WindowManager.java revision 1ecf5d28817f0a051e77488380dcd5bc622ea169
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.os.IBinder;
22import android.os.Parcel;
23import android.os.Parcelable;
24import android.text.TextUtils;
25import android.util.Log;
26
27
28/**
29 * The interface that apps use to talk to the window manager.
30 * <p>
31 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32 *
33 * @see android.content.Context#getSystemService
34 * @see android.content.Context#WINDOW_SERVICE
35 */
36public interface WindowManager extends ViewManager {
37    /**
38     * Exception that is thrown when trying to add view whose
39     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40     * is invalid.
41     */
42    public static class BadTokenException extends RuntimeException {
43        public BadTokenException() {
44        }
45
46        public BadTokenException(String name) {
47            super(name);
48        }
49    }
50
51    /**
52     * Use this method to get the default Display object.
53     *
54     * @return default Display object
55     */
56    public Display getDefaultDisplay();
57
58    /**
59     * Special variation of {@link #removeView} that immediately invokes
60     * the given view hierarchy's {@link View#onDetachedFromWindow()
61     * View.onDetachedFromWindow()} methods before returning.  This is not
62     * for normal applications; using it correctly requires great care.
63     *
64     * @param view The view to be removed.
65     */
66    public void removeViewImmediate(View view);
67
68    public static class LayoutParams extends ViewGroup.LayoutParams
69            implements Parcelable {
70        /**
71         * X position for this window.  With the default gravity it is ignored.
72         * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73         * an offset from the given edge.
74         */
75        public int x;
76
77        /**
78         * Y position for this window.  With the default gravity it is ignored.
79         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80         * an offset from the given edge.
81         */
82        public int y;
83
84        /**
85         * Indicates how much of the extra space will be allocated horizontally
86         * to the view associated with these LayoutParams. Specify 0 if the view
87         * should not be stretched. Otherwise the extra pixels will be pro-rated
88         * among all views whose weight is greater than 0.
89         */
90        public float horizontalWeight;
91
92        /**
93         * Indicates how much of the extra space will be allocated vertically
94         * to the view associated with these LayoutParams. Specify 0 if the view
95         * should not be stretched. Otherwise the extra pixels will be pro-rated
96         * among all views whose weight is greater than 0.
97         */
98        public float verticalWeight;
99
100        /**
101         * The general type of window.  There are three main classes of
102         * window types:
103         * <ul>
104         * <li> <strong>Application windows</strong> (ranging from
105         * {@link #FIRST_APPLICATION_WINDOW} to
106         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107         * windows.  For these types of windows, the {@link #token} must be
108         * set to the token of the activity they are a part of (this will
109         * normally be done for you if {@link #token} is null).
110         * <li> <strong>Sub-windows</strong> (ranging from
111         * {@link #FIRST_SUB_WINDOW} to
112         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113         * window.  For these types of windows, the {@link #token} must be
114         * the token of the window it is attached to.
115         * <li> <strong>System windows</strong> (ranging from
116         * {@link #FIRST_SYSTEM_WINDOW} to
117         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118         * use by the system for specific purposes.  They should not normally
119         * be used by applications, and a special permission is required
120         * to use them.
121         * </ul>
122         *
123         * @see #TYPE_BASE_APPLICATION
124         * @see #TYPE_APPLICATION
125         * @see #TYPE_APPLICATION_STARTING
126         * @see #TYPE_APPLICATION_PANEL
127         * @see #TYPE_APPLICATION_MEDIA
128         * @see #TYPE_APPLICATION_SUB_PANEL
129         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130         * @see #TYPE_STATUS_BAR
131         * @see #TYPE_SEARCH_BAR
132         * @see #TYPE_PHONE
133         * @see #TYPE_SYSTEM_ALERT
134         * @see #TYPE_KEYGUARD
135         * @see #TYPE_TOAST
136         * @see #TYPE_SYSTEM_OVERLAY
137         * @see #TYPE_PRIORITY_PHONE
138         * @see #TYPE_STATUS_BAR_PANEL
139         * @see #TYPE_SYSTEM_DIALOG
140         * @see #TYPE_KEYGUARD_DIALOG
141         * @see #TYPE_SYSTEM_ERROR
142         * @see #TYPE_INPUT_METHOD
143         * @see #TYPE_INPUT_METHOD_DIALOG
144         */
145        public int type;
146
147        /**
148         * Start of window types that represent normal application windows.
