BakedOpDispatcher.cpp revision e2822e4c799815e6e5633af0f75fe5f221897d87
19e7fcfda28fde747ba4e026772007cea77374e16Chris Craik/*
29e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Copyright (C) 2015 The Android Open Source Project
39e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
49e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
59e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * you may not use this file except in compliance with the License.
69e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * You may obtain a copy of the License at
79e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
89e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
99e7fcfda28fde747ba4e026772007cea77374e16Chris Craik *
109e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * Unless required by applicable law or agreed to in writing, software
119e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
129e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
139e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * See the License for the specific language governing permissions and
149e7fcfda28fde747ba4e026772007cea77374e16Chris Craik * limitations under the License.
159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik */
169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
179e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpDispatcher.h"
189e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
199e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "BakedOpRenderer.h"
209e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Caches.h"
219e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "Glop.h"
229e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "GlopBuilder.h"
23f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik#include "Patch.h"
24386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include "PathTessellator.h"
259e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/OffscreenBufferPool.h"
269e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "renderstate/RenderState.h"
279e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "utils/GLUtils.h"
289e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include "VertexBuffer.h"
299e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
309e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <algorithm>
319e7fcfda28fde747ba4e026772007cea77374e16Chris Craik#include <math.h>
32386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#include <SkPaintDefaults.h>
339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
349e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace android {
359e7fcfda28fde747ba4e026772007cea77374e16Chris Craiknamespace uirenderer {
369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
3815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
3915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
4015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
4115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
4215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
4315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
4515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
4615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
4715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const BakedOpState& firstState = *(opList.states[0]);
4815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
4915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
5015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
5115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
5215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
5315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
5415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
5515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextureVertex vertices[opList.count * 4];
5615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect texCoords(0, 0, 1, 1);
5715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (entry) {
5815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        entry->uvMapper.map(texCoords);
5915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
6015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
6115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
6215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextureVertex* rectVerts = &vertices[i * 4];
6315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        Rect opBounds = state.computedState.clippedBounds;
6415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
6515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            // pure translate, so snap (same behavior as onBitmapOp)
6615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            opBounds.snapToPixelBoundaries();
6715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
6815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        storeTexturedRect(rectVerts, opBounds, texCoords);
6915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(opBounds);
7015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
7115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
7215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
7315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
7415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
7515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
7615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(firstState.roundRectClipState)
7715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
7815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
7915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(Matrix4::identity(), TransformFlags::None)
80f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewIdentityEmptyBounds()
81f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
82e4db79de127cfe961195f52907af8451026eaa20Chris Craik    ClipRect renderTargetClip(opList.clip);
83e4db79de127cfe961195f52907af8451026eaa20Chris Craik    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84e4db79de127cfe961195f52907af8451026eaa20Chris Craik    renderer.renderGlop(nullptr, clip, glop);
85f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
86f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
87f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const MergedBakedOpList& opList) {
89f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const BakedOpState& firstState = *(opList.states[0]);
91f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
92f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            firstOp.bitmap->pixelRef());
93f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
94f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // Batches will usually contain a small number of items so it's
95f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // worth performing a first iteration to count the exact number
96f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // of vertices we need in the new mesh
97f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    uint32_t totalVertices = 0;
98f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
99f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (size_t i = 0; i < opList.count; i++) {
100f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
101f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
102f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // TODO: cache mesh lookups
103f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const Patch* opMesh = renderer.caches().patchCache.get(
104f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                entry, op.bitmap->width(), op.bitmap->height(),
105f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
106f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        totalVertices += opMesh->verticesCount;
107f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
108f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
109f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
110f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
111f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    uint32_t indexCount = 0;
112f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
113f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    TextureVertex vertices[totalVertices];
114f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    TextureVertex* vertex = &vertices[0];
115f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // Create a mesh that contains the transformed vertices for all the
116f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9-patch objects that are part of the batch. Note that onDefer()
117f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // enforces ops drawn by this function to have a pure translate or
118f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // identity matrix
119f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (size_t i = 0; i < opList.count; i++) {
120f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
121f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const BakedOpState& state = *opList.states[i];
122f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
123f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // TODO: cache mesh lookups
124f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const Patch* opMesh = renderer.caches().patchCache.get(
125f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                entry, op.bitmap->width(), op.bitmap->height(),
126f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
127f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
128f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
129f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        uint32_t vertexCount = opMesh->verticesCount;
130f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (vertexCount == 0) continue;
131f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
132f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // We use the bounds to know where to translate our vertices
133f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Using patchOp->state.mBounds wouldn't work because these
134f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // bounds are clipped
135f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const float tx = floorf(state.computedState.transform.getTranslateX()
136f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                + op.unmappedBounds.left + 0.5f);
137f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        const float ty = floorf(state.computedState.transform.getTranslateY()
138f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                + op.unmappedBounds.top + 0.5f);
139f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
140f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Copy & transform all the vertices for the current operation
141f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        TextureVertex* opVertices = opMesh->vertices.get();
142f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
143f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            TextureVertex::set(vertex++,
144f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    opVertices->x + tx, opVertices->y + ty,
145f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    opVertices->u, opVertices->v);
146f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
147f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
148f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // Dirty the current layer if possible. When the 9-patch does not
149f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // contain empty quads we can take a shortcut and simply set the
150f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        // dirty rect to the object's bounds.
