AudioPolicyManager.h revision 19219b44e05555b29e00ce56ce273d168fa83888
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioParameter.h>
28#include <media/AudioPolicy.h>
29#include "AudioPolicyInterface.h"
30
31#include <AudioPolicyManagerInterface.h>
32#include <AudioPolicyManagerObserver.h>
33#include <AudioGain.h>
34#include <AudioPort.h>
35#include <AudioPatch.h>
36#include <DeviceDescriptor.h>
37#include <IOProfile.h>
38#include <HwModule.h>
39#include <AudioInputDescriptor.h>
40#include <AudioOutputDescriptor.h>
41#include <AudioPolicyMix.h>
42#include <EffectDescriptor.h>
43#include <SoundTriggerSession.h>
44#include <SessionRoute.h>
45#include <VolumeCurve.h>
46
47namespace android {
48
49// ----------------------------------------------------------------------------
50
51// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
52#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
53#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
54// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
55#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
56#define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
57
58// Time in milliseconds during which we consider that music is still active after a music
59// track was stopped - see computeVolume()
60#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
61
62// Time in milliseconds during witch some streams are muted while the audio path
63// is switched
64#define MUTE_TIME_MS 2000
65
66#define NUM_TEST_OUTPUTS 5
67
68#define NUM_VOL_CURVE_KNEES 2
69
70// Default minimum length allowed for offloading a compressed track
71// Can be overridden by the audio.offload.min.duration.secs property
72#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
73
74// ----------------------------------------------------------------------------
75// AudioPolicyManager implements audio policy manager behavior common to all platforms.
76// ----------------------------------------------------------------------------
77
78class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
79
80#ifdef AUDIO_POLICY_TEST
81    , public Thread
82#endif //AUDIO_POLICY_TEST
83{
84
85public:
86                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
87        virtual ~AudioPolicyManager();
88
89        // AudioPolicyInterface
90        virtual status_t setDeviceConnectionState(audio_devices_t device,
91                                                          audio_policy_dev_state_t state,
92                                                          const char *device_address,
93                                                          const char *device_name);
94        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
95                                                                              const char *device_address);
96        virtual void setPhoneState(audio_mode_t state);
97        virtual void setForceUse(audio_policy_force_use_t usage,
98                                 audio_policy_forced_cfg_t config);
99        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
100
101        virtual void setSystemProperty(const char* property, const char* value);
102        virtual status_t initCheck();
103        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
104                                            uint32_t samplingRate,
105                                            audio_format_t format,
106                                            audio_channel_mask_t channelMask,
107                                            audio_output_flags_t flags,
108                                            const audio_offload_info_t *offloadInfo);
109        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
110                                          audio_io_handle_t *output,
111                                          audio_session_t session,
112                                          audio_stream_type_t *stream,
113                                          uid_t uid,
114                                          uint32_t samplingRate,
115                                          audio_format_t format,
116                                          audio_channel_mask_t channelMask,
117                                          audio_output_flags_t flags,
118                                          audio_port_handle_t selectedDeviceId,
119                                          const audio_offload_info_t *offloadInfo);
120        virtual status_t startOutput(audio_io_handle_t output,
121                                     audio_stream_type_t stream,
122                                     audio_session_t session);
123        virtual status_t stopOutput(audio_io_handle_t output,
124                                    audio_stream_type_t stream,
125                                    audio_session_t session);
126        virtual void releaseOutput(audio_io_handle_t output,
127                                   audio_stream_type_t stream,
128                                   audio_session_t session);
129        virtual status_t getInputForAttr(const audio_attributes_t *attr,
130                                         audio_io_handle_t *input,
131                                         audio_session_t session,
132                                         uid_t uid,
133                                         uint32_t samplingRate,
134                                         audio_format_t format,
135                                         audio_channel_mask_t channelMask,
136                                         audio_input_flags_t flags,
137                                         audio_port_handle_t selectedDeviceId,
138                                         input_type_t *inputType);
139
140        // indicates to the audio policy manager that the input starts being used.
141        virtual status_t startInput(audio_io_handle_t input,
142                                    audio_session_t session,
143                                    concurrency_type__mask_t *concurrency);
144
145        // indicates to the audio policy manager that the input stops being used.
