OverScroller.java revision b0c71eb9f50ce06327fa6bb6219f0970e04fd856
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.util.FloatMath;
22import android.util.Log;
23import android.view.ViewConfiguration;
24import android.view.animation.AnimationUtils;
25import android.view.animation.Interpolator;
26
27/**
28 * This class encapsulates scrolling with the ability to overshoot the bounds
29 * of a scrolling operation. This class is a drop-in replacement for
30 * {@link android.widget.Scroller} in most cases.
31 */
32public class OverScroller {
33    private int mMode;
34
35    private final SplineOverScroller mScrollerX;
36    private final SplineOverScroller mScrollerY;
37
38    private final Interpolator mInterpolator;
39
40    private final boolean mFlywheel;
41
42    private static final int DEFAULT_DURATION = 250;
43    private static final int SCROLL_MODE = 0;
44    private static final int FLING_MODE = 1;
45
46    /**
47     * Creates an OverScroller with a viscous fluid scroll interpolator and flywheel.
48     * @param context
49     */
50    public OverScroller(Context context) {
51        this(context, null);
52    }
53
54    /**
55     * Creates an OverScroller with flywheel enabled.
56     * @param context The context of this application.
57     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
58     * be used.
59     */
60    public OverScroller(Context context, Interpolator interpolator) {
61        this(context, interpolator, true);
62    }
63
64    /**
65     * Creates an OverScroller.
66     * @param context The context of this application.
67     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
68     * be used.
69     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
70     * @hide
71     */
72    public OverScroller(Context context, Interpolator interpolator, boolean flywheel) {
73        mInterpolator = interpolator;
74        mFlywheel = flywheel;
75        mScrollerX = new SplineOverScroller();
76        mScrollerY = new SplineOverScroller();
77
78        SplineOverScroller.initFromContext(context);
79    }
80
81    /**
82     * Creates an OverScroller with flywheel enabled.
83     * @param context The context of this application.
84     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
85     * be used.
86     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
87     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
88     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
89     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
90     * behavior is no longer supported and this coefficient has no effect.
91     * !deprecated Use {!link #OverScroller(Context, Interpolator, boolean)} instead.
92     */
93    public OverScroller(Context context, Interpolator interpolator,
94            float bounceCoefficientX, float bounceCoefficientY) {
95        this(context, interpolator, true);
96    }
97
98    /**
99     * Creates an OverScroller.
100     * @param context The context of this application.
101     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
102     * be used.
103     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
104     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
105     * means no bounce. This behavior is no longer supported and this coefficient has no effect.
106     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. This
107     * behavior is no longer supported and this coefficient has no effect.
108     * @param flywheel If true, successive fling motions will keep on increasing scroll speed.
109     * !deprecated Use {!link OverScroller(Context, Interpolator, boolean)} instead.
110     */
111    public OverScroller(Context context, Interpolator interpolator,
112            float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) {
113        this(context, interpolator, flywheel);
114    }
115
116    /**
117     * The amount of friction applied to flings. The default value
118     * is {@link ViewConfiguration#getScrollFriction}.
119     *
120     * @param friction A scalar dimension-less value representing the coefficient of
121     *         friction.
122     */
123    public final void setFriction(float friction) {
124        mScrollerX.setFriction(friction);
125        mScrollerY.setFriction(friction);
126    }
127
128    /**
129     *
130     * Returns whether the scroller has finished scrolling.
131     *
132     * @return True if the scroller has finished scrolling, false otherwise.
133     */
134    public final boolean isFinished() {
135        return mScrollerX.mFinished && mScrollerY.mFinished;
136    }
137
138    /**
139     * Force the finished field to a particular value. Contrary to
140     * {@link #abortAnimation()}, forcing the animation to finished
141     * does NOT cause the scroller to move to the final x and y
142     * position.
143     *
144     * @param finished The new finished value.
145     */
146    public final void forceFinished(boolean finished) {
147        mScrollerX.mFinished = mScrollerY.mFinished = finished;
148    }
149
150    /**
151     * Returns the current X offset in the scroll.
152     *
153     * @return The new X offset as an absolute distance from the origin.
154     */
155    public final int getCurrX() {
156        return mScrollerX.mCurrentPosition;
157    }
158
159    /**
160     * Returns the current Y offset in the scroll.