151f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (dirtyRenderTarget) {
152f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            if (!opMesh->hasEmptyQuads) {
153f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                renderer.dirtyRenderTarget(Rect(tx, ty,
154f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
155f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            } else {
156f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                const size_t count = opMesh->quads.size();
157f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                for (size_t i = 0; i < count; i++) {
158f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const Rect& quadBounds = opMesh->quads[i];
159f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const float x = tx + quadBounds.left;
160f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    const float y = ty + quadBounds.top;
161f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                    renderer.dirtyRenderTarget(Rect(x, y,
162f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
163f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik                }
164f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            }
165f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
166f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
167f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        indexCount += opMesh->indexCount;
168f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
169f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
170f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
171f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
172f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) return;
173f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
174f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
175f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9 patches are built for stretching - always filter
176f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
177f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
178f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
179f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
180f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
181f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
182f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(firstState.roundRectClipState)
183f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshTexturedIndexedQuads(vertices, indexCount)
184f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
185f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(Matrix4::identity(), TransformFlags::None)
186f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewIdentityEmptyBounds()
18715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
188e4db79de127cfe961195f52907af8451026eaa20Chris Craik    ClipRect renderTargetClip(opList.clip);
189e4db79de127cfe961195f52907af8451026eaa20Chris Craik    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
190e4db79de127cfe961195f52907af8451026eaa20Chris Craik    renderer.renderGlop(nullptr, clip, glop);
19115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
19215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
19315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
19415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op, const BakedOpState& state) {
19515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().textureState().activateTexture(0);
19615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
19715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    PaintUtils::TextShadow textShadow;
19815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
19915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        LOG_ALWAYS_FATAL("failed to query shadow attributes");
20015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
20115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
20215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
20315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
204e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
20515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // If the drop shadow exceeds the max texture size or couldn't be
20615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    // allocated, skip drawing
20715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (!texture) return;
20815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const AutoTexture autoCleanup(texture);
20915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
21015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sx = op.x - texture->left + textShadow.dx;
21115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const float sy = op.y - texture->top + textShadow.dy;
21215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
21315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Glop glop;
21415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
21515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setRoundRectClipState(state.roundRectClipState)
21615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setMeshTexturedUnitQuad(nullptr)
21715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
21815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
21938e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
22015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            .build();
22115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    renderer.renderGlop(state, glop);
22215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
22315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
22415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikenum class TextRenderType {
22515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Defer,
22615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Flush
22715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik};
22815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
22915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikstatic void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
230e4db79de127cfe961195f52907af8451026eaa20Chris Craik        const ClipBase* renderClip, TextRenderType renderType) {
23115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
23215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
23315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
23415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
23515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextShadow(renderer, fontRenderer, op, state);
23615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
23715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
23815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float x = op.x;
23915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    float y = op.y;
24015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const Matrix4& transform = state.computedState.transform;
24115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    const bool pureTranslate = transform.isPureTranslate();
24215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (CC_LIKELY(pureTranslate)) {
24315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        x = floorf(x + transform.getTranslateX() + 0.5f);
24415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        y = floorf(y + transform.getTranslateY() + 0.5f);
24515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
24615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(false);
24715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else if (CC_UNLIKELY(transform.isPerspective())) {
24815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::I());
24915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
25015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    } else {
25115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // We only pass a partial transform to the font renderer. That partial
25215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix defines how glyphs are rasterized. Typically we want glyphs
25315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // to be rasterized at their final size on screen, which means the partial
25415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // matrix needs to take the scale factor into account.