146        virtual status_t stopInput(audio_io_handle_t input,
147                                   audio_session_t session);
148        virtual void releaseInput(audio_io_handle_t input,
149                                  audio_session_t session);
150        virtual void closeAllInputs();
151        virtual void initStreamVolume(audio_stream_type_t stream,
152                                                    int indexMin,
153                                                    int indexMax);
154        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
155                                              int index,
156                                              audio_devices_t device);
157        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
158                                              int *index,
159                                              audio_devices_t device);
160
161        // return the strategy corresponding to a given stream type
162        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
163        // return the strategy corresponding to the given audio attributes
164        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
165
166        // return the enabled output devices for the given stream type
167        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
168
169        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
170        virtual status_t registerEffect(const effect_descriptor_t *desc,
171                                        audio_io_handle_t io,
172                                        uint32_t strategy,
173                                        int session,
174                                        int id);
175        virtual status_t unregisterEffect(int id)
176        {
177            return mEffects.unregisterEffect(id);
178        }
179        virtual status_t setEffectEnabled(int id, bool enabled)
180        {
181            return mEffects.setEffectEnabled(id, enabled);
182        }
183
184        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
185        // return whether a stream is playing remotely, override to change the definition of
186        //   local/remote playback, used for instance by notification manager to not make
187        //   media players lose audio focus when not playing locally
188        //   For the base implementation, "remotely" means playing during screen mirroring which
189        //   uses an output for playback with a non-empty, non "0" address.
190        virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
191                                            uint32_t inPastMs = 0) const;
192
193        virtual bool isSourceActive(audio_source_t source) const;
194
195        virtual status_t dump(int fd);
196
197        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
198
199        virtual status_t listAudioPorts(audio_port_role_t role,
200                                        audio_port_type_t type,
201                                        unsigned int *num_ports,
202                                        struct audio_port *ports,
203                                        unsigned int *generation);
204        virtual status_t getAudioPort(struct audio_port *port);
205        virtual status_t createAudioPatch(const struct audio_patch *patch,
206                                           audio_patch_handle_t *handle,
207                                           uid_t uid);
208        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
209                                              uid_t uid);
210        virtual status_t listAudioPatches(unsigned int *num_patches,
211                                          struct audio_patch *patches,
212                                          unsigned int *generation);
213        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
214
215        virtual void releaseResourcesForUid(uid_t uid);
216
217        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
218                                               audio_io_handle_t *ioHandle,
219                                               audio_devices_t *device);
220
221        virtual status_t releaseSoundTriggerSession(audio_session_t session)
222        {
223            return mSoundTriggerSessions.releaseSession(session);
224        }
225
226        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
227        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
228
229        virtual status_t startAudioSource(const struct audio_port_config *source,
230                                          const audio_attributes_t *attributes,
231                                          audio_io_handle_t *handle,
232                                          uid_t uid);
233        virtual status_t stopAudioSource(audio_io_handle_t handle);
234
235        virtual status_t setMasterMono(bool mono);
236        virtual status_t getMasterMono(bool *mono);
237
238        // return the strategy corresponding to a given stream type
239        routing_strategy getStrategy(audio_stream_type_t stream) const;
240
241protected:
242        // From AudioPolicyManagerObserver
243        virtual const AudioPatchCollection &getAudioPatches() const
244        {
245            return mAudioPatches;
246        }
247        virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
248        {
249            return mSoundTriggerSessions;
250        }
251        virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
252        {
253            return mPolicyMixes;
254        }
255        virtual const SwAudioOutputCollection &getOutputs() const
256        {
257            return mOutputs;
258        }
259        virtual const AudioInputCollection &getInputs() const
260        {
261            return mInputs;
262        }
263        virtual const DeviceVector &getAvailableOutputDevices() const
264        {
265            return mAvailableOutputDevices;
266        }
267        virtual const DeviceVector &getAvailableInputDevices() const
268        {
269            return mAvailableInputDevices;
270        }
271        virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
272        virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
273        {
274            return mDefaultOutputDevice;
275        }
276protected:
277        void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
278        void removeOutput(audio_io_handle_t output);
279        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
280
281        // return appropriate device for streams handled by the specified strategy according to current
282        // phone state, connected devices...
283        // if fromCache is true, the device is returned from mDeviceForStrategy[],
284        // otherwise it is determine by current state
285        // (device connected,phone state, force use, a2dp output...)
