AssetAtlas.cpp revision fbc8df03e498baf47ff1a5e05e182f1bcd60c770
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "AssetAtlas.h" 20#include "Caches.h" 21 22#include <GLES2/gl2ext.h> 23 24namespace android { 25namespace uirenderer { 26 27/////////////////////////////////////////////////////////////////////////////// 28// Lifecycle 29/////////////////////////////////////////////////////////////////////////////// 30 31void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { 32 if (mImage) { 33 return; 34 } 35 36 ATRACE_NAME("AssetAtlas::init"); 37 38 mImage = new Image(buffer); 39 40 if (mImage->getTexture()) { 41 Caches& caches = Caches::getInstance(); 42 43 mTexture = new Texture(caches); 44 mTexture->id = mImage->getTexture(); 45 mTexture->width = buffer->getWidth(); 46 mTexture->height = buffer->getHeight(); 47 48 createEntries(caches, map, count); 49 } else { 50 ALOGW("Could not create atlas image"); 51 52 delete mImage; 53 mImage = NULL; 54 mTexture = NULL; 55 } 56 57 mGenerationId++; 58} 59 60void AssetAtlas::terminate() { 61 if (mImage) { 62 delete mImage; 63 mImage = NULL; 64 65 delete mTexture; 66 mTexture = NULL; 67 68 for (size_t i = 0; i < mEntries.size(); i++) { 69 delete mEntries.valueAt(i); 70 } 71 mEntries.clear(); 72 } 73} 74 75/////////////////////////////////////////////////////////////////////////////// 76// Entries 77/////////////////////////////////////////////////////////////////////////////// 78 79AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { 80 ssize_t index = mEntries.indexOfKey(bitmap); 81 return index >= 0 ? mEntries.valueAt(index) : NULL; 82} 83 84Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { 85 ssize_t index = mEntries.indexOfKey(bitmap); 86 return index >= 0 ? mEntries.valueAt(index)->texture : NULL; 87} 88 89/** 90 * Delegates changes to wrapping and filtering to the base atlas texture 91 * instead of applying the changes to the virtual textures. 92 */ 93struct DelegateTexture: public Texture { 94 DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } 95 96 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 97 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 98 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); 99 } 100 101 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 102 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { 103 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); 104 } 105 106private: 107 Texture* const mDelegate; 108}; // struct DelegateTexture 109 110/** 111 * TODO: This method does not take the rotation flag into account 112 */ 113void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) { 114 const float width = float(mTexture->width); 115 const float height = float(mTexture->height); 116 117 for (int i = 0; i < count; ) { 118 SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(map[i++]); 119 // NOTE: We're converting from 64 bit signed values to 32 bit 120 // signed values. This is guaranteed to be safe because the "x" 121 // and "y" coordinate values are guaranteed to be representable 122 // with 32 bits. The array is 64 bits wide so that it can carry 123 // pointers on 64 bit architectures. 124 const int x = static_cast<int>(map[i++]); 125 const int y = static_cast<int>(map[i++]); 126 bool rotated = map[i++] > 0; 127 128 // Bitmaps should never be null, we're just extra paranoid 129 if (!bitmap) continue; 130 131 const UvMapper mapper( 132 x / width, (x + bitmap->width()) / width, 133 y / height, (y + bitmap->height()) / height); 134 135 Texture* texture = new DelegateTexture(caches, mTexture); 136 texture->id = mTexture->id; 137 texture->blend = !bitmap->isOpaque(); 138 texture->width = bitmap->width(); 139 texture->height = bitmap->height(); 140 141 Entry* entry = new Entry(bitmap, x, y, rotated, texture, mapper, *this); 142 texture->uvMapper = &entry->uvMapper; 143 144 mEntries.add(entry->bitmap, entry); 145 } 146} 147 148}; // namespace uirenderer 149}; // namespace android 150