161     *
162     * @return The new Y offset as an absolute distance from the origin.
163     */
164    public final int getCurrY() {
165        return mScrollerY.mCurrentPosition;
166    }
167
168    /**
169     * Returns the absolute value of the current velocity.
170     *
171     * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
172     */
173    public float getCurrVelocity() {
174        float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity;
175        squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity;
176        return FloatMath.sqrt(squaredNorm);
177    }
178
179    /**
180     * Returns the start X offset in the scroll.
181     *
182     * @return The start X offset as an absolute distance from the origin.
183     */
184    public final int getStartX() {
185        return mScrollerX.mStart;
186    }
187
188    /**
189     * Returns the start Y offset in the scroll.
190     *
191     * @return The start Y offset as an absolute distance from the origin.
192     */
193    public final int getStartY() {
194        return mScrollerY.mStart;
195    }
196
197    /**
198     * Returns where the scroll will end. Valid only for "fling" scrolls.
199     *
200     * @return The final X offset as an absolute distance from the origin.
201     */
202    public final int getFinalX() {
203        return mScrollerX.mFinal;
204    }
205
206    /**
207     * Returns where the scroll will end. Valid only for "fling" scrolls.
208     *
209     * @return The final Y offset as an absolute distance from the origin.
210     */
211    public final int getFinalY() {
212        return mScrollerY.mFinal;
213    }
214
215    /**
216     * Returns how long the scroll event will take, in milliseconds.
217     *
218     * @return The duration of the scroll in milliseconds.
219     *
220     * @hide Pending removal once nothing depends on it
221     * @deprecated OverScrollers don't necessarily have a fixed duration.
222     *             This function will lie to the best of its ability.
223     */
224    @Deprecated
225    public final int getDuration() {
226        return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
227    }
228
229    /**
230     * Extend the scroll animation. This allows a running animation to scroll
231     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
232     *
233     * @param extend Additional time to scroll in milliseconds.
234     * @see #setFinalX(int)
235     * @see #setFinalY(int)
236     *
237     * @hide Pending removal once nothing depends on it
238     * @deprecated OverScrollers don't necessarily have a fixed duration.
239     *             Instead of setting a new final position and extending
240     *             the duration of an existing scroll, use startScroll
241     *             to begin a new animation.
242     */
243    @Deprecated
244    public void extendDuration(int extend) {
245        mScrollerX.extendDuration(extend);
246        mScrollerY.extendDuration(extend);
247    }
248
249    /**
250     * Sets the final position (X) for this scroller.
251     *
252     * @param newX The new X offset as an absolute distance from the origin.
253     * @see #extendDuration(int)
254     * @see #setFinalY(int)
255     *
256     * @hide Pending removal once nothing depends on it
257     * @deprecated OverScroller's final position may change during an animation.
258     *             Instead of setting a new final position and extending
259     *             the duration of an existing scroll, use startScroll
260     *             to begin a new animation.
261     */
262    @Deprecated
263    public void setFinalX(int newX) {
264        mScrollerX.setFinalPosition(newX);
265    }
266
267    /**
268     * Sets the final position (Y) for this scroller.
269     *
270     * @param newY The new Y offset as an absolute distance from the origin.
271     * @see #extendDuration(int)
272     * @see #setFinalX(int)
273     *
274     * @hide Pending removal once nothing depends on it
275     * @deprecated OverScroller's final position may change during an animation.
276     *             Instead of setting a new final position and extending
277     *             the duration of an existing scroll, use startScroll
278     *             to begin a new animation.
279     */
280    @Deprecated
281    public void setFinalY(int newY) {
282        mScrollerY.setFinalPosition(newY);
283    }
284
285    /**
286     * Call this when you want to know the new location. If it returns true, the
287     * animation is not yet finished.
288     */
289    public boolean computeScrollOffset() {
290        if (isFinished()) {
291            return false;
292        }
293
294        switch (mMode) {
295            case SCROLL_MODE:
296                long time = AnimationUtils.currentAnimationTimeMillis();
297                // Any scroller can be used for time, since they were started
298                // together in scroll mode. We use X here.
