WindowManager.java revision 88400d3a31139c40c4014faf86c243647087ef6c
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.PixelFormat;
23import android.os.IBinder;
24import android.os.Parcel;
25import android.os.Parcelable;
26import android.text.TextUtils;
27import android.util.Log;
28
29
30/**
31 * The interface that apps use to talk to the window manager.
32 * <p>
33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
34 * </p><p>
35 * Each window manager instance is bound to a particular {@link Display}.
36 * To obtain a {@link WindowManager} for a different display, use
37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
39 * to get the WindowManager.
40 * </p><p>
41 * The simplest way to show a window on another display is to create a
42 * {@link Presentation}.  The presentation will automatically obtain a
43 * {@link WindowManager} and {@link Context} for that display.
44 * </p>
45 *
46 * @see android.content.Context#getSystemService
47 * @see android.content.Context#WINDOW_SERVICE
48 */
49public interface WindowManager extends ViewManager {
50    /**
51     * Exception that is thrown when trying to add view whose
52     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
53     * is invalid.
54     */
55    public static class BadTokenException extends RuntimeException {
56        public BadTokenException() {
57        }
58
59        public BadTokenException(String name) {
60            super(name);
61        }
62    }
63
64    /**
65     * Returns the {@link Display} upon which this {@link WindowManager} instance
66     * will create new windows.
67     * <p>
68     * Despite the name of this method, the display that is returned is not
69     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
70     * The returned display could instead be a secondary display that this
71     * window manager instance is managing.  Think of it as the display that
72     * this {@link WindowManager} instance uses by default.
73     * </p><p>
74     * To create windows on a different display, you need to obtain a
75     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
76     * class documentation for more information.)
77     * </p>
78     *
79     * @return The display that this window manager is managing.
80     */
81    public Display getDefaultDisplay();
82
83    /**
84     * Special variation of {@link #removeView} that immediately invokes
85     * the given view hierarchy's {@link View#onDetachedFromWindow()
86     * View.onDetachedFromWindow()} methods before returning.  This is not
87     * for normal applications; using it correctly requires great care.
88     *
89     * @param view The view to be removed.
90     */
91    public void removeViewImmediate(View view);
92
93    public static class LayoutParams extends ViewGroup.LayoutParams
94            implements Parcelable {
95        /**
96         * X position for this window.  With the default gravity it is ignored.
97         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
98         * {@link Gravity#END} it provides an offset from the given edge.
99         */
100        @ViewDebug.ExportedProperty
101        public int x;
102
103        /**
104         * Y position for this window.  With the default gravity it is ignored.
105         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
106         * an offset from the given edge.
107         */
108        @ViewDebug.ExportedProperty
109        public int y;
110
111        /**
112         * Indicates how much of the extra space will be allocated horizontally
113         * to the view associated with these LayoutParams. Specify 0 if the view
114         * should not be stretched. Otherwise the extra pixels will be pro-rated
115         * among all views whose weight is greater than 0.
116         */
117        @ViewDebug.ExportedProperty
118        public float horizontalWeight;
119
120        /**
121         * Indicates how much of the extra space will be allocated vertically
122         * to the view associated with these LayoutParams. Specify 0 if the view
123         * should not be stretched. Otherwise the extra pixels will be pro-rated
124         * among all views whose weight is greater than 0.
125         */
126        @ViewDebug.ExportedProperty
127        public float verticalWeight;
128
129        /**
130         * The general type of window.  There are three main classes of
131         * window types:
132         * <ul>
133         * <li> <strong>Application windows</strong> (ranging from
134         * {@link #FIRST_APPLICATION_WINDOW} to
135         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
136         * windows.  For these types of windows, the {@link #token} must be
137         * set to the token of the activity they are a part of (this will
138         * normally be done for you if {@link #token} is null).
139         * <li> <strong>Sub-windows</strong> (ranging from
140         * {@link #FIRST_SUB_WINDOW} to
141         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
142         * window.  For these types of windows, the {@link #token} must be
143         * the token of the window it is attached to.
144         * <li> <strong>System windows</strong> (ranging from
145         * {@link #FIRST_SYSTEM_WINDOW} to
146         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
147         * use by the system for specific purposes.  They should not normally
148         * be used by applications, and a special permission is required
149         * to use them.
150         * </ul>
151         *
152         * @see #TYPE_BASE_APPLICATION
153         * @see #TYPE_APPLICATION
154         * @see #TYPE_APPLICATION_STARTING
155         * @see #TYPE_APPLICATION_PANEL
156         * @see #TYPE_APPLICATION_MEDIA
157         * @see #TYPE_APPLICATION_SUB_PANEL
158         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
159         * @see #TYPE_STATUS_BAR
160         * @see #TYPE_SEARCH_BAR
161         * @see #TYPE_PHONE
162         * @see #TYPE_SYSTEM_ALERT
163         * @see #TYPE_KEYGUARD
164         * @see #TYPE_TOAST
165         * @see #TYPE_SYSTEM_OVERLAY
166         * @see #TYPE_PRIORITY_PHONE
167         * @see #TYPE_STATUS_BAR_PANEL
168         * @see #TYPE_SYSTEM_DIALOG
169         * @see #TYPE_KEYGUARD_DIALOG
170         * @see #TYPE_SYSTEM_ERROR
171         * @see #TYPE_INPUT_METHOD
172         * @see #TYPE_INPUT_METHOD_DIALOG
173         */
174        @ViewDebug.ExportedProperty(mapping = {
175            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
176            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
177            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
178            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
179            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
180            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
181            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
182            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
183            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
184            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
185            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
186            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
187            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
188            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
189            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
190            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
191            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
192            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
193            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
194            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
195            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
196            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
197            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
198            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
199            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
200            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
201            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
202            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
203            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
204            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
205            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
206            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
207            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
208            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
209            @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY")
210        })
211        public int type;
212
213        /**
214         * Start of window types that represent normal application windows.
215         */
216        public static final int FIRST_APPLICATION_WINDOW = 1;
217
218        /**
219         * Window type: an application window that serves as the "base" window
220         * of the overall application; all other application windows will
221         * appear on top of it.
222         */
223        public static final int TYPE_BASE_APPLICATION   = 1;
224
225        /**
226         * Window type: a normal application window.  The {@link #token} must be
227         * an Activity token identifying who the window belongs to.
