AudioPolicyManager.h revision 794fde269478b50be873d9d93574b8aa2b6afc42
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioParameter.h>
28#include <media/AudioPolicy.h>
29#include "AudioPolicyInterface.h"
30
31#include <AudioPolicyManagerInterface.h>
32#include <AudioPolicyManagerObserver.h>
33#include <AudioGain.h>
34#include <AudioPort.h>
35#include <AudioPatch.h>
36#include <DeviceDescriptor.h>
37#include <IOProfile.h>
38#include <HwModule.h>
39#include <AudioInputDescriptor.h>
40#include <AudioOutputDescriptor.h>
41#include <AudioPolicyMix.h>
42#include <EffectDescriptor.h>
43#include <SoundTriggerSession.h>
44#include <SessionRoute.h>
45#include <VolumeCurve.h>
46
47namespace android {
48
49// ----------------------------------------------------------------------------
50
51// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
52#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
53#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
54// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
55#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
56#define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
57
58// Time in milliseconds during which we consider that music is still active after a music
59// track was stopped - see computeVolume()
60#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
61
62// Time in milliseconds during witch some streams are muted while the audio path
63// is switched
64#define MUTE_TIME_MS 2000
65
66#define NUM_TEST_OUTPUTS 5
67
68#define NUM_VOL_CURVE_KNEES 2
69
70// Default minimum length allowed for offloading a compressed track
71// Can be overridden by the audio.offload.min.duration.secs property
72#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
73
74// ----------------------------------------------------------------------------
75// AudioPolicyManager implements audio policy manager behavior common to all platforms.
76// ----------------------------------------------------------------------------
77
78class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
79
80#ifdef AUDIO_POLICY_TEST
81    , public Thread
82#endif //AUDIO_POLICY_TEST
83{
84
85public:
86                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
87        virtual ~AudioPolicyManager();
88
89        // AudioPolicyInterface
90        virtual status_t setDeviceConnectionState(audio_devices_t device,
91                                                          audio_policy_dev_state_t state,
92                                                          const char *device_address,
93                                                          const char *device_name);
94        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
95                                                                              const char *device_address);
96        virtual void setPhoneState(audio_mode_t state);
97        virtual void setForceUse(audio_policy_force_use_t usage,
98                                 audio_policy_forced_cfg_t config);
99        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
100
101        virtual void setSystemProperty(const char* property, const char* value);
102        virtual status_t initCheck();
103        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
104                                            uint32_t samplingRate,
105                                            audio_format_t format,
106                                            audio_channel_mask_t channelMask,
107                                            audio_output_flags_t flags,
108                                            const audio_offload_info_t *offloadInfo);
109        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
110                                          audio_io_handle_t *output,
111                                          audio_session_t session,
112                                          audio_stream_type_t *stream,
113                                          uid_t uid,
114                                          uint32_t samplingRate,
115                                          audio_format_t format,
116                                          audio_channel_mask_t channelMask,
117                                          audio_output_flags_t flags,
118                                          audio_port_handle_t selectedDeviceId,
119                                          const audio_offload_info_t *offloadInfo);
120        virtual status_t startOutput(audio_io_handle_t output,
121                                     audio_stream_type_t stream,
122                                     audio_session_t session);
123        virtual status_t stopOutput(audio_io_handle_t output,
124                                    audio_stream_type_t stream,
125                                    audio_session_t session);
126        virtual void releaseOutput(audio_io_handle_t output,
127                                   audio_stream_type_t stream,
128                                   audio_session_t session);
129        virtual status_t getInputForAttr(const audio_attributes_t *attr,
130                                         audio_io_handle_t *input,
131                                         audio_session_t session,
132                                         uid_t uid,
133                                         uint32_t samplingRate,
134                                         audio_format_t format,
135                                         audio_channel_mask_t channelMask,
136                                         audio_input_flags_t flags,
137                                         audio_port_handle_t selectedDeviceId,
138                                         input_type_t *inputType);
139
140        // indicates to the audio policy manager that the input starts being used.
141        virtual status_t startInput(audio_io_handle_t input,
142                                    audio_session_t session);
143
144        // indicates to the audio policy manager that the input stops being used.
