush();
801                    void        destroy();
802                    void        mute(bool);
803                    int         name() const { return mName; }
804
805                    audio_stream_type_t streamType() const {
806                        return mStreamType;
807                    }
808                    status_t    attachAuxEffect(int EffectId);
809                    void        setAuxBuffer(int EffectId, int32_t *buffer);
810                    int32_t     *auxBuffer() const { return mAuxBuffer; }
811                    void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
812                    int16_t     *mainBuffer() const { return mMainBuffer; }
813                    int         auxEffectId() const { return mAuxEffectId; }
814
815        // implement FastMixerState::VolumeProvider interface
816            virtual uint32_t    getVolumeLR();
817
818            virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
819
820        protected:
821            // for numerous
822            friend class PlaybackThread;
823            friend class MixerThread;
824            friend class DirectOutputThread;
825
826                                Track(const Track&);
827                                Track& operator = (const Track&);
828
829            // AudioBufferProvider interface
830            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
831                                           int64_t pts = kInvalidPTS);
832            // releaseBuffer() not overridden
833
834            virtual size_t framesReady() const;
835
836            bool isMuted() const { return mMute; }
837            bool isPausing() const {
838                return mState == PAUSING;
839            }
840            bool isPaused() const {
841                return mState == PAUSED;
842            }
843            bool isResuming() const {
844                return mState == RESUMING;
845            }
846            bool isReady() const;
847            void setPaused() { mState = PAUSED; }
848            void reset();
849
850            bool isOutputTrack() const {
851                return (mStreamType == AUDIO_STREAM_CNT);
852            }
853
854            sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
855
856            bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
857
858        public:
859            void triggerEvents(AudioSystem::sync_event_t type);
860            virtual bool isTimedTrack() const { return false; }
861            bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
862
863        protected:
864
865            // written by Track::mute() called by binder thread(s), without a mutex or barrier.
866            // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
867            // The lack of mutex or barrier is safe because the mute status is only used by itself.
868            bool                mMute;
869
870            // FILLED state is used for suppressing volume ramp at begin of playing
871            enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
872            mutable uint8_t     mFillingUpStatus;
873            int8_t              mRetryCount;
874            const sp<IMemory>   mSharedBuffer;
875            bool                mResetDone;
876            const audio_stream_type_t mStreamType;
877            int                 mName;      // track name on the normal mixer,
878                                            // allocated statically at track creation time,
879                                            // and is even allocated (though unused) for fast tracks
880                                            // FIXME don't allocate track name for fast tracks
881            int16_t             *mMainBuffer;
882            int32_t             *mAuxBuffer;
883            int                 mAuxEffectId;
884            bool                mHasVolumeController;
885            size_t              mPresentationCompleteFrames; // number of frames written to the
886                                            // audio HAL when this track will be fully rendered
887        private:
888            IAudioFlinger::track_flags_t mFlags;
889
890            // The following fields are only for fast tracks, and should be in a subclass
891            int                 mFastIndex; // index within FastMixerState::mFastTracks[];
892                                            // either mFastIndex == -1 if not isFastTrack()
893                                            // or 0 < mFastIndex < FastMixerState::kMaxFast because
894                                            // index 0 is reserved for normal mixer's submix;
895                                            // index is allocated statically at track creation time
896                                            // but the slot is only used if track is active
897            FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
898                                            // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
899            uint32_t            mUnderrunCount; // Counter of total number of underruns, never reset
900            volatile float      mCachedVolume;  // combined master volume and stream type volume;
901                                                // 'volatile' means accessed without lock or
902                                                // barrier, but is read/written atomically
903        };  // end of Track
904
905        class TimedTrack : public Track {
906          public:
907            static sp<TimedTrack> create(PlaybackThread *thread,
908                                         const sp<Client>& client,
909                                         audio_stream_type_t streamType,
910                                         uint32_t sampleRate,
911                                         audio_format_t format,
912                                         audio_channel_mask_t channelMask,
913                                         int frameCount,
914                                         const sp<IMemory>& sharedBuffer,
915                                         int sessionId);
916            virtual ~TimedTrack();
917
918            class TimedBuffer {
919              public:
920                TimedBuffer();
921                TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
922                const sp<IMemory>& buffer() const { return mBuffer; }
923                int64_t pts() const { return mPTS; }
924                uint32_t position() const { return mPosition; }
925                void setPosition(uint32_t pos) { mPosition = pos; }
926              private:
927                sp<IMemory> mBuffer;
928                int64_t     mPTS;
929                uint32_t    mPosition;
930            };
931
932            // Mixer facing methods.
933            virtual bool isTimedTrack() const { return true; }
934            virtual size_t framesReady() const;
935
936            // AudioBufferProvider interface
937            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
938                                           int64_t pts);
939            virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
940
941            // Client/App facing methods.