228         */
229        public static final int TYPE_APPLICATION        = 2;
230
231        /**
232         * Window type: special application window that is displayed while the
233         * application is starting.  Not for use by applications themselves;
234         * this is used by the system to display something until the
235         * application can show its own windows.
236         */
237        public static final int TYPE_APPLICATION_STARTING = 3;
238
239        /**
240         * End of types of application windows.
241         */
242        public static final int LAST_APPLICATION_WINDOW = 99;
243
244        /**
245         * Start of types of sub-windows.  The {@link #token} of these windows
246         * must be set to the window they are attached to.  These types of
247         * windows are kept next to their attached window in Z-order, and their
248         * coordinate space is relative to their attached window.
249         */
250        public static final int FIRST_SUB_WINDOW        = 1000;
251
252        /**
253         * Window type: a panel on top of an application window.  These windows
254         * appear on top of their attached window.
255         */
256        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
257
258        /**
259         * Window type: window for showing media (e.g. video).  These windows
260         * are displayed behind their attached window.
261         */
262        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
263
264        /**
265         * Window type: a sub-panel on top of an application window.  These
266         * windows are displayed on top their attached window and any
267         * {@link #TYPE_APPLICATION_PANEL} panels.
268         */
269        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
270
271        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
272         * of the window happens as that of a top-level window, <em>not</em>
273         * as a child of its container.
274         */
275        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
276
277        /**
278         * Window type: window for showing overlays on top of media windows.
279         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
280         * application window.  They should be translucent to be useful.  This
281         * is a big ugly hack so:
282         * @hide
283         */
284        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
285
286        /**
287         * End of types of sub-windows.
288         */
289        public static final int LAST_SUB_WINDOW         = 1999;
290
291        /**
292         * Start of system-specific window types.  These are not normally
293         * created by applications.
294         */
295        public static final int FIRST_SYSTEM_WINDOW     = 2000;
296
297        /**
298         * Window type: the status bar.  There can be only one status bar
299         * window; it is placed at the top of the screen, and all other
300         * windows are shifted down so they are below it.
301         * In multiuser systems shows on all users' windows.
302         */
303        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
304
305        /**
306         * Window type: the search bar.  There can be only one search bar
307         * window; it is placed at the top of the screen.
308         * In multiuser systems shows on all users' windows.
309         */
310        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
311
312        /**
313         * Window type: phone.  These are non-application windows providing
314         * user interaction with the phone (in particular incoming calls).
315         * These windows are normally placed above all applications, but behind
316         * the status bar.
317         * In multiuser systems shows on all users' windows.
318         */
319        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
320
321        /**
322         * Window type: system window, such as low power alert. These windows
323         * are always on top of application windows.
324         * In multiuser systems shows only on the owning user's window.
325         */
326        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
327
328        /**
329         * Window type: keyguard window.
330         * In multiuser systems shows on all users' windows.
331         */
332        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
333
334        /**
335         * Window type: transient notifications.
336         * In multiuser systems shows only on the owning user's window.
337         */
338        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
339
340        /**
341         * Window type: system overlay windows, which need to be displayed
342         * on top of everything else.  These windows must not take input
343         * focus, or they will interfere with the keyguard.
344         * In multiuser systems shows only on the owning user's window.
345         */
346        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
347
348        /**
349         * Window type: priority phone UI, which needs to be displayed even if
350         * the keyguard is active.  These windows must not take input
351         * focus, or they will interfere with the keyguard.
352         * In multiuser systems shows on all users' windows.
353         */
354        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
355
356        /**
357         * Window type: panel that slides out from the status bar
358         * In multiuser systems shows on all users' windows.
359         */
360        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
361
362        /**
363         * Window type: dialogs that the keyguard shows
364         * In multiuser systems shows on all users' windows.
365         */
366        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
367
368        /**
369         * Window type: internal system error windows, appear on top of
370         * everything they can.
371         * In multiuser systems shows only on the owning user's window.
372         */
373        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
374
375        /**
376         * Window type: internal input methods windows, which appear above
377         * the normal UI.  Application windows may be resized or panned to keep
378         * the input focus visible while this window is displayed.
379         * In multiuser systems shows only on the owning user's window.
380         */
381        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
382
383        /**
384         * Window type: internal input methods dialog windows, which appear above
385         * the current input method window.
386         * In multiuser systems shows only on the owning user's window.
387         */
388        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
389
390        /**
391         * Window type: wallpaper window, placed behind any window that wants
392         * to sit on top of the wallpaper.
393         * In multiuser systems shows only on the owning user's window.
394         */
395        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
396
397        /**
398         * Window type: panel that slides out from over the status bar
399         * In multiuser systems shows on all users' windows.
400         */
401        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
402
403        /**
404         * Window type: secure system overlay windows, which need to be displayed
405         * on top of everything else.  These windows must not take input
406         * focus, or they will interfere with the keyguard.
407         *
408         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
409         * system itself is allowed to create these overlays.  Applications cannot
410         * obtain permission to create secure system overlays.
411         *
412         * In multiuser systems shows only on the owning user's window.
413         * @hide
414         */
415        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
416
417        /**
418         * Window type: the drag-and-drop pseudowindow.  There is only one
419         * drag layer (at most), and it is placed on top of all other windows.
420         * In multiuser systems shows only on the owning user's window.
421         * @hide
422         */
423        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
424
425        /**
426         * Window type: panel that slides out from under the status bar
427         * In multiuser systems shows on all users' windows.
428         * @hide
429         */
430        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
431
432        /**
433         * Window type: (mouse) pointer
434         * In multiuser systems shows on all users' windows.
435         * @hide
436         */
437        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
438
439        /**
440         * Window type: Navigation bar (when distinct from status bar)
441         * In multiuser systems shows on all users' windows.
442         * @hide
443         */
444        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
445
446        /**
447         * Window type: The volume level overlay/dialog shown when the user
448         * changes the system volume.
449         * In multiuser systems shows on all users' windows.
450         * @hide
451         */
452        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
453
454        /**
455         * Window type: The boot progress dialog, goes on top of everything
456         * in the world.
457         * In multiuser systems shows on all users' windows.
458         * @hide
459         */
460        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
461
462        /**
463         * Window type: Fake window to consume touch events when the navigation
464         * bar is hidden.
465         * In multiuser systems shows on all users' windows.