149         */
150        public static final int FIRST_APPLICATION_WINDOW = 1;
151
152        /**
153         * Window type: an application window that serves as the "base" window
154         * of the overall application; all other application windows will
155         * appear on top of it.
156         */
157        public static final int TYPE_BASE_APPLICATION   = 1;
158
159        /**
160         * Window type: a normal application window.  The {@link #token} must be
161         * an Activity token identifying who the window belongs to.
162         */
163        public static final int TYPE_APPLICATION        = 2;
164
165        /**
166         * Window type: special application window that is displayed while the
167         * application is starting.  Not for use by applications themselves;
168         * this is used by the system to display something until the
169         * application can show its own windows.
170         */
171        public static final int TYPE_APPLICATION_STARTING = 3;
172
173        /**
174         * End of types of application windows.
175         */
176        public static final int LAST_APPLICATION_WINDOW = 99;
177
178        /**
179         * Start of types of sub-windows.  The {@link #token} of these windows
180         * must be set to the window they are attached to.  These types of
181         * windows are kept next to their attached window in Z-order, and their
182         * coordinate space is relative to their attached window.
183         */
184        public static final int FIRST_SUB_WINDOW        = 1000;
185
186        /**
187         * Window type: a panel on top of an application window.  These windows
188         * appear on top of their attached window.
189         */
190        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
191
192        /**
193         * Window type: window for showing media (e.g. video).  These windows
194         * are displayed behind their attached window.
195         */
196        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
197
198        /**
199         * Window type: a sub-panel on top of an application window.  These
200         * windows are displayed on top their attached window and any
201         * {@link #TYPE_APPLICATION_PANEL} panels.
202         */
203        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
204
205        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
206         * of the window happens as that of a top-level window, <em>not</em>
207         * as a child of its container.
208         */
209        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
210
211        /**
212         * Window type: window for showing overlays on top of media windows.
213         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
214         * application window.  They should be translucent to be useful.  This
215         * is a big ugly hack so:
216         * @hide
217         */
218        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
219
220        /**
221         * End of types of sub-windows.
222         */
223        public static final int LAST_SUB_WINDOW         = 1999;
224
225        /**
226         * Start of system-specific window types.  These are not normally
227         * created by applications.
228         */
229        public static final int FIRST_SYSTEM_WINDOW     = 2000;
230
231        /**
232         * Window type: the status bar.  There can be only one status bar
233         * window; it is placed at the top of the screen, and all other
234         * windows are shifted down so they are below it.
235         */
236        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
237
238        /**
239         * Window type: the search bar.  There can be only one search bar
240         * window; it is placed at the top of the screen.
241         */
242        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
243
244        /**
245         * Window type: phone.  These are non-application windows providing
246         * user interaction with the phone (in particular incoming calls).
247         * These windows are normally placed above all applications, but behind
248         * the status bar.
249         */
250        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
251
252        /**
253         * Window type: system window, such as low power alert. These windows
254         * are always on top of application windows.
255         */
256        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
257
258        /**
259         * Window type: keyguard window.
260         */
261        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
262
263        /**
264         * Window type: transient notifications.
265         */
266        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
267
268        /**
269         * Window type: system overlay windows, which need to be displayed
270         * on top of everything else.  These windows must not take input
271         * focus, or they will interfere with the keyguard.
