BootAnimation.h revision 39218ba26d5bb8646f04273f2c3731598721c1da
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_BOOTANIMATION_H 18#define ANDROID_BOOTANIMATION_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23#include <androidfw/AssetManager.h> 24#include <utils/Thread.h> 25 26#include <EGL/egl.h> 27#include <GLES/gl.h> 28 29class SkBitmap; 30 31namespace android { 32 33class AudioPlayer; 34class Surface; 35class SurfaceComposerClient; 36class SurfaceControl; 37 38// --------------------------------------------------------------------------- 39 40class BootAnimation : public Thread, public IBinder::DeathRecipient 41{ 42public: 43 BootAnimation(); 44 virtual ~BootAnimation(); 45 46 sp<SurfaceComposerClient> session() const; 47 48private: 49 virtual bool threadLoop(); 50 virtual status_t readyToRun(); 51 virtual void onFirstRef(); 52 virtual void binderDied(const wp<IBinder>& who); 53 54 struct Texture { 55 GLint w; 56 GLint h; 57 GLuint name; 58 }; 59 60 struct Animation { 61 struct Frame { 62 String8 name; 63 FileMap* map; 64 mutable GLuint tid; 65 bool operator < (const Frame& rhs) const { 66 return name < rhs.name; 67 } 68 }; 69 struct Part { 70 int count; 71 int pause; 72 String8 path; 73 SortedVector<Frame> frames; 74 bool playUntilComplete; 75 float backgroundColor[3]; 76 FileMap* audioFile; 77 Animation* animation; 78 }; 79 int fps; 80 int width; 81 int height; 82 Vector<Part> parts; 83 String8 audioConf; 84 String8 fileName; 85 ZipFileRO* zip; 86 }; 87 88 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 89 status_t initTexture(const Animation::Frame& frame); 90 bool android(); 91 bool movie(); 92 Animation* loadAnimation(const String8&); 93 bool playAnimation(const Animation&); 94 void releaseAnimation(Animation*) const; 95 bool parseAnimationDesc(Animation&); 96 bool preloadZip(Animation &animation); 97 98 void checkExit(); 99 100 sp<SurfaceComposerClient> mSession; 101 sp<AudioPlayer> mAudioPlayer; 102 AssetManager mAssets; 103 Texture mAndroid[2]; 104 int mWidth; 105 int mHeight; 106 EGLDisplay mDisplay; 107 EGLDisplay mContext; 108 EGLDisplay mSurface; 109 sp<SurfaceControl> mFlingerSurfaceControl; 110 sp<Surface> mFlingerSurface; 111 String8 mZipFileName; 112 SortedVector<String8> mLoadedFiles; 113}; 114 115// --------------------------------------------------------------------------- 116 117}; // namespace android 118 119#endif // ANDROID_BOOTANIMATION_H 120