466         * @hide
467         */
468        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
469
470        /**
471         * Window type: Dreams (screen saver) window, just above keyguard.
472         * In multiuser systems shows only on the owning user's window.
473         * @hide
474         */
475        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
476
477        /**
478         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
479         * In multiuser systems shows on all users' windows.
480         * @hide
481         */
482        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
483
484        /**
485         * Window type: Behind the universe of the real windows.
486         * In multiuser systems shows on all users' windows.
487         * @hide
488         */
489        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
490
491        /**
492         * Window type: Display overlay window.  Used to simulate secondary display devices.
493         * In multiuser systems shows on all users' windows.
494         * @hide
495         */
496        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
497
498        /**
499         * Window type: Magnification overlay window. Used to highlight the magnified
500         * portion of a display when accessibility magnification is enabled.
501         * In multiuser systems shows on all users' windows.
502         * @hide
503         */
504        public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
505
506        /**
507         * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on
508         * one user's screen.
509         * In multiuser systems shows on all users' windows.
510         * @hide
511         */
512        public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28;
513
514        /**
515         * End of types of system windows.
516         */
517        public static final int LAST_SYSTEM_WINDOW      = 2999;
518
519        /** @deprecated this is ignored, this value is set automatically when needed. */
520        @Deprecated
521        public static final int MEMORY_TYPE_NORMAL = 0;
522        /** @deprecated this is ignored, this value is set automatically when needed. */
523        @Deprecated
524        public static final int MEMORY_TYPE_HARDWARE = 1;
525        /** @deprecated this is ignored, this value is set automatically when needed. */
526        @Deprecated
527        public static final int MEMORY_TYPE_GPU = 2;
528        /** @deprecated this is ignored, this value is set automatically when needed. */
529        @Deprecated
530        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
531
532        /**
533         * @deprecated this is ignored
534         */
535        @Deprecated
536        public int memoryType;
537
538        /** Window flag: as long as this window is visible to the user, allow
539         *  the lock screen to activate while the screen is on.
540         *  This can be used independently, or in combination with
541         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
542        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
543
544        /** Window flag: everything behind this window will be dimmed.
545         *  Use {@link #dimAmount} to control the amount of dim. */
546        public static final int FLAG_DIM_BEHIND        = 0x00000002;
547
548        /** Window flag: blur everything behind this window.
549         * @deprecated Blurring is no longer supported. */
550        @Deprecated
551        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
552
553        /** Window flag: this window won't ever get key input focus, so the
554         * user can not send key or other button events to it.  Those will
555         * instead go to whatever focusable window is behind it.  This flag
556         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
557         * is explicitly set.
558         *
559         * <p>Setting this flag also implies that the window will not need to
560         * interact with
561         * a soft input method, so it will be Z-ordered and positioned
562         * independently of any active input method (typically this means it
563         * gets Z-ordered on top of the input method, so it can use the full
564         * screen for its content and cover the input method if needed.  You
565         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
566        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
567
568        /** Window flag: this window can never receive touch events. */
569        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
570
571        /** Window flag: Even when this window is focusable (its
572         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
573         * outside of the window to be sent to the windows behind it.  Otherwise
574         * it will consume all pointer events itself, regardless of whether they
575         * are inside of the window. */
576        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
577
578        /** Window flag: When set, if the device is asleep when the touch
579         * screen is pressed, you will receive this first touch event.  Usually
580         * the first touch event is consumed by the system since the user can
581         * not see what they are pressing on.
582         */
583        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
584
585        /** Window flag: as long as this window is visible to the user, keep
586         *  the device's screen turned on and bright. */
587        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
588
589        /** Window flag: place the window within the entire screen, ignoring
590         *  decorations around the border (a.k.a. the status bar).  The
591         *  window must correctly position its contents to take the screen
592         *  decoration into account.  This flag is normally set for you
593         *  by Window as described in {@link Window#setFlags}. */
594        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
595
596        /** Window flag: allow window to extend outside of the screen. */
597        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
598
599        /** Window flag: Hide all screen decorations (e.g. status bar) while
600         * this window is displayed.  This allows the window to use the entire
601         * display space for itself -- the status bar will be hidden when
602         * an app window with this flag set is on the top layer. */
603        public static final int FLAG_FULLSCREEN      = 0x00000400;
604
605        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
606         *  screen decorations (such as status bar) to be shown. */
607        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
608
609        /** Window flag: turn on dithering when compositing this window to
610         *  the screen.
611         * @deprecated This flag is no longer used. */
612        @Deprecated
613        public static final int FLAG_DITHER             = 0x00001000;
614
615        /** Window flag: don't allow screen shots while this window is
616         * displayed. Maps to Surface.SECURE. */
617        public static final int FLAG_SECURE             = 0x00002000;
618
619        /** Window flag: a special mode where the layout parameters are used
620         * to perform scaling of the surface when it is composited to the
621         * screen. */
622        public static final int FLAG_SCALED             = 0x00004000;
623
624        /** Window flag: intended for windows that will often be used when the user is
625         * holding the screen against their face, it will aggressively filter the event
626         * stream to prevent unintended presses in this situation that may not be
627         * desired for a particular window, when such an event stream is detected, the
628         * application will receive a CANCEL motion event to indicate this so applications
629         * can handle this accordingly by taking no action on the event
630         * until the finger is released. */
631        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
632
633        /** Window flag: a special option only for use in combination with
634         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
635         * screen your window may appear on top of or behind screen decorations
636         * such as the status bar.  By also including this flag, the window
637         * manager will report the inset rectangle needed to ensure your
638         * content is not covered by screen decorations.  This flag is normally
639         * set for you by Window as described in {@link Window#setFlags}.*/
640        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
641
642        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
643         * respect to how this window interacts with the current method.  That
644         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
645         * window will behave as if it needs to interact with the input method
646         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
647         * not set and this flag is set, then the window will behave as if it
648         * doesn't need to interact with the input method and can be placed
649         * to use more space and cover the input method.
650         */
651        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
652
653        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
654         * can set this flag to receive a single special MotionEvent with
655         * the action
656         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
657         * touches that occur outside of your window.  Note that you will not
658         * receive the full down/move/up gesture, only the location of the
659         * first down as an ACTION_OUTSIDE.