145        virtual status_t stopInput(audio_io_handle_t input,
146                                   audio_session_t session);
147        virtual void releaseInput(audio_io_handle_t input,
148                                  audio_session_t session);
149        virtual void closeAllInputs();
150        virtual void initStreamVolume(audio_stream_type_t stream,
151                                                    int indexMin,
152                                                    int indexMax);
153        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
154                                              int index,
155                                              audio_devices_t device);
156        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
157                                              int *index,
158                                              audio_devices_t device);
159
160        // return the strategy corresponding to a given stream type
161        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
162        // return the strategy corresponding to the given audio attributes
163        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
164
165        // return the enabled output devices for the given stream type
166        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
167
168        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
169        virtual status_t registerEffect(const effect_descriptor_t *desc,
170                                        audio_io_handle_t io,
171                                        uint32_t strategy,
172                                        int session,
173                                        int id);
174        virtual status_t unregisterEffect(int id)
175        {
176            return mEffects.unregisterEffect(id);
177        }
178        virtual status_t setEffectEnabled(int id, bool enabled)
179        {
180            return mEffects.setEffectEnabled(id, enabled);
181        }
182
183        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
184        // return whether a stream is playing remotely, override to change the definition of
185        //   local/remote playback, used for instance by notification manager to not make
186        //   media players lose audio focus when not playing locally
187        //   For the base implementation, "remotely" means playing during screen mirroring which
188        //   uses an output for playback with a non-empty, non "0" address.
189        virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
190                                            uint32_t inPastMs = 0) const;
191
192        virtual bool isSourceActive(audio_source_t source) const;
193
194        virtual status_t dump(int fd);
195
196        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
197
198        virtual status_t listAudioPorts(audio_port_role_t role,
199                                        audio_port_type_t type,
200                                        unsigned int *num_ports,
201                                        struct audio_port *ports,
202                                        unsigned int *generation);
203        virtual status_t getAudioPort(struct audio_port *port);
204        virtual status_t createAudioPatch(const struct audio_patch *patch,
205                                           audio_patch_handle_t *handle,
206                                           uid_t uid);
207        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
208                                              uid_t uid);
209        virtual status_t listAudioPatches(unsigned int *num_patches,
210                                          struct audio_patch *patches,
211                                          unsigned int *generation);
212        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
213
214        virtual void releaseResourcesForUid(uid_t uid);
215
216        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
217                                               audio_io_handle_t *ioHandle,
218                                               audio_devices_t *device);
219
220        virtual status_t releaseSoundTriggerSession(audio_session_t session)
221        {
222            return mSoundTriggerSessions.releaseSession(session);
223        }
224
225        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
226        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
227
228        virtual status_t startAudioSource(const struct audio_port_config *source,
229                                          const audio_attributes_t *attributes,
230                                          audio_io_handle_t *handle,
231                                          uid_t uid);
232        virtual status_t stopAudioSource(audio_io_handle_t handle);
233
234        virtual status_t setMasterMono(bool mono);
235        virtual status_t getMasterMono(bool *mono);
236
237        // return the strategy corresponding to a given stream type
238        routing_strategy getStrategy(audio_stream_type_t stream) const;
239
240protected:
241        // From AudioPolicyManagerObserver
242        virtual const AudioPatchCollection &getAudioPatches() const
243        {
244            return mAudioPatches;
245        }
246        virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
247        {
248            return mSoundTriggerSessions;
249        }
250        virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
251        {
252            return mPolicyMixes;
253        }
254        virtual const SwAudioOutputCollection &getOutputs() const
255        {
256            return mOutputs;
257        }
258        virtual const AudioInputCollection &getInputs() const
259        {
260            return mInputs;
261        }
262        virtual const DeviceVector &getAvailableOutputDevices() const
263        {
264            return mAvailableOutputDevices;
265        }
266        virtual const DeviceVector &getAvailableInputDevices() const
267        {
268            return mAvailableInputDevices;
269        }
270        virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
271        virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
272        {
273            return mDefaultOutputDevice;
274        }
275protected:
276        void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
277        void removeOutput(audio_io_handle_t output);
278        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
279
280        // return appropriate device for streams handled by the specified strategy according to current
281        // phone state, connected devices...
282        // if fromCache is true, the device is returned from mDeviceForStrategy[],
283        // otherwise it is determine by current state
284        // (device connected,phone state, force use, a2dp output...)