942            status_t    allocateTimedBuffer(size_t size,
943                                            sp<IMemory>* buffer);
944            status_t    queueTimedBuffer(const sp<IMemory>& buffer,
945                                         int64_t pts);
946            status_t    setMediaTimeTransform(const LinearTransform& xform,
947                                              TimedAudioTrack::TargetTimeline target);
948
949          private:
950            TimedTrack(PlaybackThread *thread,
951                       const sp<Client>& client,
952                       audio_stream_type_t streamType,
953                       uint32_t sampleRate,
954                       audio_format_t format,
955                       audio_channel_mask_t channelMask,
956                       int frameCount,
957                       const sp<IMemory>& sharedBuffer,
958                       int sessionId);
959
960            void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
961            void timedYieldSilence_l(uint32_t numFrames,
962                                     AudioBufferProvider::Buffer* buffer);
963            void trimTimedBufferQueue_l();
964            void trimTimedBufferQueueHead_l(const char* logTag);
965            void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
966                                                const char* logTag);
967
968            uint64_t            mLocalTimeFreq;
969            LinearTransform     mLocalTimeToSampleTransform;
970            LinearTransform     mMediaTimeToSampleTransform;
971            sp<MemoryDealer>    mTimedMemoryDealer;
972
973            Vector<TimedBuffer> mTimedBufferQueue;
974            bool                mQueueHeadInFlight;
975            bool                mTrimQueueHeadOnRelease;
976            uint32_t            mFramesPendingInQueue;
977
978            uint8_t*            mTimedSilenceBuffer;
979            uint32_t            mTimedSilenceBufferSize;
980            mutable Mutex       mTimedBufferQueueLock;
981            bool                mTimedAudioOutputOnTime;
982            CCHelper            mCCHelper;
983
984            Mutex               mMediaTimeTransformLock;
985            LinearTransform     mMediaTimeTransform;
986            bool                mMediaTimeTransformValid;
987            TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
988        };
989
990
991        // playback track
992        class OutputTrack : public Track {
993        public:
994
995            class Buffer : public AudioBufferProvider::Buffer {
996            public:
997                int16_t *mBuffer;
998            };
999
1000                                OutputTrack(PlaybackThread *thread,
1001                                        DuplicatingThread *sourceThread,
1002                                        uint32_t sampleRate,
1003                                        audio_format_t format,
1004                                        audio_channel_mask_t channelMask,
1005                                        int frameCount);
1006            virtual             ~OutputTrack();
1007
1008            virtual status_t    start(AudioSystem::sync_event_t event =
1009                                            AudioSystem::SYNC_EVENT_NONE,
1010                                     int triggerSession = 0);
1011            virtual void        stop();
1012                    bool        write(int16_t* data, uint32_t frames);
1013                    bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
1014                    bool        isActive() const { return mActive; }
1015            const wp<ThreadBase>& thread() const { return mThread; }
1016
1017        private:
1018
1019            enum {
1020                NO_MORE_BUFFERS = 0x80000001,   // same in AudioTrack.h, ok to be different value
1021            };
1022
1023            status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
1024                                             uint32_t waitTimeMs);
1025            void                clearBufferQueue();
1026
1027            // Maximum number of pending buffers allocated by OutputTrack::write()
1028            static const uint8_t kMaxOverFlowBuffers = 10;
1029
1030            Vector < Buffer* >          mBufferQueue;
1031            AudioBufferProvider::Buffer mOutBuffer;
1032            bool                        mActive;
1033            DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
1034        };  // end of OutputTrack
1035
1036        PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1037                       audio_io_handle_t id, audio_devices_t device, type_t type);
1038        virtual             ~PlaybackThread();
1039
1040                    void        dump(int fd, const Vector<String16>& args);
1041
1042        // Thread virtuals
1043        virtual     status_t    readyToRun();
1044        virtual     bool        threadLoop();
1045
1046        // RefBase
1047        virtual     void        onFirstRef();
1048
1049protected:
1050        // Code snippets that were lifted up out of threadLoop()
1051        virtual     void        threadLoop_mix() = 0;
1052        virtual     void        threadLoop_sleepTime() = 0;
1053        virtual     void        threadLoop_write();
1054        virtual     void        threadLoop_standby();
1055        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1056
1057                    // prepareTracks_l reads and writes mActiveTracks, and returns
1058                    // the pending set of tracks to remove via Vector 'tracksToRemove'.  The caller
1059                    // is responsible for clearing or destroying this Vector later on, when it
1060                    // is safe to do so. That will drop the final ref count and destroy the tracks.
1061        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
1062
1063        // ThreadBase virtuals
1064        virtual     void        preExit();
1065
1066public:
1067
1068        virtual     status_t    initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
1069
1070                    // return estimated latency in milliseconds, as reported by HAL
1071                    uint32_t    latency() const;
1072                    // same, but lock must already be held
1073                    uint32_t    latency_l() const;
1074
1075                    void        setMasterVolume(float value);
1076                    void        setMasterMute(bool muted);
1077
1078                    void        setStreamVolume(audio_stream_type_t stream, float value);
1079                    void        setStreamMute(audio_stream_type_t stream, bool muted);
1080
1081                    float       streamVolume(audio_stream_type_t stream) const;
1082
1083                    sp<Track>   createTrack_l(
1084                                    const sp<AudioFlinger::Client>& client,
1085                                    audio_stream_type_t streamType,
1086                                    uint32_t sampleRate,
1087                                    audio_format_t format,
1088                                    audio_channel_mask_t channelMask,
1089                                    int frameCount,
1090                                    const sp<IMemory>& sharedBuffer,
1091                                    int sessionId,
1092                                    IAudioFlinger::track_flags_t flags,
1093                                    pid_t tid,
1094                                    status_t *status);
1095
1096                    AudioStreamOut* getOutput() const;
1097                    AudioStreamOut* clearOutput();
1098                    virtual audio_stream_t* stream() const;
1099
1100                    // a very large number of suspend() will eventually wraparound, but unlikely
1101                    void        suspend() { (void) android_atomic_inc(&mSuspended); }
1102                    void        restore()
1103                                    {
1104                                        // if restore() is done without suspend(), get back into
1105                                        // range so that the next suspend() will operate correctly
1106                                        if (android_atomic_dec(&mSuspended) <= 0) {
1107                                            android_atomic_release_store(0, &mSuspended);
1108                                        }
1109                                    }
1110                    bool        isSuspended() const
1111                                    { return android_atomic_acquire_load(&mSuspended) > 0; }
1112
1113        virtual     String8     getParameters(const String8& keys);
1114        virtual     void        audioConfigChanged_l(int event, int param = 0);
1115                    status_t    getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
1116                    int16_t     *mixBuffer() const { return mMixBuffer; };
1117
1118        virtual     void detachAuxEffect_l(int effectId);
1119                    status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
1120                            int EffectId);
1121                    status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
1122                            int EffectId);
1123
1124                    virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1125                    virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1126                    virtual uint32_t hasAudioSession(int sessionId) const;
1127                    virtual uint32_t getStrategyForSession_l(int sessionId);
1128
1129
1130                    virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1131                    virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1132                            void     invalidateTracks(audio_stream_type_t streamType);
1133
1134
1135    protected:
1136        int16_t*                        mMixBuffer;
1137
1138        // suspend count, > 0 means suspended.  While suspended, the thread continues to pull from
1139        // tracks and mix, but doesn't write to HAL.  A2DP and SCO HAL implementations can't handle
1140        // concurrent use of both of them, so Audio Policy Service suspends one of the threads to
1141        // workaround that restriction.
1142        // 'volatile' means accessed via atomic operations and no lock.