299                final long elapsedTime = time - mScrollerX.mStartTime;
300
301                final int duration = mScrollerX.mDuration;
302                if (elapsedTime < duration) {
303                    float q = (float) (elapsedTime) / duration;
304
305                    if (mInterpolator == null) {
306                        q = Scroller.viscousFluid(q);
307                    } else {
308                        q = mInterpolator.getInterpolation(q);
309                    }
310
311                    mScrollerX.updateScroll(q);
312                    mScrollerY.updateScroll(q);
313                } else {
314                    abortAnimation();
315                }
316                break;
317
318            case FLING_MODE:
319                if (!mScrollerX.mFinished) {
320                    if (!mScrollerX.update()) {
321                        if (!mScrollerX.continueWhenFinished()) {
322                            mScrollerX.finish();
323                        }
324                    }
325                }
326
327                if (!mScrollerY.mFinished) {
328                    if (!mScrollerY.update()) {
329                        if (!mScrollerY.continueWhenFinished()) {
330                            mScrollerY.finish();
331                        }
332                    }
333                }
334
335                break;
336        }
337
338        return true;
339    }
340
341    /**
342     * Start scrolling by providing a starting point and the distance to travel.
343     * The scroll will use the default value of 250 milliseconds for the
344     * duration.
345     *
346     * @param startX Starting horizontal scroll offset in pixels. Positive
347     *        numbers will scroll the content to the left.
348     * @param startY Starting vertical scroll offset in pixels. Positive numbers
349     *        will scroll the content up.
350     * @param dx Horizontal distance to travel. Positive numbers will scroll the
351     *        content to the left.
352     * @param dy Vertical distance to travel. Positive numbers will scroll the
353     *        content up.
354     */
355    public void startScroll(int startX, int startY, int dx, int dy) {
356        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
357    }
358
359    /**
360     * Start scrolling by providing a starting point and the distance to travel.
361     *
362     * @param startX Starting horizontal scroll offset in pixels. Positive
363     *        numbers will scroll the content to the left.
364     * @param startY Starting vertical scroll offset in pixels. Positive numbers
365     *        will scroll the content up.
366     * @param dx Horizontal distance to travel. Positive numbers will scroll the
367     *        content to the left.
368     * @param dy Vertical distance to travel. Positive numbers will scroll the
369     *        content up.
370     * @param duration Duration of the scroll in milliseconds.
371     */
372    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
373        mMode = SCROLL_MODE;
374        mScrollerX.startScroll(startX, dx, duration);
375        mScrollerY.startScroll(startY, dy, duration);
376    }
377
378    /**
379     * Call this when you want to 'spring back' into a valid coordinate range.
380     *
381     * @param startX Starting X coordinate
382     * @param startY Starting Y coordinate
383     * @param minX Minimum valid X value
384     * @param maxX Maximum valid X value
385     * @param minY Minimum valid Y value
386     * @param maxY Minimum valid Y value
387     * @return true if a springback was initiated, false if startX and startY were
388     *          already within the valid range.
389     */
390    public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) {
391        mMode = FLING_MODE;
392
393        // Make sure both methods are called.
394        final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
395        final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
396        return spingbackX || spingbackY;
397    }
398
399    public void fling(int startX, int startY, int velocityX, int velocityY,
400            int minX, int maxX, int minY, int maxY) {
401        fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
402    }
403
404    /**
405     * Start scrolling based on a fling gesture. The distance traveled will
406     * depend on the initial velocity of the fling.
407     *
408     * @param startX Starting point of the scroll (X)
409     * @param startY Starting point of the scroll (Y)
410     * @param velocityX Initial velocity of the fling (X) measured in pixels per
411     *            second.
412     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
413     *            second
414     * @param minX Minimum X value. The scroller will not scroll past this point
415     *            unless overX > 0. If overfling is allowed, it will use minX as
416     *            a springback boundary.
417     * @param maxX Maximum X value. The scroller will not scroll past this point
418     *            unless overX > 0. If overfling is allowed, it will use maxX as
419     *            a springback boundary.
420     * @param minY Minimum Y value. The scroller will not scroll past this point
421     *            unless overY > 0. If overfling is allowed, it will use minY as
422     *            a springback boundary.
423     * @param maxY Maximum Y value. The scroller will not scroll past this point
424     *            unless overY > 0. If overfling is allowed, it will use maxY as
425     *            a springback boundary.
426     * @param overX Overfling range. If > 0, horizontal overfling in either
427     *            direction will be possible.
428     * @param overY Overfling range. If > 0, vertical overfling in either
429     *            direction will be possible.
