1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.annotation.Nullable;
20import android.content.pm.ActivityInfo.Config;
21import android.content.res.ConstantState;
22
23import java.util.ArrayList;
24
25/**
26 * This is the superclass for classes which provide basic support for animations which can be
27 * started, ended, and have <code>AnimatorListeners</code> added to them.
28 */
29public abstract class Animator implements Cloneable {
30
31    /**
32     * The value used to indicate infinite duration (e.g. when Animators repeat infinitely).
33     */
34    public static final long DURATION_INFINITE = -1;
35    /**
36     * The set of listeners to be sent events through the life of an animation.
37     */
38    ArrayList<AnimatorListener> mListeners = null;
39
40    /**
41     * The set of listeners to be sent pause/resume events through the life
42     * of an animation.
43     */
44    ArrayList<AnimatorPauseListener> mPauseListeners = null;
45
46    /**
47     * Whether this animator is currently in a paused state.
48     */
49    boolean mPaused = false;
50
51    /**
52     * A set of flags which identify the type of configuration changes that can affect this
53     * Animator. Used by the Animator cache.
54     */
55    @Config int mChangingConfigurations = 0;
56
57    /**
58     * If this animator is inflated from a constant state, keep a reference to it so that
59     * ConstantState will not be garbage collected until this animator is collected
60     */
61    private AnimatorConstantState mConstantState;
62
63    /**
64     * Starts this animation. If the animation has a nonzero startDelay, the animation will start
65     * running after that delay elapses. A non-delayed animation will have its initial
66     * value(s) set immediately, followed by calls to
67     * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator.
68     *
69     * <p>The animation started by calling this method will be run on the thread that called
70     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
71     * this is not the case). Also, if the animation will animate
72     * properties of objects in the view hierarchy, then the calling thread should be the UI
73     * thread for that view hierarchy.</p>
74     *
75     */
76    public void start() {
77    }
78
79    /**
80     * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to
81     * stop in its tracks, sending an
82     * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to
83     * its listeners, followed by an
84     * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message.
85     *
86     * <p>This method must be called on the thread that is running the animation.</p>
87     */
88    public void cancel() {
89    }
90
91    /**
92     * Ends the animation. This causes the animation to assign the end value of the property being
93     * animated, then calling the
94     * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on
95     * its listeners.
96     *
97     * <p>This method must be called on the thread that is running the animation.</p>
98     */
99    public void end() {
100    }
101
102    /**
103     * Pauses a running animation. This method should only be called on the same thread on
104     * which the animation was started. If the animation has not yet been {@link
105     * #isStarted() started} or has since ended, then the call is ignored. Paused
106     * animations can be resumed by calling {@link #resume()}.
107     *
108     * @see #resume()
109     * @see #isPaused()
110     * @see AnimatorPauseListener
111     */
112    public void pause() {
113        if (isStarted() && !mPaused) {
114            mPaused = true;
115            if (mPauseListeners != null) {
116                ArrayList<AnimatorPauseListener> tmpListeners =
117                        (ArrayList<AnimatorPauseListener>) mPauseListeners.clone();
118                int numListeners = tmpListeners.size();
119                for (int i = 0; i < numListeners; ++i) {
120                    tmpListeners.get(i).onAnimationPause(this);
121                }
122            }
123        }
124    }
125
126    /**
127     * Resumes a paused animation, causing the animator to pick up where it left off
128     * when it was paused. This method should only be called on the same thread on
129     * which the animation was started. Calls to resume() on an animator that is
130     * not currently paused will be ignored.
131     *
132     * @see #pause()
133     * @see #isPaused()
134     * @see AnimatorPauseListener
135     */
136    public void resume() {
137        if (mPaused) {
138            mPaused = false;
139            if (mPauseListeners != null) {
140                ArrayList<AnimatorPauseListener> tmpListeners =
141                        (ArrayList<AnimatorPauseListener>) mPauseListeners.clone();
142                int numListeners = tmpListeners.size();
143                for (int i = 0; i < numListeners; ++i) {
144                    tmpListeners.get(i).onAnimationResume(this);
145                }
146            }
147        }
148    }
149
150    /**
151     * Returns whether this animator is currently in a paused state.
152     *
153     * @return True if the animator is currently paused, false otherwise.
154     *
155     * @see #pause()
156     * @see #resume()
157     */
158    public boolean isPaused() {
159        return mPaused;
160    }
161
162    /**
163     * The amount of time, in milliseconds, to delay processing the animation
164     * after {@link #start()} is called.
165     *
166     * @return the number of milliseconds to delay running the animation
167     */
168    public abstract long getStartDelay();
169
170    /**
171     * The amount of time, in milliseconds, to delay processing the animation
172     * after {@link #start()} is called.