285        // This allows to:
286        //  1 speed up process when the state is stable (when starting or stopping an output)
287        //  2 access to either current device selection (fromCache == true) or
288        // "future" device selection (fromCache == false) when called from a context
289        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
290        //  before updateDevicesAndOutputs() is called.
291        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
292                                                     bool fromCache);
293
294        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
295                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
296
297        // change the route of the specified output. Returns the number of ms we have slept to
298        // allow new routing to take effect in certain cases.
299        virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
300                             audio_devices_t device,
301                             bool force = false,
302                             int delayMs = 0,
303                             audio_patch_handle_t *patchHandle = NULL,
304                             const char* address = NULL);
305        status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
306                                   int delayMs = 0,
307                                   audio_patch_handle_t *patchHandle = NULL);
308        status_t setInputDevice(audio_io_handle_t input,
309                                audio_devices_t device,
310                                bool force = false,
311                                audio_patch_handle_t *patchHandle = NULL);
312        status_t resetInputDevice(audio_io_handle_t input,
313                                  audio_patch_handle_t *patchHandle = NULL);
314
315        // select input device corresponding to requested audio source
316        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
317
318        // compute the actual volume for a given stream according to the requested index and a particular
319        // device
320        virtual float computeVolume(audio_stream_type_t stream,
321                                    int index,
322                                    audio_devices_t device);
323
324        // check that volume change is permitted, compute and send new volume to audio hardware
325        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
326                                           const sp<AudioOutputDescriptor>& outputDesc,
327                                           audio_devices_t device,
328                                           int delayMs = 0, bool force = false);
329
330        // apply all stream volumes to the specified output and device
331        void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
332                                audio_devices_t device, int delayMs = 0, bool force = false);
333
334        // Mute or unmute all streams handled by the specified strategy on the specified output
335        void setStrategyMute(routing_strategy strategy,
336                             bool on,
337                             const sp<AudioOutputDescriptor>& outputDesc,
338                             int delayMs = 0,
339                             audio_devices_t device = (audio_devices_t)0);
340
341        // Mute or unmute the stream on the specified output
342        void setStreamMute(audio_stream_type_t stream,
343                           bool on,
344                           const sp<AudioOutputDescriptor>& outputDesc,
345                           int delayMs = 0,
346                           audio_devices_t device = (audio_devices_t)0);
347
348        // handle special cases for sonification strategy while in call: mute streams or replace by
349        // a special tone in the device used for communication
350        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
351
352        audio_mode_t getPhoneState();
353
354        // true if device is in a telephony or VoIP call
355        virtual bool isInCall();
356        // true if given state represents a device in a telephony or VoIP call
357        virtual bool isStateInCall(int state);
358
359        // when a device is connected, checks if an open output can be routed
360        // to this device. If none is open, tries to open one of the available outputs.
361        // Returns an output suitable to this device or 0.
362        // when a device is disconnected, checks if an output is not used any more and
363        // returns its handle if any.
364        // transfers the audio tracks and effects from one output thread to another accordingly.
365        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
366                                       audio_policy_dev_state_t state,
367                                       SortedVector<audio_io_handle_t>& outputs,
368                                       const String8 address);
369
370        status_t checkInputsForDevice(const sp<DeviceDescriptor> devDesc,
371                                      audio_policy_dev_state_t state,
372                                      SortedVector<audio_io_handle_t>& inputs,
373                                      const String8 address);
374
375        // close an output and its companion duplicating output.
376        void closeOutput(audio_io_handle_t output);
377
378        // close an input.
379        void closeInput(audio_io_handle_t input);
380
381        // checks and if necessary changes outputs used for all strategies.
382        // must be called every time a condition that affects the output choice for a given strategy
383        // changes: connected device, phone state, force use...
384        // Must be called before updateDevicesAndOutputs()
385        void checkOutputForStrategy(routing_strategy strategy);
386
387        // Same as checkOutputForStrategy() but for a all strategies in order of priority
388        void checkOutputForAllStrategies();
389
390        // manages A2DP output suspend/restore according to phone state and BT SCO usage
391        void checkA2dpSuspend();
392
393        // selects the most appropriate device on output for current state
394        // must be called every time a condition that affects the device choice for a given output is
395        // changed: connected device, phone state, force use, output start, output stop..
