AssetAtlas.cpp revision 8aa195d7081b889f3a7b1f426cbd8556377aae5e
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "AssetAtlas.h" 18#include "Caches.h" 19 20#include <GLES2/gl2ext.h> 21 22namespace android { 23namespace uirenderer { 24 25/////////////////////////////////////////////////////////////////////////////// 26// Lifecycle 27/////////////////////////////////////////////////////////////////////////////// 28 29void AssetAtlas::init(sp<GraphicBuffer> buffer, int* map, int count) { 30 if (mImage) { 31 return; 32 } 33 34 mImage = new Image(buffer); 35 36 if (mImage->getTexture()) { 37 Caches& caches = Caches::getInstance(); 38 39 mTexture = new Texture(caches); 40 mTexture->id = mImage->getTexture(); 41 mTexture->width = buffer->getWidth(); 42 mTexture->height = buffer->getHeight(); 43 44 createEntries(caches, map, count); 45 } else { 46 ALOGW("Could not create atlas image"); 47 48 delete mImage; 49 mImage = NULL; 50 mTexture = NULL; 51 } 52} 53 54void AssetAtlas::terminate() { 55 if (mImage) { 56 delete mImage; 57 mImage = NULL; 58 59 delete mTexture; 60 mTexture = NULL; 61 62 for (size_t i = 0; i < mEntries.size(); i++) { 63 delete mEntries.valueAt(i); 64 } 65 mEntries.clear(); 66 } 67} 68 69/////////////////////////////////////////////////////////////////////////////// 70// Entries 71/////////////////////////////////////////////////////////////////////////////// 72 73AssetAtlas::Entry* AssetAtlas::getEntry(SkBitmap* const bitmap) const { 74 ssize_t index = mEntries.indexOfKey(bitmap); 75 return index >= 0 ? mEntries.valueAt(index) : NULL; 76} 77 78Texture* AssetAtlas::getEntryTexture(SkBitmap* const bitmap) const { 79 ssize_t index = mEntries.indexOfKey(bitmap); 80 return index >= 0 ? mEntries.valueAt(index)->texture : NULL; 81} 82 83/** 84 * Delegates changes to wrapping and filtering to the base atlas texture 85 * instead of applying the changes to the virtual textures. 86 */ 87struct DelegateTexture: public Texture { 88 DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } 89 90 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 91 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 92 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); 93 } 94 95 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 96 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 97 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); 98 } 99private: 100 Texture* const mDelegate; 101}; // struct DelegateTexture 102 103/** 104 * TODO: This method does not take the rotation flag into account 105 */ 106void AssetAtlas::createEntries(Caches& caches, int* map, int count) { 107 const float width = float(mTexture->width); 108 const float height = float(mTexture->height); 109 110 for (int i = 0; i < count; ) { 111 SkBitmap* bitmap = (SkBitmap*) map[i++]; 112 int x = map[i++]; 113 int y = map[i++]; 114 bool rotated = map[i++] > 0; 115 116 // Bitmaps should never be null, we're just extra paranoid 117 if (!bitmap) continue; 118 119 const UvMapper mapper( 120 x / width, (x + bitmap->width()) / width, 121 y / height, (y + bitmap->height()) / height); 122 123 Texture* texture = new DelegateTexture(caches, mTexture); 124 Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this); 125 126 texture->id = mTexture->id; 127 texture->blend = !bitmap->isOpaque(); 128 texture->width = bitmap->width(); 129 texture->height = bitmap->height(); 130 texture->uvMapper = &entry->uvMapper; 131 132 mEntries.add(entry->bitmap, entry); 133 } 134} 135 136}; // namespace uirenderer 137}; // namespace android 138