660         */
661        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
662
663        /** Window flag: special flag to let windows be shown when the screen
664         * is locked. This will let application windows take precedence over
665         * key guard or any other lock screens. Can be used with
666         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
667         * directly before showing the key guard window.  Can be used with
668         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
669         * non-secure keyguards.  This flag only applies to the top-most
670         * full-screen window.
671         */
672        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
673
674        /** Window flag: ask that the system wallpaper be shown behind
675         * your window.  The window surface must be translucent to be able
676         * to actually see the wallpaper behind it; this flag just ensures
677         * that the wallpaper surface will be there if this window actually
678         * has translucent regions.
679         */
680        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
681
682        /** Window flag: when set as a window is being added or made
683         * visible, once the window has been shown then the system will
684         * poke the power manager's user activity (as if the user had woken
685         * up the device) to turn the screen on. */
686        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
687
688        /** Window flag: when set the window will cause the keyguard to
689         * be dismissed, only if it is not a secure lock keyguard.  Because such
690         * a keyguard is not needed for security, it will never re-appear if
691         * the user navigates to another window (in contrast to
692         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
693         * hide both secure and non-secure keyguards but ensure they reappear
694         * when the user moves to another UI that doesn't hide them).
695         * If the keyguard is currently active and is secure (requires an
696         * unlock pattern) than the user will still need to confirm it before
697         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
698         * also been set.
699         */
700        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
701
702        /** Window flag: when set the window will accept for touch events
703         * outside of its bounds to be sent to other windows that also
704         * support split touch.  When this flag is not set, the first pointer
705         * that goes down determines the window to which all subsequent touches
706         * go until all pointers go up.  When this flag is set, each pointer
707         * (not necessarily the first) that goes down determines the window
708         * to which all subsequent touches of that pointer will go until that
709         * pointer goes up thereby enabling touches with multiple pointers
710         * to be split across multiple windows.
711         */
712        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
713
714        /**
715         * <p>Indicates whether this window should be hardware accelerated.
716         * Requesting hardware acceleration does not guarantee it will happen.</p>
717         *
718         * <p>This flag can be controlled programmatically <em>only</em> to enable
719         * hardware acceleration. To enable hardware acceleration for a given
720         * window programmatically, do the following:</p>
721         *
722         * <pre>
723         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
724         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
725         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
726         * </pre>
727         *
728         * <p>It is important to remember that this flag <strong>must</strong>
729         * be set before setting the content view of your activity or dialog.</p>
730         *
731         * <p>This flag cannot be used to disable hardware acceleration after it
732         * was enabled in your manifest using
733         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
734         * and programmatically disable hardware acceleration (for automated testing
735         * for instance), make sure it is turned off in your manifest and enable it
736         * on your activity or dialog when you need it instead, using the method
737         * described above.</p>
738         *
739         * <p>This flag is automatically set by the system if the
740         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
741         * XML attribute is set to true on an activity or on the application.</p>
742         */
743        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
744
745        // ----- HIDDEN FLAGS.
746        // These start at the high bit and go down.
747
748        /** Window flag: Enable touches to slide out of a window into neighboring
749         * windows in mid-gesture instead of being captured for the duration of
750         * the gesture.
751         *
752         * This flag changes the behavior of touch focus for this window only.
753         * Touches can slide out of the window but they cannot necessarily slide
754         * back in (unless the other window with touch focus permits it).
755         *
756         * {@hide}
757         */
758        public static final int FLAG_SLIPPERY = 0x04000000;
759
760        /**
761         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
762         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
763         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
764         * this flag is set.
765         *
766         * (Note that Action Bars, when available, are the preferred way to offer additional
767         * functions otherwise accessed via an options menu.)
768         *
769         * {@hide}
770         */
771        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
772
773        /** Window flag: special flag to limit the size of the window to be
774         * original size ([320x480] x density). Used to create window for applications
775         * running under compatibility mode.
776         *
777         * {@hide} */
778        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
779
780        /** Window flag: a special option intended for system dialogs.  When
781         * this flag is set, the window will demand focus unconditionally when
782         * it is created.
783         * {@hide} */
784        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
785
786        /**
787         * Various behavioral options/flags.  Default is none.
788         *
789         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
790         * @see #FLAG_DIM_BEHIND
791         * @see #FLAG_NOT_FOCUSABLE
792         * @see #FLAG_NOT_TOUCHABLE
793         * @see #FLAG_NOT_TOUCH_MODAL
794         * @see #FLAG_TOUCHABLE_WHEN_WAKING
795         * @see #FLAG_KEEP_SCREEN_ON
796         * @see #FLAG_LAYOUT_IN_SCREEN
797         * @see #FLAG_LAYOUT_NO_LIMITS
798         * @see #FLAG_FULLSCREEN
799         * @see #FLAG_FORCE_NOT_FULLSCREEN
800         * @see #FLAG_SECURE
801         * @see #FLAG_SCALED
802         * @see #FLAG_IGNORE_CHEEK_PRESSES
803         * @see #FLAG_LAYOUT_INSET_DECOR
804         * @see #FLAG_ALT_FOCUSABLE_IM
805         * @see #FLAG_WATCH_OUTSIDE_TOUCH
806         * @see #FLAG_SHOW_WHEN_LOCKED
807         * @see #FLAG_SHOW_WALLPAPER
808         * @see #FLAG_TURN_SCREEN_ON
809         * @see #FLAG_DISMISS_KEYGUARD
810         * @see #FLAG_SPLIT_TOUCH
811         * @see #FLAG_HARDWARE_ACCELERATED
812         */
813        @ViewDebug.ExportedProperty(flagMapping = {
814            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
815                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
816            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
817                    name = "FLAG_DIM_BEHIND"),
818            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
819                    name = "FLAG_BLUR_BEHIND"),
820            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
821                    name = "FLAG_NOT_FOCUSABLE"),
822            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
823                    name = "FLAG_NOT_TOUCHABLE"),
824            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
825                    name = "FLAG_NOT_TOUCH_MODAL"),
826            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
827                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
828            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
829                    name = "FLAG_KEEP_SCREEN_ON"),
830            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
831                    name = "FLAG_LAYOUT_IN_SCREEN"),
832            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
833                    name = "FLAG_LAYOUT_NO_LIMITS"),
834            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
835                    name = "FLAG_FULLSCREEN"),
836            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
837                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
838            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
839                    name = "FLAG_DITHER"),
840            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
841                    name = "FLAG_SECURE"),
842            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
843                    name = "FLAG_SCALED"),
844            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
845                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
846            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
847                    name = "FLAG_LAYOUT_INSET_DECOR"),
848            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
849                    name = "FLAG_ALT_FOCUSABLE_IM"),
850            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
851                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
852            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
853                    name = "FLAG_SHOW_WHEN_LOCKED"),
854            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
855                    name = "FLAG_SHOW_WALLPAPER"),
856            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
857                    name = "FLAG_TURN_SCREEN_ON"),
858            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
859                    name = "FLAG_DISMISS_KEYGUARD"),
860            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
861                    name = "FLAG_SPLIT_TOUCH"),
862            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
863                    name = "FLAG_HARDWARE_ACCELERATED")
864        })
865        public int flags;
866
867        /**
868         * If the window has requested hardware acceleration, but this is not
869         * allowed in the process it is in, then still render it as if it is
870         * hardware accelerated.  This is used for the starting preview windows
871         * in the system process, which don't need to have the overhead of
872         * hardware acceleration (they are just a static rendering), but should
873         * be rendered as such to match the actual window of the app even if it
874         * is hardware accelerated.
