WindowManager.java revision 0dad5720902fad041bc8e2221953aab6dd1d2d8f
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.Insets;
23import android.graphics.PixelFormat;
24import android.graphics.Rect;
25import android.os.IBinder;
26import android.os.Parcel;
27import android.os.Parcelable;
28import android.text.TextUtils;
29import android.util.Log;
30
31
32/**
33 * The interface that apps use to talk to the window manager.
34 * <p>
35 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
36 * </p><p>
37 * Each window manager instance is bound to a particular {@link Display}.
38 * To obtain a {@link WindowManager} for a different display, use
39 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
40 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
41 * to get the WindowManager.
42 * </p><p>
43 * The simplest way to show a window on another display is to create a
44 * {@link Presentation}.  The presentation will automatically obtain a
45 * {@link WindowManager} and {@link Context} for that display.
46 * </p>
47 *
48 * @see android.content.Context#getSystemService
49 * @see android.content.Context#WINDOW_SERVICE
50 */
51public interface WindowManager extends ViewManager {
52    /**
53     * Exception that is thrown when trying to add view whose
54     * {@link LayoutParams} {@link LayoutParams#token}
55     * is invalid.
56     */
57    public static class BadTokenException extends RuntimeException {
58        public BadTokenException() {
59        }
60
61        public BadTokenException(String name) {
62            super(name);
63        }
64    }
65
66    /**
67     * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
68     * be found. See {@link android.app.Presentation} for more information on secondary displays.
69     */
70    public static class InvalidDisplayException extends RuntimeException {
71        public InvalidDisplayException() {
72        }
73
74        public InvalidDisplayException(String name) {
75            super(name);
76        }
77    }
78
79    /**
80     * Returns the {@link Display} upon which this {@link WindowManager} instance
81     * will create new windows.
82     * <p>
83     * Despite the name of this method, the display that is returned is not
84     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
85     * The returned display could instead be a secondary display that this
86     * window manager instance is managing.  Think of it as the display that
87     * this {@link WindowManager} instance uses by default.
88     * </p><p>
89     * To create windows on a different display, you need to obtain a
90     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
91     * class documentation for more information.)
92     * </p>
93     *
94     * @return The display that this window manager is managing.
95     */
96    public Display getDefaultDisplay();
97
98    /**
99     * Special variation of {@link #removeView} that immediately invokes
100     * the given view hierarchy's {@link View#onDetachedFromWindow()
101     * View.onDetachedFromWindow()} methods before returning.  This is not
102     * for normal applications; using it correctly requires great care.
103     *
104     * @param view The view to be removed.
105     */
106    public void removeViewImmediate(View view);
107
108    public static class LayoutParams extends ViewGroup.LayoutParams
109            implements Parcelable {
110        /**
111         * X position for this window.  With the default gravity it is ignored.
112         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
113         * {@link Gravity#END} it provides an offset from the given edge.
114         */
115        @ViewDebug.ExportedProperty
116        public int x;
117
118        /**
119         * Y position for this window.  With the default gravity it is ignored.
120         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
121         * an offset from the given edge.
122         */
123        @ViewDebug.ExportedProperty
124        public int y;
125
126        /**
127         * Indicates how much of the extra space will be allocated horizontally
128         * to the view associated with these LayoutParams. Specify 0 if the view
129         * should not be stretched. Otherwise the extra pixels will be pro-rated
130         * among all views whose weight is greater than 0.
131         */
132        @ViewDebug.ExportedProperty
133        public float horizontalWeight;
134
135        /**
136         * Indicates how much of the extra space will be allocated vertically
137         * to the view associated with these LayoutParams. Specify 0 if the view
138         * should not be stretched. Otherwise the extra pixels will be pro-rated
139         * among all views whose weight is greater than 0.
140         */
141        @ViewDebug.ExportedProperty
142        public float verticalWeight;
143
144        /**
145         * The general type of window.  There are three main classes of
146         * window types:
147         * <ul>
148         * <li> <strong>Application windows</strong> (ranging from
149         * {@link #FIRST_APPLICATION_WINDOW} to
150         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
151         * windows.  For these types of windows, the {@link #token} must be
152         * set to the token of the activity they are a part of (this will
153         * normally be done for you if {@link #token} is null).
154         * <li> <strong>Sub-windows</strong> (ranging from
155         * {@link #FIRST_SUB_WINDOW} to
156         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
157         * window.  For these types of windows, the {@link #token} must be
158         * the token of the window it is attached to.
159         * <li> <strong>System windows</strong> (ranging from
160         * {@link #FIRST_SYSTEM_WINDOW} to
161         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
162         * use by the system for specific purposes.  They should not normally
163         * be used by applications, and a special permission is required
164         * to use them.
165         * </ul>
166         *
167         * @see #TYPE_BASE_APPLICATION
168         * @see #TYPE_APPLICATION
169         * @see #TYPE_APPLICATION_STARTING
170         * @see #TYPE_APPLICATION_PANEL
171         * @see #TYPE_APPLICATION_MEDIA
172         * @see #TYPE_APPLICATION_SUB_PANEL
173         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
174         * @see #TYPE_STATUS_BAR
175         * @see #TYPE_SEARCH_BAR
176         * @see #TYPE_PHONE
177         * @see #TYPE_SYSTEM_ALERT
178         * @see #TYPE_TOAST
179         * @see #TYPE_SYSTEM_OVERLAY
180         * @see #TYPE_PRIORITY_PHONE
181         * @see #TYPE_STATUS_BAR_PANEL
182         * @see #TYPE_SYSTEM_DIALOG
183         * @see #TYPE_KEYGUARD_DIALOG
184         * @see #TYPE_SYSTEM_ERROR
185         * @see #TYPE_INPUT_METHOD
186         * @see #TYPE_INPUT_METHOD_DIALOG
187         */
188        @ViewDebug.ExportedProperty(mapping = {
189            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
190            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
191            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
192            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
193            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
194            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
195            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
196            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
197            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
198            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
199            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
200            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
201            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222            @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
223            @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
224            @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
225        })
226        public int type;
227
228        /**
229         * Start of window types that represent normal application windows.
230         */
231        public static final int FIRST_APPLICATION_WINDOW = 1;
232
233        /**
234         * Window type: an application window that serves as the "base" window
235         * of the overall application; all other application windows will
236         * appear on top of it.
237         * In multiuser systems shows only on the owning user's window.
238         */
239        public static final int TYPE_BASE_APPLICATION   = 1;
240
241        /**
242         * Window type: a normal application window.  The {@link #token} must be
243         * an Activity token identifying who the window belongs to.
244         * In multiuser systems shows only on the owning user's window.
245         */
246        public static final int TYPE_APPLICATION        = 2;
247
248        /**
249         * Window type: special application window that is displayed while the
250         * application is starting.  Not for use by applications themselves;
251         * this is used by the system to display something until the
252         * application can show its own windows.
253         * In multiuser systems shows on all users' windows.
254         */
255        public static final int TYPE_APPLICATION_STARTING = 3;
256
257        /**
258         * End of types of application windows.
259         */
260        public static final int LAST_APPLICATION_WINDOW = 99;
261
262        /**
263         * Start of types of sub-windows.  The {@link #token} of these windows
264         * must be set to the window they are attached to.  These types of
265         * windows are kept next to their attached window in Z-order, and their
266         * coordinate space is relative to their attached window.
267         */
268        public static final int FIRST_SUB_WINDOW        = 1000;
269
270        /**
271         * Window type: a panel on top of an application window.  These windows
272         * appear on top of their attached window.
273         */
274        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
275
276        /**
277         * Window type: window for showing media (such as video).  These windows
278         * are displayed behind their attached window.
