Shader.java revision d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.graphics; 18 19/** 20 * Shader is the based class for objects that return horizontal spans of colors 21 * during drawing. A subclass of Shader is installed in a Paint calling 22 * paint.setShader(shader). After that any object (other than a bitmap) that is 23 * drawn with that paint will get its color(s) from the shader. 24 */ 25public class Shader { 26 /** 27 * Local matrix native instance. 28 * 29 * @hide 30 */ 31 public int mLocalMatrix; 32 33 /** 34 * This is set by subclasses, but don't make it public. 35 * 36 * @hide 37 */ 38 public int native_instance; 39 40 public enum TileMode { 41 /** 42 * replicate the edge color if the shader draws outside of its 43 * original bounds 44 */ 45 CLAMP (0), 46 /** 47 * repeat the shader's image horizontally and vertically 48 */ 49 REPEAT (1), 50 /** 51 * repeat the shader's image horizontally and vertically, alternating 52 * mirror images so that adjacent images always seam 53 */ 54 MIRROR (2); 55 56 TileMode(int nativeInt) { 57 this.nativeInt = nativeInt; 58 } 59 final int nativeInt; 60 } 61 62 /** 63 * Return true if the shader has a non-identity local matrix. 64 * @param localM If not null, it is set to the shader's local matrix. 65 * @return true if the shader has a non-identity local matrix 66 */ 67 public boolean getLocalMatrix(Matrix localM) { 68 return nativeGetLocalMatrix(native_instance, localM.native_instance); 69 } 70 71 /** 72 * Set the shader's local matrix. Passing null will reset the shader's 73 * matrix to identity 74 * @param localM The shader's new local matrix, or null to specify identity 75 */ 76 public void setLocalMatrix(Matrix localM) { 77 mLocalMatrix = localM != null ? localM.native_instance : 0; 78 nativeSetLocalMatrix(native_instance, mLocalMatrix); 79 } 80 81 protected void finalize() throws Throwable { 82 super.finalize(); 83 nativeDestructor(native_instance); 84 } 85 86 private static native void nativeDestructor(int native_shader); 87 private static native boolean nativeGetLocalMatrix(int native_shader, 88 int matrix_instance); 89 private static native void nativeSetLocalMatrix(int native_shader, 90 int matrix_instance); 91} 92