BakedOpDispatcher.cpp revision e98a046d3110eb2ff11a17f4ff27764b803a1379
15460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao/*
25460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * Copyright (C) 2015 The Android Open Source Project
35460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *
45460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * Licensed under the Apache License, Version 2.0 (the "License");
55460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * you may not use this file except in compliance with the License.
65460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * You may obtain a copy of the License at
75460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *
85460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *      http://www.apache.org/licenses/LICENSE-2.0
95460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao *
105460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * Unless required by applicable law or agreed to in writing, software
115460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * distributed under the License is distributed on an "AS IS" BASIS,
125460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao * See the License for the specific language governing permissions and
1437b74a387bb3993387029859c2d9d051c41c724eStephen Hines * limitations under the License.
155460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao */
165460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
175460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "BakedOpDispatcher.h"
1837b74a387bb3993387029859c2d9d051c41c724eStephen Hines
195460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "BakedOpRenderer.h"
2037b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "Caches.h"
215460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Glop.h"
225460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "GlopBuilder.h"
235460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "Patch.h"
245460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "PathTessellator.h"
255460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "renderstate/OffscreenBufferPool.h"
265460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include "renderstate/RenderState.h"
2737b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "utils/GLUtils.h"
2837b74a387bb3993387029859c2d9d051c41c724eStephen Hines#include "VertexBuffer.h"
295460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
305460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <algorithm>
315460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <math.h>
325460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkPaintDefaults.h>
335460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao#include <SkPathOps.h>
345460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
3537b74a387bb3993387029859c2d9d051c41c724eStephen Hinesnamespace android {
365460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaonamespace uirenderer {
3737b74a387bb3993387029859c2d9d051c41c724eStephen Hines
3837b74a387bb3993387029859c2d9d051c41c724eStephen Hinesstatic void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
395460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
405460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
415460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
4237b74a387bb3993387029859c2d9d051c41c724eStephen Hines    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
4337b74a387bb3993387029859c2d9d051c41c724eStephen Hines}
4422add6ff3426df1a85089fe6a6e1597ee3b6f300Shih-wei Liao
4537b74a387bb3993387029859c2d9d051c41c724eStephen Hinesvoid BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
465460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        const MergedBakedOpList& opList) {
4737b74a387bb3993387029859c2d9d051c41c724eStephen Hines
485460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    const BakedOpState& firstState = *(opList.states[0]);
4937b74a387bb3993387029859c2d9d051c41c724eStephen Hines    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
505460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
5137b74a387bb3993387029859c2d9d051c41c724eStephen Hines    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
525460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
535460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    if (!texture) return;
545460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    const AutoTexture autoCleanup(texture);
5537b74a387bb3993387029859c2d9d051c41c724eStephen Hines
5637b74a387bb3993387029859c2d9d051c41c724eStephen Hines    TextureVertex vertices[opList.count * 4];
575460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    Rect texCoords(0, 0, 1, 1);
5837b74a387bb3993387029859c2d9d051c41c724eStephen Hines    if (entry) {
5937b74a387bb3993387029859c2d9d051c41c724eStephen Hines        entry->uvMapper.map(texCoords);
605460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    }
615460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    for (size_t i = 0; i < opList.count; i++) {
625460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        const BakedOpState& state = *(opList.states[i]);
635460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        TextureVertex* rectVerts = &vertices[i * 4];
645460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
6537b74a387bb3993387029859c2d9d051c41c724eStephen Hines        // calculate unclipped bounds, since they'll determine texture coordinates