173
174     * @param startDelay The amount of the delay, in milliseconds
175     */
176    public abstract void setStartDelay(long startDelay);
177
178    /**
179     * Sets the duration of the animation.
180     *
181     * @param duration The length of the animation, in milliseconds.
182     */
183    public abstract Animator setDuration(long duration);
184
185    /**
186     * Gets the duration of the animation.
187     *
188     * @return The length of the animation, in milliseconds.
189     */
190    public abstract long getDuration();
191
192    /**
193     * Gets the total duration of the animation, accounting for animation sequences, start delay,
194     * and repeating. Return {@link #DURATION_INFINITE} if the duration is infinite.
195     *
196     * @return  Total time an animation takes to finish, starting from the time {@link #start()}
197     *          is called. {@link #DURATION_INFINITE} will be returned if the animation or any
198     *          child animation repeats infinite times.
199     */
200    public long getTotalDuration() {
201        long duration = getDuration();
202        if (duration == DURATION_INFINITE) {
203            return DURATION_INFINITE;
204        } else {
205            return getStartDelay() + duration;
206        }
207    }
208
209    /**
210     * The time interpolator used in calculating the elapsed fraction of the
211     * animation. The interpolator determines whether the animation runs with
212     * linear or non-linear motion, such as acceleration and deceleration. The
213     * default value is {@link android.view.animation.AccelerateDecelerateInterpolator}.
214     *
215     * @param value the interpolator to be used by this animation
216     */
217    public abstract void setInterpolator(TimeInterpolator value);
218
219    /**
220     * Returns the timing interpolator that this animation uses.
221     *
222     * @return The timing interpolator for this animation.
223     */
224    public TimeInterpolator getInterpolator() {
225        return null;
226    }
227
228    /**
229     * Returns whether this Animator is currently running (having been started and gone past any
230     * initial startDelay period and not yet ended).
231     *
232     * @return Whether the Animator is running.
233     */
234    public abstract boolean isRunning();
235
236    /**
237     * Returns whether this Animator has been started and not yet ended. For reusable
238     * Animators (which most Animators are, apart from the one-shot animator produced by
239     * {@link android.view.ViewAnimationUtils#createCircularReveal(
240     * android.view.View, int, int, float, float) createCircularReveal()}),
241     * this state is a superset of {@link #isRunning()}, because an Animator with a
242     * nonzero {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during
243     * the delay phase, whereas {@link #isRunning()} will return true only after the delay phase
244     * is complete. Non-reusable animators will always return true after they have been
245     * started, because they cannot return to a non-started state.
246     *
247     * @return Whether the Animator has been started and not yet ended.
248     */
249    public boolean isStarted() {
250        // Default method returns value for isRunning(). Subclasses should override to return a
251        // real value.
252        return isRunning();
253    }
254
255    /**
256     * Adds a listener to the set of listeners that are sent events through the life of an
257     * animation, such as start, repeat, and end.
258     *
259     * @param listener the listener to be added to the current set of listeners for this animation.
260     */
261    public void addListener(AnimatorListener listener) {
262        if (mListeners == null) {
263            mListeners = new ArrayList<AnimatorListener>();
264        }
265        mListeners.add(listener);
266    }
267
268    /**
269     * Removes a listener from the set listening to this animation.
270     *
271     * @param listener the listener to be removed from the current set of listeners for this
272     *                 animation.
273     */
274    public void removeListener(AnimatorListener listener) {
275        if (mListeners == null) {
276            return;
277        }
278        mListeners.remove(listener);
279        if (mListeners.size() == 0) {
280            mListeners = null;
281        }
282    }
283
284    /**
285     * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently
286     * listening for events on this <code>Animator</code> object.
287     *
288     * @return ArrayList<AnimatorListener> The set of listeners.
289     */
290    public ArrayList<AnimatorListener> getListeners() {
291        return mListeners;
292    }
293
294    /**
295     * Adds a pause listener to this animator.
296     *
297     * @param listener the listener to be added to the current set of pause listeners
298     * for this animation.
299     */
300    public void addPauseListener(AnimatorPauseListener listener) {
301        if (mPauseListeners == null) {
302            mPauseListeners = new ArrayList<AnimatorPauseListener>();
303        }
304        mPauseListeners.add(listener);
305    }
306
307    /**
308     * Removes a pause listener from the set listening to this animation.
309     *
310     * @param listener the listener to be removed from the current set of pause
311     * listeners for this animation.