272         */
273        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
274
275        /**
276         * Window type: priority phone UI, which needs to be displayed even if
277         * the keyguard is active.  These windows must not take input
278         * focus, or they will interfere with the keyguard.
279         */
280        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
281
282        /**
283         * Window type: panel that slides out from the status bar
284         */
285        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+8;
286
287        /**
288         * Window type: panel that slides out from the status bar
289         */
290        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
291
292        /**
293         * Window type: dialogs that the keyguard shows
294         */
295        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
296
297        /**
298         * Window type: internal system error windows, appear on top of
299         * everything they can.
300         */
301        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
302
303        /**
304         * Window type: internal input methods windows, which appear above
305         * the normal UI.  Application windows may be resized or panned to keep
306         * the input focus visible while this window is displayed.
307         */
308        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
309
310        /**
311         * Window type: internal input methods dialog windows, which appear above
312         * the current input method window.
313         */
314        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
315
316        /**
317         * End of types of system windows.
318         */
319        public static final int LAST_SYSTEM_WINDOW      = 2999;
320
321        /**
322         * Specifies what type of memory buffers should be used by this window.
323         * Default is normal.
324         *
325         * @see #MEMORY_TYPE_NORMAL
326         * @see #MEMORY_TYPE_HARDWARE
327         * @see #MEMORY_TYPE_GPU
328         * @see #MEMORY_TYPE_PUSH_BUFFERS
329         */
330        public int memoryType;
331
332        /** Memory type: The window's surface is allocated in main memory. */
333        public static final int MEMORY_TYPE_NORMAL = 0;
334        /** Memory type: The window's surface is configured to be accessible
335         * by DMA engines and hardware accelerators. */
336        public static final int MEMORY_TYPE_HARDWARE = 1;
337        /** Memory type: The window's surface is configured to be accessible
338         * by graphics accelerators. */
339        public static final int MEMORY_TYPE_GPU = 2;
340        /** Memory type: The window's surface doesn't own its buffers and
341         * therefore cannot be locked. Instead the buffers are pushed to
342         * it through native binder calls. */
343        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
344
345        /**
346         * Various behavioral options/flags.  Default is none.
347         *
348         * @see #FLAG_BLUR_BEHIND
349         * @see #FLAG_DIM_BEHIND
350         * @see #FLAG_NOT_FOCUSABLE
351         * @see #FLAG_NOT_TOUCHABLE
352         * @see #FLAG_NOT_TOUCH_MODAL
353         * @see #FLAG_LAYOUT_IN_SCREEN
354         * @see #FLAG_DITHER
355         * @see #FLAG_KEEP_SCREEN_ON
356         * @see #FLAG_FULLSCREEN
357         * @see #FLAG_FORCE_NOT_FULLSCREEN
358         * @see #FLAG_IGNORE_CHEEK_PRESSES
359         */
360        public int flags;
361
362        /** Window flag: everything behind this window will be dimmed.
363         *  Use {@link #dimAmount} to control the amount of dim. */
364        public static final int FLAG_DIM_BEHIND        = 0x00000002;
365
366        /** Window flag: blur everything behind this window. */
367        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
368
369        /** Window flag: this window won't ever get key input focus, so the
370         * user can not send key or other button events to it.  Those will
371         * instead go to whatever focusable window is behind it.  This flag
372         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
373         * is explicitly set.
374         *
375         * <p>Setting this flag also implies that the window will not need to
376         * interact with
377         * a soft input method, so it will be Z-ordered and positioned
378         * independently of any active input method (typically this means it
379         * gets Z-ordered on top of the input method, so it can use the full
380         * screen for its content and cover the input method if needed.  You
381         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
382        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
383
384        /** Window flag: this window can never receive touch events. */
385        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
386
387        /** Window flag: Even when this window is focusable (its
388         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
389         * outside of the window to be sent to the windows behind it.  Otherwise
390         * it will consume all pointer events itself, regardless of whether they
391         * are inside of the window. */
392        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
393
394        /** Window flag: When set, if the device is asleep when the touch
395         * screen is pressed, you will receive this first touch event.  Usually
396         * the first touch event is consumed by the system since the user can
397         * not see what they are pressing on.
