WindowManager.java revision c4d5d02667af6989a3121072871f6a4b1e68b594
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.pm.ActivityInfo;
20import android.graphics.PixelFormat;
21import android.graphics.Rect;
22import android.os.IBinder;
23import android.os.Parcel;
24import android.os.Parcelable;
25import android.text.TextUtils;
26import android.util.Log;
27
28
29/**
30 * The interface that apps use to talk to the window manager.
31 * <p>
32 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
33 *
34 * @see android.content.Context#getSystemService
35 * @see android.content.Context#WINDOW_SERVICE
36 */
37public interface WindowManager extends ViewManager {
38    /**
39     * Exception that is thrown when trying to add view whose
40     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
41     * is invalid.
42     */
43    public static class BadTokenException extends RuntimeException {
44        public BadTokenException() {
45        }
46
47        public BadTokenException(String name) {
48            super(name);
49        }
50    }
51
52    /**
53     * Use this method to get the default Display object.
54     *
55     * @return default Display object
56     */
57    public Display getDefaultDisplay();
58
59    /**
60     * Special variation of {@link #removeView} that immediately invokes
61     * the given view hierarchy's {@link View#onDetachedFromWindow()
62     * View.onDetachedFromWindow()} methods before returning.  This is not
63     * for normal applications; using it correctly requires great care.
64     *
65     * @param view The view to be removed.
66     */
67    public void removeViewImmediate(View view);
68
69    public static class LayoutParams extends ViewGroup.LayoutParams
70            implements Parcelable {
71        /**
72         * X position for this window.  With the default gravity it is ignored.
73         * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
74         * an offset from the given edge.
75         */
76        public int x;
77
78        /**
79         * Y position for this window.  With the default gravity it is ignored.
80         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
81         * an offset from the given edge.
82         */
83        public int y;
84
85        /**
86         * Indicates how much of the extra space will be allocated horizontally
87         * to the view associated with these LayoutParams. Specify 0 if the view
88         * should not be stretched. Otherwise the extra pixels will be pro-rated
89         * among all views whose weight is greater than 0.
90         */
91        public float horizontalWeight;
92
93        /**
94         * Indicates how much of the extra space will be allocated vertically
95         * to the view associated with these LayoutParams. Specify 0 if the view
96         * should not be stretched. Otherwise the extra pixels will be pro-rated
97         * among all views whose weight is greater than 0.
98         */
99        public float verticalWeight;
100
101        /**
102         * The general type of window.  There are three main classes of
103         * window types:
104         * <ul>
105         * <li> <strong>Application windows</strong> (ranging from
106         * {@link #FIRST_APPLICATION_WINDOW} to
107         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
108         * windows.  For these types of windows, the {@link #token} must be
109         * set to the token of the activity they are a part of (this will
110         * normally be done for you if {@link #token} is null).
111         * <li> <strong>Sub-windows</strong> (ranging from
112         * {@link #FIRST_SUB_WINDOW} to
113         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
114         * window.  For these types of windows, the {@link #token} must be
115         * the token of the window it is attached to.
116         * <li> <strong>System windows</strong> (ranging from
117         * {@link #FIRST_SYSTEM_WINDOW} to
118         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
119         * use by the system for specific purposes.  They should not normally
120         * be used by applications, and a special permission is required
121         * to use them.
122         * </ul>
123         *
124         * @see #TYPE_BASE_APPLICATION
125         * @see #TYPE_APPLICATION
126         * @see #TYPE_APPLICATION_STARTING
127         * @see #TYPE_APPLICATION_PANEL
128         * @see #TYPE_APPLICATION_MEDIA
129         * @see #TYPE_APPLICATION_SUB_PANEL
130         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
131         * @see #TYPE_STATUS_BAR
132         * @see #TYPE_SEARCH_BAR
133         * @see #TYPE_PHONE
134         * @see #TYPE_SYSTEM_ALERT
135         * @see #TYPE_KEYGUARD
136         * @see #TYPE_TOAST
137         * @see #TYPE_SYSTEM_OVERLAY
138         * @see #TYPE_PRIORITY_PHONE
139         * @see #TYPE_STATUS_BAR_PANEL
140         * @see #TYPE_SYSTEM_DIALOG
141         * @see #TYPE_KEYGUARD_DIALOG
142         * @see #TYPE_SYSTEM_ERROR
143         * @see #TYPE_INPUT_METHOD
144         * @see #TYPE_INPUT_METHOD_DIALOG
145         */
146        public int type;
147
148        /**
149         * Start of window types that represent normal application windows.