1143        volatile int32_t                mSuspended;
1144
1145        int                             mBytesWritten;
1146    private:
1147        // mMasterMute is in both PlaybackThread and in AudioFlinger.  When a
1148        // PlaybackThread needs to find out if master-muted, it checks it's local
1149        // copy rather than the one in AudioFlinger.  This optimization saves a lock.
1150        bool                            mMasterMute;
1151                    void        setMasterMute_l(bool muted) { mMasterMute = muted; }
1152    protected:
1153        SortedVector< wp<Track> >       mActiveTracks;  // FIXME check if this could be sp<>
1154
1155        // Allocate a track name for a given channel mask.
1156        //   Returns name >= 0 if successful, -1 on failure.
1157        virtual int             getTrackName_l(audio_channel_mask_t channelMask, int sessionId) = 0;
1158        virtual void            deleteTrackName_l(int name) = 0;
1159
1160        // Time to sleep between cycles when:
1161        virtual uint32_t        activeSleepTimeUs() const;      // mixer state MIXER_TRACKS_ENABLED
1162        virtual uint32_t        idleSleepTimeUs() const = 0;    // mixer state MIXER_IDLE
1163        virtual uint32_t        suspendSleepTimeUs() const = 0; // audio policy manager suspended us
1164        // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write()
1165        // No sleep in standby mode; waits on a condition
1166
1167        // Code snippets that are temporarily lifted up out of threadLoop() until the merge
1168                    void        checkSilentMode_l();
1169
1170        // Non-trivial for DUPLICATING only
1171        virtual     void        saveOutputTracks() { }
1172        virtual     void        clearOutputTracks() { }
1173
1174        // Cache various calculated values, at threadLoop() entry and after a parameter change
1175        virtual     void        cacheParameters_l();
1176
1177        virtual     uint32_t    correctLatency(uint32_t latency) const;
1178
1179    private:
1180
1181        friend class AudioFlinger;      // for numerous
1182
1183        PlaybackThread(const Client&);
1184        PlaybackThread& operator = (const PlaybackThread&);
1185
1186        status_t    addTrack_l(const sp<Track>& track);
1187        void        destroyTrack_l(const sp<Track>& track);
1188        void        removeTrack_l(const sp<Track>& track);
1189
1190        void        readOutputParameters();
1191
1192        virtual void dumpInternals(int fd, const Vector<String16>& args);
1193        void        dumpTracks(int fd, const Vector<String16>& args);
1194
1195        SortedVector< sp<Track> >       mTracks;
1196        // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by
1197        // DuplicatingThread
1198        stream_type_t                   mStreamTypes[AUDIO_STREAM_CNT + 1];
1199        AudioStreamOut                  *mOutput;
1200
1201        float                           mMasterVolume;
1202        nsecs_t                         mLastWriteTime;
1203        int                             mNumWrites;
1204        int                             mNumDelayedWrites;
1205        bool                            mInWrite;
1206
1207        // FIXME rename these former local variables of threadLoop to standard "m" names
1208        nsecs_t                         standbyTime;
1209        size_t                          mixBufferSize;
1210
1211        // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
1212        uint32_t                        activeSleepTime;
1213        uint32_t                        idleSleepTime;
1214
1215        uint32_t                        sleepTime;
1216
1217        // mixer status returned by prepareTracks_l()
1218        mixer_state                     mMixerStatus; // current cycle
1219                                                      // previous cycle when in prepareTracks_l()
1220        mixer_state                     mMixerStatusIgnoringFastTracks;
1221                                                      // FIXME or a separate ready state per track
1222
1223        // FIXME move these declarations into the specific sub-class that needs them
1224        // MIXER only
1225        uint32_t                        sleepTimeShift;
1226
1227        // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
1228        nsecs_t                         standbyDelay;
1229
1230        // MIXER only
1231        nsecs_t                         maxPeriod;
1232
1233        // DUPLICATING only
1234        uint32_t                        writeFrames;
1235
1236    private:
1237        // The HAL output sink is treated as non-blocking, but current implementation is blocking
1238        sp<NBAIO_Sink>          mOutputSink;
1239        // If a fast mixer is present, the blocking pipe sink, otherwise clear
1240        sp<NBAIO_Sink>          mPipeSink;
1241        // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink
1242        sp<NBAIO_Sink>          mNormalSink;
1243        // For dumpsys
1244        sp<NBAIO_Sink>          mTeeSink;
1245        sp<NBAIO_Source>        mTeeSource;
1246        uint32_t                mScreenState;   // cached copy of gScreenState
1247    public:
1248        virtual     bool        hasFastMixer() const = 0;
1249        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const
1250                                    { FastTrackUnderruns dummy; return dummy; }
1251
1252    protected:
1253                    // accessed by both binder threads and within threadLoop(), lock on mutex needed
1254                    unsigned    mFastTrackAvailMask;    // bit i set if fast track [i] is available
1255
1256    };
1257
1258    class MixerThread : public PlaybackThread {
1259    public:
1260        MixerThread(const sp<AudioFlinger>& audioFlinger,
1261                    AudioStreamOut* output,
1262                    audio_io_handle_t id,
1263                    audio_devices_t device,
1264                    type_t type = MIXER);
1265        virtual             ~MixerThread();
1266
1267        // Thread virtuals
1268
1269        virtual     bool        checkForNewParameters_l();
1270        virtual     void        dumpInternals(int fd, const Vector<String16>& args);
1271
1272    protected:
1273        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1274        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1275        virtual     void        deleteTrackName_l(int name);
1276        virtual     uint32_t    idleSleepTimeUs() const;
1277        virtual     uint32_t    suspendSleepTimeUs() const;
1278        virtual     void        cacheParameters_l();
1279
1280        // threadLoop snippets
1281        virtual     void        threadLoop_write();
1282        virtual     void        threadLoop_standby();
1283        virtual     void        threadLoop_mix();
1284        virtual     void        threadLoop_sleepTime();
1285        virtual     void        threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove);
1286        virtual     uint32_t    correctLatency(uint32_t latency) const;
1287
1288                    AudioMixer* mAudioMixer;    // normal mixer
1289    private:
1290                    // one-time initialization, no locks required
1291                    FastMixer*  mFastMixer;         // non-NULL if there is also a fast mixer
1292                    sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread
1293
1294                    // contents are not guaranteed to be consistent, no locks required
1295                    FastMixerDumpState mFastMixerDumpState;
1296#ifdef STATE_QUEUE_DUMP
1297                    StateQueueObserverDump mStateQueueObserverDump;
1298                    StateQueueMutatorDump  mStateQueueMutatorDump;
1299#endif
1300                    AudioWatchdogDump mAudioWatchdogDump;
1301
1302                    // accessible only within the threadLoop(), no locks required
1303                    //          mFastMixer->sq()    // for mutating and pushing state
1304                    int32_t     mFastMixerFutex;    // for cold idle
1305
1306    public:
1307        virtual     bool        hasFastMixer() const { return mFastMixer != NULL; }
1308        virtual     FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const {
1309                                  ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks);
1310                                  return mFastMixerDumpState.mTracks[fastIndex].mUnderruns;
1311                                }
