AudioPolicyManager.h revision d1ab2bd4f1ea166a7e9e81cfd7f3e5dd47135d4d
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <cutils/config_utils.h>
22#include <cutils/misc.h>
23#include <utils/Timers.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/SortedVector.h>
27#include <media/AudioParameter.h>
28#include <media/AudioPolicy.h>
29#include "AudioPolicyInterface.h"
30
31#include <AudioPolicyManagerInterface.h>
32#include <AudioPolicyManagerObserver.h>
33#include <AudioGain.h>
34#include <AudioPort.h>
35#include <AudioPatch.h>
36#include <DeviceDescriptor.h>
37#include <IOProfile.h>
38#include <HwModule.h>
39#include <AudioInputDescriptor.h>
40#include <AudioOutputDescriptor.h>
41#include <AudioPolicyMix.h>
42#include <EffectDescriptor.h>
43#include <SoundTriggerSession.h>
44#include <SessionRoute.h>
45#include <VolumeCurve.h>
46
47namespace android {
48
49// ----------------------------------------------------------------------------
50
51// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
52#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
53#define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
54// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
55#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
56#define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
57
58// Time in milliseconds during which we consider that music is still active after a music
59// track was stopped - see computeVolume()
60#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
61
62// Time in milliseconds during witch some streams are muted while the audio path
63// is switched
64#define MUTE_TIME_MS 2000
65
66#define NUM_TEST_OUTPUTS 5
67
68#define NUM_VOL_CURVE_KNEES 2
69
70// Default minimum length allowed for offloading a compressed track
71// Can be overridden by the audio.offload.min.duration.secs property
72#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
73
74// ----------------------------------------------------------------------------
75// AudioPolicyManager implements audio policy manager behavior common to all platforms.
76// ----------------------------------------------------------------------------
77
78class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
79
80#ifdef AUDIO_POLICY_TEST
81    , public Thread
82#endif //AUDIO_POLICY_TEST
83{
84
85public:
86                AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
87        virtual ~AudioPolicyManager();
88
89        // AudioPolicyInterface
90        virtual status_t setDeviceConnectionState(audio_devices_t device,
91                                                          audio_policy_dev_state_t state,
92                                                          const char *device_address,
93                                                          const char *device_name);
94        virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
95                                                                              const char *device_address);
96        virtual void setPhoneState(audio_mode_t state);
97        virtual void setForceUse(audio_policy_force_use_t usage,
98                                 audio_policy_forced_cfg_t config);
99        virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
100
101        virtual void setSystemProperty(const char* property, const char* value);
102        virtual status_t initCheck();
103        virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
104                                            uint32_t samplingRate,
105                                            audio_format_t format,
106                                            audio_channel_mask_t channelMask,
107                                            audio_output_flags_t flags,
108                                            const audio_offload_info_t *offloadInfo);
109        virtual status_t getOutputForAttr(const audio_attributes_t *attr,
110                                          audio_io_handle_t *output,
111                                          audio_session_t session,
112                                          audio_stream_type_t *stream,
113                                          uid_t uid,
114                                          uint32_t samplingRate,
115                                          audio_format_t format,
116                                          audio_channel_mask_t channelMask,
117                                          audio_output_flags_t flags,
118                                          audio_port_handle_t selectedDeviceId,
119                                          const audio_offload_info_t *offloadInfo);
120        virtual status_t startOutput(audio_io_handle_t output,
121                                     audio_stream_type_t stream,
122                                     audio_session_t session);
123        virtual status_t stopOutput(audio_io_handle_t output,
124                                    audio_stream_type_t stream,
125                                    audio_session_t session);
126        virtual void releaseOutput(audio_io_handle_t output,
127                                   audio_stream_type_t stream,
128                                   audio_session_t session);
129        virtual status_t getInputForAttr(const audio_attributes_t *attr,
130                                         audio_io_handle_t *input,
131                                         audio_session_t session,
132                                         uid_t uid,
133                                         uint32_t samplingRate,
134                                         audio_format_t format,
135                                         audio_channel_mask_t channelMask,
136                                         audio_input_flags_t flags,
137                                         audio_port_handle_t selectedDeviceId,
138                                         input_type_t *inputType);
139
140        // indicates to the audio policy manager that the input starts being used.
141        virtual status_t startInput(audio_io_handle_t input,
142                                    audio_session_t session);
143
144        // indicates to the audio policy manager that the input stops being used.