430     */
431    public void fling(int startX, int startY, int velocityX, int velocityY,
432            int minX, int maxX, int minY, int maxY, int overX, int overY) {
433        // Continue a scroll or fling in progress
434        if (mFlywheel && !isFinished()) {
435            float oldVelocityX = mScrollerX.mCurrVelocity;
436            float oldVelocityY = mScrollerY.mCurrVelocity;
437            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
438                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
439                velocityX += oldVelocityX;
440                velocityY += oldVelocityY;
441            }
442        }
443
444        mMode = FLING_MODE;
445        mScrollerX.fling(startX, velocityX, minX, maxX, overX);
446        mScrollerY.fling(startY, velocityY, minY, maxY, overY);
447    }
448
449    /**
450     * Notify the scroller that we've reached a horizontal boundary.
451     * Normally the information to handle this will already be known
452     * when the animation is started, such as in a call to one of the
453     * fling functions. However there are cases where this cannot be known
454     * in advance. This function will transition the current motion and
455     * animate from startX to finalX as appropriate.
456     *
457     * @param startX Starting/current X position
458     * @param finalX Desired final X position
459     * @param overX Magnitude of overscroll allowed. This should be the maximum
460     *              desired distance from finalX. Absolute value - must be positive.
461     */
462    public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
463        mScrollerX.notifyEdgeReached(startX, finalX, overX);
464    }
465
466    /**
467     * Notify the scroller that we've reached a vertical boundary.
468     * Normally the information to handle this will already be known
469     * when the animation is started, such as in a call to one of the
470     * fling functions. However there are cases where this cannot be known
471     * in advance. This function will animate a parabolic motion from
472     * startY to finalY.
473     *
474     * @param startY Starting/current Y position
475     * @param finalY Desired final Y position
476     * @param overY Magnitude of overscroll allowed. This should be the maximum
477     *              desired distance from finalY. Absolute value - must be positive.
478     */
479    public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
480        mScrollerY.notifyEdgeReached(startY, finalY, overY);
481    }
482
483    /**
484     * Returns whether the current Scroller is currently returning to a valid position.
485     * Valid bounds were provided by the
486     * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
487     *
488     * One should check this value before calling
489     * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
490     * to restore a valid position will then be stopped. The caller has to take into account
491     * the fact that the started scroll will start from an overscrolled position.
492     *
493     * @return true when the current position is overscrolled and in the process of
494     *         interpolating back to a valid value.
495     */
496    public boolean isOverScrolled() {
497        return ((!mScrollerX.mFinished &&
498                mScrollerX.mState != SplineOverScroller.SPLINE) ||
499                (!mScrollerY.mFinished &&
500                        mScrollerY.mState != SplineOverScroller.SPLINE));
501    }
502
503    /**
504     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
505     * aborting the animating causes the scroller to move to the final x and y
506     * positions.
507     *
508     * @see #forceFinished(boolean)
509     */
510    public void abortAnimation() {
511        mScrollerX.finish();
512        mScrollerY.finish();
513    }
514
515    /**
516     * Returns the time elapsed since the beginning of the scrolling.
517     *
518     * @return The elapsed time in milliseconds.
519     *
520     * @hide
521     */
522    public int timePassed() {
523        final long time = AnimationUtils.currentAnimationTimeMillis();
524        final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
525        return (int) (time - startTime);
526    }
527
528    /**
529     * @hide
530     */
531    public boolean isScrollingInDirection(float xvel, float yvel) {
532        final int dx = mScrollerX.mFinal - mScrollerX.mStart;
533        final int dy = mScrollerY.mFinal - mScrollerY.mStart;
534        return !isFinished() && Math.signum(xvel) == Math.signum(dx) &&
535                Math.signum(yvel) == Math.signum(dy);
536    }
537
538    static class SplineOverScroller {
539        // Initial position
540        private int mStart;
541
542        // Current position
543        private int mCurrentPosition;
544
545        // Final position
546        private int mFinal;
547
548        // Initial velocity
549        private int mVelocity;
550
551        // Current velocity
552        private float mCurrVelocity;
553
554        // Constant current deceleration
555        private float mDeceleration;
556
557        // Animation starting time, in system milliseconds
558        private long mStartTime;
559
560        // Animation duration, in milliseconds
561        private int mDuration;
562
563        // Duration to complete spline component of animation
564        private int mSplineDuration;
565
566        // Distance to travel along spline animation
567        private int mSplineDistance;
568
569        // Whether the animation is currently in progress
570        private boolean mFinished;
571
572        // The allowed overshot distance before boundary is reached.