150         */
151        public static final int FIRST_APPLICATION_WINDOW = 1;
152
153        /**
154         * Window type: an application window that serves as the "base" window
155         * of the overall application; all other application windows will
156         * appear on top of it.
157         */
158        public static final int TYPE_BASE_APPLICATION   = 1;
159
160        /**
161         * Window type: a normal application window.  The {@link #token} must be
162         * an Activity token identifying who the window belongs to.
163         */
164        public static final int TYPE_APPLICATION        = 2;
165
166        /**
167         * Window type: special application window that is displayed while the
168         * application is starting.  Not for use by applications themselves;
169         * this is used by the system to display something until the
170         * application can show its own windows.
171         */
172        public static final int TYPE_APPLICATION_STARTING = 3;
173
174        /**
175         * End of types of application windows.
176         */
177        public static final int LAST_APPLICATION_WINDOW = 99;
178
179        /**
180         * Start of types of sub-windows.  The {@link #token} of these windows
181         * must be set to the window they are attached to.  These types of
182         * windows are kept next to their attached window in Z-order, and their
183         * coordinate space is relative to their attached window.
184         */
185        public static final int FIRST_SUB_WINDOW        = 1000;
186
187        /**
188         * Window type: a panel on top of an application window.  These windows
189         * appear on top of their attached window.
190         */
191        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
192
193        /**
194         * Window type: window for showing media (e.g. video).  These windows
195         * are displayed behind their attached window.
196         */
197        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
198
199        /**
200         * Window type: a sub-panel on top of an application window.  These
201         * windows are displayed on top their attached window and any
202         * {@link #TYPE_APPLICATION_PANEL} panels.
203         */
204        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
205
206        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
207         * of the window happens as that of a top-level window, <em>not</em>
208         * as a child of its container.
209         */
210        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
211
212        /**
213         * Window type: window for showing overlays on top of media windows.
214         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
215         * application window.  They should be translucent to be useful.  This
216         * is a big ugly hack so:
217         * @hide
218         */
219        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
220
221        /**
222         * End of types of sub-windows.
223         */
224        public static final int LAST_SUB_WINDOW         = 1999;
225
226        /**
227         * Start of system-specific window types.  These are not normally
228         * created by applications.
229         */
230        public static final int FIRST_SYSTEM_WINDOW     = 2000;
231
232        /**
233         * Window type: the status bar.  There can be only one status bar
234         * window; it is placed at the top of the screen, and all other
235         * windows are shifted down so they are below it.
236         */
237        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
238
239        /**
240         * Window type: the search bar.  There can be only one search bar
241         * window; it is placed at the top of the screen.
242         */
243        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
244
245        /**
246         * Window type: phone.  These are non-application windows providing
247         * user interaction with the phone (in particular incoming calls).
248         * These windows are normally placed above all applications, but behind
249         * the status bar.
250         */
251        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
252
253        /**
254         * Window type: system window, such as low power alert. These windows
255         * are always on top of application windows.
256         */
257        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
258
259        /**
260         * Window type: keyguard window.
261         */
262        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
263
264        /**
265         * Window type: transient notifications.
266         */
267        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
268
269        /**
270         * Window type: system overlay windows, which need to be displayed
271         * on top of everything else.  These windows must not take input
272         * focus, or they will interfere with the keyguard.
273         */
274        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
275
276        /**
277         * Window type: priority phone UI, which needs to be displayed even if
278         * the keyguard is active.  These windows must not take input
279         * focus, or they will interfere with the keyguard.
280         */
281        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
282
283        /**
284         * Window type: panel that slides out from the status bar
285         */
286        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+8;
287
288        /**
289         * Window type: panel that slides out from the status bar
290         */
291        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
292
293        /**
294         * Window type: dialogs that the keyguard shows
295         */
296        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
297
298        /**
299         * Window type: internal system error windows, appear on top of
300         * everything they can.
301         */
302        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
303
304        /**
305         * Window type: internal input methods windows, which appear above
306         * the normal UI.  Application windows may be resized or panned to keep
307         * the input focus visible while this window is displayed.