25515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // When a partial matrix is used to transform glyphs during rasterization,
25615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated with the inverse transform (in the case of scale,
25715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // the mesh is generated at 1.0 / scale for instance.) This allows us to
25815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // apply the full transform matrix at draw time in the vertex shader.
25915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // Applying the full matrix in the shader is the easiest way to handle
26015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // rotation and perspective and allows us to always generated quads in the
26115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        // font renderer which greatly simplifies the code, clipping in particular.
26215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        float sx, sy;
26315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        transform.decomposeScale(sx, sy);
26415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
26515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sx)),
26615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                roundf(std::max(1.0f, sy))));
26715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        fontRenderer.setTextureFiltering(true);
26815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
26915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
27015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
27115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
27215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
27315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    TextDrawFunctor functor(&renderer, &state, renderClip,
27415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            x, y, pureTranslate, alpha, mode, op.paint);
27515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
27615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool forceFinish = (renderType == TextRenderType::Flush);
27715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
278e4db79de127cfe961195f52907af8451026eaa20Chris Craik    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
279e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
28015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
28115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
28215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    if (mustDirtyRenderTarget) {
28315c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        if (!pureTranslate) {
28415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik            transform.mapRect(layerBounds);
28515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        }
28615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderer.dirtyRenderTarget(layerBounds);
28715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
28815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
28915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
29015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craikvoid BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
29115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const MergedBakedOpList& opList) {
292e4db79de127cfe961195f52907af8451026eaa20Chris Craik    ClipRect renderTargetClip(opList.clip);
293e4db79de127cfe961195f52907af8451026eaa20Chris Craik    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
29415c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    for (size_t i = 0; i < opList.count; i++) {
29515c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const BakedOpState& state = *(opList.states[i]);
29615c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        const TextOp& op = *(static_cast<const TextOp*>(state.op));
29715c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        TextRenderType renderType = (i + 1 == opList.count)
29815c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik                ? TextRenderType::Flush : TextRenderType::Defer;
29915c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik        renderTextOp(renderer, op, state, clip, renderType);
30015c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik    }
30115c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik}
30215c3f19a445b8df575911a16e8a6dba755a084b5Chris Craik
303386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craiknamespace VertexBufferRenderFlags {
304386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    enum {
305386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        Offset = 0x1,
306386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        ShadowInterp = 0x2,
307386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    };
308386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
309386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
310386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
311386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const VertexBuffer& vertexBuffer, float translateX, float translateY,
312386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const SkPaint& paint, int vertexBufferRenderFlags) {
313386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
314386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
315386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
316386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        Glop glop;
317386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
318386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setRoundRectClipState(state.roundRectClipState)
319386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
320386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setFillPaint(paint, state.alpha)
321386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setTransform(state.computedState.transform, transformFlags)
322386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
323386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                .build();
324386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderer.renderGlop(state, glop);
325386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
326386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
327386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
328386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
329386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const SkPath& path, const SkPaint& paint) {
330386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer vertexBuffer;
331386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    // TODO: try clipping large paths to viewport
332386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
333386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
334386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
335386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
336386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikstatic void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
337e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
33838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck    Rect dest(texture.width(), texture.height());
339e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik    dest.translate(xOffset + texture.left - texture.offset,
340e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik            yOffset + texture.top - texture.offset);
341386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    Glop glop;
342386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
343386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setRoundRectClipState(state.roundRectClipState)
344386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setMeshTexturedUnitQuad(nullptr)
345e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik            .setFillPathTexturePaint(texture, paint, state.alpha)
346386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setTransform(state.computedState.transform,  TransformFlags::None)
347386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .setModelViewMapUnitToRect(dest)
348386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            .build();
349386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderer.renderGlop(state, glop);
350386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
351386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
352386aa031793bb037ec43b6cdbd8908c343cc86cbChris CraikSkRect getBoundsOfFill(const RecordedOp& op) {
353386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    SkRect bounds = op.unmappedBounds.toSkRect();
354386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
355386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        float outsetDistance = op.paint->getStrokeWidth() / 2;
356386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        bounds.outset(outsetDistance, outsetDistance);
357386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
358386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    return bounds;
359386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
360386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
361386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
362386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
363386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() != SkPaint::kStroke_Style
364386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            || op.paint->getPathEffect() != nullptr
365386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            || op.useCenter) {
366386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getArc(
367386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
368386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
369386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
370386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
371e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right,
372e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik                    *texture, *(op.paint));
373386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
374386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
375386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkRect rect = getBoundsOfFill(op);
376386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkPath path;