145        virtual status_t stopInput(audio_io_handle_t input,
146                                   audio_session_t session);
147        virtual void releaseInput(audio_io_handle_t input,
148                                  audio_session_t session);
149        virtual void closeAllInputs();
150        virtual void initStreamVolume(audio_stream_type_t stream,
151                                                    int indexMin,
152                                                    int indexMax);
153        virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
154                                              int index,
155                                              audio_devices_t device);
156        virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
157                                              int *index,
158                                              audio_devices_t device);
159
160        // return the strategy corresponding to a given stream type
161        virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
162        // return the strategy corresponding to the given audio attributes
163        virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
164
165        // return the enabled output devices for the given stream type
166        virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
167
168        virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
169        virtual status_t registerEffect(const effect_descriptor_t *desc,
170                                        audio_io_handle_t io,
171                                        uint32_t strategy,
172                                        int session,
173                                        int id);
174        virtual status_t unregisterEffect(int id)
175        {
176            return mEffects.unregisterEffect(id);
177        }
178        virtual status_t setEffectEnabled(int id, bool enabled)
179        {
180            return mEffects.setEffectEnabled(id, enabled);
181        }
182
183        virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
184        // return whether a stream is playing remotely, override to change the definition of
185        //   local/remote playback, used for instance by notification manager to not make
186        //   media players lose audio focus when not playing locally
187        //   For the base implementation, "remotely" means playing during screen mirroring which
188        //   uses an output for playback with a non-empty, non "0" address.
189        virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
190                                            uint32_t inPastMs = 0) const;
191
192        virtual bool isSourceActive(audio_source_t source) const;
193
194        virtual status_t dump(int fd);
195
196        virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
197
198        virtual status_t listAudioPorts(audio_port_role_t role,
199                                        audio_port_type_t type,
200                                        unsigned int *num_ports,
201                                        struct audio_port *ports,
202                                        unsigned int *generation);
203        virtual status_t getAudioPort(struct audio_port *port);
204        virtual status_t createAudioPatch(const struct audio_patch *patch,
205                                           audio_patch_handle_t *handle,
206                                           uid_t uid);
207        virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
208                                              uid_t uid);
209        virtual status_t listAudioPatches(unsigned int *num_patches,
210                                          struct audio_patch *patches,
211                                          unsigned int *generation);
212        virtual status_t setAudioPortConfig(const struct audio_port_config *config);
213
214        virtual void releaseResourcesForUid(uid_t uid);
215
216        virtual status_t acquireSoundTriggerSession(audio_session_t *session,
217                                               audio_io_handle_t *ioHandle,
218                                               audio_devices_t *device);
219
220        virtual status_t releaseSoundTriggerSession(audio_session_t session)
221        {
222            return mSoundTriggerSessions.releaseSession(session);
223        }
224
225        virtual status_t registerPolicyMixes(Vector<AudioMix> mixes);
226        virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
227
228        virtual status_t startAudioSource(const struct audio_port_config *source,
229                                          const audio_attributes_t *attributes,
230                                          audio_io_handle_t *handle,
231                                          uid_t uid);
232        virtual status_t stopAudioSource(audio_io_handle_t handle);
233
234        virtual status_t setMasterMono(bool mono);
235        virtual status_t getMasterMono(bool *mono);
236
237        // Audio policy configuration file parsing (audio_policy.conf)
238        // TODO candidates to be moved to ConfigParsingUtils
239                void defaultAudioPolicyConfig(void);
240
241        // return the strategy corresponding to a given stream type
242        routing_strategy getStrategy(audio_stream_type_t stream) const;
243
244protected:
245        // From AudioPolicyManagerObserver
246        virtual const AudioPatchCollection &getAudioPatches() const
247        {
248            return mAudioPatches;
249        }
250        virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
251        {
252            return mSoundTriggerSessions;
253        }
254        virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
255        {
256            return mPolicyMixes;
257        }
258        virtual const SwAudioOutputCollection &getOutputs() const
259        {
260            return mOutputs;
261        }
262        virtual const AudioInputCollection &getInputs() const
263        {
264            return mInputs;
265        }
266        virtual const DeviceVector &getAvailableOutputDevices() const
267        {
268            return mAvailableOutputDevices;
269        }
270        virtual const DeviceVector &getAvailableInputDevices() const
271        {
272            return mAvailableInputDevices;
273        }
274        virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
275        virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
276        {
277            return mDefaultOutputDevice;
278        }
279protected:
280        void addOutput(audio_io_handle_t output, sp<SwAudioOutputDescriptor> outputDesc);
281        void removeOutput(audio_io_handle_t output);
282        void addInput(audio_io_handle_t input, sp<AudioInputDescriptor> inputDesc);
283
284        // return appropriate device for streams handled by the specified strategy according to current
285        // phone state, connected devices...