279         */
280        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
281
282        /**
283         * Window type: a sub-panel on top of an application window.  These
284         * windows are displayed on top their attached window and any
285         * {@link #TYPE_APPLICATION_PANEL} panels.
286         */
287        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
288
289        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
290         * of the window happens as that of a top-level window, <em>not</em>
291         * as a child of its container.
292         */
293        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
294
295        /**
296         * Window type: window for showing overlays on top of media windows.
297         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
298         * application window.  They should be translucent to be useful.  This
299         * is a big ugly hack so:
300         * @hide
301         */
302        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
303
304        /**
305         * End of types of sub-windows.
306         */
307        public static final int LAST_SUB_WINDOW         = 1999;
308
309        /**
310         * Start of system-specific window types.  These are not normally
311         * created by applications.
312         */
313        public static final int FIRST_SYSTEM_WINDOW     = 2000;
314
315        /**
316         * Window type: the status bar.  There can be only one status bar
317         * window; it is placed at the top of the screen, and all other
318         * windows are shifted down so they are below it.
319         * In multiuser systems shows on all users' windows.
320         */
321        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
322
323        /**
324         * Window type: the search bar.  There can be only one search bar
325         * window; it is placed at the top of the screen.
326         * In multiuser systems shows on all users' windows.
327         */
328        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
329
330        /**
331         * Window type: phone.  These are non-application windows providing
332         * user interaction with the phone (in particular incoming calls).
333         * These windows are normally placed above all applications, but behind
334         * the status bar.
335         * In multiuser systems shows on all users' windows.
336         */
337        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
338
339        /**
340         * Window type: system window, such as low power alert. These windows
341         * are always on top of application windows.
342         * In multiuser systems shows only on the owning user's window.
343         */
344        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
345
346        /**
347         * Window type: keyguard window.
348         * In multiuser systems shows on all users' windows.
349         * @removed
350         */
351        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
352
353        /**
354         * Window type: transient notifications.
355         * In multiuser systems shows only on the owning user's window.
356         */
357        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
358
359        /**
360         * Window type: system overlay windows, which need to be displayed
361         * on top of everything else.  These windows must not take input
362         * focus, or they will interfere with the keyguard.
363         * In multiuser systems shows only on the owning user's window.
364         */
365        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
366
367        /**
368         * Window type: priority phone UI, which needs to be displayed even if
369         * the keyguard is active.  These windows must not take input
370         * focus, or they will interfere with the keyguard.
371         * In multiuser systems shows on all users' windows.
372         */
373        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
374
375        /**
376         * Window type: panel that slides out from the status bar
377         * In multiuser systems shows on all users' windows.
378         */
379        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
380
381        /**
382         * Window type: dialogs that the keyguard shows
383         * In multiuser systems shows on all users' windows.
384         */
385        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
386
387        /**
388         * Window type: internal system error windows, appear on top of
389         * everything they can.
390         * In multiuser systems shows only on the owning user's window.
391         */
392        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
393
394        /**
395         * Window type: internal input methods windows, which appear above
396         * the normal UI.  Application windows may be resized or panned to keep
397         * the input focus visible while this window is displayed.
398         * In multiuser systems shows only on the owning user's window.
399         */
400        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
401
402        /**
403         * Window type: internal input methods dialog windows, which appear above
404         * the current input method window.
405         * In multiuser systems shows only on the owning user's window.
406         */
407        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
408
409        /**
410         * Window type: wallpaper window, placed behind any window that wants
411         * to sit on top of the wallpaper.
412         * In multiuser systems shows only on the owning user's window.
413         */
414        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
415
416        /**
417         * Window type: panel that slides out from over the status bar
418         * In multiuser systems shows on all users' windows.
419         */
420        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
421
422        /**
423         * Window type: secure system overlay windows, which need to be displayed
424         * on top of everything else.  These windows must not take input
425         * focus, or they will interfere with the keyguard.
426         *
427         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
428         * system itself is allowed to create these overlays.  Applications cannot
429         * obtain permission to create secure system overlays.
430         *
431         * In multiuser systems shows only on the owning user's window.
432         * @hide
433         */
434        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
435
436        /**
437         * Window type: the drag-and-drop pseudowindow.  There is only one
438         * drag layer (at most), and it is placed on top of all other windows.
439         * In multiuser systems shows only on the owning user's window.
440         * @hide
441         */
442        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
443
444        /**
445         * Window type: panel that slides out from under the status bar
446         * In multiuser systems shows on all users' windows.
447         * @hide
448         */
449        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
450
451        /**
452         * Window type: (mouse) pointer
453         * In multiuser systems shows on all users' windows.
454         * @hide
455         */
456        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
457
458        /**
459         * Window type: Navigation bar (when distinct from status bar)
460         * In multiuser systems shows on all users' windows.
461         * @hide
462         */
463        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
464
465        /**
466         * Window type: The volume level overlay/dialog shown when the user
467         * changes the system volume.
468         * In multiuser systems shows on all users' windows.
469         * @hide
470         */
471        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
472
473        /**
474         * Window type: The boot progress dialog, goes on top of everything
475         * in the world.
476         * In multiuser systems shows on all users' windows.
477         * @hide
478         */
479        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
480
481        /**
482         * Window type: Fake window to consume touch events when the navigation
483         * bar is hidden.
484         * In multiuser systems shows on all users' windows.
485         * @hide
486         */
487        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
488
489        /**
490         * Window type: Dreams (screen saver) window, just above keyguard.
491         * In multiuser systems shows only on the owning user's window.
492         * @hide
493         */
494        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
495
496        /**
497         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
498         * In multiuser systems shows on all users' windows.
499         * @hide
500         */
501        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
502
503        /**
504         * Window type: Behind the universe of the real windows.
505         * In multiuser systems shows on all users' windows.
506         * @hide
507         */
508        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
509
510        /**
511         * Window type: Display overlay window.  Used to simulate secondary display devices.
512         * In multiuser systems shows on all users' windows.
513         * @hide
514         */
515        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
516
517        /**
518         * Window type: Magnification overlay window. Used to highlight the magnified
519         * portion of a display when accessibility magnification is enabled.
520         * In multiuser systems shows on all users' windows.
521         * @hide
522         */
523        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
524
525        /**
526         * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
527         * In multiuser systems shows on all users' windows.
528         * @hide
529         */
530        public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
531
532        /**
533         * Window type: Window for Presentation on top of private
534         * virtual display.
535         */
536        public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
537
538        /**
539         * Window type: Windows in the voice interaction layer.
540         * @hide
541         */
542        public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
543
544        /**
545         * Window type: Windows that are overlaid <em>only</em> by an {@link
546         * android.accessibilityservice.AccessibilityService} for interception of
547         * user interactions without changing the windows an accessibility service
548         * can introspect. In particular, an accessibility service can introspect
549         * only windows that a sighted user can interact with which is they can touch
550         * these windows or can type into these windows. For example, if there
551         * is a full screen accessibility overlay that is touchable, the windows
552         * below it will be introspectable by an accessibility service regardless
553         * they are covered by a touchable window.
554         */
555        public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
556
557        /**
558         * End of types of system windows.
559         */
560        public static final int LAST_SYSTEM_WINDOW      = 2999;
561
562        /** @deprecated this is ignored, this value is set automatically when needed. */
563        @Deprecated
564        public static final int MEMORY_TYPE_NORMAL = 0;
565        /** @deprecated this is ignored, this value is set automatically when needed. */
566        @Deprecated
567        public static final int MEMORY_TYPE_HARDWARE = 1;
568        /** @deprecated this is ignored, this value is set automatically when needed. */
569        @Deprecated
570        public static final int MEMORY_TYPE_GPU = 2;
571        /** @deprecated this is ignored, this value is set automatically when needed. */
572        @Deprecated
573        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
574
575        /**
576         * @deprecated this is ignored
577         */
578        @Deprecated
579        public int memoryType;
580
581        /** Window flag: as long as this window is visible to the user, allow
582         *  the lock screen to activate while the screen is on.