573        private int mOver;
574
575        // Fling friction
576        private float mFlingFriction = ViewConfiguration.getScrollFriction();
577
578        // Current state of the animation.
579        private int mState = SPLINE;
580
581        // Constant gravity value, used in the deceleration phase.
582        private static final float GRAVITY = 2000.0f;
583
584        // A device specific coefficient adjusted to physical values.
585        private static float PHYSICAL_COEF;
586
587        private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
588        private static final float INFLEXION = 0.4f; // Tension lines cross at (INFLEXION, 1)
589        private static final float START_TENSION = 1.0f;
590        private static final float END_TENSION = 0.6666f;
591        private static final float P1 = START_TENSION * INFLEXION;
592        private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);
593
594        private static final int NB_SAMPLES = 100;
595        private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];
596        private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];
597
598        private static final int SPLINE = 0;
599        private static final int CUBIC = 1;
600        private static final int BALLISTIC = 2;
601
602        static {
603            float x_min = 0.0f;
604            float y_min = 0.0f;
605            for (int i = 0; i < NB_SAMPLES; i++) {
606                final float alpha = (float) i / NB_SAMPLES;
607
608                float x_max = 1.0f;
609                float x, tx, coef;
610                while (true) {
611                    x = x_min + (x_max - x_min) / 2.0f;
612                    coef = 3.0f * x * (1.0f - x);
613                    tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x;
614                    if (Math.abs(tx - alpha) < 1E-5) break;
615                    if (tx > alpha) x_max = x;
616                    else x_min = x;
617                }
618                SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x;
619
620                float y_max = 1.0f;
621                float y, dy;
622                while (true) {
623                    y = y_min + (y_max - y_min) / 2.0f;
624                    coef = 3.0f * y * (1.0f - y);
625                    dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y;
626                    if (Math.abs(dy - alpha) < 1E-5) break;
627                    if (dy > alpha) y_max = y;
628                    else y_min = y;
629                }
630                SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y;
631            }
632            SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;
633        }
634
635        static void initFromContext(Context context) {
636            final float ppi = context.getResources().getDisplayMetrics().density * 160.0f;
637            PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2)
638                    * 39.37f // inch/meter
639                    * ppi
640                    * 0.84f; // look and feel tuning
641        }
642
643        void setFriction(float friction) {
644            mFlingFriction = friction;
645        }
646
647        SplineOverScroller() {
648            mFinished = true;
649        }
650
651        void updateScroll(float q) {
652            mCurrentPosition = mStart + Math.round(q * (mFinal - mStart));
653        }
654
655        /*
656         * Get a signed deceleration that will reduce the velocity.
657         */
658        static private float getDeceleration(int velocity) {
659            return velocity > 0 ? -GRAVITY : GRAVITY;
660        }
661
662        /*
663         * Modifies mDuration to the duration it takes to get from start to newFinal using the
664         * spline interpolation. The previous duration was needed to get to oldFinal.
665         */
666        private void adjustDuration(int start, int oldFinal, int newFinal) {
667            final int oldDistance = oldFinal - start;
668            final int newDistance = newFinal - start;
669            final float x = Math.abs((float) newDistance / oldDistance);
670            final int index = (int) (NB_SAMPLES * x);
671            if (index < NB_SAMPLES) {
672                final float x_inf = (float) index / NB_SAMPLES;
673                final float x_sup = (float) (index + 1) / NB_SAMPLES;
674                final float t_inf = SPLINE_TIME[index];
675                final float t_sup = SPLINE_TIME[index + 1];
676                final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf);
677                mDuration *= timeCoef;
678            }
679        }
680
681        void startScroll(int start, int distance, int duration) {
682            mFinished = false;
683
684            mStart = start;
685            mFinal = start + distance;
686
687            mStartTime = AnimationUtils.currentAnimationTimeMillis();
688            mDuration = duration;
689
690            // Unused
691            mDeceleration = 0.0f;
692            mVelocity = 0;
693        }
694
695        void finish() {
696            mCurrentPosition = mFinal;
697            // Not reset since WebView relies on this value for fast fling.