6637b74a387bb3993387029859c2d9d051c41c724eStephen Hines        Rect opBounds = state.op->unmappedBounds;
675460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        state.computedState.transform.mapRect(opBounds);
6837b74a387bb3993387029859c2d9d051c41c724eStephen Hines        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
6937b74a387bb3993387029859c2d9d051c41c724eStephen Hines            // pure translate, so snap (same behavior as onBitmapOp)
705460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao            opBounds.snapToPixelBoundaries();
7137b74a387bb3993387029859c2d9d051c41c724eStephen Hines        }
7237b74a387bb3993387029859c2d9d051c41c724eStephen Hines        storeTexturedRect(rectVerts, opBounds, texCoords);
735460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        renderer.dirtyRenderTarget(opBounds);
7437b74a387bb3993387029859c2d9d051c41c724eStephen Hines    }
7537b74a387bb3993387029859c2d9d051c41c724eStephen Hines
765460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
7737b74a387bb3993387029859c2d9d051c41c724eStephen Hines            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
7837b74a387bb3993387029859c2d9d051c41c724eStephen Hines    Glop glop;
7937b74a387bb3993387029859c2d9d051c41c724eStephen Hines    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
8037b74a387bb3993387029859c2d9d051c41c724eStephen Hines            .setRoundRectClipState(firstState.roundRectClipState)
815460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
8237b74a387bb3993387029859c2d9d051c41c724eStephen Hines            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
8337b74a387bb3993387029859c2d9d051c41c724eStephen Hines            .setTransform(Matrix4::identity(), TransformFlags::None)
8437b74a387bb3993387029859c2d9d051c41c724eStephen Hines            .setModelViewIdentityEmptyBounds()
855460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao            .build();
8637b74a387bb3993387029859c2d9d051c41c724eStephen Hines    ClipRect renderTargetClip(opList.clip);
875460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
8837b74a387bb3993387029859c2d9d051c41c724eStephen Hines    renderer.renderGlop(nullptr, clip, glop);
895460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao}
905460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao
915460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liaovoid BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
925460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao        const MergedBakedOpList& opList) {
9337b74a387bb3993387029859c2d9d051c41c724eStephen Hines    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
945460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    const BakedOpState& firstState = *(opList.states[0]);
955460a1f25d9ddecb5c70667267d66d51af177a99Shih-wei Liao    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96            firstOp.bitmap->pixelRef());
97
98    // Batches will usually contain a small number of items so it's
99    // worth performing a first iteration to count the exact number
100    // of vertices we need in the new mesh
101    uint32_t totalVertices = 0;
102
103    for (size_t i = 0; i < opList.count; i++) {
104        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106        // TODO: cache mesh lookups
107        const Patch* opMesh = renderer.caches().patchCache.get(
108                entry, op.bitmap->width(), op.bitmap->height(),
109                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110        totalVertices += opMesh->verticesCount;
111    }
112
113    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115    uint32_t indexCount = 0;
116
117    TextureVertex vertices[totalVertices];
118    TextureVertex* vertex = &vertices[0];
119    // Create a mesh that contains the transformed vertices for all the
120    // 9-patch objects that are part of the batch. Note that onDefer()
121    // enforces ops drawn by this function to have a pure translate or
122    // identity matrix
123    for (size_t i = 0; i < opList.count; i++) {
124        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125        const BakedOpState& state = *opList.states[i];
126
127        // TODO: cache mesh lookups
128        const Patch* opMesh = renderer.caches().patchCache.get(
129                entry, op.bitmap->width(), op.bitmap->height(),
130                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133        uint32_t vertexCount = opMesh->verticesCount;
134        if (vertexCount == 0) continue;
135
136        // We use the bounds to know where to translate our vertices
137        // Using patchOp->state.mBounds wouldn't work because these
138        // bounds are clipped
139        const float tx = floorf(state.computedState.transform.getTranslateX()
140                + op.unmappedBounds.left + 0.5f);
141        const float ty = floorf(state.computedState.transform.getTranslateY()
142                + op.unmappedBounds.top + 0.5f);
143
144        // Copy & transform all the vertices for the current operation
145        TextureVertex* opVertices = opMesh->vertices.get();
146        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147            TextureVertex::set(vertex++,
148                    opVertices->x + tx, opVertices->y + ty,
149                    opVertices->u, opVertices->v);
150        }
151
152        // Dirty the current layer if possible. When the 9-patch does not
153        // contain empty quads we can take a shortcut and simply set the
154        // dirty rect to the object's bounds.
