AudioInputDescriptor.h revision 599c758b258cc5da0dba9b530425381facc37d77
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "AudioPort.h"
20#include "AudioSession.h"
21#include <utils/Errors.h>
22#include <system/audio.h>
23#include <utils/SortedVector.h>
24#include <utils/KeyedVector.h>
25
26namespace android {
27
28class IOProfile;
29class AudioMix;
30
31// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
32// and keep track of the usage of this input.
33class AudioInputDescriptor: public AudioPortConfig
34{
35public:
36    AudioInputDescriptor(const sp<IOProfile>& profile);
37    void setIoHandle(audio_io_handle_t ioHandle);
38    audio_port_handle_t getId() const;
39    audio_module_handle_t getModuleHandle() const;
40    uint32_t getOpenRefCount() const;
41
42    status_t    dump(int fd);
43
44    audio_io_handle_t             mIoHandle;       // input handle
45    audio_devices_t               mDevice;         // current device this input is routed to
46    AudioMix                      *mPolicyMix;     // non NULL when used by a dynamic policy
47    audio_patch_handle_t          mPatchHandle;
48    const sp<IOProfile>           mProfile;        // I/O profile this output derives from
49
50    virtual void toAudioPortConfig(struct audio_port_config *dstConfig,
51            const struct audio_port_config *srcConfig = NULL) const;
52    virtual sp<AudioPort> getAudioPort() const { return mProfile; }
53    void toAudioPort(struct audio_port *port) const;
54    void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
55    SortedVector<audio_session_t> getPreemptedSessions() const;
56    bool hasPreemptedSession(audio_session_t session) const;
57    void clearPreemptedSessions();
58    bool isActive() const;
59    bool isSourceActive(audio_source_t source) const;
60    audio_source_t inputSource() const;
61    bool isSoundTrigger() const;
62    status_t addAudioSession(audio_session_t session,
63                             const sp<AudioSession>& audioSession);
64    status_t removeAudioSession(audio_session_t session);
65    sp<AudioSession> getAudioSession(audio_session_t session) const;
66    AudioSessionCollection getActiveAudioSessions() const;
67
68private:
69    audio_port_handle_t           mId;
70    // audio sessions attached to this input
71    AudioSessionCollection        mSessions;
72    // Because a preemtible capture session can preempt another one, we end up in an endless loop
73    // situation were each session is allowed to restart after being preempted,
74    // thus preempting the other one which restarts and so on.
75    // To avoid this situation, we store which audio session was preempted when
76    // a particular input started and prevent preemption of this active input by this session.
77    // We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
78    SortedVector<audio_session_t> mPreemptedSessions;
79};
80
81class AudioInputCollection :
82        public DefaultKeyedVector< audio_io_handle_t, sp<AudioInputDescriptor> >
83{
84public:
85    bool isSourceActive(audio_source_t source) const;
86
87    sp<AudioInputDescriptor> getInputFromId(audio_port_handle_t id) const;
88
89    uint32_t activeInputsCount() const;
90
91    /**
92     * return io handle of active input or 0 if no input is active
93     * Only considers inputs from physical devices (e.g. main mic, headset mic) when
94     * ignoreVirtualInputs is true.
95     */
96    audio_io_handle_t getActiveInput(bool ignoreVirtualInputs = true);
97
98    audio_devices_t getSupportedDevices(audio_io_handle_t handle) const;
99
100    status_t dump(int fd) const;
101};
102
103
104}; // namespace android
105