308         */
309        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
310
311        /**
312         * Window type: internal input methods dialog windows, which appear above
313         * the current input method window.
314         */
315        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
316
317        /**
318         * End of types of system windows.
319         */
320        public static final int LAST_SYSTEM_WINDOW      = 2999;
321
322        /**
323         * Specifies what type of memory buffers should be used by this window.
324         * Default is normal.
325         *
326         * @see #MEMORY_TYPE_NORMAL
327         * @see #MEMORY_TYPE_HARDWARE
328         * @see #MEMORY_TYPE_GPU
329         * @see #MEMORY_TYPE_PUSH_BUFFERS
330         */
331        public int memoryType;
332
333        /** Memory type: The window's surface is allocated in main memory. */
334        public static final int MEMORY_TYPE_NORMAL = 0;
335        /** Memory type: The window's surface is configured to be accessible
336         * by DMA engines and hardware accelerators. */
337        public static final int MEMORY_TYPE_HARDWARE = 1;
338        /** Memory type: The window's surface is configured to be accessible
339         * by graphics accelerators. */
340        public static final int MEMORY_TYPE_GPU = 2;
341        /** Memory type: The window's surface doesn't own its buffers and
342         * therefore cannot be locked. Instead the buffers are pushed to
343         * it through native binder calls. */
344        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
345
346        /**
347         * Various behavioral options/flags.  Default is none.
348         *
349         * @see #FLAG_BLUR_BEHIND
350         * @see #FLAG_DIM_BEHIND
351         * @see #FLAG_NOT_FOCUSABLE
352         * @see #FLAG_NOT_TOUCHABLE
353         * @see #FLAG_NOT_TOUCH_MODAL
354         * @see #FLAG_LAYOUT_IN_SCREEN
355         * @see #FLAG_DITHER
356         * @see #FLAG_KEEP_SCREEN_ON
357         * @see #FLAG_FULLSCREEN
358         * @see #FLAG_FORCE_NOT_FULLSCREEN
359         * @see #FLAG_IGNORE_CHEEK_PRESSES
360         */
361        public int flags;
362
363        /** Window flag: everything behind this window will be dimmed.
364         *  Use {@link #dimAmount} to control the amount of dim. */
365        public static final int FLAG_DIM_BEHIND        = 0x00000002;
366
367        /** Window flag: blur everything behind this window. */
368        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
369
370        /** Window flag: this window won't ever get key input focus, so the
371         * user can not send key or other button events to it.  Those will
372         * instead go to whatever focusable window is behind it.  This flag
373         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
374         * is explicitly set.
375         *
376         * <p>Setting this flag also implies that the window will not need to
377         * interact with
378         * a soft input method, so it will be Z-ordered and positioned
379         * independently of any active input method (typically this means it
380         * gets Z-ordered on top of the input method, so it can use the full
381         * screen for its content and cover the input method if needed.  You
382         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
383        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
384
385        /** Window flag: this window can never receive touch events. */
386        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
387
388        /** Window flag: Even when this window is focusable (its
389         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
390         * outside of the window to be sent to the windows behind it.  Otherwise
391         * it will consume all pointer events itself, regardless of whether they
392         * are inside of the window. */
393        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
394
395        /** Window flag: When set, if the device is asleep when the touch
396         * screen is pressed, you will receive this first touch event.  Usually
397         * the first touch event is consumed by the system since the user can
398         * not see what they are pressing on.