875         * Even if the window isn't hardware accelerated, still do its rendering
876         * as if it was.
877         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
878         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
879         * is generally disabled. This flag must be specified in addition to
880         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
881         * windows.
882         *
883         * @hide
884         */
885        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
886
887        /**
888         * In the system process, we globally do not use hardware acceleration
889         * because there are many threads doing UI there and they conflict.
890         * If certain parts of the UI that really do want to use hardware
891         * acceleration, this flag can be set to force it.  This is basically
892         * for the lock screen.  Anyone else using it, you are probably wrong.
893         *
894         * @hide
895         */
896        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
897
898        /**
899         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
900         * may elect to skip these notifications if they are not doing anything productive with
901         * them (they do not affect the wallpaper scrolling operation) by calling
902         * {@link
903         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
904         *
905         * @hide
906         */
907        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
908
909        /**
910         * This is set for a window that has explicitly specified its
911         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
912         * appropriate one to use.  If this is not set, we should look at
913         * windows behind it to determine the appropriate value.
914         *
915         * @hide
916         */
917        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
918
919        /** In a multiuser system if this flag is set and the owner is a system process then this
920         * window will appear on all user screens. This overrides the default behavior of window
921         * types that normally only appear on the owning user's screen. Refer to each window type
922         * to determine its default behavior.
923         *
924         * {@hide} */
925        public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
926
927        /**
928         * Control flags that are private to the platform.
929         * @hide
930         */
931        public int privateFlags;
932
933        /**
934         * Given a particular set of window manager flags, determine whether
935         * such a window may be a target for an input method when it has
936         * focus.  In particular, this checks the
937         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
938         * flags and returns true if the combination of the two corresponds
939         * to a window that needs to be behind the input method so that the
940         * user can type into it.
941         *
942         * @param flags The current window manager flags.
943         *
944         * @return Returns true if such a window should be behind/interact
945         * with an input method, false if not.
946         */
947        public static boolean mayUseInputMethod(int flags) {
948            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
949                case 0:
950                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
951                    return true;
952            }
953            return false;
954        }
955
956        /**
957         * Mask for {@link #softInputMode} of the bits that determine the
958         * desired visibility state of the soft input area for this window.
959         */
960        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
961
962        /**
963         * Visibility state for {@link #softInputMode}: no state has been specified.
964         */
965        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
966
967        /**
968         * Visibility state for {@link #softInputMode}: please don't change the state of
969         * the soft input area.
970         */
971        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
972
973        /**
974         * Visibility state for {@link #softInputMode}: please hide any soft input
975         * area when normally appropriate (when the user is navigating
976         * forward to your window).
977         */
978        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
979
980        /**
981         * Visibility state for {@link #softInputMode}: please always hide any
982         * soft input area when this window receives focus.
983         */
984        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
985
986        /**
987         * Visibility state for {@link #softInputMode}: please show the soft
988         * input area when normally appropriate (when the user is navigating
989         * forward to your window).
990         */
991        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
992
993        /**
994         * Visibility state for {@link #softInputMode}: please always make the
995         * soft input area visible when this window receives input focus.
996         */
997        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
998
999        /**
1000         * Mask for {@link #softInputMode} of the bits that determine the
1001         * way that the window should be adjusted to accommodate the soft
1002         * input window.
1003         */
1004        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1005
1006        /** Adjustment option for {@link #softInputMode}: nothing specified.
1007         * The system will try to pick one or
1008         * the other depending on the contents of the window.
1009         */
1010        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1011
1012        /** Adjustment option for {@link #softInputMode}: set to allow the
1013         * window to be resized when an input
1014         * method is shown, so that its contents are not covered by the input
1015         * method.  This can <em>not</em> be combined with
1016         * {@link #SOFT_INPUT_ADJUST_PAN}; if
1017         * neither of these are set, then the system will try to pick one or
1018         * the other depending on the contents of the window.
1019         */
1020        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1021
1022        /** Adjustment option for {@link #softInputMode}: set to have a window
1023         * pan when an input method is
1024         * shown, so it doesn't need to deal with resizing but just panned
1025         * by the framework to ensure the current input focus is visible.  This
1026         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1027         * neither of these are set, then the system will try to pick one or
1028         * the other depending on the contents of the window.
1029         */
1030        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1031
1032        /** Adjustment option for {@link #softInputMode}: set to have a window
1033         * not adjust for a shown input method.  The window will not be resized,
1034         * and it will not be panned to make its focus visible.
1035         */
1036        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1037
1038        /**
1039         * Bit for {@link #softInputMode}: set when the user has navigated
1040         * forward to the window.  This is normally set automatically for
1041         * you by the system, though you may want to set it in certain cases
1042         * when you are displaying a window yourself.  This flag will always
1043         * be cleared automatically after the window is displayed.
1044         */
1045        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1046
1047        /**
1048         * Desired operating mode for any soft input area.  May be any combination
1049         * of:
1050         *
1051         * <ul>
1052         * <li> One of the visibility states
1053         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1054         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1055         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1056         * <li> One of the adjustment options
1057         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1058         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1059         * {@link #SOFT_INPUT_ADJUST_PAN}.