312     */
313    public void removePauseListener(AnimatorPauseListener listener) {
314        if (mPauseListeners == null) {
315            return;
316        }
317        mPauseListeners.remove(listener);
318        if (mPauseListeners.size() == 0) {
319            mPauseListeners = null;
320        }
321    }
322
323    /**
324     * Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners}
325     * and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener)
326     * pauseListeners} from this object.
327     */
328    public void removeAllListeners() {
329        if (mListeners != null) {
330            mListeners.clear();
331            mListeners = null;
332        }
333        if (mPauseListeners != null) {
334            mPauseListeners.clear();
335            mPauseListeners = null;
336        }
337    }
338
339    /**
340     * Return a mask of the configuration parameters for which this animator may change, requiring
341     * that it should be re-created from Resources. The default implementation returns whatever
342     * value was provided through setChangingConfigurations(int) or 0 by default.
343     *
344     * @return Returns a mask of the changing configuration parameters, as defined by
345     * {@link android.content.pm.ActivityInfo}.
346     * @see android.content.pm.ActivityInfo
347     * @hide
348     */
349    public @Config int getChangingConfigurations() {
350        return mChangingConfigurations;
351    }
352
353    /**
354     * Set a mask of the configuration parameters for which this animator may change, requiring
355     * that it be re-created from resource.
356     *
357     * @param configs A mask of the changing configuration parameters, as
358     * defined by {@link android.content.pm.ActivityInfo}.
359     *
360     * @see android.content.pm.ActivityInfo
361     * @hide
362     */
363    public void setChangingConfigurations(@Config int configs) {
364        mChangingConfigurations = configs;
365    }
366
367    /**
368     * Sets the changing configurations value to the union of the current changing configurations
369     * and the provided configs.
370     * This method is called while loading the animator.
371     * @hide
372     */
373    public void appendChangingConfigurations(@Config int configs) {
374        mChangingConfigurations |= configs;
375    }
376
377    /**
378     * Return a {@link android.content.res.ConstantState} instance that holds the shared state of
379     * this Animator.
380     * <p>
381     * This constant state is used to create new instances of this animator when needed, instead
382     * of re-loading it from resources. Default implementation creates a new
383     * {@link AnimatorConstantState}. You can override this method to provide your custom logic or
384     * return null if you don't want this animator to be cached.
385     *
386     * @return The ConfigurationBoundResourceCache.BaseConstantState associated to this Animator.
387     * @see android.content.res.ConstantState
388     * @see #clone()
389     * @hide
390     */
391    public ConstantState<Animator> createConstantState() {
392        return new AnimatorConstantState(this);
393    }
394
395    @Override
396    public Animator clone() {
397        try {
398            final Animator anim = (Animator) super.clone();
399            if (mListeners != null) {
400                anim.mListeners = new ArrayList<AnimatorListener>(mListeners);
401            }
402            if (mPauseListeners != null) {
403                anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(mPauseListeners);
404            }
405            return anim;
406        } catch (CloneNotSupportedException e) {
407           throw new AssertionError();
408        }
409    }
410
411    /**
412     * This method tells the object to use appropriate information to extract
413     * starting values for the animation. For example, a AnimatorSet object will pass
414     * this call to its child objects to tell them to set up the values. A
415     * ObjectAnimator object will use the information it has about its target object
416     * and PropertyValuesHolder objects to get the start values for its properties.
417     * A ValueAnimator object will ignore the request since it does not have enough
418     * information (such as a target object) to gather these values.
419     */
420    public void setupStartValues() {
421    }
422
423    /**
424     * This method tells the object to use appropriate information to extract
425     * ending values for the animation. For example, a AnimatorSet object will pass
426     * this call to its child objects to tell them to set up the values. A
427     * ObjectAnimator object will use the information it has about its target object
428     * and PropertyValuesHolder objects to get the start values for its properties.
429     * A ValueAnimator object will ignore the request since it does not have enough
430     * information (such as a target object) to gather these values.
431     */
432    public void setupEndValues() {
433    }
434
435    /**
436     * Sets the target object whose property will be animated by this animation. Not all subclasses
437     * operate on target objects (for example, {@link ValueAnimator}, but this method
438     * is on the superclass for the convenience of dealing generically with those subclasses
439     * that do handle targets.
440     * <p>
441     * <strong>Note:</strong> The target is stored as a weak reference internally to avoid leaking
442     * resources by having animators directly reference old targets. Therefore, you should
443     * ensure that animator targets always have a hard reference elsewhere.
444     *
445     * @param target The object being animated
446     */
447    public void setTarget(@Nullable Object target) {
448    }
449
450    // Hide reverse() and canReverse() for now since reverse() only work for simple
451    // cases, like we don't support sequential, neither startDelay.