377386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.useCenter) {
378386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.moveTo(rect.centerX(), rect.centerY());
379386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
380386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
381386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.useCenter) {
382386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.close();
383386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
384386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderConvexPath(renderer, state, path, *(op.paint));
385386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
386386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
387386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
3889e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
3899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Texture* texture = renderer.getTexture(op.bitmap);
3909e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (!texture) return;
3919e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const AutoTexture autoCleanup(texture);
3929e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
3939e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
3949e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
3959e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
3969e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
3979e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
3989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshTexturedUnitQuad(texture->uvMapper)
3999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
4009e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
40138e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
4029e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
4039e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
4049e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
4059e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
406f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
407f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const static UvMapper defaultUvMapper;
408f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
409f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
410f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
411f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    ColorTextureVertex* vertex = &mesh[0];
412f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
413f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int* colors = op.colors;
414f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    std::unique_ptr<int[]> tempColors;
415f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!colors) {
416f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
417f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        tempColors.reset(new int[colorsCount]);
418f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
419f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        colors = tempColors.get();
420f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
421f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
422f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
423f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
424f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
425f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    for (int32_t y = 0; y < op.meshHeight; y++) {
426f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        for (int32_t x = 0; x < op.meshWidth; x++) {
427f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
428f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
429f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float u1 = float(x) / op.meshWidth;
430f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float u2 = float(x + 1) / op.meshWidth;
431f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float v1 = float(y) / op.meshHeight;
432f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            float v2 = float(y + 1) / op.meshHeight;
433f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
434f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            mapper.map(u1, v1, u2, v2);
435f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
436f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int ax = i + (op.meshWidth + 1) * 2;
437f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int ay = ax + 1;
438f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int bx = i;
439f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int by = bx + 1;
440f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int cx = i + 2;
441f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int cy = cx + 1;
442f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int dx = i + (op.meshWidth + 1) * 2 + 2;
443f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            int dy = dx + 1;
444f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
445f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            const float* vertices = op.vertices;
446f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
447f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
448f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
449f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
450f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
451f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
452f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
453f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
454f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
455f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
456f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) {
457f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        texture = renderer.caches().textureCache.get(op.bitmap);
458f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        if (!texture) {
459f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            return;
460f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        }
461f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
462f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
463f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
464f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    /*
465f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
466f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
467f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik     */
468f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int textureFillFlags = TextureFillFlags::None;
469f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
470f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
471f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(state.roundRectClipState)
472f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
473f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
474f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(state.computedState.transform,  TransformFlags::None)
475f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
476f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
477f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(state, glop);
478f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
479f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
480f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
481f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = renderer.getTexture(op.bitmap);
482f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (!texture) return;
483f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const AutoTexture autoCleanup(texture);
484f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
48538e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck    Rect uv(std::max(0.0f, op.src.left / texture->width()),
48638e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck            std::max(0.0f, op.src.top / texture->height()),
48738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck            std::min(1.0f, op.src.right / texture->width()),
48838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck            std::min(1.0f, op.src.bottom / texture->height()));
489f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
490f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
491f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
492f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
493f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
494f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Glop glop;
495f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
496f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setRoundRectClipState(state.roundRectClipState)
497f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setMeshTexturedUvQuad(texture->uvMapper, uv)
498f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
499f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
500f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
501f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            .build();
502f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    renderer.renderGlop(state, glop);
503f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
504f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
505e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craikvoid BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
506e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik    renderer.renderFunctor(op, state);
507e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik}
508e29ce6f51d681af7649c0a7cddee97c471e43eb5Chris Craik
5099e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
510386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer buffer;
511386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
512386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            state.computedState.transform, buffer);
513386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
514386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
5159e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5169e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
517386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
518386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getPathEffect() != nullptr) {
519386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getOval(