399         */
400        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
401
402        /** Window flag: as long as this window is visible to the user, keep
403         *  the device's screen turned on and bright. */
404        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
405
406        /** Window flag: place the window within the entire screen, ignoring
407         *  decorations around the border (a.k.a. the status bar).  The
408         *  window must correctly position its contents to take the screen
409         *  decoration into account.  This flag is normally set for you
410         *  by Window as described in {@link Window#setFlags}. */
411        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
412
413        /** Window flag: allow window to extend outside of the screen. */
414        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
415
416        /** Window flag: Hide all screen decorations (e.g. status bar) while
417         * this window is displayed.  This allows the window to use the entire
418         * display space for itself -- the status bar will be hidden when
419         * an app window with this flag set is on the top layer. */
420        public static final int FLAG_FULLSCREEN      = 0x00000400;
421
422        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
423         *  screen decorations (such as status bar) to be shown. */
424        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
425
426        /** Window flag: turn on dithering when compositing this window to
427         *  the screen. */
428        public static final int FLAG_DITHER             = 0x00001000;
429
430        /** Window flag: don't allow screen shots while this window is
431         * displayed. */
432        public static final int FLAG_SECURE             = 0x00002000;
433
434        /** Window flag: a special mode where the layout parameters are used
435         * to perform scaling of the surface when it is composited to the
436         * screen. */
437        public static final int FLAG_SCALED             = 0x00004000;
438
439        /** Window flag: intended for windows that will often be used when the user is
440         * holding the screen against their face, it will aggressively filter the event
441         * stream to prevent unintended presses in this situation that may not be
442         * desired for a particular window, when such an event stream is detected, the
443         * application will receive a CANCEL motion event to indicate this so applications
444         * can handle this accordingly by taking no action on the event
445         * until the finger is released. */
446        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
447
448        /** Window flag: a special option only for use in combination with
449         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
450         * screen your window may appear on top of or behind screen decorations
451         * such as the status bar.  By also including this flag, the window
452         * manager will report the inset rectangle needed to ensure your
453         * content is not covered by screen decorations.  This flag is normally
454         * set for you by Window as described in {@link Window#setFlags}.*/
455        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
456
457        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
458         * respect to how this window interacts with the current method.  That
459         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
460         * window will behave as if it needs to interact with the input method
461         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
462         * not set and this flag is set, then the window will behave as if it
463         * doesn't need to interact with the input method and can be placed
464         * to use more space and cover the input method.
465         */
466        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
467
468        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
469         * can set this flag to receive a single special MotionEvent with
470         * the action
471         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
472         * touches that occur outside of your window.  Note that you will not
473         * receive the full down/move/up gesture, only the location of the
474         * first down as an ACTION_OUTSIDE.
475         */
476        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
477
478        /** Window flag: special flag to let windows be shown when the screen
479         * is locked. This will let application windows take precedence over
480         * key guard or any other lock screens. Can be used with
481         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
482         * directly before showing the key guard window
483         *
484         * {@hide} */
485        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
486
487        /** Window flag: a special option intended for system dialogs.  When
488         * this flag is set, the window will demand focus unconditionally when
489         * it is created.
490         * {@hide} */
491        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
492
493        /**
494         * Given a particular set of window manager flags, determine whether
495         * such a window may be a target for an input method when it has
496         * focus.  In particular, this checks the
497         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
498         * flags and returns true if the combination of the two corresponds
499         * to a window that needs to be behind the input method so that the
500         * user can type into it.
501         *
502         * @param flags The current window manager flags.
503         *
504         * @return Returns true if such a window should be behind/interact
505         * with an input method, false if not.
506         */
507        public static boolean mayUseInputMethod(int flags) {
508            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
509                case 0:
510                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
511                    return true;
512            }
513            return false;
514        }
515
516        /**
517         * Mask for {@link #softInputMode} of the bits that determine the
518         * desired visibility state of the soft input area for this window.
519         */
520        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
521
522        /**
523         * Visibility state for {@link #softInputMode}: no state has been specified.
524         */
525        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
526
527        /**
528         * Visibility state for {@link #softInputMode}: please don't change the state of
529         * the soft input area.
530         */
531        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
532
533        /**
534         * Visibility state for {@link #softInputMode}: please hide any soft input
535         * area when normally appropriate (when the user is navigating
536         * forward to your window).
537         */
538        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
539
540        /**
541         * Visibility state for {@link #softInputMode}: please always hide any
542         * soft input area when this window receives focus.
543         */
544        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
545
546        /**
547         * Visibility state for {@link #softInputMode}: please show the soft
548         * input area when normally appropriate (when the user is navigating
549         * forward to your window).
550         */
551        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
552
553        /**
554         * Visibility state for {@link #softInputMode}: please always make the
555         * soft input area visible when this window receives input focus.
556         */
557        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
558
559        /**
560         * Mask for {@link #softInputMode} of the bits that determine the
561         * way that the window should be adjusted to accommodate the soft
562         * input window.
563         */
564        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
565
566        /** Adjustment option for {@link #softInputMode}: nothing specified.
567         * The system will try to pick one or
568         * the other depending on the contents of the window.