1060         */
1061        public int softInputMode;
1062
1063        /**
1064         * Placement of window within the screen as per {@link Gravity}.  Both
1065         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1066         * android.graphics.Rect) Gravity.apply} and
1067         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1068         * Gravity.applyDisplay} are used during window layout, with this value
1069         * given as the desired gravity.  For example you can specify
1070         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1071         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1072         * to control the behavior of
1073         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1074         * Gravity.applyDisplay}.
1075         *
1076         * @see Gravity
1077         */
1078        public int gravity;
1079
1080        /**
1081         * The horizontal margin, as a percentage of the container's width,
1082         * between the container and the widget.  See
1083         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1084         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1085         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1086         */
1087        public float horizontalMargin;
1088
1089        /**
1090         * The vertical margin, as a percentage of the container's height,
1091         * between the container and the widget.  See
1092         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1093         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1094         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1095         */
1096        public float verticalMargin;
1097
1098        /**
1099         * The desired bitmap format.  May be one of the constants in
1100         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1101         */
1102        public int format;
1103
1104        /**
1105         * A style resource defining the animations to use for this window.
1106         * This must be a system resource; it can not be an application resource
1107         * because the window manager does not have access to applications.
1108         */
1109        public int windowAnimations;
1110
1111        /**
1112         * An alpha value to apply to this entire window.
1113         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1114         */
1115        public float alpha = 1.0f;
1116
1117        /**
1118         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1119         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1120         * dim.
1121         */
1122        public float dimAmount = 1.0f;
1123
1124        /**
1125         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1126         * indicating that the brightness value is not overridden for this window
1127         * and normal brightness policy should be used.
1128         */
1129        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1130
1131        /**
1132         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1133         * indicating that the screen or button backlight brightness should be set
1134         * to the lowest value when this window is in front.
1135         */
1136        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1137
1138        /**
1139         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1140         * indicating that the screen or button backlight brightness should be set
1141         * to the hightest value when this window is in front.
1142         */
1143        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1144
1145        /**
1146         * This can be used to override the user's preferred brightness of
1147         * the screen.  A value of less than 0, the default, means to use the
1148         * preferred screen brightness.  0 to 1 adjusts the brightness from
1149         * dark to full bright.
1150         */
1151        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1152
1153        /**
1154         * This can be used to override the standard behavior of the button and
1155         * keyboard backlights.  A value of less than 0, the default, means to
1156         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1157         * from dark to full bright.
1158         */
1159        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1160
1161        /**
1162         * Identifier for this window.  This will usually be filled in for
1163         * you.
1164         */
1165        public IBinder token = null;
1166
1167        /**
1168         * Name of the package owning this window.
1169         */
1170        public String packageName = null;
1171
1172        /**
1173         * Specific orientation value for a window.
1174         * May be any of the same values allowed
1175         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1176         * If not set, a default value of
1177         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1178         * will be used.
1179         */
1180        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1181
1182        /**
1183         * Control the visibility of the status bar.
1184         *
1185         * @see View#STATUS_BAR_VISIBLE
1186         * @see View#STATUS_BAR_HIDDEN
1187         */
1188        public int systemUiVisibility;
1189
1190        /**
1191         * @hide
1192         * The ui visibility as requested by the views in this hierarchy.
1193         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1194         */
1195        public int subtreeSystemUiVisibility;
1196
1197        /**
1198         * Get callbacks about the system ui visibility changing.
1199         *
1200         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1201         *
1202         * @hide
1203         */
1204        public boolean hasSystemUiListeners;
1205
1206        /**
1207         * When this window has focus, disable touch pad pointer gesture processing.
1208         * The window will receive raw position updates from the touch pad instead
1209         * of pointer movements and synthetic touch events.
1210         *
1211         * @hide
1212         */
1213        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1214
1215        /**
1216         * Does not construct an input channel for this window.  The channel will therefore
1217         * be incapable of receiving input.
1218         *
1219         * @hide
1220         */
1221        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1222
1223        /**
1224         * When this window has focus, does not call user activity for all input events so
1225         * the application will have to do it itself.  Should only be used by
1226         * the keyguard and phone app.
1227         * <p>
1228         * Should only be used by the keyguard and phone app.
1229         * </p>
1230         *
1231         * @hide
1232         */
1233        public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1234
1235        /**
1236         * Control special features of the input subsystem.
1237         *
1238         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1239         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1240         * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1241         * @hide
1242         */
1243        public int inputFeatures;
1244
1245        /**
1246         * Sets the number of milliseconds before the user activity timeout occurs
1247         * when this window has focus.  A value of -1 uses the standard timeout.
1248         * A value of 0 uses the minimum support display timeout.
1249         * <p>
1250         * This property can only be used to reduce the user specified display timeout;
1251         * it can never make the timeout longer than it normally would be.
1252         * </p><p>
1253         * Should only be used by the keyguard and phone app.