520386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
521386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
522386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
523e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right,
524e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik                    *texture, *(op.paint));
525386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
526386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
527386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkPath path;
528386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        SkRect rect = getBoundsOfFill(op);
529386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        path.addOval(rect);
530386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderConvexPath(renderer, state, path, *(op.paint));
531386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
5329e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5339e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
534f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craikvoid BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
535f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // 9 patches are built for stretching - always filter
536f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    int textureFillFlags = TextureFillFlags::ForceFilter;
537f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
538f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
539f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    }
540f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
541f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    // TODO: avoid redoing the below work each frame:
542f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
543f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    const Patch* mesh = renderer.caches().patchCache.get(
544f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            entry, op.bitmap->width(), op.bitmap->height(),
545f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
546f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
547f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
54889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik    if (CC_LIKELY(texture)) {
54989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik        const AutoTexture autoCleanup(texture);
55089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik        Glop glop;
55189ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
55289ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .setRoundRectClipState(state.roundRectClipState)
55389ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .setMeshPatchQuads(*mesh)
55489ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
55589ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .setTransform(state.computedState.transform, TransformFlags::None)
55689ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
55789ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
55889ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik                .build();
55989ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik        renderer.renderGlop(state, glop);
56089ceb5c97745c6901620c20eb0828a5c2f768f4fChris Craik    }
561f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik}
562f09ff5aa57bff01cb17595fb7ca8e48d238a6acdChris Craik
563386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
564386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
565386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    const AutoTexture holder(texture);
566386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (CC_LIKELY(holder.texture)) {
567e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
568e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik        // have any translate built in, other than what's in the SkPath itself
569e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
570386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
5719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
5729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
573386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
574386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    VertexBuffer buffer;
575386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
576386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            state.computedState.transform, buffer);
577386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
578386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
579386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
580386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
581386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik// See SkPaintDefaults.h
582386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
583386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
584386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
585386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getStyle() != SkPaint::kFill_Style) {
586386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        // only fill + default miter is supported by drawConvexPath, since others must handle joins
587386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
588386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
589386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
590386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
591386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             PathTexture* texture = renderer.caches().pathCache.getRect(
592386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
593386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             const AutoTexture holder(texture);
594386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             if (CC_LIKELY(holder.texture)) {
595e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
596e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik                         *texture, *(op.paint));
597386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik             }
598386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        } else {
599386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            SkPath path;
600386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.addRect(getBoundsOfFill(op));
601386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderConvexPath(renderer, state, path, *(op.paint));
602386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
603386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
604386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
605386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            SkPath path;
606386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            path.addRect(op.unmappedBounds.toSkRect());
607386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderConvexPath(renderer, state, path, *(op.paint));
608386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        } else {
609386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            // render simple unit quad, no tessellation required
610386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            Glop glop;
611386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
612386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setRoundRectClipState(state.roundRectClipState)
613386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setMeshUnitQuad()
614386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setFillPaint(*op.paint, state.alpha)
615386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setTransform(state.computedState.transform, TransformFlags::None)
616386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .setModelViewMapUnitToRect(op.unmappedBounds)
617386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                    .build();
618386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik            renderer.renderGlop(state, glop);
619386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
620386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    }
621386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik}
622386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik
623386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craikvoid BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
624386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    if (op.paint->getPathEffect() != nullptr) {
625386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
626386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
627386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.rx, op.ry, op.paint);
628386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const AutoTexture holder(texture);
629386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        if (CC_LIKELY(holder.texture)) {
630e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
631e2822e4c799815e6e5633af0f75fe5f221897d87Chris Craik                    *texture, *(op.paint));
632386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        }
633386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik    } else {
634386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
635386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                state.computedState.transform, *(op.paint),
636386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
637386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik        renderVertexBuffer(renderer, state, *buffer,
638386aa031793bb037ec43b6cdbd8908c343cc86cbChris Craik                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
6399e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6409e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6419e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6429e7fcfda28fde747ba4e026772007cea77374e16Chris Craikstatic void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
6439e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
6449e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    SkPaint paint;
6459e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    paint.setAntiAlias(true); // want to use AlphaVertex
6469e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6479e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    // The caller has made sure casterAlpha > 0.