583         *  This can be used independently, or in combination with
584         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
585        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
586
587        /** Window flag: everything behind this window will be dimmed.
588         *  Use {@link #dimAmount} to control the amount of dim. */
589        public static final int FLAG_DIM_BEHIND        = 0x00000002;
590
591        /** Window flag: blur everything behind this window.
592         * @deprecated Blurring is no longer supported. */
593        @Deprecated
594        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
595
596        /** Window flag: this window won't ever get key input focus, so the
597         * user can not send key or other button events to it.  Those will
598         * instead go to whatever focusable window is behind it.  This flag
599         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
600         * is explicitly set.
601         *
602         * <p>Setting this flag also implies that the window will not need to
603         * interact with
604         * a soft input method, so it will be Z-ordered and positioned
605         * independently of any active input method (typically this means it
606         * gets Z-ordered on top of the input method, so it can use the full
607         * screen for its content and cover the input method if needed.  You
608         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
609        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
610
611        /** Window flag: this window can never receive touch events. */
612        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
613
614        /** Window flag: even when this window is focusable (its
615         * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
616         * outside of the window to be sent to the windows behind it.  Otherwise
617         * it will consume all pointer events itself, regardless of whether they
618         * are inside of the window. */
619        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
620
621        /** Window flag: when set, if the device is asleep when the touch
622         * screen is pressed, you will receive this first touch event.  Usually
623         * the first touch event is consumed by the system since the user can
624         * not see what they are pressing on.
625         *
626         * @deprecated This flag has no effect.
627         */
628        @Deprecated
629        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
630
631        /** Window flag: as long as this window is visible to the user, keep
632         *  the device's screen turned on and bright. */
633        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
634
635        /** Window flag: place the window within the entire screen, ignoring
636         *  decorations around the border (such as the status bar).  The
637         *  window must correctly position its contents to take the screen
638         *  decoration into account.  This flag is normally set for you
639         *  by Window as described in {@link Window#setFlags}. */
640        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
641
642        /** Window flag: allow window to extend outside of the screen. */
643        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
644
645        /**
646         * Window flag: hide all screen decorations (such as the status bar) while
647         * this window is displayed.  This allows the window to use the entire
648         * display space for itself -- the status bar will be hidden when
649         * an app window with this flag set is on the top layer. A fullscreen window
650         * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
651         * {@link #softInputMode} field; the window will stay fullscreen
652         * and will not resize.
653         *
654         * <p>This flag can be controlled in your theme through the
655         * {@link android.R.attr#windowFullscreen} attribute; this attribute
656         * is automatically set for you in the standard fullscreen themes
657         * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
658         * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
659         * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
660         * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
661         * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
662         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
663         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
664         */
665        public static final int FLAG_FULLSCREEN      = 0x00000400;
666
667        /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
668         *  screen decorations (such as the status bar) to be shown. */
669        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
670
671        /** Window flag: turn on dithering when compositing this window to
672         *  the screen.
673         * @deprecated This flag is no longer used. */
674        @Deprecated
675        public static final int FLAG_DITHER             = 0x00001000;
676
677        /** Window flag: treat the content of the window as secure, preventing
678         * it from appearing in screenshots or from being viewed on non-secure
679         * displays.
680         *
681         * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
682         * secure surfaces and secure displays.
683         */
684        public static final int FLAG_SECURE             = 0x00002000;
685
686        /** Window flag: a special mode where the layout parameters are used
687         * to perform scaling of the surface when it is composited to the
688         * screen. */
689        public static final int FLAG_SCALED             = 0x00004000;
690
691        /** Window flag: intended for windows that will often be used when the user is
692         * holding the screen against their face, it will aggressively filter the event
693         * stream to prevent unintended presses in this situation that may not be
694         * desired for a particular window, when such an event stream is detected, the
695         * application will receive a CANCEL motion event to indicate this so applications
696         * can handle this accordingly by taking no action on the event
697         * until the finger is released. */
698        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
699
700        /** Window flag: a special option only for use in combination with
701         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
702         * screen your window may appear on top of or behind screen decorations
703         * such as the status bar.  By also including this flag, the window
704         * manager will report the inset rectangle needed to ensure your
705         * content is not covered by screen decorations.  This flag is normally
706         * set for you by Window as described in {@link Window#setFlags}.*/
707        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
708
709        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
710         * respect to how this window interacts with the current method.  That
711         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
712         * window will behave as if it needs to interact with the input method
713         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
714         * not set and this flag is set, then the window will behave as if it
715         * doesn't need to interact with the input method and can be placed
716         * to use more space and cover the input method.
717         */
718        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
719
720        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
721         * can set this flag to receive a single special MotionEvent with
722         * the action
723         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
724         * touches that occur outside of your window.  Note that you will not
725         * receive the full down/move/up gesture, only the location of the
726         * first down as an ACTION_OUTSIDE.
727         */
728        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
729
730        /** Window flag: special flag to let windows be shown when the screen
731         * is locked. This will let application windows take precedence over
732         * key guard or any other lock screens. Can be used with
733         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
734         * directly before showing the key guard window.  Can be used with
735         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
736         * non-secure keyguards.  This flag only applies to the top-most
737         * full-screen window.
738         */
739        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
740
741        /** Window flag: ask that the system wallpaper be shown behind
742         * your window.  The window surface must be translucent to be able
743         * to actually see the wallpaper behind it; this flag just ensures
744         * that the wallpaper surface will be there if this window actually
745         * has translucent regions.
746         *
747         * <p>This flag can be controlled in your theme through the
748         * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
749         * is automatically set for you in the standard wallpaper themes
750         * such as {@link android.R.style#Theme_Wallpaper},
751         * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
752         * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
753         * {@link android.R.style#Theme_Holo_Wallpaper},
754         * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
755         * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
756         * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
757         */
758        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
759
760        /** Window flag: when set as a window is being added or made
761         * visible, once the window has been shown then the system will
762         * poke the power manager's user activity (as if the user had woken
763         * up the device) to turn the screen on. */
764        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
765
766        /** Window flag: when set the window will cause the keyguard to
767         * be dismissed, only if it is not a secure lock keyguard.  Because such
768         * a keyguard is not needed for security, it will never re-appear if
769         * the user navigates to another window (in contrast to
770         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
771         * hide both secure and non-secure keyguards but ensure they reappear
772         * when the user moves to another UI that doesn't hide them).
773         * If the keyguard is currently active and is secure (requires an
774         * unlock pattern) than the user will still need to confirm it before
775         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
776         * also been set.
777         */
778        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
779
780        /** Window flag: when set the window will accept for touch events
781         * outside of its bounds to be sent to other windows that also
782         * support split touch.  When this flag is not set, the first pointer
783         * that goes down determines the window to which all subsequent touches
784         * go until all pointers go up.  When this flag is set, each pointer
785         * (not necessarily the first) that goes down determines the window
786         * to which all subsequent touches of that pointer will go until that
787         * pointer goes up thereby enabling touches with multiple pointers
788         * to be split across multiple windows.
789         */
790        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
791
792        /**
793         * <p>Indicates whether this window should be hardware accelerated.