1312    };
1313
1314    class DirectOutputThread : public PlaybackThread {
1315    public:
1316
1317        DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
1318                           audio_io_handle_t id, audio_devices_t device);
1319        virtual                 ~DirectOutputThread();
1320
1321        // Thread virtuals
1322
1323        virtual     bool        checkForNewParameters_l();
1324
1325    protected:
1326        virtual     int         getTrackName_l(audio_channel_mask_t channelMask, int sessionId);
1327        virtual     void        deleteTrackName_l(int name);
1328        virtual     uint32_t    activeSleepTimeUs() const;
1329        virtual     uint32_t    idleSleepTimeUs() const;
1330        virtual     uint32_t    suspendSleepTimeUs() const;
1331        virtual     void        cacheParameters_l();
1332
1333        // threadLoop snippets
1334        virtual     mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
1335        virtual     void        threadLoop_mix();
1336        virtual     void        threadLoop_sleepTime();
1337
1338    private:
1339        // volumes last sent to audio HAL with stream->set_volume()
1340        float mLeftVolFloat;
1341        float mRightVolFloat;
1342
1343        // prepareTracks_l() tells threadLoop_mix() the name of the single active track
1344        sp<Track>               mActiveTrack;
1345    public:
1346        virtual     bool        hasFastMixer() const { return false; }
1347    };
1348
1349    class DuplicatingThread : public MixerThread {
1350    public:
1351        DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
1352                          audio_io_handle_t id);
1353        virtual                 ~DuplicatingThread();
1354
1355        // Thread virtuals
1356                    void        addOutputTrack(MixerThread* thread);
1357                    void        removeOutputTrack(MixerThread* thread);
1358                    uint32_t    waitTimeMs() const { return mWaitTimeMs; }
1359    protected:
1360        virtual     uint32_t    activeSleepTimeUs() const;
1361
1362    private:
1363                    bool        outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
1364    protected:
1365        // threadLoop snippets
1366        virtual     void        threadLoop_mix();
1367        virtual     void        threadLoop_sleepTime();
1368        virtual     void        threadLoop_write();
1369        virtual     void        threadLoop_standby();
1370        virtual     void        cacheParameters_l();
1371
1372    private:
1373        // called from threadLoop, addOutputTrack, removeOutputTrack
1374        virtual     void        updateWaitTime_l();
1375    protected:
1376        virtual     void        saveOutputTracks();
1377        virtual     void        clearOutputTracks();
1378    private:
1379
1380                    uint32_t    mWaitTimeMs;
1381        SortedVector < sp<OutputTrack> >  outputTracks;
1382        SortedVector < sp<OutputTrack> >  mOutputTracks;
1383    public:
1384        virtual     bool        hasFastMixer() const { return false; }
1385    };
1386
1387              PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
1388              MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
1389              RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
1390              // no range check, AudioFlinger::mLock held
1391              bool streamMute_l(audio_stream_type_t stream) const
1392                                { return mStreamTypes[stream].mute; }
1393              // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
1394              float streamVolume_l(audio_stream_type_t stream) const
1395                                { return mStreamTypes[stream].volume; }
1396              void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
1397
1398              // allocate an audio_io_handle_t, session ID, or effect ID
1399              uint32_t nextUniqueId();
1400
1401              status_t moveEffectChain_l(int sessionId,
1402                                     PlaybackThread *srcThread,
1403                                     PlaybackThread *dstThread,
1404                                     bool reRegister);
1405              // return thread associated with primary hardware device, or NULL
1406              PlaybackThread *primaryPlaybackThread_l() const;
1407              audio_devices_t primaryOutputDevice_l() const;
1408
1409              sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
1410
1411    // server side of the client's IAudioTrack
1412    class TrackHandle : public android::BnAudioTrack {
1413    public:
1414                            TrackHandle(const sp<PlaybackThread::Track>& track);
1415        virtual             ~TrackHandle();
1416        virtual sp<IMemory> getCblk() const;
1417        virtual status_t    start();
1418        virtual void        stop();
1419        virtual void        flush();
1420        virtual void        mute(bool);
1421        virtual void        pause();
1422        virtual status_t    attachAuxEffect(int effectId);
1423        virtual status_t    allocateTimedBuffer(size_t size,
1424                                                sp<IMemory>* buffer);
1425        virtual status_t    queueTimedBuffer(const sp<IMemory>& buffer,
1426                                             int64_t pts);
1427        virtual status_t    setMediaTimeTransform(const LinearTransform& xform,
1428                                                  int target);
1429        virtual status_t onTransact(
1430            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1431    private:
1432        const sp<PlaybackThread::Track> mTrack;
1433    };
1434
1435                void        removeClient_l(pid_t pid);
1436                void        removeNotificationClient(pid_t pid);
1437
1438
1439    // record thread
1440    class RecordThread : public ThreadBase, public AudioBufferProvider
1441                            // derives from AudioBufferProvider interface for use by resampler
1442    {
1443    public:
1444
1445        // record track
1446        class RecordTrack : public TrackBase {
1447        public:
1448                                RecordTrack(RecordThread *thread,
1449                                        const sp<Client>& client,
1450                                        uint32_t sampleRate,
1451                                        audio_format_t format,
1452                                        audio_channel_mask_t channelMask,
1453                                        int frameCount,
1454                                        int sessionId);
1455            virtual             ~RecordTrack();
1456
1457            virtual status_t    start(AudioSystem::sync_event_t event, int triggerSession);
1458            virtual void        stop();
1459
1460                    void        destroy();
1461
1462                    // clear the buffer overflow flag
1463                    void        clearOverflow() { mOverflow = false; }
1464                    // set the buffer overflow flag and return previous value
1465                    bool        setOverflow() { bool tmp = mOverflow; mOverflow = true;
1466                                                        return tmp; }
1467
1468            static  void        appendDumpHeader(String8& result);
1469                    void        dump(char* buffer, size_t size);
1470
1471        private:
1472            friend class AudioFlinger;  // for mState
1473
1474                                RecordTrack(const RecordTrack&);
1475                                RecordTrack& operator = (const RecordTrack&);
1476
1477            // AudioBufferProvider interface
1478            virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
1479                                           int64_t pts = kInvalidPTS);
1480            // releaseBuffer() not overridden
1481
1482            bool                mOverflow;  // overflow on most recent attempt to fill client buffer
1483        };
1484
1485                RecordThread(const sp<AudioFlinger>& audioFlinger,
1486                        AudioStreamIn *input,
1487                        uint32_t sampleRate,
1488                        audio_channel_mask_t channelMask,
1489                        audio_io_handle_t id,
1490                        audio_devices_t device,
1491                        const sp<NBAIO_Sink>& teeSink);
1492                virtual     ~RecordThread();
1493
1494        // no addTrack_l ?