398         */
399        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
400
401        /** Window flag: as long as this window is visible to the user, keep
402         *  the device's screen turned on and bright. */
403        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
404
405        /** Window flag: place the window within the entire screen, ignoring
406         *  decorations around the border (a.k.a. the status bar).  The
407         *  window must correctly position its contents to take the screen
408         *  decoration into account.  This flag is normally set for you
409         *  by Window as described in {@link Window#setFlags}. */
410        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
411
412        /** Window flag: allow window to extend outside of the screen. */
413        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
414
415        /** Window flag: Hide all screen decorations (e.g. status bar) while
416         * this window is displayed.  This allows the window to use the entire
417         * display space for itself -- the status bar will be hidden when
418         * an app window with this flag set is on the top layer. */
419        public static final int FLAG_FULLSCREEN      = 0x00000400;
420
421        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
422         *  screen decorations (such as status bar) to be shown. */
423        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
424
425        /** Window flag: turn on dithering when compositing this window to
426         *  the screen. */
427        public static final int FLAG_DITHER             = 0x00001000;
428
429        /** Window flag: don't allow screen shots while this window is
430         * displayed. */
431        public static final int FLAG_SECURE             = 0x00002000;
432
433        /** Window flag: a special mode where the layout parameters are used
434         * to perform scaling of the surface when it is composited to the
435         * screen. */
436        public static final int FLAG_SCALED             = 0x00004000;
437
438        /** Window flag: intended for windows that will often be used when the user is
439         * holding the screen against their face, it will aggressively filter the event
440         * stream to prevent unintended presses in this situation that may not be
441         * desired for a particular window, when such an event stream is detected, the
442         * application will receive a CANCEL motion event to indicate this so applications
443         * can handle this accordingly by taking no action on the event
444         * until the finger is released. */
445        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
446
447        /** Window flag: a special option only for use in combination with
448         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
449         * screen your window may appear on top of or behind screen decorations
450         * such as the status bar.  By also including this flag, the window
451         * manager will report the inset rectangle needed to ensure your
452         * content is not covered by screen decorations.  This flag is normally
453         * set for you by Window as described in {@link Window#setFlags}.*/
454        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
455
456        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
457         * respect to how this window interacts with the current method.  That
458         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
459         * window will behave as if it needs to interact with the input method
460         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
461         * not set and this flag is set, then the window will behave as if it
462         * doesn't need to interact with the input method and can be placed
463         * to use more space and cover the input method.
464         */
465        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
466
467        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
468         * can set this flag to receive a single special MotionEvent with
469         * the action
470         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
471         * touches that occur outside of your window.  Note that you will not
472         * receive the full down/move/up gesture, only the location of the
473         * first down as an ACTION_OUTSIDE.
474         */
475        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
476
477        /** Window flag: special flag to let windows be shown when the screen
478         * is locked. This will let application windows take precedence over
479         * key guard or any other lock screens. Can be used with
480         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
481         * directly before showing the key guard window
482         *
483         * {@hide} */
484        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
485
486        /** Window flag: special flag to let a window ignore the compatibility scaling.
487         * This is used by SurfaceView to pass this info into ViewRoot, and not used
488         * by WindowManager.
489         *
490         * {@hide} */
491        public static final int FLAG_NO_COMPATIBILITY_SCALING = 0x00100000;
492
493        /** Window flag: special flag to limit the size of the window to be
494         * original size ([320x480] x density). Used to create window for applications
495         * running under compatibility mode.
496         *
497         * {@hide} */
498        public static final int FLAG_COMPATIBLE_WINDOW = 0x00200000;
499
500        /** Window flag: a special option intended for system dialogs.  When
501         * this flag is set, the window will demand focus unconditionally when
502         * it is created.