794         * Requesting hardware acceleration does not guarantee it will happen.</p>
795         *
796         * <p>This flag can be controlled programmatically <em>only</em> to enable
797         * hardware acceleration. To enable hardware acceleration for a given
798         * window programmatically, do the following:</p>
799         *
800         * <pre>
801         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
802         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
803         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
804         * </pre>
805         *
806         * <p>It is important to remember that this flag <strong>must</strong>
807         * be set before setting the content view of your activity or dialog.</p>
808         *
809         * <p>This flag cannot be used to disable hardware acceleration after it
810         * was enabled in your manifest using
811         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
812         * and programmatically disable hardware acceleration (for automated testing
813         * for instance), make sure it is turned off in your manifest and enable it
814         * on your activity or dialog when you need it instead, using the method
815         * described above.</p>
816         *
817         * <p>This flag is automatically set by the system if the
818         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
819         * XML attribute is set to true on an activity or on the application.</p>
820         */
821        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
822
823        /**
824         * Window flag: allow window contents to extend in to the screen's
825         * overscan area, if there is one.  The window should still correctly
826         * position its contents to take the overscan area into account.
827         *
828         * <p>This flag can be controlled in your theme through the
829         * {@link android.R.attr#windowOverscan} attribute; this attribute
830         * is automatically set for you in the standard overscan themes
831         * such as
832         * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
833         * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
834         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
835         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
836         *
837         * <p>When this flag is enabled for a window, its normal content may be obscured
838         * to some degree by the overscan region of the display.  To ensure key parts of
839         * that content are visible to the user, you can use
840         * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
841         * to set the point in the view hierarchy where the appropriate offsets should
842         * be applied.  (This can be done either by directly calling this function, using
843         * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
844         * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
845         * View.fitSystemWindows(Rect)} method).</p>
846         *
847         * <p>This mechanism for positioning content elements is identical to its equivalent
848         * use with layout and {@link View#setSystemUiVisibility(int)
849         * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
850         * position its UI elements with this overscan flag is set:</p>
851         *
852         * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
853         */
854        public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
855
856        /**
857         * Window flag: request a translucent status bar with minimal system-provided
858         * background protection.
859         *
860         * <p>This flag can be controlled in your theme through the
861         * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
862         * is automatically set for you in the standard translucent decor themes
863         * such as
864         * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
865         * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
866         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
867         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
868         *
869         * <p>When this flag is enabled for a window, it automatically sets
870         * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
871         * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
872         */
873        public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
874
875        /**
876         * Window flag: request a translucent navigation bar with minimal system-provided
877         * background protection.
878         *
879         * <p>This flag can be controlled in your theme through the
880         * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
881         * is automatically set for you in the standard translucent decor themes
882         * such as
883         * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
884         * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
885         * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
886         * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
887         *
888         * <p>When this flag is enabled for a window, it automatically sets
889         * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
890         * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
891         */
892        public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
893
894        /**
895         * Flag for a window in local focus mode.
896         * Window in local focus mode can control focus independent of window manager using
897         * {@link Window#setLocalFocus(boolean, boolean)}.
898         * Usually window in this mode will not get touch/key events from window manager, but will
899         * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
900         */
901        public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
902
903        /** Window flag: Enable touches to slide out of a window into neighboring
904         * windows in mid-gesture instead of being captured for the duration of
905         * the gesture.
906         *
907         * This flag changes the behavior of touch focus for this window only.
908         * Touches can slide out of the window but they cannot necessarily slide
909         * back in (unless the other window with touch focus permits it).
910         *
911         * {@hide}
912         */
913        public static final int FLAG_SLIPPERY = 0x20000000;
914
915        /**
916         * Window flag: When requesting layout with an attached window, the attached window may
917         * overlap with the screen decorations of the parent window such as the navigation bar. By
918         * including this flag, the window manager will layout the attached window within the decor
919         * frame of the parent window such that it doesn't overlap with screen decorations.
920         */
921        public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
922
923        /**
924         * Flag indicating that this Window is responsible for drawing the background for the
925         * system bars. If set, the system bars are drawn with a transparent background and the
926         * corresponding areas in this window are filled with the colors specified in
927         * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
928         */
929        public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
930
931        /**
932         * Various behavioral options/flags.  Default is none.
933         *
934         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
935         * @see #FLAG_DIM_BEHIND
936         * @see #FLAG_NOT_FOCUSABLE
937         * @see #FLAG_NOT_TOUCHABLE
938         * @see #FLAG_NOT_TOUCH_MODAL
939         * @see #FLAG_TOUCHABLE_WHEN_WAKING
940         * @see #FLAG_KEEP_SCREEN_ON
941         * @see #FLAG_LAYOUT_IN_SCREEN
942         * @see #FLAG_LAYOUT_NO_LIMITS
943         * @see #FLAG_FULLSCREEN
944         * @see #FLAG_FORCE_NOT_FULLSCREEN
945         * @see #FLAG_SECURE
946         * @see #FLAG_SCALED
947         * @see #FLAG_IGNORE_CHEEK_PRESSES
948         * @see #FLAG_LAYOUT_INSET_DECOR
949         * @see #FLAG_ALT_FOCUSABLE_IM
950         * @see #FLAG_WATCH_OUTSIDE_TOUCH
951         * @see #FLAG_SHOW_WHEN_LOCKED
952         * @see #FLAG_SHOW_WALLPAPER
953         * @see #FLAG_TURN_SCREEN_ON
954         * @see #FLAG_DISMISS_KEYGUARD
955         * @see #FLAG_SPLIT_TOUCH
956         * @see #FLAG_HARDWARE_ACCELERATED
957         * @see #FLAG_LOCAL_FOCUS_MODE
958         * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
959         */
960        @ViewDebug.ExportedProperty(flagMapping = {
961            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
962                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
963            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
964                    name = "FLAG_DIM_BEHIND"),
965            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
966                    name = "FLAG_BLUR_BEHIND"),
967            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
968                    name = "FLAG_NOT_FOCUSABLE"),
969            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
970                    name = "FLAG_NOT_TOUCHABLE"),
971            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
972                    name = "FLAG_NOT_TOUCH_MODAL"),
973            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
974                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
975            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
976                    name = "FLAG_KEEP_SCREEN_ON"),
977            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
978                    name = "FLAG_LAYOUT_IN_SCREEN"),
979            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
980                    name = "FLAG_LAYOUT_NO_LIMITS"),
981            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
982                    name = "FLAG_FULLSCREEN"),
983            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
984                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
985            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
986                    name = "FLAG_DITHER"),
987            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
988                    name = "FLAG_SECURE"),
989            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
990                    name = "FLAG_SCALED"),
991            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
992                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
993            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
994                    name = "FLAG_LAYOUT_INSET_DECOR"),
995            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
996                    name = "FLAG_ALT_FOCUSABLE_IM"),
997            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
998                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
999            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1000                    name = "FLAG_SHOW_WHEN_LOCKED"),
1001            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1002                    name = "FLAG_SHOW_WALLPAPER"),
1003            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1004                    name = "FLAG_TURN_SCREEN_ON"),
1005            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1006                    name = "FLAG_DISMISS_KEYGUARD"),
1007            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1008                    name = "FLAG_SPLIT_TOUCH"),
1009            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1010                    name = "FLAG_HARDWARE_ACCELERATED"),
1011            @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1012                    name = "FLAG_LOCAL_FOCUS_MODE"),
1013            @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1014                    name = "FLAG_TRANSLUCENT_STATUS"),
1015            @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1016                    name = "FLAG_TRANSLUCENT_NAVIGATION"),
1017            @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1018                    name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
1019        }, formatToHexString = true)
1020        public int flags;
1021
1022        /**
1023         * If the window has requested hardware acceleration, but this is not
1024         * allowed in the process it is in, then still render it as if it is
1025         * hardware accelerated.  This is used for the starting preview windows
1026         * in the system process, which don't need to have the overhead of
1027         * hardware acceleration (they are just a static rendering), but should
1028         * be rendered as such to match the actual window of the app even if it
1029         * is hardware accelerated.