396        // see getDeviceForStrategy() for the use of fromCache parameter
397        audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
398                                           bool fromCache);
399
400        // updates cache of device used by all strategies (mDeviceForStrategy[])
401        // must be called every time a condition that affects the device choice for a given strategy is
402        // changed: connected device, phone state, force use...
403        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
404         // Must be called after checkOutputForAllStrategies()
405        void updateDevicesAndOutputs();
406
407        // selects the most appropriate device on input for current state
408        audio_devices_t getNewInputDevice(audio_io_handle_t input);
409
410        virtual uint32_t getMaxEffectsCpuLoad()
411        {
412            return mEffects.getMaxEffectsCpuLoad();
413        }
414
415        virtual uint32_t getMaxEffectsMemory()
416        {
417            return mEffects.getMaxEffectsMemory();
418        }
419#ifdef AUDIO_POLICY_TEST
420        virtual     bool        threadLoop();
421                    void        exit();
422        int testOutputIndex(audio_io_handle_t output);
423#endif //AUDIO_POLICY_TEST
424
425        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
426                                                            SwAudioOutputCollection openOutputs);
427        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
428                                           SortedVector<audio_io_handle_t>& outputs2);
429
430        // mute/unmute strategies using an incompatible device combination
431        // if muting, wait for the audio in pcm buffer to be drained before proceeding
432        // if unmuting, unmute only after the specified delay
433        // Returns the number of ms waited
434        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
435                                            audio_devices_t prevDevice,
436                                            uint32_t delayMs);
437
438        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
439                                       audio_output_flags_t flags,
440                                       audio_format_t format);
441        // samplingRate, format, channelMask are in/out and so may be modified
442        sp<IOProfile> getInputProfile(audio_devices_t device,
443                                      String8 address,
444                                      uint32_t& samplingRate,
445                                      audio_format_t& format,
446                                      audio_channel_mask_t& channelMask,
447                                      audio_input_flags_t flags);
448        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
449                                                       uint32_t samplingRate,
450                                                       audio_format_t format,
451                                                       audio_channel_mask_t channelMask,
452                                                       audio_output_flags_t flags);
453
454        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
455
456        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
457        {
458            return mAudioPatches.addAudioPatch(handle, patch);
459        }
460        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
461        {
462            return mAudioPatches.removeAudioPatch(handle);
463        }
464
465        audio_devices_t availablePrimaryOutputDevices() const
466        {
467            if (!hasPrimaryOutput()) {
468                return AUDIO_DEVICE_NONE;
469            }
470            return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
471        }
472        audio_devices_t availablePrimaryInputDevices() const
473        {
474            if (!hasPrimaryOutput()) {
475                return AUDIO_DEVICE_NONE;
476            }
477            return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
478        }
479
480        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
481
482        // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
483        // the re-evaluation of the output device.
484        status_t startSource(sp<AudioOutputDescriptor> outputDesc,
485                             audio_stream_type_t stream,
486                             audio_devices_t device,
487                             uint32_t *delayMs);
488        status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
489                            audio_stream_type_t stream,
490                            bool forceDeviceUpdate);
491
492        void clearAudioPatches(uid_t uid);
493        void clearSessionRoutes(uid_t uid);
494        void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
495
496        status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
497
498        status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
499        status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
500
501        sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
502                                                               routing_strategy strategy);
503
504        void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
505
506        void clearAudioSources(uid_t uid);
507
508
509        static bool streamsMatchForvolume(audio_stream_type_t stream1,
510                                          audio_stream_type_t stream2);
511
512        uid_t mUidCached;
513        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
514        sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
515        // list of descriptors for outputs currently opened
516
517        SwAudioOutputCollection mOutputs;
518        // copy of mOutputs before setDeviceConnectionState() opens new outputs
519        // reset to mOutputs when updateDevicesAndOutputs() is called.
