AudioPolicyManager.h revision 2110e04cdfbf9ad85ce154ce5f778ee5ccfc95eb
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioPolicy.h>
28#include "AudioPolicyInterface.h"
29
30#include <AudioPolicyManagerObserver.h>
31#include <AudioGain.h>
32#include <AudioPort.h>
33#include <AudioPatch.h>
34#include <ConfigParsingUtils.h>
35#include <DeviceDescriptor.h>
36#include <IOProfile.h>
37#include <HwModule.h>
38#include <AudioInputDescriptor.h>
39#include <AudioOutputDescriptor.h>
40#include <AudioPolicyMix.h>
41#include <EffectDescriptor.h>
42#include <SoundTriggerSession.h>
43#include <StreamDescriptor.h>
44
45namespace android {
46
47class AudioPolicyManagerInterface;
48
49// ----------------------------------------------------------------------------
50
51// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
52#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
53// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
54#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
55// Time in milliseconds during which we consider that music is still active after a music
56// track was stopped - see computeVolume()
57#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
58
59// Time in milliseconds during witch some streams are muted while the audio path
60// is switched
61#define MUTE_TIME_MS 2000
62
63#define NUM_TEST_OUTPUTS 5
64
65#define NUM_VOL_CURVE_KNEES 2
66
67// Default minimum length allowed for offloading a compressed track
68// Can be overridden by the audio.offload.min.duration.secs property
69#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
70
71// ----------------------------------------------------------------------------
72// AudioPolicyManager implements audio policy manager behavior common to all platforms.
73// ----------------------------------------------------------------------------
74
75class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
76
77#ifdef AUDIO_POLICY_TEST
78    , public Thread
79#endif //AUDIO_POLICY_TEST
80{
81
82public:
83                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
84        virtual ~AudioPolicyManager();
85
86        // AudioPolicyInterface
87        virtual status_t setDeviceConnectionState(audio_devices_t device,
88                                                          audio_policy_dev_state_t state,
89                                                          const char *device_address,
90                                                          const char *device_name);
91        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
92                                                                              const char *device_address);
93        virtual void setPhoneState(audio_mode_t state);
94        virtual void setForceUse(audio_policy_force_use_t usage,
95                                 audio_policy_forced_cfg_t config);
96        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
97
98        virtual void setSystemProperty(const char* property, const char* value);
99        virtual status_t initCheck();
100        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
101                                            uint32_t samplingRate,
102                                            audio_format_t format,
103                                            audio_channel_mask_t channelMask,
104                                            audio_output_flags_t flags,
105                                            const audio_offload_info_t *offloadInfo);
106        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
107                                          audio_io_handle_t *output,
108                                          audio_session_t session,
109                                          audio_stream_type_t *stream,
110                                          uint32_t samplingRate,
111                                          audio_format_t format,
112                                          audio_channel_mask_t channelMask,
113                                          audio_output_flags_t flags,
114                                          const audio_offload_info_t *offloadInfo);
115        virtual status_t startOutput(audio_io_handle_t output,
116                                     audio_stream_type_t stream,
117                                     audio_session_t session);
118        virtual status_t stopOutput(audio_io_handle_t output,
119                                    audio_stream_type_t stream,
120                                    audio_session_t session);
121        virtual void releaseOutput(audio_io_handle_t output,
122                                   audio_stream_type_t stream,
123                                   audio_session_t session);
124        virtual status_t getInputForAttr(const audio_attributes_t *attr,
125                                         audio_io_handle_t *input,
126                                         audio_session_t session,
127                                         uint32_t samplingRate,
128                                         audio_format_t format,
129                                         audio_channel_mask_t channelMask,
130                                         audio_input_flags_t flags,
131                                         input_type_t *inputType);
132
133        // indicates to the audio policy manager that the input starts being used.
134        virtual status_t startInput(audio_io_handle_t input,
135                                    audio_session_t session);
136
137        // indicates to the audio policy manager that the input stops being used.