503         * {@hide} */
504        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
505
506        /**
507         * Given a particular set of window manager flags, determine whether
508         * such a window may be a target for an input method when it has
509         * focus.  In particular, this checks the
510         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
511         * flags and returns true if the combination of the two corresponds
512         * to a window that needs to be behind the input method so that the
513         * user can type into it.
514         *
515         * @param flags The current window manager flags.
516         *
517         * @return Returns true if such a window should be behind/interact
518         * with an input method, false if not.
519         */
520        public static boolean mayUseInputMethod(int flags) {
521            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
522                case 0:
523                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
524                    return true;
525            }
526            return false;
527        }
528
529        /**
530         * Mask for {@link #softInputMode} of the bits that determine the
531         * desired visibility state of the soft input area for this window.
532         */
533        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
534
535        /**
536         * Visibility state for {@link #softInputMode}: no state has been specified.
537         */
538        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
539
540        /**
541         * Visibility state for {@link #softInputMode}: please don't change the state of
542         * the soft input area.
543         */
544        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
545
546        /**
547         * Visibility state for {@link #softInputMode}: please hide any soft input
548         * area when normally appropriate (when the user is navigating
549         * forward to your window).
550         */
551        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
552
553        /**
554         * Visibility state for {@link #softInputMode}: please always hide any
555         * soft input area when this window receives focus.
556         */
557        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
558
559        /**
560         * Visibility state for {@link #softInputMode}: please show the soft
561         * input area when normally appropriate (when the user is navigating
562         * forward to your window).
563         */
564        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
565
566        /**
567         * Visibility state for {@link #softInputMode}: please always make the
568         * soft input area visible when this window receives input focus.
569         */
570        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
571
572        /**
573         * Mask for {@link #softInputMode} of the bits that determine the
574         * way that the window should be adjusted to accommodate the soft
575         * input window.
576         */
577        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
578
579        /** Adjustment option for {@link #softInputMode}: nothing specified.
580         * The system will try to pick one or
581         * the other depending on the contents of the window.
582         */
583        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
584
585        /** Adjustment option for {@link #softInputMode}: set to allow the
586         * window to be resized when an input
587         * method is shown, so that its contents are not covered by the input
588         * method.  This can <em>not<em> be combined with
589         * {@link #SOFT_INPUT_ADJUST_PAN}; if
590         * neither of these are set, then the system will try to pick one or
591         * the other depending on the contents of the window.
592         */
593        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
594
595        /** Adjustment option for {@link #softInputMode}: set to have a window
596         * pan when an input method is
597         * shown, so it doesn't need to deal with resizing but just panned
598         * by the framework to ensure the current input focus is visible.  This
599         * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
600         * neither of these are set, then the system will try to pick one or
601         * the other depending on the contents of the window.
602         */
603        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
604
605        /**
606         * Bit for {@link #softInputMode}: set when the user has navigated
607         * forward to the window.  This is normally set automatically for
608         * you by the system, though you may want to set it in certain cases
609         * when you are displaying a window yourself.  This flag will always
610         * be cleared automatically after the window is displayed.
611         */
612        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
613
614        /**
615         * Desired operating mode for any soft input area.  May any combination
616         * of:
617         *
618         * <ul>
619         * <li> One of the visibility states
620         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
621         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
622         * {@link #SOFT_INPUT_STATE_VISIBLE}.
623         * <li> One of the adjustment options
624         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
625         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
626         * {@link #SOFT_INPUT_ADJUST_PAN}.
627         */
628        public int softInputMode;
629
630        /**
631         * Placement of window within the screen as per {@link Gravity}
632         *
633         * @see Gravity
634         */
635        public int gravity;
636
637        /**
638         * The horizontal margin, as a percentage of the container's width,
639         * between the container and the widget.