286        // if fromCache is true, the device is returned from mDeviceForStrategy[],
287        // otherwise it is determine by current state
288        // (device connected,phone state, force use, a2dp output...)
289        // This allows to:
290        //  1 speed up process when the state is stable (when starting or stopping an output)
291        //  2 access to either current device selection (fromCache == true) or
292        // "future" device selection (fromCache == false) when called from a context
293        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
294        //  before updateDevicesAndOutputs() is called.
295        virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
296                                                     bool fromCache);
297
298        bool isStrategyActive(const sp<AudioOutputDescriptor> outputDesc, routing_strategy strategy,
299                              uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
300
301        // change the route of the specified output. Returns the number of ms we have slept to
302        // allow new routing to take effect in certain cases.
303        virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
304                             audio_devices_t device,
305                             bool force = false,
306                             int delayMs = 0,
307                             audio_patch_handle_t *patchHandle = NULL,
308                             const char* address = NULL);
309        status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
310                                   int delayMs = 0,
311                                   audio_patch_handle_t *patchHandle = NULL);
312        status_t setInputDevice(audio_io_handle_t input,
313                                audio_devices_t device,
314                                bool force = false,
315                                audio_patch_handle_t *patchHandle = NULL);
316        status_t resetInputDevice(audio_io_handle_t input,
317                                  audio_patch_handle_t *patchHandle = NULL);
318
319        // select input device corresponding to requested audio source
320        virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
321
322        // compute the actual volume for a given stream according to the requested index and a particular
323        // device
324        virtual float computeVolume(audio_stream_type_t stream,
325                                    int index,
326                                    audio_devices_t device);
327
328        // check that volume change is permitted, compute and send new volume to audio hardware
329        virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
330                                           const sp<AudioOutputDescriptor>& outputDesc,
331                                           audio_devices_t device,
332                                           int delayMs = 0, bool force = false);
333
334        // apply all stream volumes to the specified output and device
335        void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
336                                audio_devices_t device, int delayMs = 0, bool force = false);
337
338        // Mute or unmute all streams handled by the specified strategy on the specified output
339        void setStrategyMute(routing_strategy strategy,
340                             bool on,
341                             const sp<AudioOutputDescriptor>& outputDesc,
342                             int delayMs = 0,
343                             audio_devices_t device = (audio_devices_t)0);
344
345        // Mute or unmute the stream on the specified output
346        void setStreamMute(audio_stream_type_t stream,
347                           bool on,
348                           const sp<AudioOutputDescriptor>& outputDesc,
349                           int delayMs = 0,
350                           audio_devices_t device = (audio_devices_t)0);
351
352        // handle special cases for sonification strategy while in call: mute streams or replace by
353        // a special tone in the device used for communication
354        void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
355
356        audio_mode_t getPhoneState();
357
358        // true if device is in a telephony or VoIP call
359        virtual bool isInCall();
360        // true if given state represents a device in a telephony or VoIP call
361        virtual bool isStateInCall(int state);
362
363        // when a device is connected, checks if an open output can be routed
364        // to this device. If none is open, tries to open one of the available outputs.
365        // Returns an output suitable to this device or 0.
366        // when a device is disconnected, checks if an output is not used any more and
367        // returns its handle if any.
368        // transfers the audio tracks and effects from one output thread to another accordingly.
369        status_t checkOutputsForDevice(const sp<DeviceDescriptor> devDesc,
370                                       audio_policy_dev_state_t state,
371                                       SortedVector<audio_io_handle_t>& outputs,
372                                       const String8 address);
373
374        status_t checkInputsForDevice(const sp<DeviceDescriptor> devDesc,
375                                      audio_policy_dev_state_t state,
376                                      SortedVector<audio_io_handle_t>& inputs,
377                                      const String8 address);
378
379        // close an output and its companion duplicating output.
380        void closeOutput(audio_io_handle_t output);
381
382        // close an input.
383        void closeInput(audio_io_handle_t input);
384
385        // checks and if necessary changes outputs used for all strategies.
386        // must be called every time a condition that affects the output choice for a given strategy
387        // changes: connected device, phone state, force use...
388        // Must be called before updateDevicesAndOutputs()
389        void checkOutputForStrategy(routing_strategy strategy);
390
391        // Same as checkOutputForStrategy() but for a all strategies in order of priority
392        void checkOutputForAllStrategies();
393
394        // manages A2DP output suspend/restore according to phone state and BT SCO usage
395        void checkA2dpSuspend();
396
397        // selects the most appropriate device on output for current state
398        // must be called every time a condition that affects the device choice for a given output is
399        // changed: connected device, phone state, force use, output start, output stop..