6489e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
6499e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
6509e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
6519e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6529e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
6539e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
6549e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
6559e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
6569e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6579e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
6599e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
6609e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        spotShadowAlpha = Properties::overrideSpotShadowStrength;
6619e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
6639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
6649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
6659e7fcfda28fde747ba4e026772007cea77374e16Chris Craik                paint, VertexBufferRenderFlags::ShadowInterp);
6669e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
6679e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6689e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6699e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
670d8165e863b37d82c937ad960dc970f2d2cf72c2aChris Craik    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
6719e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
6729e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6739e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6749e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
6759e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    Glop glop;
6769e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
6779e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setRoundRectClipState(state.roundRectClipState)
6789e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
6799e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setFillPaint(*op.paint, state.alpha)
6809e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
6819e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
6829e7fcfda28fde747ba4e026772007cea77374e16Chris Craik            .build();
6839e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    renderer.renderGlop(state, glop);
6849e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6859e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
6869e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
687e4db79de127cfe961195f52907af8451026eaa20Chris Craik    renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
6889e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
6899e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
690d7448e65e243754f31890baef29dff187dc2e5e5Chris Craikvoid BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
691d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
692d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    // TODO: respect clipSideFlags, once we record with bounds
693e4db79de127cfe961195f52907af8451026eaa20Chris Craik    auto renderTargetClip = state.computedState.clipState;
694d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik
695d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
696d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    fontRenderer.setFont(op.paint, SkMatrix::I());
697d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    fontRenderer.setTextureFiltering(true);
698d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik
699d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
700d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik
701d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
702d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
703d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
704d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            0.0f, 0.0f, false, alpha, mode, op.paint);
705d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik
706d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
707d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
708e8c3c813b0e3ac98304b17a751ce6e436e252bd9Chris Craik    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
709d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            op.path, op.hOffset, op.vOffset,
710d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
711d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik        if (mustDirtyRenderTarget) {
712d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            // manually dirty render target, since TextDrawFunctor won't
713d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            state.computedState.transform.mapRect(layerBounds);
714d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik            renderer.dirtyRenderTarget(layerBounds);
715d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik        }
716d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik    }
717d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik}
718d7448e65e243754f31890baef29dff187dc2e5e5Chris Craik
719d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craikvoid BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
720d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik    const bool tryToSnap = !op.layer->getForceFilter();
721d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
722d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik    Glop glop;
723d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
724d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .setRoundRectClipState(state.roundRectClipState)
725d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
726d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .setFillTextureLayer(*(op.layer), alpha)
727d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .setTransform(state.computedState.transform, TransformFlags::None)
728d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
729d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik            .build();
730d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik    renderer.renderGlop(state, glop);