138        virtual status_t stopInput(audio_io_handle_t input,
139                                   audio_session_t session);
140        virtual void releaseInput(audio_io_handle_t input,
141                                  audio_session_t session);
142        virtual void closeAllInputs();
143        virtual void initStreamVolume(audio_stream_type_t stream,
144                                                    int indexMin,
145                                                    int indexMax);
146        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
147                                              int index,
148                                              audio_devices_t device);
149        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
150                                              int *index,
151                                              audio_devices_t device);
152
153        // return the strategy corresponding to a given stream type
154        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
155        // return the strategy corresponding to the given audio attributes
156        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
157
158        // return the enabled output devices for the given stream type
159        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
160
161        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
162        virtual status_t registerEffect(const effect_descriptor_t *desc,
163                                        audio_io_handle_t io,
164                                        uint32_t strategy,
165                                        int session,
166                                        int id);
167        virtual status_t unregisterEffect(int id)
168        {
169            return mEffects.unregisterEffect(id);
170        }
171        virtual status_t setEffectEnabled(int id, bool enabled)
172        {
173            return mEffects.setEffectEnabled(id, enabled);
174        }
175
176        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const
177        {
178            return mOutputs.isStreamActive(stream, inPastMs);
179        }
180        // return whether a stream is playing remotely, override to change the definition of
181        //   local/remote playback, used for instance by notification manager to not make
182        //   media players lose audio focus when not playing locally
183        //   For the base implementation, "remotely" means playing during screen mirroring which
184        //   uses an output for playback with a non-empty, non "0" address.
185        virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const
186        {
187            return mOutputs.isStreamActiveRemotely(stream, inPastMs);
188        }
189        virtual bool isSourceActive(audio_source_t source) const;
190
191        virtual status_t dump(int fd);
192
193        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
194
195        virtual status_t listAudioPorts(audio_port_role_t role,
196                                        audio_port_type_t type,
197                                        unsigned int *num_ports,
198                                        struct audio_port *ports,
199                                        unsigned int *generation);
200        virtual status_t getAudioPort(struct audio_port *port);
201        virtual status_t createAudioPatch(const struct audio_patch *patch,
202                                           audio_patch_handle_t *handle,
203                                           uid_t uid);
204        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
205                                              uid_t uid);
206        virtual status_t listAudioPatches(unsigned int *num_patches,
207                                          struct audio_patch *patches,
208                                          unsigned int *generation);
209        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
210        virtual void clearAudioPatches(uid_t uid);
211
212        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
213                                               audio_io_handle_t *ioHandle,
214                                               audio_devices_t *device);
215
216        virtual status_t releaseSoundTriggerSession(audio_session_t session)
217        {
218            return mSoundTriggerSessions.releaseSession(session);
219        }
220
221        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
222        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
223
224        // Audio policy configuration file parsing (audio_policy.conf)
225        // TODO candidates to be moved to ConfigParsingUtils
226                void defaultAudioPolicyConfig(void);
227
228        // return the strategy corresponding to a given stream type
229        routing_strategy getStrategy(audio_stream_type_t stream) const;
230
231        // From AudioPolicyManagerObserver
232        virtual const AudioPatchCollection &getAudioPatches() const
233        {
234            return mAudioPatches;
235        }
236        virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
237        {
238            return mSoundTriggerSessions;
239        }
240        virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
241        {
242            return mPolicyMixes;
243        }
244        virtual const AudioOutputCollection &getOutputs() const
245        {
246            return mOutputs;
247        }
248        virtual const AudioInputCollection &getInputs() const
249        {
250            return mInputs;
251        }
252        virtual const DeviceVector &getAvailableOutputDevices() const
253        {
254            return mAvailableOutputDevices;
255        }
256        virtual const DeviceVector &getAvailableInputDevices() const
257        {
258            return mAvailableInputDevices;
259        }
260        virtual StreamDescriptorCollection &getStreamDescriptors()
261        {
262            return mStreams;
263        }
264        virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
265        {
266            return mDefaultOutputDevice;
267        }
268protected:
269        void addOutput(audio_io_handle_t output, sp<AudioOutputDescriptor> outputDesc);
270        void removeOutput(audio_io_handle_t output);
271        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
272
273        // return appropriate device for streams handled by the specified strategy according to current
274        // phone state, connected devices...