400        // see getDeviceForStrategy() for the use of fromCache parameter
401        audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
402                                           bool fromCache);
403
404        // updates cache of device used by all strategies (mDeviceForStrategy[])
405        // must be called every time a condition that affects the device choice for a given strategy is
406        // changed: connected device, phone state, force use...
407        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
408         // Must be called after checkOutputForAllStrategies()
409        void updateDevicesAndOutputs();
410
411        // selects the most appropriate device on input for current state
412        audio_devices_t getNewInputDevice(audio_io_handle_t input);
413
414        virtual uint32_t getMaxEffectsCpuLoad()
415        {
416            return mEffects.getMaxEffectsCpuLoad();
417        }
418
419        virtual uint32_t getMaxEffectsMemory()
420        {
421            return mEffects.getMaxEffectsMemory();
422        }
423#ifdef AUDIO_POLICY_TEST
424        virtual     bool        threadLoop();
425                    void        exit();
426        int testOutputIndex(audio_io_handle_t output);
427#endif //AUDIO_POLICY_TEST
428
429        SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
430                                                            SwAudioOutputCollection openOutputs);
431        bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
432                                           SortedVector<audio_io_handle_t>& outputs2);
433
434        // mute/unmute strategies using an incompatible device combination
435        // if muting, wait for the audio in pcm buffer to be drained before proceeding
436        // if unmuting, unmute only after the specified delay
437        // Returns the number of ms waited
438        virtual uint32_t  checkDeviceMuteStrategies(sp<AudioOutputDescriptor> outputDesc,
439                                            audio_devices_t prevDevice,
440                                            uint32_t delayMs);
441
442        audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
443                                       audio_output_flags_t flags,
444                                       audio_format_t format);
445        // samplingRate, format, channelMask are in/out and so may be modified
446        sp<IOProfile> getInputProfile(audio_devices_t device,
447                                      String8 address,
448                                      uint32_t& samplingRate,
449                                      audio_format_t& format,
450                                      audio_channel_mask_t& channelMask,
451                                      audio_input_flags_t flags);
452        sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
453                                                       uint32_t samplingRate,
454                                                       audio_format_t format,
455                                                       audio_channel_mask_t channelMask,
456                                                       audio_output_flags_t flags);
457
458        audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
459
460        virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
461        {
462            return mAudioPatches.addAudioPatch(handle, patch);
463        }
464        virtual status_t removeAudioPatch(audio_patch_handle_t handle)
465        {
466            return mAudioPatches.removeAudioPatch(handle);
467        }
468
469        audio_devices_t availablePrimaryOutputDevices() const
470        {
471            if (!hasPrimaryOutput()) {
472                return AUDIO_DEVICE_NONE;
473            }
474            return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
475        }
476        audio_devices_t availablePrimaryInputDevices() const
477        {
478            if (!hasPrimaryOutput()) {
479                return AUDIO_DEVICE_NONE;
480            }
481            return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
482        }
483
484        void updateCallRouting(audio_devices_t rxDevice, int delayMs = 0);
485
486        // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
487        // the re-evaluation of the output device.
488        status_t startSource(sp<AudioOutputDescriptor> outputDesc,
489                             audio_stream_type_t stream,
490                             audio_devices_t device,
491                             uint32_t *delayMs);
492        status_t stopSource(sp<AudioOutputDescriptor> outputDesc,
493                            audio_stream_type_t stream,
494                            bool forceDeviceUpdate);
495
496        void clearAudioPatches(uid_t uid);
497        void clearSessionRoutes(uid_t uid);
498        void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
499
500        status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
501
502        status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
503        status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
504
505        sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
506                                                               routing_strategy strategy);
507
508        void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
509
510        void clearAudioSources(uid_t uid);
511
512
513        uid_t mUidCached;
514        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
515        sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
516        // list of descriptors for outputs currently opened
517
518        SwAudioOutputCollection mOutputs;
519        // copy of mOutputs before setDeviceConnectionState() opens new outputs
520        // reset to mOutputs when updateDevicesAndOutputs() is called.