569         */
570        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
571
572        /** Adjustment option for {@link #softInputMode}: set to allow the
573         * window to be resized when an input
574         * method is shown, so that its contents are not covered by the input
575         * method.  This can <em>not<em> be combined with
576         * {@link #SOFT_INPUT_ADJUST_PAN}; if
577         * neither of these are set, then the system will try to pick one or
578         * the other depending on the contents of the window.
579         */
580        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
581
582        /** Adjustment option for {@link #softInputMode}: set to have a window
583         * pan when an input method is
584         * shown, so it doesn't need to deal with resizing but just panned
585         * by the framework to ensure the current input focus is visible.  This
586         * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
587         * neither of these are set, then the system will try to pick one or
588         * the other depending on the contents of the window.
589         */
590        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
591
592        /**
593         * Bit for {@link #softInputMode}: set when the user has navigated
594         * forward to the window.  This is normally set automatically for
595         * you by the system, though you may want to set it in certain cases
596         * when you are displaying a window yourself.  This flag will always
597         * be cleared automatically after the window is displayed.
598         */
599        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
600
601        /**
602         * Desired operating mode for any soft input area.  May any combination
603         * of:
604         *
605         * <ul>
606         * <li> One of the visibility states
607         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
608         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
609         * {@link #SOFT_INPUT_STATE_VISIBLE}.
610         * <li> One of the adjustment options
611         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
612         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
613         * {@link #SOFT_INPUT_ADJUST_PAN}.
614         */
615        public int softInputMode;
616
617        /**
618         * Placement of window within the screen as per {@link Gravity}
619         *
620         * @see Gravity
621         */
622        public int gravity;
623
624        /**
625         * The horizontal margin, as a percentage of the container's width,
626         * between the container and the widget.
627         */
628        public float horizontalMargin;
629
630        /**
631         * The vertical margin, as a percentage of the container's height,
632         * between the container and the widget.
633         */
634        public float verticalMargin;
635
636        /**
637         * The desired bitmap format.  May be one of the constants in
638         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
639         */
640        public int format;
641
642        /**
643         * A style resource defining the animations to use for this window.
644         * This must be a system resource; it can not be an application resource
645         * because the window manager does not have access to applications.
646         */
647        public int windowAnimations;
648
649        /**
650         * An alpha value to apply to this entire window.
651         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
652         */
653        public float alpha = 1.0f;
654
655        /**
656         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
657         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
658         * dim.
659         */
660        public float dimAmount = 1.0f;
661
662        /**
663         * This can be used to override the user's preferred brightness of
664         * the screen.  A value of less than 0, the default, means to use the
665         * preferred screen brightness.  0 to 1 adjusts the brightness from
666         * dark to full bright.
667         */
668        public float screenBrightness = -1.0f;
669
670        /**
671         * Identifier for this window.  This will usually be filled in for
672         * you.
673         */
674        public IBinder token = null;
675
676        /**
677         * Name of the package owning this window.
678         */
679        public String packageName = null;
680
681        /**
682         * Specific orientation value for a window.
683         * May be any of the same values allowed
684         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
685         * If not set, a default value of
686         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
687         * will be used.