640         */
641        public float horizontalMargin;
642
643        /**
644         * The vertical margin, as a percentage of the container's height,
645         * between the container and the widget.
646         */
647        public float verticalMargin;
648
649        /**
650         * The desired bitmap format.  May be one of the constants in
651         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
652         */
653        public int format;
654
655        /**
656         * A style resource defining the animations to use for this window.
657         * This must be a system resource; it can not be an application resource
658         * because the window manager does not have access to applications.
659         */
660        public int windowAnimations;
661
662        /**
663         * An alpha value to apply to this entire window.
664         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
665         */
666        public float alpha = 1.0f;
667
668        /**
669         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
670         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
671         * dim.
672         */
673        public float dimAmount = 1.0f;
674
675        /**
676         * This can be used to override the user's preferred brightness of
677         * the screen.  A value of less than 0, the default, means to use the
678         * preferred screen brightness.  0 to 1 adjusts the brightness from
679         * dark to full bright.
680         */
681        public float screenBrightness = -1.0f;
682
683        /**
684         * Identifier for this window.  This will usually be filled in for
685         * you.
686         */
687        public IBinder token = null;
688
689        /**
690         * Name of the package owning this window.
691         */
692        public String packageName = null;
693
694        /**
695         * Specific orientation value for a window.
696         * May be any of the same values allowed
697         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
698         * If not set, a default value of
699         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
700         * will be used.
701         */
702        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
703
704
705        public LayoutParams() {
706            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
707            type = TYPE_APPLICATION;
708            format = PixelFormat.OPAQUE;
709        }
710
711        public LayoutParams(int _type) {
712            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
713            type = _type;
714            format = PixelFormat.OPAQUE;
715        }
716
717        public LayoutParams(int _type, int _flags) {
718            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
719            type = _type;
720            flags = _flags;
721            format = PixelFormat.OPAQUE;
722        }
723
724        public LayoutParams(int _type, int _flags, int _format) {
725            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
726            type = _type;
727            flags = _flags;
728            format = _format;
729        }
730
731        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
732            super(w, h);
733            type = _type;
734            flags = _flags;
735            format = _format;
736        }
737
738        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
739                int _flags, int _format) {
740            super(w, h);
741            x = xpos;
742            y = ypos;
743            type = _type;
744            flags = _flags;
745            format = _format;
746        }
747
748        public final void setTitle(CharSequence title) {
749            if (null == title)
750                title = "";
751
752            mTitle = TextUtils.stringOrSpannedString(title);
753        }
754
755        public final CharSequence getTitle() {
756            return mTitle;
757        }
758
759        public int describeContents() {
760            return 0;
761        }
762
763        public void writeToParcel(Parcel out, int parcelableFlags) {
764            out.writeInt(width);
765            out.writeInt(height);
766            out.writeInt(x);
767            out.writeInt(y);
768            out.writeInt(type);
769            out.writeInt(memoryType);
770            out.writeInt(flags);
771            out.writeInt(softInputMode);
772            out.writeInt(gravity);
773            out.writeFloat(horizontalMargin);
774            out.writeFloat(verticalMargin);
775            out.writeInt(format);
776            out.writeInt(windowAnimations);
777            out.writeFloat(alpha);
778            out.writeFloat(dimAmount);
779            out.writeFloat(screenBrightness);
780            out.writeStrongBinder(token);
781            out.writeString(packageName);
782            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
783            out.writeInt(screenOrientation);
784        }
785
786        public static final Parcelable.Creator<LayoutParams> CREATOR