1495        void        destroyTrack_l(const sp<RecordTrack>& track);
1496        void        removeTrack_l(const sp<RecordTrack>& track);
1497
1498        void        dumpInternals(int fd, const Vector<String16>& args);
1499        void        dumpTracks(int fd, const Vector<String16>& args);
1500
1501        // Thread virtuals
1502        virtual bool        threadLoop();
1503        virtual status_t    readyToRun();
1504
1505        // RefBase
1506        virtual void        onFirstRef();
1507
1508        virtual status_t    initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
1509                sp<AudioFlinger::RecordThread::RecordTrack>  createRecordTrack_l(
1510                        const sp<AudioFlinger::Client>& client,
1511                        uint32_t sampleRate,
1512                        audio_format_t format,
1513                        audio_channel_mask_t channelMask,
1514                        int frameCount,
1515                        int sessionId,
1516                        IAudioFlinger::track_flags_t flags,
1517                        pid_t tid,
1518                        status_t *status);
1519
1520                status_t    start(RecordTrack* recordTrack,
1521                                  AudioSystem::sync_event_t event,
1522                                  int triggerSession);
1523
1524                // ask the thread to stop the specified track, and
1525                // return true if the caller should then do it's part of the stopping process
1526                bool        stop_l(RecordTrack* recordTrack);
1527
1528                void        dump(int fd, const Vector<String16>& args);
1529                AudioStreamIn* clearInput();
1530                virtual audio_stream_t* stream() const;
1531
1532        // AudioBufferProvider interface
1533        virtual status_t    getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
1534        virtual void        releaseBuffer(AudioBufferProvider::Buffer* buffer);
1535
1536        virtual bool        checkForNewParameters_l();
1537        virtual String8     getParameters(const String8& keys);
1538        virtual void        audioConfigChanged_l(int event, int param = 0);
1539                void        readInputParameters();
1540        virtual unsigned int  getInputFramesLost();
1541
1542        virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
1543        virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
1544        virtual uint32_t hasAudioSession(int sessionId) const;
1545
1546                // Return the set of unique session IDs across all tracks.
1547                // The keys are the session IDs, and the associated values are meaningless.
1548                // FIXME replace by Set [and implement Bag/Multiset for other uses].
1549                KeyedVector<int, bool> sessionIds() const;
1550
1551        virtual status_t setSyncEvent(const sp<SyncEvent>& event);
1552        virtual bool     isValidSyncEvent(const sp<SyncEvent>& event) const;
1553
1554        static void syncStartEventCallback(const wp<SyncEvent>& event);
1555               void handleSyncStartEvent(const sp<SyncEvent>& event);
1556
1557    private:
1558                void clearSyncStartEvent();
1559
1560                // Enter standby if not already in standby, and set mStandby flag
1561                void standby();
1562
1563                // Call the HAL standby method unconditionally, and don't change mStandby flag
1564                void inputStandBy();
1565
1566                AudioStreamIn                       *mInput;
1567                SortedVector < sp<RecordTrack> >    mTracks;
1568                // mActiveTrack has dual roles:  it indicates the current active track, and
1569                // is used together with mStartStopCond to indicate start()/stop() progress
1570                sp<RecordTrack>                     mActiveTrack;
1571                Condition                           mStartStopCond;
1572                AudioResampler                      *mResampler;
1573                int32_t                             *mRsmpOutBuffer;
1574                int16_t                             *mRsmpInBuffer;
1575                size_t                              mRsmpInIndex;
1576                size_t                              mInputBytes;
1577                const int                           mReqChannelCount;
1578                const uint32_t                      mReqSampleRate;
1579                ssize_t                             mBytesRead;
1580                // sync event triggering actual audio capture. Frames read before this event will
1581                // be dropped and therefore not read by the application.
1582                sp<SyncEvent>                       mSyncStartEvent;
1583                // number of captured frames to drop after the start sync event has been received.
1584                // when < 0, maximum frames to drop before starting capture even if sync event is
1585                // not received
1586                ssize_t                             mFramestoDrop;
1587
1588                // For dumpsys
1589                const sp<NBAIO_Sink>                mTeeSink;
1590    };
1591
1592    // server side of the client's IAudioRecord
1593    class RecordHandle : public android::BnAudioRecord {
1594    public:
1595        RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
1596        virtual             ~RecordHandle();
1597        virtual sp<IMemory> getCblk() const;
1598        virtual status_t    start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
1599        virtual void        stop();
1600        virtual status_t onTransact(
1601            uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
1602    private:
1603        const sp<RecordThread::RecordTrack> mRecordTrack;
1604
1605        // for use from destructor
1606        void                stop_nonvirtual();
1607    };
1608
1609    //--- Audio Effect Management
1610
1611    // EffectModule and EffectChain classes both have their own mutex to protect
1612    // state changes or resource modifications. Always respect the following order
1613    // if multiple mutexes must be acquired to avoid cross deadlock:
1614    // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
1615
1616    // The EffectModule class is a wrapper object controlling the effect engine implementation
1617    // in the effect library. It prevents concurrent calls to process() and command() functions
1618    // from different client threads. It keeps a list of EffectHandle objects corresponding
1619    // to all client applications using this effect and notifies applications of effect state,
1620    // control or parameter changes. It manages the activation state machine to send appropriate
1621    // reset, enable, disable commands to effect engine and provide volume
1622    // ramping when effects are activated/deactivated.