286        // This allows to:
287        //  1 speed up process when the state is stable (when starting or stopping an output)
288        //  2 access to either current device selection (fromCache == true) or
289        // "future" device selection (fromCache == false) when called from a context
290        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
291        //  before updateDevicesAndOutputs() is called.
292        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
293                                                     bool fromCache);
294
295        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
296                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
297
298        // change the route of the specified output. Returns the number of ms we have slept to
299        // allow new routing to take effect in certain cases.
300        virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
301                             audio_devices_t device,
302                             bool force = false,
303                             int delayMs = 0,
304                             audio_patch_handle_t *patchHandle = NULL,
305                             const char* address = NULL);
306        status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
307                                   int delayMs = 0,
308                                   audio_patch_handle_t *patchHandle = NULL);
309        status_t setInputDevice(audio_io_handle_t input,
310                                audio_devices_t device,
311                                bool force = false,
312                                audio_patch_handle_t *patchHandle = NULL);
313        status_t resetInputDevice(audio_io_handle_t input,
314                                  audio_patch_handle_t *patchHandle = NULL);
315
316        // select input device corresponding to requested audio source
317        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
318
319        // compute the actual volume for a given stream according to the requested index and a particular
320        // device
321        virtual float computeVolume(audio_stream_type_t stream,
322                                    int index,
323                                    audio_devices_t device);
324
325        // check that volume change is permitted, compute and send new volume to audio hardware
326        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
327                                           const sp<AudioOutputDescriptor>& outputDesc,
328                                           audio_devices_t device,
329                                           int delayMs = 0, bool force = false);
330
331        // apply all stream volumes to the specified output and device
332        void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
333                                audio_devices_t device, int delayMs = 0, bool force = false);
334
335        // Mute or unmute all streams handled by the specified strategy on the specified output
336        void setStrategyMute(routing_strategy strategy,
337                             bool on,
338                             const sp<AudioOutputDescriptor>& outputDesc,
339                             int delayMs = 0,
340                             audio_devices_t device = (audio_devices_t)0);
341
342        // Mute or unmute the stream on the specified output
343        void setStreamMute(audio_stream_type_t stream,
344                           bool on,
345                           const sp<AudioOutputDescriptor>& outputDesc,
346                           int delayMs = 0,
347                           audio_devices_t device = (audio_devices_t)0);
348
349        // handle special cases for sonification strategy while in call: mute streams or replace by
350        // a special tone in the device used for communication
351        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
352
353        audio_mode_t getPhoneState();
354
355        // true if device is in a telephony or VoIP call
356        virtual bool isInCall();
357        // true if given state represents a device in a telephony or VoIP call
358        virtual bool isStateInCall(int state);
359
360        // when a device is connected, checks if an open output can be routed
361        // to this device. If none is open, tries to open one of the available outputs.
362        // Returns an output suitable to this device or 0.
363        // when a device is disconnected, checks if an output is not used any more and
364        // returns its handle if any.
365        // transfers the audio tracks and effects from one output thread to another accordingly.
366        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
367                                       audio_policy_dev_state_t state,
368                                       SortedVector<audio_io_handle_t>& outputs,
369                                       const String8 address);
370
371        status_t checkInputsForDevice(const sp<DeviceDescriptor> devDesc,
372                                      audio_policy_dev_state_t state,
373                                      SortedVector<audio_io_handle_t>& inputs,
374                                      const String8 address);
375
376        // close an output and its companion duplicating output.
377        void closeOutput(audio_io_handle_t output);
378
379        // close an input.
380        void closeInput(audio_io_handle_t input);
381
382        // checks and if necessary changes outputs used for all strategies.
383        // must be called every time a condition that affects the output choice for a given strategy
384        // changes: connected device, phone state, force use...
385        // Must be called before updateDevicesAndOutputs()
386        void checkOutputForStrategy(routing_strategy strategy);
387
388        // Same as checkOutputForStrategy() but for a all strategies in order of priority
389        void checkOutputForAllStrategies();
390
391        // manages A2DP output suspend/restore according to phone state and BT SCO usage
392        void checkA2dpSuspend();
393
394        // selects the most appropriate device on output for current state
395        // must be called every time a condition that affects the device choice for a given output is
396        // changed: connected device, phone state, force use, output start, output stop..