1254         * </p>
1255         *
1256         * @hide
1257         */
1258        public long userActivityTimeout = -1;
1259
1260        public LayoutParams() {
1261            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1262            type = TYPE_APPLICATION;
1263            format = PixelFormat.OPAQUE;
1264        }
1265
1266        public LayoutParams(int _type) {
1267            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1268            type = _type;
1269            format = PixelFormat.OPAQUE;
1270        }
1271
1272        public LayoutParams(int _type, int _flags) {
1273            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1274            type = _type;
1275            flags = _flags;
1276            format = PixelFormat.OPAQUE;
1277        }
1278
1279        public LayoutParams(int _type, int _flags, int _format) {
1280            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1281            type = _type;
1282            flags = _flags;
1283            format = _format;
1284        }
1285
1286        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1287            super(w, h);
1288            type = _type;
1289            flags = _flags;
1290            format = _format;
1291        }
1292
1293        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1294                int _flags, int _format) {
1295            super(w, h);
1296            x = xpos;
1297            y = ypos;
1298            type = _type;
1299            flags = _flags;
1300            format = _format;
1301        }
1302
1303        public final void setTitle(CharSequence title) {
1304            if (null == title)
1305                title = "";
1306
1307            mTitle = TextUtils.stringOrSpannedString(title);
1308        }
1309
1310        public final CharSequence getTitle() {
1311            return mTitle;
1312        }
1313
1314        public int describeContents() {
1315            return 0;
1316        }
1317
1318        public void writeToParcel(Parcel out, int parcelableFlags) {
1319            out.writeInt(width);
1320            out.writeInt(height);
1321            out.writeInt(x);
1322            out.writeInt(y);
1323            out.writeInt(type);
1324            out.writeInt(flags);
1325            out.writeInt(privateFlags);
1326            out.writeInt(softInputMode);
1327            out.writeInt(gravity);
1328            out.writeFloat(horizontalMargin);
1329            out.writeFloat(verticalMargin);
1330            out.writeInt(format);
1331            out.writeInt(windowAnimations);
1332            out.writeFloat(alpha);
1333            out.writeFloat(dimAmount);
1334            out.writeFloat(screenBrightness);
1335            out.writeFloat(buttonBrightness);
1336            out.writeStrongBinder(token);
1337            out.writeString(packageName);
1338            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1339            out.writeInt(screenOrientation);
1340            out.writeInt(systemUiVisibility);
1341            out.writeInt(subtreeSystemUiVisibility);
1342            out.writeInt(hasSystemUiListeners ? 1 : 0);
1343            out.writeInt(inputFeatures);
1344            out.writeLong(userActivityTimeout);
1345        }
1346
1347        public static final Parcelable.Creator<LayoutParams> CREATOR
1348                    = new Parcelable.Creator<LayoutParams>() {
1349            public LayoutParams createFromParcel(Parcel in) {
1350                return new LayoutParams(in);
1351            }
1352
1353            public LayoutParams[] newArray(int size) {
1354                return new LayoutParams[size];
1355            }
1356        };
1357
1358
1359        public LayoutParams(Parcel in) {
1360            width = in.readInt();
1361            height = in.readInt();
1362            x = in.readInt();
1363            y = in.readInt();
1364            type = in.readInt();
1365            flags = in.readInt();
1366            privateFlags = in.readInt();
1367            softInputMode = in.readInt();
1368            gravity = in.readInt();
1369            horizontalMargin = in.readFloat();
1370            verticalMargin = in.readFloat();
1371            format = in.readInt();
1372            windowAnimations = in.readInt();
1373            alpha = in.readFloat();
1374            dimAmount = in.readFloat();
1375            screenBrightness = in.readFloat();
1376            buttonBrightness = in.readFloat();
1377            token = in.readStrongBinder();
1378            packageName = in.readString();
1379            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1380            screenOrientation = in.readInt();
1381            systemUiVisibility = in.readInt();
1382            subtreeSystemUiVisibility = in.readInt();
1383            hasSystemUiListeners = in.readInt() != 0;
1384            inputFeatures = in.readInt();
1385            userActivityTimeout = in.readLong();
1386        }
1387
1388        @SuppressWarnings({"PointlessBitwiseExpression"})
1389        public static final int LAYOUT_CHANGED = 1<<0;
1390        public static final int TYPE_CHANGED = 1<<1;
1391        public static final int FLAGS_CHANGED = 1<<2;
1392        public static final int FORMAT_CHANGED = 1<<3;
1393        public static final int ANIMATION_CHANGED = 1<<4;
1394        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1395        public static final int TITLE_CHANGED = 1<<6;
1396        public static final int ALPHA_CHANGED = 1<<7;
1397        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1398        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1399        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1400        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1401        /** {@hide} */
1402        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1403        /** {@hide} */
1404        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1405        /** {@hide} */
1406        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1407        /** {@hide} */
1408        public static final int INPUT_FEATURES_CHANGED = 1<<15;
1409        /** {@hide} */
1410        public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1411        /** {@hide} */
1412        public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<17;
1413        /** {@hide} */
1414        public static final int EVERYTHING_CHANGED = 0xffffffff;
1415
1416        // internal buffer to backup/restore parameters under compatibility mode.
1417        private int[] mCompatibilityParamsBackup = null;
1418
1419        public final int copyFrom(LayoutParams o) {
1420            int changes = 0;
1421
1422            if (width != o.width) {
1423                width = o.width;
1424                changes |= LAYOUT_CHANGED;
1425            }
1426            if (height != o.height) {
1427                height = o.height;
1428                changes |= LAYOUT_CHANGED;
1429            }
1430            if (x != o.x) {
1431                x = o.x;
1432                changes |= LAYOUT_CHANGED;
1433            }
1434            if (y != o.y) {
1435                y = o.y;
1436                changes |= LAYOUT_CHANGED;
1437            }
1438            if (horizontalWeight != o.horizontalWeight) {
1439                horizontalWeight = o.horizontalWeight;
1440                changes |= LAYOUT_CHANGED;
1441            }
1442            if (verticalWeight != o.verticalWeight) {
1443                verticalWeight = o.verticalWeight;
1444                changes |= LAYOUT_CHANGED;
1445            }
1446            if (horizontalMargin != o.horizontalMargin) {
1447                horizontalMargin = o.horizontalMargin;
1448                changes |= LAYOUT_CHANGED;
1449            }
1450            if (verticalMargin != o.verticalMargin) {
1451                verticalMargin = o.verticalMargin;
1452                changes |= LAYOUT_CHANGED;
1453            }
1454            if (type != o.type) {
1455                type = o.type;
1456                changes |= TYPE_CHANGED;
1457            }
1458            if (flags != o.flags) {
1459                flags = o.flags;
1460                changes |= FLAGS_CHANGED;
1461            }
1462            if (privateFlags != o.privateFlags) {
1463                privateFlags = o.privateFlags;
1464                changes |= PRIVATE_FLAGS_CHANGED;
1465            }
1466            if (softInputMode != o.softInputMode) {
1467                softInputMode = o.softInputMode;
1468                changes |= SOFT_INPUT_MODE_CHANGED;
1469            }
1470            if (gravity != o.gravity) {
1471                gravity = o.gravity;
1472                changes |= LAYOUT_CHANGED;
1473            }
1474            if (format != o.format) {
1475                format = o.format;
1476                changes |= FORMAT_CHANGED;
1477            }
1478            if (windowAnimations != o.windowAnimations) {
1479                windowAnimations = o.windowAnimations;
1480                changes |= ANIMATION_CHANGED;
1481            }
1482            if (token == null) {
1483                // NOTE: token only copied if the recipient doesn't
1484                // already have one.