688         */
689        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
690
691
692        public LayoutParams() {
693            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
694            type = TYPE_APPLICATION;
695            format = PixelFormat.OPAQUE;
696        }
697
698        public LayoutParams(int _type) {
699            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
700            type = _type;
701            format = PixelFormat.OPAQUE;
702        }
703
704        public LayoutParams(int _type, int _flags) {
705            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
706            type = _type;
707            flags = _flags;
708            format = PixelFormat.OPAQUE;
709        }
710
711        public LayoutParams(int _type, int _flags, int _format) {
712            super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
713            type = _type;
714            flags = _flags;
715            format = _format;
716        }
717
718        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
719            super(w, h);
720            type = _type;
721            flags = _flags;
722            format = _format;
723        }
724
725        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
726                int _flags, int _format) {
727            super(w, h);
728            x = xpos;
729            y = ypos;
730            type = _type;
731            flags = _flags;
732            format = _format;
733        }
734
735        public final void setTitle(CharSequence title) {
736            if (null == title)
737                title = "";
738
739            mTitle = TextUtils.stringOrSpannedString(title);
740        }
741
742        public final CharSequence getTitle() {
743            return mTitle;
744        }
745
746        public int describeContents() {
747            return 0;
748        }
749
750        public void writeToParcel(Parcel out, int parcelableFlags) {
751            out.writeInt(width);
752            out.writeInt(height);
753            out.writeInt(x);
754            out.writeInt(y);
755            out.writeInt(type);
756            out.writeInt(memoryType);
757            out.writeInt(flags);
758            out.writeInt(softInputMode);
759            out.writeInt(gravity);
760            out.writeFloat(horizontalMargin);
761            out.writeFloat(verticalMargin);
762            out.writeInt(format);
763            out.writeInt(windowAnimations);
764            out.writeFloat(alpha);
765            out.writeFloat(dimAmount);
766            out.writeFloat(screenBrightness);
767            out.writeStrongBinder(token);
768            out.writeString(packageName);
769            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
770            out.writeInt(screenOrientation);
771        }
772
773        public static final Parcelable.Creator<LayoutParams> CREATOR
774                    = new Parcelable.Creator<LayoutParams>() {
775            public LayoutParams createFromParcel(Parcel in) {
776                return new LayoutParams(in);
777            }
778
779            public LayoutParams[] newArray(int size) {
780                return new LayoutParams[size];
781            }
782        };
783
784
785        public LayoutParams(Parcel in) {
786            width = in.readInt();
787            height = in.readInt();
788            x = in.readInt();
789            y = in.readInt();
790            type = in.readInt();
791            memoryType = in.readInt();
792            flags = in.readInt();
793            softInputMode = in.readInt();
794            gravity = in.readInt();
795            horizontalMargin = in.readFloat();
796            verticalMargin = in.readFloat();
797            format = in.readInt();
798            windowAnimations = in.readInt();
799            alpha = in.readFloat();
800            dimAmount = in.readFloat();
801            screenBrightness = in.readFloat();
802            token = in.readStrongBinder();
803            packageName = in.readString();
804            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
805            screenOrientation = in.readInt();
806        }
807
808        public static final int LAYOUT_CHANGED = 1<<0;
809        public static final int TYPE_CHANGED = 1<<1;
810        public static final int FLAGS_CHANGED = 1<<2;
811        public static final int FORMAT_CHANGED = 1<<3;
812        public static final int ANIMATION_CHANGED = 1<<4;
813        public static final int DIM_AMOUNT_CHANGED = 1<<5;
814        public static final int TITLE_CHANGED = 1<<6;
815        public static final int ALPHA_CHANGED = 1<<7;
816        public static final int MEMORY_TYPE_CHANGED = 1<<8;
817        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
818        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
819        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
820
821        public final int copyFrom(LayoutParams o) {
822            int changes = 0;
823
824            if (width != o.width) {
825                width = o.width;
826                changes |= LAYOUT_CHANGED;
827            }
828            if (height != o.height) {
829                height = o.height;
830                changes |= LAYOUT_CHANGED;
831            }
832            if (x != o.x) {
833                x = o.x;
834                changes |= LAYOUT_CHANGED;
835            }
836            if (y != o.y) {
837                y = o.y;
838                changes |= LAYOUT_CHANGED;
839            }
840            if (horizontalWeight != o.horizontalWeight) {
841                horizontalWeight = o.horizontalWeight;
842                changes |= LAYOUT_CHANGED;
843            }
844            if (verticalWeight != o.verticalWeight) {
845                verticalWeight = o.verticalWeight;
846                changes |= LAYOUT_CHANGED;
847            }
848            if (horizontalMargin != o.horizontalMargin) {
849                horizontalMargin = o.horizontalMargin;
850                changes |= LAYOUT_CHANGED;
851            }
852            if (verticalMargin != o.verticalMargin) {
853                verticalMargin = o.verticalMargin;
854                changes |= LAYOUT_CHANGED;
855            }
856            if (type != o.type) {
857                type = o.type;
858                changes |= TYPE_CHANGED;
859            }
860            if (memoryType != o.memoryType) {
861                memoryType = o.memoryType;
862                changes |= MEMORY_TYPE_CHANGED;
863            }
864            if (flags != o.flags) {
865                flags = o.flags;
866                changes |= FLAGS_CHANGED;
867            }
868            if (softInputMode != o.softInputMode) {
869                softInputMode = o.softInputMode;
870                changes |= SOFT_INPUT_MODE_CHANGED;
871            }
872            if (gravity != o.gravity) {
873                gravity = o.gravity;
874                changes |= LAYOUT_CHANGED;
875            }
876            if (horizontalMargin != o.horizontalMargin) {
877                horizontalMargin = o.horizontalMargin;
878                changes |= LAYOUT_CHANGED;
879            }
880            if (verticalMargin != o.verticalMargin) {
881                verticalMargin = o.verticalMargin;
882                changes |= LAYOUT_CHANGED;
883            }
884            if (format != o.format) {
885                format = o.format;
886                changes |= FORMAT_CHANGED;
887            }
888            if (windowAnimations != o.windowAnimations) {
889                windowAnimations = o.windowAnimations;
890                changes |= ANIMATION_CHANGED;
891            }
892            if (token == null) {
893                // NOTE: token only copied if the recipient doesn't
894                // already have one.
