BootAnimation.h revision a8826d67097b12cf9d6b14a7e32c0862f17b189a
1572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams/*
2572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Copyright (C) 2007 The Android Open Source Project
3572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
4572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Licensed under the Apache License, Version 2.0 (the "License");
5572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * you may not use this file except in compliance with the License.
6572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * You may obtain a copy of the License at
7572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
8572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *      http://www.apache.org/licenses/LICENSE-2.0
9572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams *
10572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * Unless required by applicable law or agreed to in writing, software
11572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * distributed under the License is distributed on an "AS IS" BASIS,
12572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * See the License for the specific language governing permissions and
14572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams * limitations under the License.
15572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams */
16572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
17572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#ifndef ANDROID_BOOTANIMATION_H
18572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#define ANDROID_BOOTANIMATION_H
19572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
20572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <stdint.h>
21572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <sys/types.h>
22572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
23572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <utils/threads.h>
24572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <utils/AssetManager.h>
25572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
26572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <ui/ISurfaceComposer.h>
27572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <ui/SurfaceComposerClient.h>
28572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
29572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <EGL/egl.h>
30572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams#include <GLES/gl.h>
31572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
32572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsclass SkBitmap;
33572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
34572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsnamespace android {
35572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
36572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsclass AssetManager;
37572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
38572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams// ---------------------------------------------------------------------------
39572a5031a5d8602db0bec0b253428a034bd4dd59Jason Sams
40572a5031a5d8602db0bec0b253428a034bd4dd59Jason Samsclass BootAnimation : public Thread, public IBinder::DeathRecipient
41{
42public:
43                BootAnimation();
44    virtual     ~BootAnimation();
45
46    sp<SurfaceComposerClient> session() const;
47
48private:
49    virtual bool        threadLoop();
50    virtual status_t    readyToRun();
51    virtual void        onFirstRef();
52    virtual void        binderDied(const wp<IBinder>& who);
53
54    struct Texture {
55        GLint   w;
56        GLint   h;
57        GLuint  name;
58    };
59
60    struct Animation {
61        struct Frame {
62            String8 name;
63            FileMap* map;
64            mutable GLuint tid;
65            bool operator < (const Frame& rhs) const {
66                return name < rhs.name;
67            }
68        };
69        struct Part {
70            int count;
71            int pause;
72            String8 path;
73            SortedVector<Frame> frames;
74        };
75        int fps;
76        int width;
77        int height;
78        Vector<Part> parts;
79    };
80
81    status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
82    status_t initTexture(void* buffer, size_t len);
83    bool android();
84    bool movie();
85
86    sp<SurfaceComposerClient>       mSession;
87    AssetManager mAssets;
88    Texture     mAndroid[2];
89    int         mWidth;
90    int         mHeight;
91    EGLDisplay  mDisplay;
92    EGLDisplay  mContext;
93    EGLDisplay  mSurface;
94    sp<SurfaceControl> mFlingerSurfaceControl;
95    sp<Surface> mFlingerSurface;
96    bool        mAndroidAnimation;
97    ZipFileRO   mZip;
98};
99
100// ---------------------------------------------------------------------------
101
102}; // namespace android
103
104#endif // ANDROID_BOOTANIMATION_H
105