731d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik}
732d2dfd8f128b632ed99418ab2b32949c939a9a369Chris Craik
7339e7fcfda28fde747ba4e026772007cea77374e16Chris Craikvoid BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
734c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik    // Note that we don't use op->paint in this function - it's never set on a LayerOp
7359e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    OffscreenBuffer* buffer = *op.layerHandle;
7369e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
737c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik    if (CC_UNLIKELY(!buffer)) {
738c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
739c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
740c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        SkPaint paint;
741c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        paint.setAlpha(op.alpha * 255);
742c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        paint.setXfermodeMode(op.mode);
743c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        paint.setColorFilter(op.colorFilter);
744c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
745c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
746c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik    } else {
747c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        float layerAlpha = op.alpha * state.alpha;
748c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        Glop glop;
749c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
750c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .setRoundRectClipState(state.roundRectClipState)
751c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
752c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
753c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .setTransform(state.computedState.transform, TransformFlags::None)
754c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
755c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
756c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik                .build();
757c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        renderer.renderGlop(state, glop);
7589e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
759c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        if (op.destroy) {
760c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik            renderer.renderState().layerPool().putOrDelete(buffer);
761c0f3f2f8c0c2fa97099e5f3c5e3860653ce0f261Chris Craik        }
7629e7fcfda28fde747ba4e026772007cea77374e16Chris Craik    }
7639e7fcfda28fde747ba4e026772007cea77374e16Chris Craik}
7649e7fcfda28fde747ba4e026772007cea77374e16Chris Craik
765b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
7667435eb148e72382126e9073183e881357bb38a8bChris Craik    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
7677435eb148e72382126e9073183e881357bb38a8bChris Craik    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
7687435eb148e72382126e9073183e881357bb38a8bChris Craik    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
769b87eadda1818034ce03d85f30388384d1ac65916Chris Craik}
770b87eadda1818034ce03d85f30388384d1ac65916Chris Craik
771b87eadda1818034ce03d85f30388384d1ac65916Chris Craikvoid BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
7727435eb148e72382126e9073183e881357bb38a8bChris Craik    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
7737435eb148e72382126e9073183e881357bb38a8bChris Craik    if (!state.computedState.clippedBounds.isEmpty()) {
7747435eb148e72382126e9073183e881357bb38a8bChris Craik        if (op.paint && op.paint->getAlpha() < 255) {
7757435eb148e72382126e9073183e881357bb38a8bChris Craik            SkPaint layerPaint;
7767435eb148e72382126e9073183e881357bb38a8bChris Craik            layerPaint.setAlpha(op.paint->getAlpha());
7777435eb148e72382126e9073183e881357bb38a8bChris Craik            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
7787435eb148e72382126e9073183e881357bb38a8bChris Craik            layerPaint.setColorFilter(op.paint->getColorFilter());
7797435eb148e72382126e9073183e881357bb38a8bChris Craik            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
7807435eb148e72382126e9073183e881357bb38a8bChris Craik            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
7817435eb148e72382126e9073183e881357bb38a8bChris Craik        }
7827435eb148e72382126e9073183e881357bb38a8bChris Craik
7837435eb148e72382126e9073183e881357bb38a8bChris Craik        OffscreenBuffer& layer = **(op.layerHandle);
7847435eb148e72382126e9073183e881357bb38a8bChris Craik        auto mode = PaintUtils::getXfermodeDirect(op.paint);
7857435eb148e72382126e9073183e881357bb38a8bChris Craik        Glop glop;
7867435eb148e72382126e9073183e881357bb38a8bChris Craik        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
7877435eb148e72382126e9073183e881357bb38a8bChris Craik                .setRoundRectClipState(state.roundRectClipState)
7887435eb148e72382126e9073183e881357bb38a8bChris Craik                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
7897435eb148e72382126e9073183e881357bb38a8bChris Craik                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
7907435eb148e72382126e9073183e881357bb38a8bChris Craik                .setTransform(state.computedState.transform, TransformFlags::None)
7917435eb148e72382126e9073183e881357bb38a8bChris Craik                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
7927435eb148e72382126e9073183e881357bb38a8bChris Craik                .build();
7937435eb148e72382126e9073183e881357bb38a8bChris Craik        renderer.renderGlop(state, glop);
7947435eb148e72382126e9073183e881357bb38a8bChris Craik    }
7957db5ffb7dbd30202468459e2ef4426e91d4fcbb3John Reck    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
796b87eadda1818034ce03d85f30388384d1ac65916Chris Craik}
797b87eadda1818034ce03d85f30388384d1ac65916Chris Craik
7989e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace uirenderer
7999e7fcfda28fde747ba4e026772007cea77374e16Chris Craik} // namespace android
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