698            // TODO: restore when WebView uses the fast fling implemented in this class.
699            // mCurrVelocity = 0.0f;
700            mFinished = true;
701        }
702
703        void setFinalPosition(int position) {
704            mFinal = position;
705            mFinished = false;
706        }
707
708        void extendDuration(int extend) {
709            final long time = AnimationUtils.currentAnimationTimeMillis();
710            final int elapsedTime = (int) (time - mStartTime);
711            mDuration = elapsedTime + extend;
712            mFinished = false;
713        }
714
715        boolean springback(int start, int min, int max) {
716            mFinished = true;
717
718            mStart = mFinal = start;
719            mVelocity = 0;
720
721            mStartTime = AnimationUtils.currentAnimationTimeMillis();
722            mDuration = 0;
723
724            if (start < min) {
725                startSpringback(start, min, 0);
726            } else if (start > max) {
727                startSpringback(start, max, 0);
728            }
729
730            return !mFinished;
731        }
732
733        private void startSpringback(int start, int end, int velocity) {
734            // mStartTime has been set
735            mFinished = false;
736            mState = CUBIC;
737            mStart = start;
738            mFinal = end;
739            final int delta = start - end;
740            mDeceleration = getDeceleration(delta);
741            // TODO take velocity into account
742            mVelocity = -delta; // only sign is used
743            mOver = Math.abs(delta);
744            mDuration = (int) (1000.0 * Math.sqrt(-2.0 * delta / mDeceleration));
745        }
746
747        void fling(int start, int velocity, int min, int max, int over) {
748            mOver = over;
749            mFinished = false;
750            mCurrVelocity = mVelocity = velocity;
751            mDuration = mSplineDuration = 0;
752            mStartTime = AnimationUtils.currentAnimationTimeMillis();
753            mCurrentPosition = mStart = start;
754
755            if (start > max || start < min) {
756                startAfterEdge(start, min, max, velocity);
757                return;
758            }
759
760            mState = SPLINE;
761            double totalDistance = 0.0;
762
763            if (velocity != 0) {
764                mDuration = mSplineDuration = getSplineFlingDuration(velocity);
765                totalDistance = getSplineFlingDistance(velocity);
766            }
767
768            mSplineDistance = (int) (totalDistance * Math.signum(velocity));
769            mFinal = start + mSplineDistance;
770
771            // Clamp to a valid final position
772            if (mFinal < min) {
773                adjustDuration(mStart, mFinal, min);
774                mFinal = min;
775            }
776
777            if (mFinal > max) {
778                adjustDuration(mStart, mFinal, max);
779                mFinal = max;
780            }
781        }
782
783        private double getSplineDeceleration(int velocity) {
784            return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF));
785        }
786
787        private double getSplineFlingDistance(int velocity) {
788            final double l = getSplineDeceleration(velocity);
789            final double decelMinusOne = DECELERATION_RATE - 1.0;
790            return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l);
791        }
792
793        /* Returns the duration, expressed in milliseconds */
794        private int getSplineFlingDuration(int velocity) {
795            final double l = getSplineDeceleration(velocity);
796            final double decelMinusOne = DECELERATION_RATE - 1.0;
797            return (int) (1000.0 * Math.exp(l / decelMinusOne));
798        }
799
800        private void fitOnBounceCurve(int start, int end, int velocity) {
801            // Simulate a bounce that started from edge
802            final float durationToApex = - velocity / mDeceleration;
803            final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration);
804            final float distanceToEdge = Math.abs(end - start);
805            final float totalDuration = (float) Math.sqrt(
806                    2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration));
807            mStartTime -= (int) (1000.0f * (totalDuration - durationToApex));
808            mStart = end;
809            mVelocity = (int) (- mDeceleration * totalDuration);
810        }
811
812        private void startBounceAfterEdge(int start, int end, int velocity) {
813            mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity);
814            fitOnBounceCurve(start, end, velocity);
815            onEdgeReached();
816        }
817
818        private void startAfterEdge(int start, int min, int max, int velocity) {
819            if (start > min && start < max) {
820                Log.e("OverScroller", "startAfterEdge called from a valid position");
821                mFinished = true;
822                return;
823            }
824            final boolean positive = start > max;
825            final int edge = positive ? max : min;
826            final int overDistance = start - edge;
827            boolean keepIncreasing = overDistance * velocity >= 0;
828            if (keepIncreasing) {
829                // Will result in a bounce or a to_boundary depending on velocity.