275        // if fromCache is true, the device is returned from mDeviceForStrategy[],
276        // otherwise it is determine by current state
277        // (device connected,phone state, force use, a2dp output...)
278        // This allows to:
279        //  1 speed up process when the state is stable (when starting or stopping an output)
280        //  2 access to either current device selection (fromCache == true) or
281        // "future" device selection (fromCache == false) when called from a context
282        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
283        //  before updateDevicesAndOutputs() is called.
284        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
285                                                     bool fromCache);
286
287        // change the route of the specified output. Returns the number of ms we have slept to
288        // allow new routing to take effect in certain cases.
289        virtual uint32_t setOutputDevice(audio_io_handle_t output,
290                             audio_devices_t device,
291                             bool force = false,
292                             int delayMs = 0,
293                             audio_patch_handle_t *patchHandle = NULL,
294                             const char* address = NULL);
295        status_t resetOutputDevice(audio_io_handle_t output,
296                                   int delayMs = 0,
297                                   audio_patch_handle_t *patchHandle = NULL);
298        status_t setInputDevice(audio_io_handle_t input,
299                                audio_devices_t device,
300                                bool force = false,
301                                audio_patch_handle_t *patchHandle = NULL);
302        status_t resetInputDevice(audio_io_handle_t input,
303                                  audio_patch_handle_t *patchHandle = NULL);
304
305        // select input device corresponding to requested audio source
306        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
307
308        // compute the actual volume for a given stream according to the requested index and a particular
309        // device
310        virtual float computeVolume(audio_stream_type_t stream, int index,
311                                    audio_io_handle_t output, audio_devices_t device);
312
313        // check that volume change is permitted, compute and send new volume to audio hardware
314        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
315                                           audio_io_handle_t output,
316                                           audio_devices_t device,
317                                           int delayMs = 0, bool force = false);
318
319        // apply all stream volumes to the specified output and device
320        void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0, bool force = false);
321
322        // Mute or unmute all streams handled by the specified strategy on the specified output
323        void setStrategyMute(routing_strategy strategy,
324                             bool on,
325                             audio_io_handle_t output,
326                             int delayMs = 0,
327                             audio_devices_t device = (audio_devices_t)0);
328
329        // Mute or unmute the stream on the specified output
330        void setStreamMute(audio_stream_type_t stream,
331                           bool on,
332                           audio_io_handle_t output,
333                           int delayMs = 0,
334                           audio_devices_t device = (audio_devices_t)0);
335
336        // handle special cases for sonification strategy while in call: mute streams or replace by
337        // a special tone in the device used for communication
338        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
339
340        // true if device is in a telephony or VoIP call
341        virtual bool isInCall();
342        // true if given state represents a device in a telephony or VoIP call
343        virtual bool isStateInCall(int state);
344
345        // when a device is connected, checks if an open output can be routed
346        // to this device. If none is open, tries to open one of the available outputs.
347        // Returns an output suitable to this device or 0.
348        // when a device is disconnected, checks if an output is not used any more and
349        // returns its handle if any.
350        // transfers the audio tracks and effects from one output thread to another accordingly.
351        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
352                                       audio_policy_dev_state_t state,
353                                       SortedVector<audio_io_handle_t>& outputs,
354                                       const String8 address);
355
356        status_t checkInputsForDevice(audio_devices_t device,
357                                      audio_policy_dev_state_t state,
358                                      SortedVector<audio_io_handle_t>& inputs,
359                                      const String8 address);
360
361        // close an output and its companion duplicating output.