1623    // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
1624    // the attached track(s) to accumulate their auxiliary channel.
1625    class EffectModule : public RefBase {
1626    public:
1627        EffectModule(ThreadBase *thread,
1628                        const wp<AudioFlinger::EffectChain>& chain,
1629                        effect_descriptor_t *desc,
1630                        int id,
1631                        int sessionId);
1632        virtual ~EffectModule();
1633
1634        enum effect_state {
1635            IDLE,
1636            RESTART,
1637            STARTING,
1638            ACTIVE,
1639            STOPPING,
1640            STOPPED,
1641            DESTROYED
1642        };
1643
1644        int         id() const { return mId; }
1645        void process();
1646        void updateState();
1647        status_t command(uint32_t cmdCode,
1648                         uint32_t cmdSize,
1649                         void *pCmdData,
1650                         uint32_t *replySize,
1651                         void *pReplyData);
1652
1653        void reset_l();
1654        status_t configure();
1655        status_t init();
1656        effect_state state() const {
1657            return mState;
1658        }
1659        uint32_t status() {
1660            return mStatus;
1661        }
1662        int sessionId() const {
1663            return mSessionId;
1664        }
1665        status_t    setEnabled(bool enabled);
1666        status_t    setEnabled_l(bool enabled);
1667        bool isEnabled() const;
1668        bool isProcessEnabled() const;
1669
1670        void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
1671        int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
1672        void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
1673        int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
1674        void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
1675        void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
1676        const wp<ThreadBase>& thread() { return mThread; }
1677
1678        status_t addHandle(EffectHandle *handle);
1679        size_t disconnect(EffectHandle *handle, bool unpinIfLast);
1680        size_t removeHandle(EffectHandle *handle);
1681
1682        const effect_descriptor_t& desc() const { return mDescriptor; }
1683        wp<EffectChain>&     chain() { return mChain; }
1684
1685        status_t         setDevice(audio_devices_t device);
1686        status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
1687        status_t         setMode(audio_mode_t mode);
1688        status_t         setAudioSource(audio_source_t source);
1689        status_t         start();
1690        status_t         stop();
1691        void             setSuspended(bool suspended);
1692        bool             suspended() const;
1693
1694        EffectHandle*    controlHandle_l();
1695
1696        bool             isPinned() const { return mPinned; }
1697        void             unPin() { mPinned = false; }
1698        bool             purgeHandles();
1699        void             lock() { mLock.lock(); }
1700        void             unlock() { mLock.unlock(); }
1701
1702        void             dump(int fd, const Vector<String16>& args);
1703
1704    protected:
1705        friend class AudioFlinger;      // for mHandles
1706        bool                mPinned;
1707
1708        // Maximum time allocated to effect engines to complete the turn off sequence
1709        static const uint32_t MAX_DISABLE_TIME_MS = 10000;
1710
1711        EffectModule(const EffectModule&);
1712        EffectModule& operator = (const EffectModule&);
1713
1714        status_t start_l();
1715        status_t stop_l();
1716
1717mutable Mutex               mLock;      // mutex for process, commands and handles list protection
1718        wp<ThreadBase>      mThread;    // parent thread
1719        wp<EffectChain>     mChain;     // parent effect chain
1720        const int           mId;        // this instance unique ID
1721        const int           mSessionId; // audio session ID
1722        const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
1723        effect_config_t     mConfig;    // input and output audio configuration
1724        effect_handle_t  mEffectInterface; // Effect module C API
1725        status_t            mStatus;    // initialization status
1726        effect_state        mState;     // current activation state
1727        Vector<EffectHandle *> mHandles;    // list of client handles
1728                    // First handle in mHandles has highest priority and controls the effect module
1729        uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
1730                                        // sending disable command.
1731        uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
1732        bool     mSuspended;            // effect is suspended: temporarily disabled by framework
1733    };
1734
1735    // The EffectHandle class implements the IEffect interface. It provides resources
1736    // to receive parameter updates, keeps track of effect control
1737    // ownership and state and has a pointer to the EffectModule object it is controlling.
1738    // There is one EffectHandle object for each application controlling (or using)
1739    // an effect module.
1740    // The EffectHandle is obtained by calling AudioFlinger::createEffect().
1741    class EffectHandle: public android::BnEffect {
1742    public:
1743
1744        EffectHandle(const sp<EffectModule>& effect,
1745                const sp<AudioFlinger::Client>& client,
1746                const sp<IEffectClient>& effectClient,
1747                int32_t priority);
1748        virtual ~EffectHandle();
1749
1750        // IEffect
1751        virtual status_t enable();
1752        virtual status_t disable();
1753        virtual status_t command(uint32_t cmdCode,
1754                                 uint32_t cmdSize,
1755                                 void *pCmdData,
1756                                 uint32_t *replySize,
1757                                 void *pReplyData);
1758        virtual void disconnect();
1759    private:
1760                void disconnect(bool unpinIfLast);
1761    public:
1762        virtual sp<IMemory> getCblk() const { return mCblkMemory; }
1763        virtual status_t onTransact(uint32_t code, const Parcel& data,
1764                Parcel* reply, uint32_t flags);
1765
1766
1767        // Give or take control of effect module
1768        // - hasControl: true if control is given, false if removed
1769        // - signal: true client app should be signaled of change, false otherwise
1770        // - enabled: state of the effect when control is passed
1771        void setControl(bool hasControl, bool signal, bool enabled);
1772        void commandExecuted(uint32_t cmdCode,
1773                             uint32_t cmdSize,
1774                             void *pCmdData,
1775                             uint32_t replySize,
1776                             void *pReplyData);
1777        void setEnabled(bool enabled);
1778        bool enabled() const { return mEnabled; }
1779
1780        // Getters
1781        int id() const { return mEffect->id(); }
1782        int priority() const { return mPriority; }
1783        bool hasControl() const { return mHasControl; }
1784        sp<EffectModule> effect() const { return mEffect; }
1785        // destroyed_l() must be called with the associated EffectModule mLock held
1786        bool destroyed_l() const { return mDestroyed; }
1787
1788        void dump(char* buffer, size_t size);
1789
1790    protected:
1791        friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
1792        EffectHandle(const EffectHandle&);
1793        EffectHandle& operator =(const EffectHandle&);
1794
1795        sp<EffectModule> mEffect;           // pointer to controlled EffectModule
1796        sp<IEffectClient> mEffectClient;    // callback interface for client notifications
1797        /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
1798        sp<IMemory>         mCblkMemory;    // shared memory for control block
1799        effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
1800                                            // shared memory
1801        uint8_t*            mBuffer;        // pointer to parameter area in shared memory
1802        int mPriority;                      // client application priority to control the effect
1803        bool mHasControl;                   // true if this handle is controlling the effect
1804        bool mEnabled;                      // cached enable state: needed when the effect is
1805                                            // restored after being suspended
1806        bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
1807                                            // mLock held
1808    };
1809
1810    // the EffectChain class represents a group of effects associated to one audio session.