1030         * Even if the window isn't hardware accelerated, still do its rendering
1031         * as if it was.
1032         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1033         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1034         * is generally disabled. This flag must be specified in addition to
1035         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1036         * windows.
1037         *
1038         * @hide
1039         */
1040        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1041
1042        /**
1043         * In the system process, we globally do not use hardware acceleration
1044         * because there are many threads doing UI there and they conflict.
1045         * If certain parts of the UI that really do want to use hardware
1046         * acceleration, this flag can be set to force it.  This is basically
1047         * for the lock screen.  Anyone else using it, you are probably wrong.
1048         *
1049         * @hide
1050         */
1051        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1052
1053        /**
1054         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1055         * may elect to skip these notifications if they are not doing anything productive with
1056         * them (they do not affect the wallpaper scrolling operation) by calling
1057         * {@link
1058         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1059         *
1060         * @hide
1061         */
1062        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1063
1064        /** In a multiuser system if this flag is set and the owner is a system process then this
1065         * window will appear on all user screens. This overrides the default behavior of window
1066         * types that normally only appear on the owning user's screen. Refer to each window type
1067         * to determine its default behavior.
1068         *
1069         * {@hide} */
1070        public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1071
1072        /**
1073         * Never animate position changes of the window.
1074         *
1075         * {@hide} */
1076        public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1077
1078        /** Window flag: special flag to limit the size of the window to be
1079         * original size ([320x480] x density). Used to create window for applications
1080         * running under compatibility mode.
1081         *
1082         * {@hide} */
1083        public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1084
1085        /** Window flag: a special option intended for system dialogs.  When
1086         * this flag is set, the window will demand focus unconditionally when
1087         * it is created.
1088         * {@hide} */
1089        public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1090
1091        /** Window flag: maintain the previous translucent decor state when this window
1092         * becomes top-most.
1093         * {@hide} */
1094        public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1095
1096        /**
1097         * Flag whether the current window is a keyguard window, meaning that it will hide all other
1098         * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1099         * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1100         * {@hide}
1101         */
1102        public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1103
1104        /**
1105         * Flag that prevents the wallpaper behind the current window from receiving touch events.
1106         *
1107         * {@hide}
1108         */
1109        public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
1110
1111        /**
1112         * Control flags that are private to the platform.
1113         * @hide
1114         */
1115        public int privateFlags;
1116
1117        /**
1118         * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
1119         * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
1120         * key. For this case, we should look at windows behind it to determine the appropriate
1121         * value.
1122         *
1123         * @hide
1124         */
1125        public static final int NEEDS_MENU_UNSET = 0;
1126
1127        /**
1128         * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
1129         * menu key.
1130         *
1131         * @hide
1132         */
1133        public static final int NEEDS_MENU_SET_TRUE = 1;
1134
1135        /**
1136         * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
1137         * needs a menu key.
1138         *
1139         * @hide
1140         */
1141        public static final int NEEDS_MENU_SET_FALSE = 2;
1142
1143        /**
1144         * State variable for a window belonging to an activity that responds to
1145         * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
1146         * physical button this variable is ignored, but on devices where the Menu key is drawn in
1147         * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
1148         *
1149         *  (Note that Action Bars, when available, are the preferred way to offer additional
1150         * functions otherwise accessed via an options menu.)
1151         *
1152         * {@hide}
1153         */
1154        public int needsMenuKey = NEEDS_MENU_UNSET;
1155
1156        /**
1157         * Given a particular set of window manager flags, determine whether
1158         * such a window may be a target for an input method when it has
1159         * focus.  In particular, this checks the
1160         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1161         * flags and returns true if the combination of the two corresponds
1162         * to a window that needs to be behind the input method so that the
1163         * user can type into it.
1164         *
1165         * @param flags The current window manager flags.
1166         *
1167         * @return Returns true if such a window should be behind/interact
1168         * with an input method, false if not.
1169         */
1170        public static boolean mayUseInputMethod(int flags) {
1171            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1172                case 0:
1173                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1174                    return true;
1175            }
1176            return false;
1177        }
1178
1179        /**
1180         * Mask for {@link #softInputMode} of the bits that determine the
1181         * desired visibility state of the soft input area for this window.
1182         */
1183        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1184
1185        /**
1186         * Visibility state for {@link #softInputMode}: no state has been specified.
1187         */
1188        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1189
1190        /**
1191         * Visibility state for {@link #softInputMode}: please don't change the state of
1192         * the soft input area.
1193         */
1194        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1195
1196        /**
1197         * Visibility state for {@link #softInputMode}: please hide any soft input
1198         * area when normally appropriate (when the user is navigating
1199         * forward to your window).
1200         */
1201        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1202
1203        /**
1204         * Visibility state for {@link #softInputMode}: please always hide any
1205         * soft input area when this window receives focus.
1206         */
1207        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1208
1209        /**
1210         * Visibility state for {@link #softInputMode}: please show the soft
1211         * input area when normally appropriate (when the user is navigating
1212         * forward to your window).
1213         */
1214        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1215
1216        /**
1217         * Visibility state for {@link #softInputMode}: please always make the
1218         * soft input area visible when this window receives input focus.
1219         */
1220        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1221
1222        /**
1223         * Mask for {@link #softInputMode} of the bits that determine the
1224         * way that the window should be adjusted to accommodate the soft
1225         * input window.
1226         */
1227        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1228
1229        /** Adjustment option for {@link #softInputMode}: nothing specified.
1230         * The system will try to pick one or
1231         * the other depending on the contents of the window.
1232         */
1233        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1234
1235        /** Adjustment option for {@link #softInputMode}: set to allow the
1236         * window to be resized when an input
1237         * method is shown, so that its contents are not covered by the input
1238         * method.  This can <em>not</em> be combined with
1239         * {@link #SOFT_INPUT_ADJUST_PAN}; if
1240         * neither of these are set, then the system will try to pick one or
1241         * the other depending on the contents of the window. If the window's
1242         * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1243         * value for {@link #softInputMode} will be ignored; the window will
1244         * not resize, but will stay fullscreen.
1245         */
1246        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1247
1248        /** Adjustment option for {@link #softInputMode}: set to have a window
1249         * pan when an input method is
1250         * shown, so it doesn't need to deal with resizing but just panned
1251         * by the framework to ensure the current input focus is visible.  This
1252         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1253         * neither of these are set, then the system will try to pick one or
1254         * the other depending on the contents of the window.
1255         */
1256        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1257
1258        /** Adjustment option for {@link #softInputMode}: set to have a window
1259         * not adjust for a shown input method.  The window will not be resized,
1260         * and it will not be panned to make its focus visible.
1261         */
1262        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1263
1264        /**
1265         * Bit for {@link #softInputMode}: set when the user has navigated
1266         * forward to the window.  This is normally set automatically for
1267         * you by the system, though you may want to set it in certain cases
1268         * when you are displaying a window yourself.  This flag will always
1269         * be cleared automatically after the window is displayed.
1270         */
1271        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1272
1273        /**
1274         * Desired operating mode for any soft input area.  May be any combination
1275         * of:
1276         *
1277         * <ul>
1278         * <li> One of the visibility states
1279         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1280         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1281         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1282         * <li> One of the adjustment options
1283         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1284         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1285         * {@link #SOFT_INPUT_ADJUST_PAN}.