362        void closeOutput(audio_io_handle_t output);
363
364        // close an input.
365        void closeInput(audio_io_handle_t input);
366
367        // checks and if necessary changes outputs used for all strategies.
368        // must be called every time a condition that affects the output choice for a given strategy
369        // changes: connected device, phone state, force use...
370        // Must be called before updateDevicesAndOutputs()
371        void checkOutputForStrategy(routing_strategy strategy);
372
373        // Same as checkOutputForStrategy() but for a all strategies in order of priority
374        void checkOutputForAllStrategies();
375
376        // manages A2DP output suspend/restore according to phone state and BT SCO usage
377        void checkA2dpSuspend();
378
379        // selects the most appropriate device on output for current state
380        // must be called every time a condition that affects the device choice for a given output is
381        // changed: connected device, phone state, force use, output start, output stop..
382        // see getDeviceForStrategy() for the use of fromCache parameter
383        audio_devices_t getNewOutputDevice(audio_io_handle_t output, bool fromCache);
384
385        // updates cache of device used by all strategies (mDeviceForStrategy[])
386        // must be called every time a condition that affects the device choice for a given strategy is
387        // changed: connected device, phone state, force use...
388        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
389         // Must be called after checkOutputForAllStrategies()
390        void updateDevicesAndOutputs();
391
392        // selects the most appropriate device on input for current state
393        audio_devices_t getNewInputDevice(audio_io_handle_t input);
394
395        virtual uint32_t getMaxEffectsCpuLoad()
396        {
397            return mEffects.getMaxEffectsCpuLoad();
398        }
399
400        virtual uint32_t getMaxEffectsMemory()
401        {
402            return mEffects.getMaxEffectsMemory();
403        }
404#ifdef AUDIO_POLICY_TEST
405        virtual     bool        threadLoop();
406                    void        exit();
407        int testOutputIndex(audio_io_handle_t output);
408#endif //AUDIO_POLICY_TEST
409
410        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
411                                                            AudioOutputCollection openOutputs);
412        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
413                                           SortedVector<audio_io_handle_t>& outputs2);
414
415        // mute/unmute strategies using an incompatible device combination
416        // if muting, wait for the audio in pcm buffer to be drained before proceeding
417        // if unmuting, unmute only after the specified delay
418        // Returns the number of ms waited
419        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
420                                            audio_devices_t prevDevice,
421                                            uint32_t delayMs);
422
423        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
424                                       audio_output_flags_t flags,
425                                       audio_format_t format);
426        // samplingRate parameter is an in/out and so may be modified
427        sp<IOProfile> getInputProfile(audio_devices_t device,
428                                      String8 address,
429                                      uint32_t& samplingRate,
430                                      audio_format_t format,
431                                      audio_channel_mask_t channelMask,
432                                      audio_input_flags_t flags);
433        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
434                                                       uint32_t samplingRate,
435                                                       audio_format_t format,
436                                                       audio_channel_mask_t channelMask,
437                                                       audio_output_flags_t flags);
438
439        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
440
441        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
442        {
443            return mAudioPatches.addAudioPatch(handle, patch);
444        }
445        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
446        {
447            return mAudioPatches.removeAudioPatch(handle);
448        }
449
450        audio_devices_t availablePrimaryOutputDevices() const
451        {
452            return mOutputs.getSupportedDevices(mPrimaryOutput) & mAvailableOutputDevices.types();
453        }
454        audio_devices_t availablePrimaryInputDevices() const
455        {
456            return mAvailableInputDevices.getDevicesFromHwModule(
457                        mOutputs.valueFor(mPrimaryOutput)->getModuleHandle());
458        }
459
460        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
461
462        uid_t mUidCached;
463        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
464        audio_io_handle_t mPrimaryOutput;              // primary output handle
465        // list of descriptors for outputs currently opened
466        AudioOutputCollection mOutputs;
467        // copy of mOutputs before setDeviceConnectionState() opens new outputs
468        // reset to mOutputs when updateDevicesAndOutputs() is called.