521        SwAudioOutputCollection mPreviousOutputs;
522        AudioInputCollection mInputs;     // list of input descriptors
523
524        DeviceVector  mAvailableOutputDevices; // all available output devices
525        DeviceVector  mAvailableInputDevices;  // all available input devices
526
527        SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
528        SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
529
530        IVolumeCurvesCollection *mVolumeCurves; // Volume Curves per use case and device category
531
532        bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
533        audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
534        float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
535
536        EffectDescriptorCollection mEffects;  // list of registered audio effects
537        bool    mA2dpSuspended;  // true if A2DP output is suspended
538        sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
539        HwModuleCollection mHwModules;
540
541        volatile int32_t mAudioPortGeneration;
542
543        AudioPatchCollection mAudioPatches;
544
545        SoundTriggerSessionCollection mSoundTriggerSessions;
546
547        sp<AudioPatch> mCallTxPatch;
548        sp<AudioPatch> mCallRxPatch;
549
550        HwAudioOutputCollection mHwOutputs;
551        AudioSourceCollection mAudioSources;
552
553        // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
554        // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
555        enum {
556            STARTING_OUTPUT,
557            STARTING_BEACON,
558            STOPPING_OUTPUT,
559            STOPPING_BEACON
560        };
561        uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
562        uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
563        bool mBeaconMuted;              // has STREAM_TTS been muted
564        bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
565
566        bool mMasterMono;               // true if we wish to force all outputs to mono
567        AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
568
569#ifdef AUDIO_POLICY_TEST
570        Mutex   mLock;
571        Condition mWaitWorkCV;
572
573        int             mCurOutput;
574        bool            mDirectOutput;
575        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
576        int             mTestInput;
577        uint32_t        mTestDevice;
578        uint32_t        mTestSamplingRate;
579        uint32_t        mTestFormat;
580        uint32_t        mTestChannels;
581        uint32_t        mTestLatencyMs;
582#endif //AUDIO_POLICY_TEST
583
584        uint32_t nextAudioPortGeneration();
585
586        // Audio Policy Engine Interface.
587        AudioPolicyManagerInterface *mEngine;
588private:
589        // If any, resolve any "dynamic" fields of an Audio Profiles collection
590        void updateAudioProfiles(audio_io_handle_t ioHandle, AudioProfileVector &profiles);
591
592        // updates device caching and output for streams that can influence the
593        //    routing of notifications
594        void handleNotificationRoutingForStream(audio_stream_type_t stream);
595        // find the outputs on a given output descriptor that have the given address.
596        // to be called on an AudioOutputDescriptor whose supported devices (as defined
597        //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
598        // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
599        //   where addresses are used to distinguish between one connected device and another.
600        void findIoHandlesByAddress(sp<SwAudioOutputDescriptor> desc /*in*/,
601                const audio_devices_t device /*in*/,
602                const String8 address /*in*/,
603                SortedVector<audio_io_handle_t>& outputs /*out*/);
604        uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
605        // internal method to return the output handle for the given device and format
606        audio_io_handle_t getOutputForDevice(
607                audio_devices_t device,
608                audio_session_t session,
609                audio_stream_type_t stream,
610                uint32_t samplingRate,
611                audio_format_t format,
612                audio_channel_mask_t channelMask,
613                audio_output_flags_t flags,
614                const audio_offload_info_t *offloadInfo);
615        // internal method to return the input handle for the given device and format
616        audio_io_handle_t getInputForDevice(audio_devices_t device,
617                String8 address,
618                audio_session_t session,
619                uid_t uid,
620                audio_source_t inputSource,
621                uint32_t samplingRate,
622                audio_format_t format,
623                audio_channel_mask_t channelMask,
624                audio_input_flags_t flags,
625                AudioMix *policyMix);
626
627        // internal function to derive a stream type value from audio attributes
628        audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
629        // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
630        // returns 0 if no mute/unmute event happened, the largest latency of the device where
631        //   the mute/unmute happened
632        uint32_t handleEventForBeacon(int event);
633        uint32_t setBeaconMute(bool mute);
634        bool     isValidAttributes(const audio_attributes_t *paa);
635
636        // select input device corresponding to requested audio source and return associated policy
637        // mix if any. Calls getDeviceForInputSource().
638        audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
639                                                        AudioMix **policyMix = NULL);
640
641        // Called by setDeviceConnectionState().
642        status_t setDeviceConnectionStateInt(audio_devices_t device,
643                                                          audio_policy_dev_state_t state,
644                                                          const char *device_address,
645                                                          const char *device_name);
646        void updateMono(audio_io_handle_t output) {
647            AudioParameter param;
648            param.addInt(String8(AUDIO_PARAMETER_MONO_OUTPUT), (int)mMasterMono);
649            mpClientInterface->setParameters(output, param.toString());
650        }
651};
652
653};
654