BakedOpDispatcher.cpp revision 15c3f19a445b8df575911a16e8a6dba755a084b5
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/*
29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project
39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License.
69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at
79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software
119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and
149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License.
159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */
169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h"
189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h"
209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h"
219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h"
229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h"
239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h"
249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h"
259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h"
269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h"
279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm>
299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h>
309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
319e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android {
329e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer {
339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
3515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
3615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
3715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const BakedOpState& firstState = *(opList.states[0]);
4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextureVertex vertices[opList.count * 4];
5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect texCoords(0, 0, 1, 1);
5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (entry) {
5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        entry->uvMapper.map(texCoords);
5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // init to non-empty, so we can safely expandtoCoverRect
5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect totalBounds = firstState.computedState.clippedBounds;
5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextureVertex* rectVerts = &vertices[i * 4];
6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        Rect opBounds = state.computedState.clippedBounds;
6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            // pure translate, so snap (same behavior as onBitmapOp)
6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            opBounds.snapToPixelBoundaries();
6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
6715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        storeTexturedRect(rectVerts, opBounds, texCoords);
6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(opBounds);
6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        totalBounds.expandToCover(opBounds);
7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(firstState.roundRectClipState)
7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
8015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(Matrix4::identity(), TransformFlags::None)
8115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setModelViewOffsetRect(0, 0, totalBounds) // don't snap here, we snap per-quad above
8215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
8315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop);
8415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
8515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
8615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
8715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op, const BakedOpState& state) {
8815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().textureState().activateTexture(0);
8915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
9015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    PaintUtils::TextShadow textShadow;
9115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
9215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        LOG_ALWAYS_FATAL("failed to query shadow attributes");
9315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
9415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
9515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
9615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
9715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.paint, (const char*) op.glyphs,
9815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.glyphCount, textShadow.radius, op.positions);
9915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // If the drop shadow exceeds the max texture size or couldn't be
10015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // allocated, skip drawing
10115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
10215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
10315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
10415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sx = op.x - texture->left + textShadow.dx;
10515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sy = op.y - texture->top + textShadow.dy;
10615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
10715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
10815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
10915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(state.roundRectClipState)
11015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedUnitQuad(nullptr)
11115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
11215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
11315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
11415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
11515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.renderGlop(state, glop);
11615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
11715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
11815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType {
11915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Defer,
12015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Flush
12115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik};
12215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
12315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
12415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const Rect* renderClip, TextRenderType renderType) {
12515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
12615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
12715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
12815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
12915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextShadow(renderer, fontRenderer, op, state);
13015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
13115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
13215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float x = op.x;
13315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float y = op.y;
13415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Matrix4& transform = state.computedState.transform;
13515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const bool pureTranslate = transform.isPureTranslate();
13615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_LIKELY(pureTranslate)) {
13715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
13815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
13915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
14015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(false);
14115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
14215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
14315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
14415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else {
14515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // We only pass a partial transform to the font renderer. That partial
14615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix defines how glyphs are rasterized. Typically we want glyphs
14715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // to be rasterized at their final size on screen, which means the partial
14815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix needs to take the scale factor into account.
14915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // When a partial matrix is used to transform glyphs during rasterization,
15015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated with the inverse transform (in the case of scale,
15115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated at 1.0 / scale for instance.) This allows us to
15215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // apply the full transform matrix at draw time in the vertex shader.
15315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // Applying the full matrix in the shader is the easiest way to handle
15415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // rotation and perspective and allows us to always generated quads in the
15515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // font renderer which greatly simplifies the code, clipping in particular.
15615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        float sx, sy;
15715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        transform.decomposeScale(sx, sy);
15815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
15915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sx)),
16015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sy))));
16115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
16215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
16315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
16415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
16515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
16615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
16715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextDrawFunctor functor(&renderer, &state, renderClip,
16815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            x, y, pureTranslate, alpha, mode, op.paint);
16915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
17015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool forceFinish = (renderType == TextRenderType::Flush);
17115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
17215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect : nullptr;
17315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    fontRenderer.renderPosText(op.paint, localOpClip,
17415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            (const char*) op.glyphs, op.glyphCount, x, y,
17515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
17615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
17715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (mustDirtyRenderTarget) {
17815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (!pureTranslate) {
17915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            transform.mapRect(layerBounds);
18015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
18115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(layerBounds);
18215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
18315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
18415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
18515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
18615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
18715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* clip = opList.clipSideFlags ? &opList.clip : nullptr;
18815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
18915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
19015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op = *(static_cast<const TextOp*>(state.op));
19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextRenderType renderType = (i + 1 == opList.count)
19215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                ? TextRenderType::Flush : TextRenderType::Defer;
19315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextOp(renderer, op, state, clip, renderType);
19415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
1979e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
1989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
1999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer&, const BeginLayerOp&, const BakedOpState&) {
2029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
2039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onEndLayerOp(BakedOpRenderer&, const EndLayerOp&, const BakedOpState&) {
2069e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("unsupported operation");
2079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2099e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
2109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Texture* texture = renderer.getTexture(op.bitmap);
2119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!texture) return;
2129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const AutoTexture autoCleanup(texture);
2139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
2159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
2169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
2179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
2189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
2199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
2209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
2219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
2229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
2239e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
2249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
2259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2279e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
2289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    LOG_ALWAYS_FATAL("todo");
2299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2319e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
2329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
2339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
2349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
2359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshUnitQuad()
2369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
2379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
2389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewMapUnitToRect(op.unmappedBounds)
2399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
2409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
2419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2439e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace VertexBufferRenderFlags {
2449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    enum {
2459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        Offset = 0x1,
2469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ShadowInterp = 0x2,
2479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    };
2489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2509e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
2519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer& vertexBuffer, float translateX, float translateY,
2529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        SkPaint& paint, int vertexBufferRenderFlags) {
2539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
2549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
2559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
2569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        Glop glop;
2579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
2589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setRoundRectClipState(state.roundRectClipState)
2599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
2609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setFillPaint(paint, state.alpha)
2619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setTransform(state.computedState.transform, transformFlags)
2629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
2639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                .build();
2649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderer.renderGlop(state, glop);
2659e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2689e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
2699e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
2709e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    SkPaint paint;
2719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
2729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // The caller has made sure casterAlpha > 0.
2749e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
2759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
2769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
2779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
2799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
2809e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
2819e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
2829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
2859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
2869e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
2879e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
2899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
2909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
2919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
2929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
2939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
2949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
2959e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
2969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    TessellationCache::vertexBuffer_pair_t buffers;
2979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
2989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
2999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            &op.shadowMatrixXY, &op.shadowMatrixZ,
3009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            op.lightCenter, renderer.getLightInfo().lightRadius,
3019e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            buffers);
3029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
3049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3069e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
3079e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
3089e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
3099e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
3109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
3119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
3129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
3139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
3149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
3159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
3169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3189e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
31915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Rect* clip = state.computedState.clipSideFlags ? &state.computedState.clipRect : nullptr;
32015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderTextOp(renderer, op, state, clip, TextRenderType::Flush);
3219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3239e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
3249e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    OffscreenBuffer* buffer = *op.layerHandle;
3259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // TODO: extend this to handle HW layers & paint properties which
3279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // reside in node.properties().layerProperties()
3289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    float layerAlpha = op.alpha * state.alpha;
3299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
3309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
3319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
3329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
3339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
3349e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
3359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
3369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
3379e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
3389e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
3399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (op.destroy) {
3419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderer.renderState().layerPool().putOrDelete(buffer);
3429e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
3439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
3449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer
3469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android
347