452    // TODO: make reverse() works for all the Animators.
453    /**
454     * @hide
455     */
456    public boolean canReverse() {
457        return false;
458    }
459
460    /**
461     * @hide
462     */
463    public void reverse() {
464        throw new IllegalStateException("Reverse is not supported");
465    }
466
467    /**
468     * <p>An animation listener receives notifications from an animation.
469     * Notifications indicate animation related events, such as the end or the
470     * repetition of the animation.</p>
471     */
472    public static interface AnimatorListener {
473        /**
474         * <p>Notifies the start of the animation.</p>
475         *
476         * @param animation The started animation.
477         */
478        void onAnimationStart(Animator animation);
479
480        /**
481         * <p>Notifies the end of the animation. This callback is not invoked
482         * for animations with repeat count set to INFINITE.</p>
483         *
484         * @param animation The animation which reached its end.
485         */
486        void onAnimationEnd(Animator animation);
487
488        /**
489         * <p>Notifies the cancellation of the animation. This callback is not invoked
490         * for animations with repeat count set to INFINITE.</p>
491         *
492         * @param animation The animation which was canceled.
493         */
494        void onAnimationCancel(Animator animation);
495
496        /**
497         * <p>Notifies the repetition of the animation.</p>
498         *
499         * @param animation The animation which was repeated.
500         */
501        void onAnimationRepeat(Animator animation);
502    }
503
504    /**
505     * A pause listener receives notifications from an animation when the
506     * animation is {@link #pause() paused} or {@link #resume() resumed}.
507     *
508     * @see #addPauseListener(AnimatorPauseListener)
509     */
510    public static interface AnimatorPauseListener {
511        /**
512         * <p>Notifies that the animation was paused.</p>
513         *
514         * @param animation The animaton being paused.
515         * @see #pause()
516         */
517        void onAnimationPause(Animator animation);
518
519        /**
520         * <p>Notifies that the animation was resumed, after being
521         * previously paused.</p>
522         *
523         * @param animation The animation being resumed.
524         * @see #resume()
525         */
526        void onAnimationResume(Animator animation);
527    }
528
529    /**
530     * <p>Whether or not the Animator is allowed to run asynchronously off of
531     * the UI thread. This is a hint that informs the Animator that it is
532     * OK to run the animation off-thread, however the Animator may decide
533     * that it must run the animation on the UI thread anyway.
534     *
535     * <p>Regardless of whether or not the animation runs asynchronously, all
536     * listener callbacks will be called on the UI thread.</p>
537     *
538     * <p>To be able to use this hint the following must be true:</p>
539     * <ol>
540     * <li>The animator is immutable while {@link #isStarted()} is true. Requests
541     *    to change duration, delay, etc... may be ignored.</li>
542     * <li>Lifecycle callback events may be asynchronous. Events such as
543     *    {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or
544     *    {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed
545     *    as they must be posted back to the UI thread, and any actions performed
546     *    by those callbacks (such as starting new animations) will not happen
547     *    in the same frame.</li>
548     * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...)
549     *    may be asynchronous. It is guaranteed that all state changes that are
550     *    performed on the UI thread in the same frame will be applied as a single
551     *    atomic update, however that frame may be the current frame,
552     *    the next frame, or some future frame. This will also impact the observed
553     *    state of the Animator. For example, {@link #isStarted()} may still return true
554     *    after a call to {@link #end()}. Using the lifecycle callbacks is preferred over
555     *    queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()}
556     *    for this reason.</li>
557     * </ol>
558     * @hide
559     */
560    public void setAllowRunningAsynchronously(boolean mayRunAsync) {
561        // It is up to subclasses to support this, if they can.
562    }
563
564    /**
565     * Creates a {@link ConstantState} which holds changing configurations information associated
566     * with the given Animator.
567     * <p>
568     * When {@link #newInstance()} is called, default implementation clones the Animator.
569     */
570    private static class AnimatorConstantState extends ConstantState<Animator> {
571
572        final Animator mAnimator;
573        @Config int mChangingConf;
574
575        public AnimatorConstantState(Animator animator) {
576            mAnimator = animator;
577            // ensure a reference back to here so that constante state is not gc'ed.
578            mAnimator.mConstantState = this;
579            mChangingConf = mAnimator.getChangingConfigurations();
580        }
581
582        @Override
583        public @Config int getChangingConfigurations() {
584            return mChangingConf;
585        }
586
587        @Override
588        public Animator newInstance() {
589            final Animator clone = mAnimator.clone();
590            clone.mConstantState = this;
591            return clone;
592        }
593    }
594}
595