1811    // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
1812    // The EffecChain with session ID 0 contains global effects applied to the output mix.
1813    // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
1814    // tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
1815    // order corresponding in the effect process order. When attached to a track (session ID != 0),
1816    // it also provide it's own input buffer used by the track as accumulation buffer.
1817    class EffectChain : public RefBase {
1818    public:
1819        EffectChain(const wp<ThreadBase>& wThread, int sessionId);
1820        EffectChain(ThreadBase *thread, int sessionId);
1821        virtual ~EffectChain();
1822
1823        // special key used for an entry in mSuspendedEffects keyed vector
1824        // corresponding to a suspend all request.
1825        static const int        kKeyForSuspendAll = 0;
1826
1827        // minimum duration during which we force calling effect process when last track on
1828        // a session is stopped or removed to allow effect tail to be rendered
1829        static const int        kProcessTailDurationMs = 1000;
1830
1831        void process_l();
1832
1833        void lock() {
1834            mLock.lock();
1835        }
1836        void unlock() {
1837            mLock.unlock();
1838        }
1839
1840        status_t addEffect_l(const sp<EffectModule>& handle);
1841        size_t removeEffect_l(const sp<EffectModule>& handle);
1842
1843        int sessionId() const { return mSessionId; }
1844        void setSessionId(int sessionId) { mSessionId = sessionId; }
1845
1846        sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
1847        sp<EffectModule> getEffectFromId_l(int id);
1848        sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
1849        bool setVolume_l(uint32_t *left, uint32_t *right);
1850        void setDevice_l(audio_devices_t device);
1851        void setMode_l(audio_mode_t mode);
1852        void setAudioSource_l(audio_source_t source);
1853
1854        void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
1855            mInBuffer = buffer;
1856            mOwnInBuffer = ownsBuffer;
1857        }
1858        int16_t *inBuffer() const {
1859            return mInBuffer;
1860        }
1861        void setOutBuffer(int16_t *buffer) {
1862            mOutBuffer = buffer;
1863        }
1864        int16_t *outBuffer() const {
1865            return mOutBuffer;
1866        }
1867
1868        void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
1869        void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
1870        int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
1871
1872        void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
1873                                   mTailBufferCount = mMaxTailBuffers; }
1874        void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
1875        int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
1876
1877        uint32_t strategy() const { return mStrategy; }
1878        void setStrategy(uint32_t strategy)
1879                { mStrategy = strategy; }
1880
1881        // suspend effect of the given type
1882        void setEffectSuspended_l(const effect_uuid_t *type,
1883                                  bool suspend);
1884        // suspend all eligible effects
1885        void setEffectSuspendedAll_l(bool suspend);
1886        // check if effects should be suspend or restored when a given effect is enable or disabled
1887        void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
1888                                              bool enabled);
1889
1890        void clearInputBuffer();
1891
1892        void dump(int fd, const Vector<String16>& args);
1893
1894    protected:
1895        friend class AudioFlinger;  // for mThread, mEffects
1896        EffectChain(const EffectChain&);
1897        EffectChain& operator =(const EffectChain&);
1898
1899        class SuspendedEffectDesc : public RefBase {
1900        public:
1901            SuspendedEffectDesc() : mRefCount(0) {}
1902
1903            int mRefCount;
1904            effect_uuid_t mType;
1905            wp<EffectModule> mEffect;
1906        };
1907
1908        // get a list of effect modules to suspend when an effect of the type
1909        // passed is enabled.
1910        void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
1911
1912        // get an effect module if it is currently enable
1913        sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
1914        // true if the effect whose descriptor is passed can be suspended
1915        // OEMs can modify the rules implemented in this method to exclude specific effect
1916        // types or implementations from the suspend/restore mechanism.
1917        bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
1918
1919        void clearInputBuffer_l(sp<ThreadBase> thread);
1920
1921        wp<ThreadBase> mThread;     // parent mixer thread
1922        Mutex mLock;                // mutex protecting effect list
1923        Vector< sp<EffectModule> > mEffects; // list of effect modules
1924        int mSessionId;             // audio session ID
1925        int16_t *mInBuffer;         // chain input buffer
1926        int16_t *mOutBuffer;        // chain output buffer
1927
1928        // 'volatile' here means these are accessed with atomic operations instead of mutex
1929        volatile int32_t mActiveTrackCnt;    // number of active tracks connected
1930        volatile int32_t mTrackCnt;          // number of tracks connected
1931
1932        int32_t mTailBufferCount;   // current effect tail buffer count
1933        int32_t mMaxTailBuffers;    // maximum effect tail buffers
1934        bool mOwnInBuffer;          // true if the chain owns its input buffer
1935        int mVolumeCtrlIdx;         // index of insert effect having control over volume
1936        uint32_t mLeftVolume;       // previous volume on left channel
1937        uint32_t mRightVolume;      // previous volume on right channel
1938        uint32_t mNewLeftVolume;       // new volume on left channel
1939        uint32_t mNewRightVolume;      // new volume on right channel
1940        uint32_t mStrategy; // strategy for this effect chain
1941        // mSuspendedEffects lists all effects currently suspended in the chain.
