BootAnimation.h revision 39218ba26d5bb8646f04273f2c3731598721c1da
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_BOOTANIMATION_H
18#define ANDROID_BOOTANIMATION_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <androidfw/AssetManager.h>
24#include <utils/Thread.h>
25
26#include <EGL/egl.h>
27#include <GLES/gl.h>
28
29class SkBitmap;
30
31namespace android {
32
33class AudioPlayer;
34class Surface;
35class SurfaceComposerClient;
36class SurfaceControl;
37
38// ---------------------------------------------------------------------------
39
40class BootAnimation : public Thread, public IBinder::DeathRecipient
41{
42public:
43                BootAnimation();
44    virtual     ~BootAnimation();
45
46    sp<SurfaceComposerClient> session() const;
47
48private:
49    virtual bool        threadLoop();
50    virtual status_t    readyToRun();
51    virtual void        onFirstRef();
52    virtual void        binderDied(const wp<IBinder>& who);
53
54    struct Texture {
55        GLint   w;
56        GLint   h;
57        GLuint  name;
58    };
59
60    struct Animation {
61        struct Frame {
62            String8 name;
63            FileMap* map;
64            mutable GLuint tid;
65            bool operator < (const Frame& rhs) const {
66                return name < rhs.name;
67            }
68        };
69        struct Part {
70            int count;
71            int pause;
72            String8 path;
73            SortedVector<Frame> frames;
74            bool playUntilComplete;
75            float backgroundColor[3];
76            FileMap* audioFile;
77            Animation* animation;
78        };
79        int fps;
80        int width;
81        int height;
82        Vector<Part> parts;
83        String8 audioConf;
84        String8 fileName;
85        ZipFileRO* zip;
86    };
87
88    status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
89    status_t initTexture(const Animation::Frame& frame);
90    bool android();
91    bool movie();
92    Animation* loadAnimation(const String8&);
93    bool playAnimation(const Animation&);
94    void releaseAnimation(Animation*) const;
95    bool parseAnimationDesc(Animation&);
96    bool preloadZip(Animation &animation);
97
98    void checkExit();
99
100    sp<SurfaceComposerClient>       mSession;
101    sp<AudioPlayer>                 mAudioPlayer;
102    AssetManager mAssets;
103    Texture     mAndroid[2];
104    int         mWidth;
105    int         mHeight;
106    EGLDisplay  mDisplay;
107    EGLDisplay  mContext;
108    EGLDisplay  mSurface;
109    sp<SurfaceControl> mFlingerSurfaceControl;
110    sp<Surface> mFlingerSurface;
111    String8     mZipFileName;
112    SortedVector<String8> mLoadedFiles;
113};
114
115// ---------------------------------------------------------------------------
116
117}; // namespace android
118
119#endif // ANDROID_BOOTANIMATION_H
120