830                startBounceAfterEdge(start, edge, velocity);
831            } else {
832                final double totalDistance = getSplineFlingDistance(velocity);
833                if (totalDistance > Math.abs(overDistance)) {
834                    fling(start, velocity, positive ? min : start, positive ? start : max, mOver);
835                } else {
836                    startSpringback(start, edge, velocity);
837                }
838            }
839        }
840
841        void notifyEdgeReached(int start, int end, int over) {
842            // mState is used to detect successive notifications
843            if (mState == SPLINE) {
844                mOver = over;
845                mStartTime = AnimationUtils.currentAnimationTimeMillis();
846                // We were in fling/scroll mode before: current velocity is such that distance to
847                // edge is increasing. This ensures that startAfterEdge will not start a new fling.
848                startAfterEdge(start, end, end, (int) mCurrVelocity);
849            }
850        }
851
852        private void onEdgeReached() {
853            // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
854            float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration));
855            final float sign = Math.signum(mVelocity);
856
857            if (distance > mOver) {
858                // Default deceleration is not sufficient to slow us down before boundary
859                 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver);
860                 distance = mOver;
861            }
862
863            mOver = (int) distance;
864            mState = BALLISTIC;
865            mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance);
866            mDuration = - (int) (1000.0f * mVelocity / mDeceleration);
867        }
868
869        boolean continueWhenFinished() {
870            switch (mState) {
871                case SPLINE:
872                    // Duration from start to null velocity
873                    if (mDuration < mSplineDuration) {
874                        // If the animation was clamped, we reached the edge
875                        mStart = mFinal;
876                        // TODO Better compute speed when edge was reached
877                        mVelocity = (int) mCurrVelocity;
878                        mDeceleration = getDeceleration(mVelocity);
879                        mStartTime += mDuration;
880                        onEdgeReached();
881                    } else {
882                        // Normal stop, no need to continue
883                        return false;
884                    }
885                    break;
886                case BALLISTIC:
887                    mStartTime += mDuration;
888                    startSpringback(mFinal, mStart, 0);
889                    break;
890                case CUBIC:
891                    return false;
892            }
893
894            update();
895            return true;
896        }
897
898        /*
899         * Update the current position and velocity for current time. Returns
900         * true if update has been done and false if animation duration has been
901         * reached.
902         */
903        boolean update() {
904            final long time = AnimationUtils.currentAnimationTimeMillis();
905            final long currentTime = time - mStartTime;
906
907            if (currentTime > mDuration) {
908                return false;
909            }
910
911            double distance = 0.0;
912            switch (mState) {
913                case SPLINE: {
914                    final float t = (float) currentTime / mSplineDuration;
915                    final int index = (int) (NB_SAMPLES * t);
916                    float distanceCoef = 1.f;
917                    float velocityCoef = 0.f;
918                    if (index < NB_SAMPLES) {
919                        final float t_inf = (float) index / NB_SAMPLES;
920                        final float t_sup = (float) (index + 1) / NB_SAMPLES;
921                        final float d_inf = SPLINE_POSITION[index];
922                        final float d_sup = SPLINE_POSITION[index + 1];
923                        velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
924                        distanceCoef = d_inf + (t - t_inf) * velocityCoef;
925                    }
926
927                    distance = distanceCoef * mSplineDistance;
928                    mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000.0f;
929                    break;
930                }
931
932                case BALLISTIC: {
933                    final float t = currentTime / 1000.0f;
934                    mCurrVelocity = mVelocity + mDeceleration * t;
935                    distance = mVelocity * t + mDeceleration * t * t / 2.0f;
936                    break;
937                }
938
939                case CUBIC: {
940                    final float t = (float) (currentTime) / mDuration;
941                    final float t2 = t * t;
942                    final float sign = Math.signum(mVelocity);
943                    distance = sign * mOver * (3.0f * t2 - 2.0f * t * t2);
944                    mCurrVelocity = sign * mOver * 6.0f * (- t + t2);
945                    break;
946                }
947            }
948
949            mCurrentPosition = mStart + (int) Math.round(distance);
950
951            return true;
952        }
953    }
954}
955