1286         * </ul>
1287         *
1288         *
1289         * <p>This flag can be controlled in your theme through the
1290         * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1291         */
1292        public int softInputMode;
1293
1294        /**
1295         * Placement of window within the screen as per {@link Gravity}.  Both
1296         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1297         * android.graphics.Rect) Gravity.apply} and
1298         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1299         * Gravity.applyDisplay} are used during window layout, with this value
1300         * given as the desired gravity.  For example you can specify
1301         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1302         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1303         * to control the behavior of
1304         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1305         * Gravity.applyDisplay}.
1306         *
1307         * @see Gravity
1308         */
1309        public int gravity;
1310
1311        /**
1312         * The horizontal margin, as a percentage of the container's width,
1313         * between the container and the widget.  See
1314         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1315         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1316         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1317         */
1318        public float horizontalMargin;
1319
1320        /**
1321         * The vertical margin, as a percentage of the container's height,
1322         * between the container and the widget.  See
1323         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1324         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1325         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1326         */
1327        public float verticalMargin;
1328
1329        /**
1330         * Positive insets between the drawing surface and window content.
1331         *
1332         * @hide
1333         */
1334        public final Rect surfaceInsets = new Rect();
1335
1336        /**
1337         * The desired bitmap format.  May be one of the constants in
1338         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1339         */
1340        public int format;
1341
1342        /**
1343         * A style resource defining the animations to use for this window.
1344         * This must be a system resource; it can not be an application resource
1345         * because the window manager does not have access to applications.
1346         */
1347        public int windowAnimations;
1348
1349        /**
1350         * An alpha value to apply to this entire window.
1351         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1352         */
1353        public float alpha = 1.0f;
1354
1355        /**
1356         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1357         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1358         * dim.
1359         */
1360        public float dimAmount = 1.0f;
1361
1362        /**
1363         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1364         * indicating that the brightness value is not overridden for this window
1365         * and normal brightness policy should be used.
1366         */
1367        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1368
1369        /**
1370         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1371         * indicating that the screen or button backlight brightness should be set
1372         * to the lowest value when this window is in front.
1373         */
1374        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1375
1376        /**
1377         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1378         * indicating that the screen or button backlight brightness should be set
1379         * to the hightest value when this window is in front.
1380         */
1381        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1382
1383        /**
1384         * This can be used to override the user's preferred brightness of
1385         * the screen.  A value of less than 0, the default, means to use the
1386         * preferred screen brightness.  0 to 1 adjusts the brightness from
1387         * dark to full bright.
1388         */
1389        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1390
1391        /**
1392         * This can be used to override the standard behavior of the button and
1393         * keyboard backlights.  A value of less than 0, the default, means to
1394         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1395         * from dark to full bright.
1396         */
1397        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1398
1399        /**
1400         * Value for {@link #rotationAnimation} to define the animation used to
1401         * specify that this window will rotate in or out following a rotation.
1402         */
1403        public static final int ROTATION_ANIMATION_ROTATE = 0;
1404
1405        /**
1406         * Value for {@link #rotationAnimation} to define the animation used to
1407         * specify that this window will fade in or out following a rotation.
1408         */
1409        public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1410
1411        /**
1412         * Value for {@link #rotationAnimation} to define the animation used to
1413         * specify that this window will immediately disappear or appear following
1414         * a rotation.
1415         */
1416        public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1417
1418        /**
1419         * Define the exit and entry animations used on this window when the device is rotated.
1420         * This only has an affect if the incoming and outgoing topmost
1421         * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1422         * by other windows. All other situations default to the
1423         * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1424         *
1425         * @see #ROTATION_ANIMATION_ROTATE
1426         * @see #ROTATION_ANIMATION_CROSSFADE
1427         * @see #ROTATION_ANIMATION_JUMPCUT
1428         */
1429        public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1430
1431        /**
1432         * Identifier for this window.  This will usually be filled in for
1433         * you.
1434         */
1435        public IBinder token = null;
1436
1437        /**
1438         * Name of the package owning this window.
1439         */
1440        public String packageName = null;
1441
1442        /**
1443         * Specific orientation value for a window.
1444         * May be any of the same values allowed
1445         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1446         * If not set, a default value of
1447         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1448         * will be used.
1449         */
1450        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1451
1452        /**
1453         * The preferred refresh rate for the window.
1454         *
1455         * This must be one of the supported refresh rates obtained for the display(s) the window
1456         * is on.
1457         *
1458         * @see Display#getSupportedRefreshRates()
1459         */
1460        public float preferredRefreshRate;
1461
1462        /**
1463         * Control the visibility of the status bar.
1464         *
1465         * @see View#STATUS_BAR_VISIBLE
1466         * @see View#STATUS_BAR_HIDDEN
1467         */
1468        public int systemUiVisibility;
1469
1470        /**
1471         * @hide
1472         * The ui visibility as requested by the views in this hierarchy.
1473         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1474         */
1475        public int subtreeSystemUiVisibility;
1476
1477        /**
1478         * Get callbacks about the system ui visibility changing.
1479         *
1480         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1481         *
1482         * @hide
1483         */
1484        public boolean hasSystemUiListeners;
1485
1486        /**
1487         * When this window has focus, disable touch pad pointer gesture processing.
1488         * The window will receive raw position updates from the touch pad instead
1489         * of pointer movements and synthetic touch events.
1490         *
1491         * @hide
1492         */
1493        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1494
1495        /**
1496         * Does not construct an input channel for this window.  The channel will therefore
1497         * be incapable of receiving input.
1498         *
1499         * @hide
1500         */
1501        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1502
1503        /**
1504         * When this window has focus, does not call user activity for all input events so
1505         * the application will have to do it itself.  Should only be used by
1506         * the keyguard and phone app.
1507         * <p>
1508         * Should only be used by the keyguard and phone app.
1509         * </p>
1510         *
1511         * @hide
1512         */
1513        public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1514
1515        /**
1516         * Control special features of the input subsystem.
1517         *
1518         * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1519         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1520         * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1521         * @hide
1522         */
1523        public int inputFeatures;
1524
1525        /**
1526         * Sets the number of milliseconds before the user activity timeout occurs
1527         * when this window has focus.  A value of -1 uses the standard timeout.
1528         * A value of 0 uses the minimum support display timeout.
1529         * <p>
1530         * This property can only be used to reduce the user specified display timeout;
1531         * it can never make the timeout longer than it normally would be.
1532         * </p><p>
1533         * Should only be used by the keyguard and phone app.