469        AudioOutputCollection mPreviousOutputs;
470        AudioInputCollection mInputs;     // list of input descriptors
471        DeviceVector  mAvailableOutputDevices; // all available output devices
472        DeviceVector  mAvailableInputDevices;  // all available input devices
473
474        StreamDescriptorCollection mStreams; // stream descriptors for volume control
475        bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
476        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
477        float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
478
479        EffectDescriptorCollection mEffects;  // list of registered audio effects
480        bool    mA2dpSuspended;  // true if A2DP output is suspended
481        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
482        bool mSpeakerDrcEnabled;// true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
483                                // to boost soft sounds, used to adjust volume curves accordingly
484
485        HwModuleCollection mHwModules;
486
487        volatile int32_t mAudioPortGeneration;
488
489        AudioPatchCollection mAudioPatches;
490
491        SoundTriggerSessionCollection mSoundTriggerSessions;
492
493        sp<AudioPatch> mCallTxPatch;
494        sp<AudioPatch> mCallRxPatch;
495
496        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
497        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
498        enum {
499            STARTING_OUTPUT,
500            STARTING_BEACON,
501            STOPPING_OUTPUT,
502            STOPPING_BEACON
503        };
504        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
505        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
506        bool mBeaconMuted;              // has STREAM_TTS been muted
507
508        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
509
510#ifdef AUDIO_POLICY_TEST
511        Mutex   mLock;
512        Condition mWaitWorkCV;
513
514        int             mCurOutput;
515        bool            mDirectOutput;
516        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
517        int             mTestInput;
518        uint32_t        mTestDevice;
519        uint32_t        mTestSamplingRate;
520        uint32_t        mTestFormat;
521        uint32_t        mTestChannels;
522        uint32_t        mTestLatencyMs;
523#endif //AUDIO_POLICY_TEST
524
525        uint32_t nextAudioPortGeneration();
526private:
527        // updates device caching and output for streams that can influence the
528        //    routing of notifications
529        void handleNotificationRoutingForStream(audio_stream_type_t stream);
530        // find the outputs on a given output descriptor that have the given address.
531        // to be called on an AudioOutputDescriptor whose supported devices (as defined
532        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
533        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
534        //   where addresses are used to distinguish between one connected device and another.
535        void findIoHandlesByAddress(sp<AudioOutputDescriptor> desc /*in*/,
536                const audio_devices_t device /*in*/,
537                const String8 address /*in*/,
538                SortedVector<audio_io_handle_t>& outputs /*out*/);
539        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
540        // internal method to return the output handle for the given device and format
541        audio_io_handle_t getOutputForDevice(
542                audio_devices_t device,
543                audio_session_t session,
544                audio_stream_type_t stream,
545                uint32_t samplingRate,
546                audio_format_t format,
547                audio_channel_mask_t channelMask,
548                audio_output_flags_t flags,
549                const audio_offload_info_t *offloadInfo);
550        // internal function to derive a stream type value from audio attributes
551        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
552        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
553        // returns 0 if no mute/unmute event happened, the largest latency of the device where
554        //   the mute/unmute happened
555        uint32_t handleEventForBeacon(int event);
556        uint32_t setBeaconMute(bool mute);
557        bool     isValidAttributes(const audio_attributes_t *paa);
558
559        // select input device corresponding to requested audio source and return associated policy
560        // mix if any. Calls getDeviceForInputSource().
561        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
562                                                        AudioMix **policyMix = NULL);
563
564        // Called by setDeviceConnectionState().
565        status_t setDeviceConnectionStateInt(audio_devices_t device,
566                                                          audio_policy_dev_state_t state,
567                                                          const char *device_address,
568                                                          const char *device_name);
569
570        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
571                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
572
573        // Audio Policy Engine Interface.
574        AudioPolicyManagerInterface *mEngine;
575};
576
577};
578