520        SwAudioOutputCollection mPreviousOutputs;
521        AudioInputCollection mInputs;     // list of input descriptors
522
523        DeviceVector  mAvailableOutputDevices; // all available output devices
524        DeviceVector  mAvailableInputDevices;  // all available input devices
525
526        SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
527        SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
528
529        IVolumeCurvesCollection *mVolumeCurves; // Volume Curves per use case and device category
530
531        bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
532        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
533        float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
534
535        EffectDescriptorCollection mEffects;  // list of registered audio effects
536        bool    mA2dpSuspended;  // true if A2DP output is suspended
537        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
538        HwModuleCollection mHwModules;
539
540        volatile int32_t mAudioPortGeneration;
541
542        AudioPatchCollection mAudioPatches;
543
544        SoundTriggerSessionCollection mSoundTriggerSessions;
545
546        sp<AudioPatch> mCallTxPatch;
547        sp<AudioPatch> mCallRxPatch;
548
549        HwAudioOutputCollection mHwOutputs;
550        AudioSourceCollection mAudioSources;
551
552        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
553        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
554        enum {
555            STARTING_OUTPUT,
556            STARTING_BEACON,
557            STOPPING_OUTPUT,
558            STOPPING_BEACON
559        };
560        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
561        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
562        bool mBeaconMuted;              // has STREAM_TTS been muted
563        bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
564
565        bool mMasterMono;               // true if we wish to force all outputs to mono
566        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
567
568#ifdef AUDIO_POLICY_TEST
569        Mutex   mLock;
570        Condition mWaitWorkCV;
571
572        int             mCurOutput;
573        bool            mDirectOutput;
574        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
575        int             mTestInput;
576        uint32_t        mTestDevice;
577        uint32_t        mTestSamplingRate;
578        uint32_t        mTestFormat;
579        uint32_t        mTestChannels;
580        uint32_t        mTestLatencyMs;
581#endif //AUDIO_POLICY_TEST
582
583        uint32_t nextAudioPortGeneration();
584
585        // Audio Policy Engine Interface.
586        AudioPolicyManagerInterface *mEngine;
587private:
588        // Add or remove AC3 DTS encodings based on user preferences.
589        void filterSurroundFormats(FormatVector &formats);
590
591        // If any, resolve any "dynamic" fields of an Audio Profiles collection
592        void updateAudioProfiles(audio_io_handle_t ioHandle, AudioProfileVector &profiles);
593
594        // updates device caching and output for streams that can influence the
595        //    routing of notifications
596        void handleNotificationRoutingForStream(audio_stream_type_t stream);
597        // find the outputs on a given output descriptor that have the given address.
598        // to be called on an AudioOutputDescriptor whose supported devices (as defined
599        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
600        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
601        //   where addresses are used to distinguish between one connected device and another.
602        void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
603                const audio_devices_t device /*in*/,
604                const String8 address /*in*/,
605                SortedVector<audio_io_handle_t>& outputs /*out*/);
606        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
607        // internal method to return the output handle for the given device and format
608        audio_io_handle_t getOutputForDevice(
609                audio_devices_t device,
610                audio_session_t session,
611                audio_stream_type_t stream,
612                uint32_t samplingRate,
613                audio_format_t format,
614                audio_channel_mask_t channelMask,
615                audio_output_flags_t flags,
616                const audio_offload_info_t *offloadInfo);
617        // internal method to return the input handle for the given device and format
618        audio_io_handle_t getInputForDevice(audio_devices_t device,
619                String8 address,
620                audio_session_t session,
621                uid_t uid,
622                audio_source_t inputSource,
623                uint32_t samplingRate,
624                audio_format_t format,
625                audio_channel_mask_t channelMask,
626                audio_input_flags_t flags,
627                AudioMix *policyMix);
628
629        // internal function to derive a stream type value from audio attributes
630        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
631        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
632        // returns 0 if no mute/unmute event happened, the largest latency of the device where
633        //   the mute/unmute happened
634        uint32_t handleEventForBeacon(int event);
635        uint32_t setBeaconMute(bool mute);
636        bool     isValidAttributes(const audio_attributes_t *paa);
637
638        // select input device corresponding to requested audio source and return associated policy
639        // mix if any. Calls getDeviceForInputSource().
640        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
641                                                        AudioMix **policyMix = NULL);
642
643        // Called by setDeviceConnectionState().
644        status_t setDeviceConnectionStateInt(audio_devices_t device,
645                                                          audio_policy_dev_state_t state,
646                                                          const char *device_address,
647                                                          const char *device_name);
648        void updateMono(audio_io_handle_t output) {
649            AudioParameter param;
650            param.addInt(String8(AUDIO_PARAMETER_MONO_OUTPUT), (int)mMasterMono);
651            mpClientInterface->setParameters(output, param.toString());
652        }
653};
654
655};
656