1534         * </p>
1535         *
1536         * @hide
1537         */
1538        public long userActivityTimeout = -1;
1539
1540        public LayoutParams() {
1541            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1542            type = TYPE_APPLICATION;
1543            format = PixelFormat.OPAQUE;
1544        }
1545
1546        public LayoutParams(int _type) {
1547            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1548            type = _type;
1549            format = PixelFormat.OPAQUE;
1550        }
1551
1552        public LayoutParams(int _type, int _flags) {
1553            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1554            type = _type;
1555            flags = _flags;
1556            format = PixelFormat.OPAQUE;
1557        }
1558
1559        public LayoutParams(int _type, int _flags, int _format) {
1560            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1561            type = _type;
1562            flags = _flags;
1563            format = _format;
1564        }
1565
1566        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1567            super(w, h);
1568            type = _type;
1569            flags = _flags;
1570            format = _format;
1571        }
1572
1573        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1574                int _flags, int _format) {
1575            super(w, h);
1576            x = xpos;
1577            y = ypos;
1578            type = _type;
1579            flags = _flags;
1580            format = _format;
1581        }
1582
1583        public final void setTitle(CharSequence title) {
1584            if (null == title)
1585                title = "";
1586
1587            mTitle = TextUtils.stringOrSpannedString(title);
1588        }
1589
1590        public final CharSequence getTitle() {
1591            return mTitle;
1592        }
1593
1594        public int describeContents() {
1595            return 0;
1596        }
1597
1598        public void writeToParcel(Parcel out, int parcelableFlags) {
1599            out.writeInt(width);
1600            out.writeInt(height);
1601            out.writeInt(x);
1602            out.writeInt(y);
1603            out.writeInt(type);
1604            out.writeInt(flags);
1605            out.writeInt(privateFlags);
1606            out.writeInt(softInputMode);
1607            out.writeInt(gravity);
1608            out.writeFloat(horizontalMargin);
1609            out.writeFloat(verticalMargin);
1610            out.writeInt(format);
1611            out.writeInt(windowAnimations);
1612            out.writeFloat(alpha);
1613            out.writeFloat(dimAmount);
1614            out.writeFloat(screenBrightness);
1615            out.writeFloat(buttonBrightness);
1616            out.writeInt(rotationAnimation);
1617            out.writeStrongBinder(token);
1618            out.writeString(packageName);
1619            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1620            out.writeInt(screenOrientation);
1621            out.writeFloat(preferredRefreshRate);
1622            out.writeInt(systemUiVisibility);
1623            out.writeInt(subtreeSystemUiVisibility);
1624            out.writeInt(hasSystemUiListeners ? 1 : 0);
1625            out.writeInt(inputFeatures);
1626            out.writeLong(userActivityTimeout);
1627            out.writeInt(surfaceInsets.left);
1628            out.writeInt(surfaceInsets.top);
1629            out.writeInt(surfaceInsets.right);
1630            out.writeInt(surfaceInsets.bottom);
1631            out.writeInt(needsMenuKey);
1632        }
1633
1634        public static final Parcelable.Creator<LayoutParams> CREATOR
1635                    = new Parcelable.Creator<LayoutParams>() {
1636            public LayoutParams createFromParcel(Parcel in) {
1637                return new LayoutParams(in);
1638            }
1639
1640            public LayoutParams[] newArray(int size) {
1641                return new LayoutParams[size];
1642            }
1643        };
1644
1645
1646        public LayoutParams(Parcel in) {
1647            width = in.readInt();
1648            height = in.readInt();
1649            x = in.readInt();
1650            y = in.readInt();
1651            type = in.readInt();
1652            flags = in.readInt();
1653            privateFlags = in.readInt();
1654            softInputMode = in.readInt();
1655            gravity = in.readInt();
1656            horizontalMargin = in.readFloat();
1657            verticalMargin = in.readFloat();
1658            format = in.readInt();
1659            windowAnimations = in.readInt();
1660            alpha = in.readFloat();
1661            dimAmount = in.readFloat();
1662            screenBrightness = in.readFloat();
1663            buttonBrightness = in.readFloat();
1664            rotationAnimation = in.readInt();
1665            token = in.readStrongBinder();
1666            packageName = in.readString();
1667            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1668            screenOrientation = in.readInt();
1669            preferredRefreshRate = in.readFloat();
1670            systemUiVisibility = in.readInt();
1671            subtreeSystemUiVisibility = in.readInt();
1672            hasSystemUiListeners = in.readInt() != 0;
1673            inputFeatures = in.readInt();
1674            userActivityTimeout = in.readLong();
1675            surfaceInsets.left = in.readInt();
1676            surfaceInsets.top = in.readInt();
1677            surfaceInsets.right = in.readInt();
1678            surfaceInsets.bottom = in.readInt();
1679            needsMenuKey = in.readInt();
1680        }
1681
1682        @SuppressWarnings({"PointlessBitwiseExpression"})
1683        public static final int LAYOUT_CHANGED = 1<<0;
1684        public static final int TYPE_CHANGED = 1<<1;
1685        public static final int FLAGS_CHANGED = 1<<2;
1686        public static final int FORMAT_CHANGED = 1<<3;
1687        public static final int ANIMATION_CHANGED = 1<<4;
1688        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1689        public static final int TITLE_CHANGED = 1<<6;
1690        public static final int ALPHA_CHANGED = 1<<7;
1691        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1692        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1693        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1694        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1695        public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1696        /** {@hide} */
1697        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1698        /** {@hide} */
1699        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1700        /** {@hide} */
1701        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1702        /** {@hide} */
1703        public static final int INPUT_FEATURES_CHANGED = 1<<16;
1704        /** {@hide} */
1705        public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1706        /** {@hide} */
1707        public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1708        /** {@hide} */
1709        public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1710        /** {@hide} */
1711        public static final int SURFACE_INSETS_CHANGED = 1<<20;
1712        /** {@hide} */
1713        public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
1714        /** {@hide} */
1715        public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
1716        /** {@hide} */
1717        public static final int EVERYTHING_CHANGED = 0xffffffff;
1718
1719        // internal buffer to backup/restore parameters under compatibility mode.
1720        private int[] mCompatibilityParamsBackup = null;
1721
1722        public final int copyFrom(LayoutParams o) {
1723            int changes = 0;
1724
1725            if (width != o.width) {
1726                width = o.width;
1727                changes |= LAYOUT_CHANGED;
1728            }
1729            if (height != o.height) {
1730                height = o.height;
1731                changes |= LAYOUT_CHANGED;
1732            }
1733            if (x != o.x) {
1734                x = o.x;
1735                changes |= LAYOUT_CHANGED;
1736            }
1737            if (y != o.y) {
1738                y = o.y;
1739                changes |= LAYOUT_CHANGED;
1740            }
1741            if (horizontalWeight != o.horizontalWeight) {
1742                horizontalWeight = o.horizontalWeight;
1743                changes |= LAYOUT_CHANGED;
1744            }
1745            if (verticalWeight != o.verticalWeight) {
1746                verticalWeight = o.verticalWeight;
1747                changes |= LAYOUT_CHANGED;
1748            }
1749            if (horizontalMargin != o.horizontalMargin) {
1750                horizontalMargin = o.horizontalMargin;
1751                changes |= LAYOUT_CHANGED;
1752            }
1753            if (verticalMargin != o.verticalMargin) {
1754                verticalMargin = o.verticalMargin;
1755                changes |= LAYOUT_CHANGED;
1756            }
1757            if (type != o.type) {
1758                type = o.type;
1759                changes |= TYPE_CHANGED;
1760            }
1761            if (flags != o.flags) {
1762                final int diff = flags ^ o.flags;
1763                if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
1764                    changes |= TRANSLUCENT_FLAGS_CHANGED;
1765                }
1766                flags = o.flags;
1767                changes |= FLAGS_CHANGED;
1768            }
1769            if (privateFlags != o.privateFlags) {
1770                privateFlags = o.privateFlags;
1771                changes |= PRIVATE_FLAGS_CHANGED;
1772            }
1773            if (softInputMode != o.softInputMode) {
1774                softInputMode = o.softInputMode;
1775                changes |= SOFT_INPUT_MODE_CHANGED;
1776            }
1777            if (gravity != o.gravity) {
1778                gravity = o.gravity;
1779                changes |= LAYOUT_CHANGED;
1780            }
1781            if (format != o.format) {
1782                format = o.format;
1783                changes |= FORMAT_CHANGED;
1784            }
1785            if (windowAnimations != o.windowAnimations) {
1786                windowAnimations = o.windowAnimations;
1787                changes |= ANIMATION_CHANGED;
1788            }
1789            if (token == null) {
1790                // NOTE: token only copied if the recipient doesn't
1791                // already have one.
1792                token = o.token;
1793            }
1794            if (packageName == null) {
1795                // NOTE: packageName only copied if the recipient doesn't
1796                // already have one.