787                    = new Parcelable.Creator<LayoutParams>() {
788            public LayoutParams createFromParcel(Parcel in) {
789                return new LayoutParams(in);
790            }
791
792            public LayoutParams[] newArray(int size) {
793                return new LayoutParams[size];
794            }
795        };
796
797
798        public LayoutParams(Parcel in) {
799            width = in.readInt();
800            height = in.readInt();
801            x = in.readInt();
802            y = in.readInt();
803            type = in.readInt();
804            memoryType = in.readInt();
805            flags = in.readInt();
806            softInputMode = in.readInt();
807            gravity = in.readInt();
808            horizontalMargin = in.readFloat();
809            verticalMargin = in.readFloat();
810            format = in.readInt();
811            windowAnimations = in.readInt();
812            alpha = in.readFloat();
813            dimAmount = in.readFloat();
814            screenBrightness = in.readFloat();
815            token = in.readStrongBinder();
816            packageName = in.readString();
817            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
818            screenOrientation = in.readInt();
819        }
820
821        @SuppressWarnings({"PointlessBitwiseExpression"})
822        public static final int LAYOUT_CHANGED = 1<<0;
823        public static final int TYPE_CHANGED = 1<<1;
824        public static final int FLAGS_CHANGED = 1<<2;
825        public static final int FORMAT_CHANGED = 1<<3;
826        public static final int ANIMATION_CHANGED = 1<<4;
827        public static final int DIM_AMOUNT_CHANGED = 1<<5;
828        public static final int TITLE_CHANGED = 1<<6;
829        public static final int ALPHA_CHANGED = 1<<7;
830        public static final int MEMORY_TYPE_CHANGED = 1<<8;
831        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
832        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
833        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
834
835        // internal buffer to backup/restore parameters under compatibility mode.
836        private int[] mCompatibilityParamsBackup = null;
837
838        public final int copyFrom(LayoutParams o) {
839            int changes = 0;
840
841            if (width != o.width) {
842                width = o.width;
843                changes |= LAYOUT_CHANGED;
844            }
845            if (height != o.height) {
846                height = o.height;
847                changes |= LAYOUT_CHANGED;
848            }
849            if (x != o.x) {
850                x = o.x;
851                changes |= LAYOUT_CHANGED;
852            }
853            if (y != o.y) {
854                y = o.y;
855                changes |= LAYOUT_CHANGED;
856            }
857            if (horizontalWeight != o.horizontalWeight) {
858                horizontalWeight = o.horizontalWeight;
859                changes |= LAYOUT_CHANGED;
860            }
861            if (verticalWeight != o.verticalWeight) {
862                verticalWeight = o.verticalWeight;
863                changes |= LAYOUT_CHANGED;
864            }
865            if (horizontalMargin != o.horizontalMargin) {
866                horizontalMargin = o.horizontalMargin;
867                changes |= LAYOUT_CHANGED;
868            }
869            if (verticalMargin != o.verticalMargin) {
870                verticalMargin = o.verticalMargin;
871                changes |= LAYOUT_CHANGED;
872            }
873            if (type != o.type) {
874                type = o.type;
875                changes |= TYPE_CHANGED;
876            }
877            if (memoryType != o.memoryType) {
878                memoryType = o.memoryType;
879                changes |= MEMORY_TYPE_CHANGED;
880            }
881            if (flags != o.flags) {
882                flags = o.flags;
883                changes |= FLAGS_CHANGED;
884            }
885            if (softInputMode != o.softInputMode) {
886                softInputMode = o.softInputMode;
887                changes |= SOFT_INPUT_MODE_CHANGED;
888            }
889            if (gravity != o.gravity) {
890                gravity = o.gravity;
891                changes |= LAYOUT_CHANGED;
892            }
893            if (horizontalMargin != o.horizontalMargin) {
894                horizontalMargin = o.horizontalMargin;
895                changes |= LAYOUT_CHANGED;
896            }
897            if (verticalMargin != o.verticalMargin) {
898                verticalMargin = o.verticalMargin;
899                changes |= LAYOUT_CHANGED;
900            }
901            if (format != o.format) {
902                format = o.format;
903                changes |= FORMAT_CHANGED;
904            }
905            if (windowAnimations != o.windowAnimations) {
906                windowAnimations = o.windowAnimations;
907                changes |= ANIMATION_CHANGED;
908            }
909            if (token == null) {
910                // NOTE: token only copied if the recipient doesn't
911                // already have one.