155        if (dirtyRenderTarget) {
156            if (!opMesh->hasEmptyQuads) {
157                renderer.dirtyRenderTarget(Rect(tx, ty,
158                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159            } else {
160                const size_t count = opMesh->quads.size();
161                for (size_t i = 0; i < count; i++) {
162                    const Rect& quadBounds = opMesh->quads[i];
163                    const float x = tx + quadBounds.left;
164                    const float y = ty + quadBounds.top;
165                    renderer.dirtyRenderTarget(Rect(x, y,
166                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167                }
168            }
169        }
170
171        indexCount += opMesh->indexCount;
172    }
173
174
175    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176    if (!texture) return;
177    const AutoTexture autoCleanup(texture);
178
179    // 9 patches are built for stretching - always filter
180    int textureFillFlags = TextureFillFlags::ForceFilter;
181    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183    }
184    Glop glop;
185    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186            .setRoundRectClipState(firstState.roundRectClipState)
187            .setMeshTexturedIndexedQuads(vertices, indexCount)
188            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189            .setTransform(Matrix4::identity(), TransformFlags::None)
190            .setModelViewIdentityEmptyBounds()
191            .build();
192    ClipRect renderTargetClip(opList.clip);
193    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194    renderer.renderGlop(nullptr, clip, glop);
195}
196
197static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
198        const TextOp& op, const BakedOpState& textOpState) {
199    renderer.caches().textureState().activateTexture(0);
200
201    PaintUtils::TextShadow textShadow;
202    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
203        LOG_ALWAYS_FATAL("failed to query shadow attributes");
204    }
205
206    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
207    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
208            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
209    // If the drop shadow exceeds the max texture size or couldn't be
210    // allocated, skip drawing
211    if (!texture) return;
212    const AutoTexture autoCleanup(texture);
213
214    const float sx = op.x - texture->left + textShadow.dx;
215    const float sy = op.y - texture->top + textShadow.dy;
216
217    Glop glop;
218    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
219            .setRoundRectClipState(textOpState.roundRectClipState)
220            .setMeshTexturedUnitQuad(nullptr)
221            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
222            .setTransform(textOpState.computedState.transform, TransformFlags::None)
223            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
224            .build();
225
226    // Compute damage bounds and clip (since may differ from those in textOpState).
227    // Bounds should be same as text op, but with dx/dy offset and radius outset
228    // applied in local space.
229    auto& transform = textOpState.computedState.transform;
230    Rect shadowBounds = op.unmappedBounds; // STROKE
231    const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
232    if (expandForStroke) {
233        shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
234    }
235    shadowBounds.translate(textShadow.dx, textShadow.dy);
236    shadowBounds.outset(textShadow.radius, textShadow.radius);
237    transform.mapRect(shadowBounds);
238    if (CC_UNLIKELY(expandForStroke &&
239            (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
240        shadowBounds.outset(0.5f);
241    }
242
243    auto clipState = textOpState.computedState.clipState;
244    if (clipState->mode != ClipMode::Rectangle
245            || !clipState->rect.contains(shadowBounds)) {
246        // need clip, so pass it and clip bounds
247        shadowBounds.doIntersect(clipState->rect);
248    } else {
249        // don't need clip, ignore
250        clipState = nullptr;
251    }
252
253    renderer.renderGlop(&shadowBounds, clipState, glop);
254}
255
256enum class TextRenderType {
257    Defer,
258    Flush
259};
260
261static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
262        const ClipBase* renderClip, TextRenderType renderType) {
263    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
264
265    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
266        fontRenderer.setFont(op.paint, SkMatrix::I());
267        renderTextShadow(renderer, fontRenderer, op, state);
268    }
269
270    float x = op.x;
271    float y = op.y;
272    const Matrix4& transform = state.computedState.transform;
273    const bool pureTranslate = transform.isPureTranslate();
274    if (CC_LIKELY(pureTranslate)) {
275        x = floorf(x + transform.getTranslateX() + 0.5f);
276        y = floorf(y + transform.getTranslateY() + 0.5f);
277        fontRenderer.setFont(op.paint, SkMatrix::I());
278        fontRenderer.setTextureFiltering(false);
279    } else if (CC_UNLIKELY(transform.isPerspective())) {
280        fontRenderer.setFont(op.paint, SkMatrix::I());
281        fontRenderer.setTextureFiltering(true);
282    } else {
283        // We only pass a partial transform to the font renderer. That partial
284        // matrix defines how glyphs are rasterized. Typically we want glyphs
285        // to be rasterized at their final size on screen, which means the partial
286        // matrix needs to take the scale factor into account.