1797                packageName = o.packageName;
1798            }
1799            if (!mTitle.equals(o.mTitle)) {
1800                mTitle = o.mTitle;
1801                changes |= TITLE_CHANGED;
1802            }
1803            if (alpha != o.alpha) {
1804                alpha = o.alpha;
1805                changes |= ALPHA_CHANGED;
1806            }
1807            if (dimAmount != o.dimAmount) {
1808                dimAmount = o.dimAmount;
1809                changes |= DIM_AMOUNT_CHANGED;
1810            }
1811            if (screenBrightness != o.screenBrightness) {
1812                screenBrightness = o.screenBrightness;
1813                changes |= SCREEN_BRIGHTNESS_CHANGED;
1814            }
1815            if (buttonBrightness != o.buttonBrightness) {
1816                buttonBrightness = o.buttonBrightness;
1817                changes |= BUTTON_BRIGHTNESS_CHANGED;
1818            }
1819            if (rotationAnimation != o.rotationAnimation) {
1820                rotationAnimation = o.rotationAnimation;
1821                changes |= ROTATION_ANIMATION_CHANGED;
1822            }
1823
1824            if (screenOrientation != o.screenOrientation) {
1825                screenOrientation = o.screenOrientation;
1826                changes |= SCREEN_ORIENTATION_CHANGED;
1827            }
1828
1829            if (preferredRefreshRate != o.preferredRefreshRate) {
1830                preferredRefreshRate = o.preferredRefreshRate;
1831                changes |= PREFERRED_REFRESH_RATE_CHANGED;
1832            }
1833
1834            if (systemUiVisibility != o.systemUiVisibility
1835                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1836                systemUiVisibility = o.systemUiVisibility;
1837                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1838                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1839            }
1840
1841            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1842                hasSystemUiListeners = o.hasSystemUiListeners;
1843                changes |= SYSTEM_UI_LISTENER_CHANGED;
1844            }
1845
1846            if (inputFeatures != o.inputFeatures) {
1847                inputFeatures = o.inputFeatures;
1848                changes |= INPUT_FEATURES_CHANGED;
1849            }
1850
1851            if (userActivityTimeout != o.userActivityTimeout) {
1852                userActivityTimeout = o.userActivityTimeout;
1853                changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1854            }
1855
1856            if (!surfaceInsets.equals(o.surfaceInsets)) {
1857                surfaceInsets.set(o.surfaceInsets);
1858                changes |= SURFACE_INSETS_CHANGED;
1859            }
1860
1861            if (needsMenuKey != o.needsMenuKey) {
1862                needsMenuKey = o.needsMenuKey;
1863                changes |= NEEDS_MENU_KEY_CHANGED;
1864            }
1865
1866            return changes;
1867        }
1868
1869        @Override
1870        public String debug(String output) {
1871            output += "Contents of " + this + ":";
1872            Log.d("Debug", output);
1873            output = super.debug("");
1874            Log.d("Debug", output);
1875            Log.d("Debug", "");
1876            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1877            return "";
1878        }
1879
1880        @Override
1881        public String toString() {
1882            StringBuilder sb = new StringBuilder(256);
1883            sb.append("WM.LayoutParams{");
1884            sb.append("(");
1885            sb.append(x);
1886            sb.append(',');
1887            sb.append(y);
1888            sb.append(")(");
1889            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1890            sb.append('x');
1891            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1892            sb.append(")");
1893            if (horizontalMargin != 0) {
1894                sb.append(" hm=");
1895                sb.append(horizontalMargin);
1896            }
1897            if (verticalMargin != 0) {
1898                sb.append(" vm=");
1899                sb.append(verticalMargin);
1900            }
1901            if (gravity != 0) {
1902                sb.append(" gr=#");
1903                sb.append(Integer.toHexString(gravity));
1904            }
1905            if (softInputMode != 0) {
1906                sb.append(" sim=#");
1907                sb.append(Integer.toHexString(softInputMode));
1908            }
1909            sb.append(" ty=");
1910            sb.append(type);
1911            sb.append(" fl=#");
1912            sb.append(Integer.toHexString(flags));
1913            if (privateFlags != 0) {
1914                if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
1915                    sb.append(" compatible=true");
1916                }
1917                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1918            }
1919            if (format != PixelFormat.OPAQUE) {
1920                sb.append(" fmt=");
1921                sb.append(format);
1922            }
1923            if (windowAnimations != 0) {
1924                sb.append(" wanim=0x");
1925                sb.append(Integer.toHexString(windowAnimations));
1926            }
1927            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1928                sb.append(" or=");
1929                sb.append(screenOrientation);
1930            }
1931            if (alpha != 1.0f) {
1932                sb.append(" alpha=");
1933                sb.append(alpha);
1934            }
1935            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1936                sb.append(" sbrt=");
1937                sb.append(screenBrightness);
1938            }
1939            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1940                sb.append(" bbrt=");
1941                sb.append(buttonBrightness);
1942            }
1943            if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1944                sb.append(" rotAnim=");
1945                sb.append(rotationAnimation);
1946            }
1947            if (preferredRefreshRate != 0) {
1948                sb.append(" preferredRefreshRate=");
1949                sb.append(preferredRefreshRate);
1950            }
1951            if (systemUiVisibility != 0) {
1952                sb.append(" sysui=0x");
1953                sb.append(Integer.toHexString(systemUiVisibility));
1954            }
1955            if (subtreeSystemUiVisibility != 0) {
1956                sb.append(" vsysui=0x");
1957                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1958            }
1959            if (hasSystemUiListeners) {
1960                sb.append(" sysuil=");
1961                sb.append(hasSystemUiListeners);
1962            }
1963            if (inputFeatures != 0) {
1964                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1965            }
1966            if (userActivityTimeout >= 0) {
1967                sb.append(" userActivityTimeout=").append(userActivityTimeout);
1968            }
1969            if (!surfaceInsets.equals(Insets.NONE)) {
1970                sb.append(" surfaceInsets=").append(surfaceInsets);
1971            }
1972            if (needsMenuKey != NEEDS_MENU_UNSET) {
1973                sb.append(" needsMenuKey=");
1974                sb.append(needsMenuKey);
1975            }
1976            sb.append('}');
1977            return sb.toString();
1978        }
1979
1980        /**
1981         * Scale the layout params' coordinates and size.
1982         * @hide
1983         */
1984        public void scale(float scale) {
1985            x = (int) (x * scale + 0.5f);
1986            y = (int) (y * scale + 0.5f);
1987            if (width > 0) {
1988                width = (int) (width * scale + 0.5f);
1989            }
1990            if (height > 0) {
1991                height = (int) (height * scale + 0.5f);
1992            }
1993        }
1994
1995        /**
1996         * Backup the layout parameters used in compatibility mode.
1997         * @see LayoutParams#restore()
1998         */
1999        void backup() {
2000            int[] backup = mCompatibilityParamsBackup;
2001            if (backup == null) {
2002                // we backup 4 elements, x, y, width, height
2003                backup = mCompatibilityParamsBackup = new int[4];
2004            }
2005            backup[0] = x;
2006            backup[1] = y;
2007            backup[2] = width;
2008            backup[3] = height;
2009        }
2010
2011        /**
2012         * Restore the layout params' coordinates, size and gravity
2013         * @see LayoutParams#backup()
2014         */
2015        void restore() {
2016            int[] backup = mCompatibilityParamsBackup;
2017            if (backup != null) {
2018                x = backup[0];
2019                y = backup[1];
2020                width = backup[2];
2021                height = backup[3];
2022            }
2023        }
2024
2025        private CharSequence mTitle = "";
2026    }
2027}
2028