895                token = o.token;
896            }
897            if (packageName == null) {
898                // NOTE: packageName only copied if the recipient doesn't
899                // already have one.
900                packageName = o.packageName;
901            }
902            if (!mTitle.equals(o.mTitle)) {
903                mTitle = o.mTitle;
904                changes |= TITLE_CHANGED;
905            }
906            if (alpha != o.alpha) {
907                alpha = o.alpha;
908                changes |= ALPHA_CHANGED;
909            }
910            if (dimAmount != o.dimAmount) {
911                dimAmount = o.dimAmount;
912                changes |= DIM_AMOUNT_CHANGED;
913            }
914            if (screenBrightness != o.screenBrightness) {
915                screenBrightness = o.screenBrightness;
916                changes |= SCREEN_BRIGHTNESS_CHANGED;
917            }
918
919            if (screenOrientation != o.screenOrientation) {
920                screenOrientation = o.screenOrientation;
921                changes |= SCREEN_ORIENTATION_CHANGED;
922            }
923            return changes;
924        }
925
926        @Override
927        public String debug(String output) {
928            output += "Contents of " + this + ":";
929            Log.d("Debug", output);
930            output = super.debug("");
931            Log.d("Debug", output);
932            Log.d("Debug", "");
933            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
934            return "";
935        }
936
937        @Override
938        public String toString() {
939            StringBuilder sb = new StringBuilder(256);
940            sb.append("WM.LayoutParams{");
941            sb.append("(");
942            sb.append(x);
943            sb.append(',');
944            sb.append(y);
945            sb.append(")(");
946            sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
947            sb.append('x');
948            sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
949            sb.append(")");
950            if (softInputMode != 0) {
951                sb.append(" sim=#");
952                sb.append(Integer.toHexString(softInputMode));
953            }
954            if (gravity != 0) {
955                sb.append(" gr=#");
956                sb.append(Integer.toHexString(gravity));
957            }
958            sb.append(" ty=");
959            sb.append(type);
960            sb.append(" fl=#");
961            sb.append(Integer.toHexString(flags));
962            sb.append(" fmt=");
963            sb.append(format);
964            if (windowAnimations != 0) {
965                sb.append(" wanim=0x");
966                sb.append(Integer.toHexString(windowAnimations));
967            }
968            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
969                sb.append(" or=");
970                sb.append(screenOrientation);
971            }
972            sb.append('}');
973            return sb.toString();
974        }
975
976        /**
977         * Scale the layout params' coordinates and size.
978         * Returns the original info as a backup so that the caller can
979         * restore the layout params;
980         */
981        void scale(float scale, int[] backup) {
982            if (scale != 1.0f) {
983                backup[0] = x;
984                backup[1] = y;
985                x *= scale;
986                y *= scale;
987                if (width > 0) {
988                    backup[2] = width;
989                    width *= scale;
990                }
991                if (height > 0) {
992                    backup[3] = height;
993                    height *= scale;
994                }
995            }
996        }
997
998        /**
999         * Restore the layout params' coordinates and size.
1000         */
1001        void restore(int[] backup) {
1002            x = backup[0];
1003            y = backup[1];
1004            if (width > 0) {
1005                width = backup[2];
1006            }
1007            if (height > 0) {
1008                height = backup[3];
1009            }
1010        }
1011
1012        private CharSequence mTitle = "";
1013    }
1014}
1015