397        // see getDeviceForStrategy() for the use of fromCache parameter
398        audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
399                                           bool fromCache);
400
401        // updates cache of device used by all strategies (mDeviceForStrategy[])
402        // must be called every time a condition that affects the device choice for a given strategy is
403        // changed: connected device, phone state, force use...
404        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
405         // Must be called after checkOutputForAllStrategies()
406        void updateDevicesAndOutputs();
407
408        // selects the most appropriate device on input for current state
409        audio_devices_t getNewInputDevice(const sp<AudioInputDescriptor>& inputDesc);
410
411        virtual uint32_t getMaxEffectsCpuLoad()
412        {
413            return mEffects.getMaxEffectsCpuLoad();
414        }
415
416        virtual uint32_t getMaxEffectsMemory()
417        {
418            return mEffects.getMaxEffectsMemory();
419        }
420#ifdef AUDIO_POLICY_TEST
421        virtual     bool        threadLoop();
422                    void        exit();
423        int testOutputIndex(audio_io_handle_t output);
424#endif //AUDIO_POLICY_TEST
425
426        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
427                                                            SwAudioOutputCollection openOutputs);
428        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
429                                           SortedVector<audio_io_handle_t>& outputs2);
430
431        // mute/unmute strategies using an incompatible device combination
432        // if muting, wait for the audio in pcm buffer to be drained before proceeding
433        // if unmuting, unmute only after the specified delay
434        // Returns the number of ms waited
435        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
436                                            audio_devices_t prevDevice,
437                                            uint32_t delayMs);
438
439        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
440                                       audio_output_flags_t flags,
441                                       audio_format_t format);
442        // samplingRate, format, channelMask are in/out and so may be modified
443        sp<IOProfile> getInputProfile(audio_devices_t device,
444                                      String8 address,
445                                      uint32_t& samplingRate,
446                                      audio_format_t& format,
447                                      audio_channel_mask_t& channelMask,
448                                      audio_input_flags_t flags);
449        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
450                                                       uint32_t samplingRate,
451                                                       audio_format_t format,
452                                                       audio_channel_mask_t channelMask,
453                                                       audio_output_flags_t flags);
454
455        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
456
457        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
458        {
459            return mAudioPatches.addAudioPatch(handle, patch);
460        }
461        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
462        {
463            return mAudioPatches.removeAudioPatch(handle);
464        }
465
466        audio_devices_t availablePrimaryOutputDevices() const
467        {
468            if (!hasPrimaryOutput()) {
469                return AUDIO_DEVICE_NONE;
470            }
471            return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
472        }
473        audio_devices_t availablePrimaryInputDevices() const
474        {
475            if (!hasPrimaryOutput()) {
476                return AUDIO_DEVICE_NONE;
477            }
478            return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
479        }
480
481        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
482
483        // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
484        // the re-evaluation of the output device.
485        status_t startSource(sp<AudioOutputDescriptor> outputDesc,
486                             audio_stream_type_t stream,
487                             audio_devices_t device,
488                             uint32_t *delayMs);
489        status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
490                            audio_stream_type_t stream,
491                            bool forceDeviceUpdate);
492
493        void clearAudioPatches(uid_t uid);
494        void clearSessionRoutes(uid_t uid);
495        void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
496
497        status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
498
499        status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
500        status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
501
502        sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
503                                                               routing_strategy strategy);
504
505        void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
506
507        void clearAudioSources(uid_t uid);
508
509        bool isConcurentCaptureAllowed(const sp<AudioInputDescriptor>& inputDesc,
510                const sp<AudioSession>& audioSession);
511
512        uid_t mUidCached;
513        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
514        sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
515        // list of descriptors for outputs currently opened
516
517        SwAudioOutputCollection mOutputs;
518        // copy of mOutputs before setDeviceConnectionState() opens new outputs
519        // reset to mOutputs when updateDevicesAndOutputs() is called.