912                token = o.token;
913            }
914            if (packageName == null) {
915                // NOTE: packageName only copied if the recipient doesn't
916                // already have one.
917                packageName = o.packageName;
918            }
919            if (!mTitle.equals(o.mTitle)) {
920                mTitle = o.mTitle;
921                changes |= TITLE_CHANGED;
922            }
923            if (alpha != o.alpha) {
924                alpha = o.alpha;
925                changes |= ALPHA_CHANGED;
926            }
927            if (dimAmount != o.dimAmount) {
928                dimAmount = o.dimAmount;
929                changes |= DIM_AMOUNT_CHANGED;
930            }
931            if (screenBrightness != o.screenBrightness) {
932                screenBrightness = o.screenBrightness;
933                changes |= SCREEN_BRIGHTNESS_CHANGED;
934            }
935
936            if (screenOrientation != o.screenOrientation) {
937                screenOrientation = o.screenOrientation;
938                changes |= SCREEN_ORIENTATION_CHANGED;
939            }
940            return changes;
941        }
942
943        @Override
944        public String debug(String output) {
945            output += "Contents of " + this + ":";
946            Log.d("Debug", output);
947            output = super.debug("");
948            Log.d("Debug", output);
949            Log.d("Debug", "");
950            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
951            return "";
952        }
953
954        @Override
955        public String toString() {
956            StringBuilder sb = new StringBuilder(256);
957            sb.append("WM.LayoutParams{");
958            sb.append("(");
959            sb.append(x);
960            sb.append(',');
961            sb.append(y);
962            sb.append(")(");
963            sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
964            sb.append('x');
965            sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
966            sb.append(")");
967            if (softInputMode != 0) {
968                sb.append(" sim=#");
969                sb.append(Integer.toHexString(softInputMode));
970            }
971            if (gravity != 0) {
972                sb.append(" gr=#");
973                sb.append(Integer.toHexString(gravity));
974            }
975            sb.append(" ty=");
976            sb.append(type);
977            sb.append(" fl=#");
978            sb.append(Integer.toHexString(flags));
979            sb.append(" fmt=");
980            sb.append(format);
981            if (windowAnimations != 0) {
982                sb.append(" wanim=0x");
983                sb.append(Integer.toHexString(windowAnimations));
984            }
985            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
986                sb.append(" or=");
987                sb.append(screenOrientation);
988            }
989            sb.append('}');
990            return sb.toString();
991        }
992
993        /**
994         * Scale the layout params' coordinates and size.
995         * @hide
996         */
997        public void scale(float scale) {
998            x *= scale;
999            y *= scale;
1000            if (width > 0) {
1001                width *= scale;
1002            }
1003            if (height > 0) {
1004                height *= scale;
1005            }
1006        }
1007
1008        /**
1009         * Backup the layout parameters used in compatibility mode.
1010         * @see LayoutParams#restore()
1011         */
1012        void backup() {
1013            int[] backup = mCompatibilityParamsBackup;
1014            if (backup == null) {
1015                // we backup 4 elements, x, y, width, height
1016                backup = mCompatibilityParamsBackup = new int[4];
1017            }
1018            backup[0] = x;
1019            backup[1] = y;
1020            backup[2] = width;
1021            backup[3] = height;
1022        }
1023
1024        /**
1025         * Restore the layout params' coordinates, size and gravity
1026         * @see LayoutParams#backup()
1027         */
1028        void restore() {
1029            int[] backup = mCompatibilityParamsBackup;
1030            if (backup != null) {
1031                x = backup[0];
1032                y = backup[1];
1033                width = backup[2];
1034                height = backup[3];
1035            }
1036        }
1037
1038        private CharSequence mTitle = "";
1039    }
1040}
1041