1485                token = o.token;
1486            }
1487            if (packageName == null) {
1488                // NOTE: packageName only copied if the recipient doesn't
1489                // already have one.
1490                packageName = o.packageName;
1491            }
1492            if (!mTitle.equals(o.mTitle)) {
1493                mTitle = o.mTitle;
1494                changes |= TITLE_CHANGED;
1495            }
1496            if (alpha != o.alpha) {
1497                alpha = o.alpha;
1498                changes |= ALPHA_CHANGED;
1499            }
1500            if (dimAmount != o.dimAmount) {
1501                dimAmount = o.dimAmount;
1502                changes |= DIM_AMOUNT_CHANGED;
1503            }
1504            if (screenBrightness != o.screenBrightness) {
1505                screenBrightness = o.screenBrightness;
1506                changes |= SCREEN_BRIGHTNESS_CHANGED;
1507            }
1508            if (buttonBrightness != o.buttonBrightness) {
1509                buttonBrightness = o.buttonBrightness;
1510                changes |= BUTTON_BRIGHTNESS_CHANGED;
1511            }
1512
1513            if (screenOrientation != o.screenOrientation) {
1514                screenOrientation = o.screenOrientation;
1515                changes |= SCREEN_ORIENTATION_CHANGED;
1516            }
1517
1518            if (systemUiVisibility != o.systemUiVisibility
1519                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1520                systemUiVisibility = o.systemUiVisibility;
1521                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1522                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1523            }
1524
1525            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1526                hasSystemUiListeners = o.hasSystemUiListeners;
1527                changes |= SYSTEM_UI_LISTENER_CHANGED;
1528            }
1529
1530            if (inputFeatures != o.inputFeatures) {
1531                inputFeatures = o.inputFeatures;
1532                changes |= INPUT_FEATURES_CHANGED;
1533            }
1534
1535            if (userActivityTimeout != o.userActivityTimeout) {
1536                userActivityTimeout = o.userActivityTimeout;
1537                changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1538            }
1539
1540            return changes;
1541        }
1542
1543        @Override
1544        public String debug(String output) {
1545            output += "Contents of " + this + ":";
1546            Log.d("Debug", output);
1547            output = super.debug("");
1548            Log.d("Debug", output);
1549            Log.d("Debug", "");
1550            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1551            return "";
1552        }
1553
1554        @Override
1555        public String toString() {
1556            StringBuilder sb = new StringBuilder(256);
1557            sb.append("WM.LayoutParams{");
1558            sb.append("(");
1559            sb.append(x);
1560            sb.append(',');
1561            sb.append(y);
1562            sb.append(")(");
1563            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1564            sb.append('x');
1565            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1566            sb.append(")");
1567            if (horizontalMargin != 0) {
1568                sb.append(" hm=");
1569                sb.append(horizontalMargin);
1570            }
1571            if (verticalMargin != 0) {
1572                sb.append(" vm=");
1573                sb.append(verticalMargin);
1574            }
1575            if (gravity != 0) {
1576                sb.append(" gr=#");
1577                sb.append(Integer.toHexString(gravity));
1578            }
1579            if (softInputMode != 0) {
1580                sb.append(" sim=#");
1581                sb.append(Integer.toHexString(softInputMode));
1582            }
1583            sb.append(" ty=");
1584            sb.append(type);
1585            sb.append(" fl=#");
1586            sb.append(Integer.toHexString(flags));
1587            if (privateFlags != 0) {
1588                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1589            }
1590            if (format != PixelFormat.OPAQUE) {
1591                sb.append(" fmt=");
1592                sb.append(format);
1593            }
1594            if (windowAnimations != 0) {
1595                sb.append(" wanim=0x");
1596                sb.append(Integer.toHexString(windowAnimations));
1597            }
1598            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1599                sb.append(" or=");
1600                sb.append(screenOrientation);
1601            }
1602            if (alpha != 1.0f) {
1603                sb.append(" alpha=");
1604                sb.append(alpha);
1605            }
1606            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1607                sb.append(" sbrt=");
1608                sb.append(screenBrightness);
1609            }
1610            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1611                sb.append(" bbrt=");
1612                sb.append(buttonBrightness);
1613            }
1614            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1615                sb.append(" compatible=true");
1616            }
1617            if (systemUiVisibility != 0) {
1618                sb.append(" sysui=0x");
1619                sb.append(Integer.toHexString(systemUiVisibility));
1620            }
1621            if (subtreeSystemUiVisibility != 0) {
1622                sb.append(" vsysui=0x");
1623                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1624            }
1625            if (hasSystemUiListeners) {
1626                sb.append(" sysuil=");
1627                sb.append(hasSystemUiListeners);
1628            }
1629            if (inputFeatures != 0) {
1630                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1631            }
1632            if (userActivityTimeout >= 0) {
1633                sb.append(" userActivityTimeout=").append(userActivityTimeout);
1634            }
1635            sb.append('}');
1636            return sb.toString();
1637        }
1638
1639        /**
1640         * Scale the layout params' coordinates and size.
1641         * @hide
1642         */
1643        public void scale(float scale) {
1644            x = (int) (x * scale + 0.5f);
1645            y = (int) (y * scale + 0.5f);
1646            if (width > 0) {
1647                width = (int) (width * scale + 0.5f);
1648            }
1649            if (height > 0) {
1650                height = (int) (height * scale + 0.5f);
1651            }
1652        }
1653
1654        /**
1655         * Backup the layout parameters used in compatibility mode.
1656         * @see LayoutParams#restore()
1657         */
1658        void backup() {
1659            int[] backup = mCompatibilityParamsBackup;
1660            if (backup == null) {
1661                // we backup 4 elements, x, y, width, height
1662                backup = mCompatibilityParamsBackup = new int[4];
1663            }
1664            backup[0] = x;
1665            backup[1] = y;
1666            backup[2] = width;
1667            backup[3] = height;
1668        }
1669
1670        /**
1671         * Restore the layout params' coordinates, size and gravity
1672         * @see LayoutParams#backup()
1673         */
1674        void restore() {
1675            int[] backup = mCompatibilityParamsBackup;
1676            if (backup != null) {
1677                x = backup[0];
1678                y = backup[1];
1679                width = backup[2];
1680                height = backup[3];
1681            }
1682        }
1683
1684        private CharSequence mTitle = "";
1685    }
1686}
1687