287        // When a partial matrix is used to transform glyphs during rasterization,
288        // the mesh is generated with the inverse transform (in the case of scale,
289        // the mesh is generated at 1.0 / scale for instance.) This allows us to
290        // apply the full transform matrix at draw time in the vertex shader.
291        // Applying the full matrix in the shader is the easiest way to handle
292        // rotation and perspective and allows us to always generated quads in the
293        // font renderer which greatly simplifies the code, clipping in particular.
294        float sx, sy;
295        transform.decomposeScale(sx, sy);
296        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
297                roundf(std::max(1.0f, sx)),
298                roundf(std::max(1.0f, sy))));
299        fontRenderer.setTextureFiltering(true);
300    }
301    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
302
303    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
304    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
305    TextDrawFunctor functor(&renderer, &state, renderClip,
306            x, y, pureTranslate, alpha, mode, op.paint);
307
308    bool forceFinish = (renderType == TextRenderType::Flush);
309    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
310    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
311    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
312            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
313
314    if (mustDirtyRenderTarget) {
315        if (!pureTranslate) {
316            transform.mapRect(layerBounds);
317        }
318        renderer.dirtyRenderTarget(layerBounds);
319    }
320}
321
322void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
323        const MergedBakedOpList& opList) {
324    ClipRect renderTargetClip(opList.clip);
325    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
326    for (size_t i = 0; i < opList.count; i++) {
327        const BakedOpState& state = *(opList.states[i]);
328        const TextOp& op = *(static_cast<const TextOp*>(state.op));
329        TextRenderType renderType = (i + 1 == opList.count)
330                ? TextRenderType::Flush : TextRenderType::Defer;
331        renderTextOp(renderer, op, state, clip, renderType);
332    }
333}
334
335namespace VertexBufferRenderFlags {
336    enum {
337        Offset = 0x1,
338        ShadowInterp = 0x2,
339    };
340}
341
342static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
343        const VertexBuffer& vertexBuffer, float translateX, float translateY,
344        const SkPaint& paint, int vertexBufferRenderFlags) {
345    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
346        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
347        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
348        Glop glop;
349        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
350                .setRoundRectClipState(state.roundRectClipState)
351                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
352                .setFillPaint(paint, state.alpha)
353                .setTransform(state.computedState.transform, transformFlags)
354                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
355                .build();
356        renderer.renderGlop(state, glop);
357    }
358}
359
360static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
361        const SkPath& path, const SkPaint& paint) {
362    VertexBuffer vertexBuffer;
363    // TODO: try clipping large paths to viewport
364    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
365    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
366}
367
368static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
369        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
370    Rect dest(texture.width(), texture.height());
371    dest.translate(xOffset + texture.left - texture.offset,
372            yOffset + texture.top - texture.offset);
373    Glop glop;
374    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
375            .setRoundRectClipState(state.roundRectClipState)
376            .setMeshTexturedUnitQuad(nullptr)
377            .setFillPathTexturePaint(texture, paint, state.alpha)
378            .setTransform(state.computedState.transform,  TransformFlags::None)
379            .setModelViewMapUnitToRect(dest)
380            .build();
381    renderer.renderGlop(state, glop);
382}
383
384SkRect getBoundsOfFill(const RecordedOp& op) {
385    SkRect bounds = op.unmappedBounds.toSkRect();
386    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
387        float outsetDistance = op.paint->getStrokeWidth() / 2;
388        bounds.outset(outsetDistance, outsetDistance);
389    }
390    return bounds;
391}
392
393void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
394    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
395    if (op.paint->getStyle() != SkPaint::kStroke_Style
396            || op.paint->getPathEffect() != nullptr
397            || op.useCenter) {
398        PathTexture* texture = renderer.caches().pathCache.getArc(
399                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
400                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
401        const AutoTexture holder(texture);
402        if (CC_LIKELY(holder.texture)) {
403            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
404                    *texture, *(op.paint));
405        }
406    } else {
407        SkRect rect = getBoundsOfFill(op);
408        SkPath path;
409        if (op.useCenter) {
410            path.moveTo(rect.centerX(), rect.centerY());
411        }
412        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
413        if (op.useCenter) {
414            path.close();
415        }
416        renderConvexPath(renderer, state, path, *(op.paint));
417    }
418}
419
420void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
421    Texture* texture = renderer.getTexture(op.bitmap);
422    if (!texture) return;
423    const AutoTexture autoCleanup(texture);
424
425    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
426            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
427    Glop glop;