520        SwAudioOutputCollection mPreviousOutputs;
521        AudioInputCollection mInputs;     // list of input descriptors
522
523        DeviceVector  mAvailableOutputDevices; // all available output devices
524        DeviceVector  mAvailableInputDevices;  // all available input devices
525
526        SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
527        SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
528
529        IVolumeCurvesCollection *mVolumeCurves; // Volume Curves per use case and device category
530
531        bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
532        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
533        float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
534
535        EffectDescriptorCollection mEffects;  // list of registered audio effects
536        bool    mA2dpSuspended;  // true if A2DP output is suspended
537        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
538        HwModuleCollection mHwModules;
539
540        volatile int32_t mAudioPortGeneration;
541
542        AudioPatchCollection mAudioPatches;
543
544        SoundTriggerSessionCollection mSoundTriggerSessions;
545
546        sp<AudioPatch> mCallTxPatch;
547        sp<AudioPatch> mCallRxPatch;
548
549        HwAudioOutputCollection mHwOutputs;
550        AudioSourceCollection mAudioSources;
551
552        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
553        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
554        enum {
555            STARTING_OUTPUT,
556            STARTING_BEACON,
557            STOPPING_OUTPUT,
558            STOPPING_BEACON
559        };
560        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
561        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
562        bool mBeaconMuted;              // has STREAM_TTS been muted
563        bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
564
565        bool mMasterMono;               // true if we wish to force all outputs to mono
566        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
567
568#ifdef AUDIO_POLICY_TEST
569        Mutex   mLock;
570        Condition mWaitWorkCV;
571
572        int             mCurOutput;
573        bool            mDirectOutput;
574        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
575        int             mTestInput;
576        uint32_t        mTestDevice;
577        uint32_t        mTestSamplingRate;
578        uint32_t        mTestFormat;
579        uint32_t        mTestChannels;
580        uint32_t        mTestLatencyMs;
581#endif //AUDIO_POLICY_TEST
582
583        uint32_t nextAudioPortGeneration();
584
585        // Audio Policy Engine Interface.
586        AudioPolicyManagerInterface *mEngine;
587private:
588        // If any, resolve any "dynamic" fields of an Audio Profiles collection
589        void updateAudioProfiles(audio_io_handle_t ioHandle, AudioProfileVector &profiles);
590
591        // updates device caching and output for streams that can influence the
592        //    routing of notifications
593        void handleNotificationRoutingForStream(audio_stream_type_t stream);
594        // find the outputs on a given output descriptor that have the given address.
595        // to be called on an AudioOutputDescriptor whose supported devices (as defined
596        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
597        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
598        //   where addresses are used to distinguish between one connected device and another.
599        void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
600                const audio_devices_t device /*in*/,
601                const String8 address /*in*/,
602                SortedVector<audio_io_handle_t>& outputs /*out*/);
603        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
604        // internal method to return the output handle for the given device and format
605        audio_io_handle_t getOutputForDevice(
606                audio_devices_t device,
607                audio_session_t session,
608                audio_stream_type_t stream,
609                uint32_t samplingRate,
610                audio_format_t format,
611                audio_channel_mask_t channelMask,
612                audio_output_flags_t flags,
613                const audio_offload_info_t *offloadInfo);
614        // internal method to return the input handle for the given device and format
615        audio_io_handle_t getInputForDevice(audio_devices_t device,
616                String8 address,
617                audio_session_t session,
618                uid_t uid,
619                audio_source_t inputSource,
620                uint32_t samplingRate,
621                audio_format_t format,
622                audio_channel_mask_t channelMask,
623                audio_input_flags_t flags,
624                AudioMix *policyMix);
625
626        // internal function to derive a stream type value from audio attributes
627        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
628        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
629        // returns 0 if no mute/unmute event happened, the largest latency of the device where
630        //   the mute/unmute happened
631        uint32_t handleEventForBeacon(int event);
632        uint32_t setBeaconMute(bool mute);
633        bool     isValidAttributes(const audio_attributes_t *paa);
634
635        // select input device corresponding to requested audio source and return associated policy
636        // mix if any. Calls getDeviceForInputSource().
637        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
638                                                        AudioMix **policyMix = NULL);
639
640        // Called by setDeviceConnectionState().
641        status_t setDeviceConnectionStateInt(audio_devices_t device,
642                                                          audio_policy_dev_state_t state,
643                                                          const char *device_address,
644                                                          const char *device_name);
645        void updateMono(audio_io_handle_t output) {
646            AudioParameter param;
647            param.addInt(String8(AUDIO_PARAMETER_MONO_OUTPUT), (int)mMasterMono);
648            mpClientInterface->setParameters(output, param.toString());
649        }
650};
651
652};
653