1942        // Use effect type UUID timelow field as key. There is no real risk of identical
1943        // timeLow fields among effect type UUIDs.
1944        // Updated by updateSuspendedSessions_l() only.
1945        KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
1946    };
1947
1948    class AudioHwDevice {
1949    public:
1950        enum Flags {
1951            AHWD_CAN_SET_MASTER_VOLUME  = 0x1,
1952            AHWD_CAN_SET_MASTER_MUTE    = 0x2,
1953        };
1954
1955        AudioHwDevice(const char *moduleName,
1956                      audio_hw_device_t *hwDevice,
1957                      Flags flags)
1958            : mModuleName(strdup(moduleName))
1959            , mHwDevice(hwDevice)
1960            , mFlags(flags) { }
1961        /*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
1962
1963        bool canSetMasterVolume() const {
1964            return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
1965        }
1966
1967        bool canSetMasterMute() const {
1968            return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
1969        }
1970
1971        const char *moduleName() const { return mModuleName; }
1972        audio_hw_device_t *hwDevice() const { return mHwDevice; }
1973    private:
1974        const char * const mModuleName;
1975        audio_hw_device_t * const mHwDevice;
1976        Flags mFlags;
1977    };
1978
1979    // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
1980    // For emphasis, we could also make all pointers to them be "const *",
1981    // but that would clutter the code unnecessarily.
1982
1983    struct AudioStreamOut {
1984        AudioHwDevice* const audioHwDev;
1985        audio_stream_out_t* const stream;
1986
1987        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1988
1989        AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
1990            audioHwDev(dev), stream(out) {}
1991    };
1992
1993    struct AudioStreamIn {
1994        AudioHwDevice* const audioHwDev;
1995        audio_stream_in_t* const stream;
1996
1997        audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
1998
1999        AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
2000            audioHwDev(dev), stream(in) {}
2001    };
2002
2003    // for mAudioSessionRefs only
2004    struct AudioSessionRef {
2005        AudioSessionRef(int sessionid, pid_t pid) :
2006            mSessionid(sessionid), mPid(pid), mCnt(1) {}
2007        const int   mSessionid;
2008        const pid_t mPid;
2009        int         mCnt;
2010    };
2011
2012    mutable     Mutex                               mLock;
2013
2014                DefaultKeyedVector< pid_t, wp<Client> >     mClients;   // see ~Client()
2015
2016                mutable     Mutex                   mHardwareLock;
2017                // NOTE: If both mLock and mHardwareLock mutexes must be held,
2018                // always take mLock before mHardwareLock
2019
2020                // These two fields are immutable after onFirstRef(), so no lock needed to access
2021                AudioHwDevice*                      mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
2022                DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*>  mAudioHwDevs;
2023
2024    // for dump, indicates which hardware operation is currently in progress (but not stream ops)
2025    enum hardware_call_state {
2026        AUDIO_HW_IDLE = 0,              // no operation in progress
2027        AUDIO_HW_INIT,                  // init_check
2028        AUDIO_HW_OUTPUT_OPEN,           // open_output_stream
2029        AUDIO_HW_OUTPUT_CLOSE,          // unused
2030        AUDIO_HW_INPUT_OPEN,            // unused
2031        AUDIO_HW_INPUT_CLOSE,           // unused
2032        AUDIO_HW_STANDBY,               // unused
2033        AUDIO_HW_SET_MASTER_VOLUME,     // set_master_volume
2034        AUDIO_HW_GET_ROUTING,           // unused
2035        AUDIO_HW_SET_ROUTING,           // unused
2036        AUDIO_HW_GET_MODE,              // unused
2037        AUDIO_HW_SET_MODE,              // set_mode
2038        AUDIO_HW_GET_MIC_MUTE,          // get_mic_mute
2039        AUDIO_HW_SET_MIC_MUTE,          // set_mic_mute
2040        AUDIO_HW_SET_VOICE_VOLUME,      // set_voice_volume
2041        AUDIO_HW_SET_PARAMETER,         // set_parameters
2042        AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
2043        AUDIO_HW_GET_MASTER_VOLUME,     // get_master_volume
2044        AUDIO_HW_GET_PARAMETER,         // get_parameters
2045        AUDIO_HW_SET_MASTER_MUTE,       // set_master_mute
2046        AUDIO_HW_GET_MASTER_MUTE,       // get_master_mute
2047    };
2048
2049    mutable     hardware_call_state                 mHardwareStatus;    // for dump only
2050
2051
2052                DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> >  mPlaybackThreads;
2053                stream_type_t                       mStreamTypes[AUDIO_STREAM_CNT];
2054
2055                // member variables below are protected by mLock
2056                float                               mMasterVolume;
2057                bool                                mMasterMute;
2058                // end of variables protected by mLock
2059
2060                DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> >    mRecordThreads;
2061
2062                DefaultKeyedVector< pid_t, sp<NotificationClient> >    mNotificationClients;
2063                volatile int32_t                    mNextUniqueId;  // updated by android_atomic_inc
2064                audio_mode_t                        mMode;
2065                bool                                mBtNrecIsOff;
2066
2067                // protected by mLock
2068                Vector<AudioSessionRef*> mAudioSessionRefs;
2069
2070                float       masterVolume_l() const;
2071                bool        masterMute_l() const;
2072                audio_module_handle_t loadHwModule_l(const char *name);
2073
2074                Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
2075                                                             // to be created
2076
2077private:
2078    sp<Client>  registerPid_l(pid_t pid);    // always returns non-0
2079
2080    // for use from destructor
2081    status_t    closeOutput_nonvirtual(audio_io_handle_t output);
2082    status_t    closeInput_nonvirtual(audio_io_handle_t input);
2083
2084    // all record threads serially share a common tee sink, which is re-created on format change
2085    sp<NBAIO_Sink>   mRecordTeeSink;
2086    sp<NBAIO_Source> mRecordTeeSource;
2087
2088public:
2089    static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
2090};
2091
2092
2093// ----------------------------------------------------------------------------
2094
2095}; // namespace android
2096
2097#endif // ANDROID_AUDIO_FLINGER_H
2098