428    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
429            .setRoundRectClipState(state.roundRectClipState)
430            .setMeshTexturedUnitQuad(texture->uvMapper)
431            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
432            .setTransform(state.computedState.transform, TransformFlags::None)
433            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
434            .build();
435    renderer.renderGlop(state, glop);
436}
437
438void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
439    const static UvMapper defaultUvMapper;
440    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
441
442    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
443    ColorTextureVertex* vertex = &mesh[0];
444
445    const int* colors = op.colors;
446    std::unique_ptr<int[]> tempColors;
447    if (!colors) {
448        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
449        tempColors.reset(new int[colorsCount]);
450        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
451        colors = tempColors.get();
452    }
453
454    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
455    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
456
457    for (int32_t y = 0; y < op.meshHeight; y++) {
458        for (int32_t x = 0; x < op.meshWidth; x++) {
459            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
460
461            float u1 = float(x) / op.meshWidth;
462            float u2 = float(x + 1) / op.meshWidth;
463            float v1 = float(y) / op.meshHeight;
464            float v2 = float(y + 1) / op.meshHeight;
465
466            mapper.map(u1, v1, u2, v2);
467
468            int ax = i + (op.meshWidth + 1) * 2;
469            int ay = ax + 1;
470            int bx = i;
471            int by = bx + 1;
472            int cx = i + 2;
473            int cy = cx + 1;
474            int dx = i + (op.meshWidth + 1) * 2 + 2;
475            int dy = dx + 1;
476
477            const float* vertices = op.vertices;
478            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
480            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
481
482            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
483            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
484            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
485        }
486    }
487
488    if (!texture) {
489        texture = renderer.caches().textureCache.get(op.bitmap);
490        if (!texture) {
491            return;
492        }
493    }
494    const AutoTexture autoCleanup(texture);
495
496    /*
497     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
498     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
499     */
500    const int textureFillFlags = TextureFillFlags::None;
501    Glop glop;
502    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
503            .setRoundRectClipState(state.roundRectClipState)
504            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
505            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
506            .setTransform(state.computedState.transform,  TransformFlags::None)
507            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
508            .build();
509    renderer.renderGlop(state, glop);
510}
511
512void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
513    Texture* texture = renderer.getTexture(op.bitmap);
514    if (!texture) return;
515    const AutoTexture autoCleanup(texture);
516
517    Rect uv(std::max(0.0f, op.src.left / texture->width()),
518            std::max(0.0f, op.src.top / texture->height()),
519            std::min(1.0f, op.src.right / texture->width()),
520            std::min(1.0f, op.src.bottom / texture->height()));
521
522    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
523            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
524    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
525            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
526    Glop glop;
527    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
528            .setRoundRectClipState(state.roundRectClipState)
529            .setMeshTexturedUvQuad(texture->uvMapper, uv)
530            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
531            .setTransform(state.computedState.transform, TransformFlags::None)
532            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
533            .build();
534    renderer.renderGlop(state, glop);
535}
536
537void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
538    SkPaint paint;
539    paint.setColor(op.color);
540    paint.setXfermodeMode(op.mode);
541
542    Glop glop;
543    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
544            .setRoundRectClipState(state.roundRectClipState)
545            .setMeshUnitQuad()
546            .setFillPaint(paint, state.alpha)
547            .setTransform(Matrix4::identity(), TransformFlags::None)
548            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
549            .build();
550    renderer.renderGlop(state, glop);
551}
552
553void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
554    renderer.renderFunctor(op, state);
555}
556
557void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
558    VertexBuffer buffer;
559    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
560            state.computedState.transform, buffer);
561    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
562    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
563}
564
565void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
566    if (op.paint->getPathEffect() != nullptr) {
567        PathTexture* texture = renderer.caches().pathCache.getOval(
568                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
569        const AutoTexture holder(texture);
570        if (CC_LIKELY(holder.texture)) {
571            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
572                    *texture, *(op.paint));
573        }
574    } else {
575        SkPath path;
576        SkRect rect = getBoundsOfFill(op);
577        path.addOval(rect);
578
579        if (state.computedState.localProjectionPathMask != nullptr) {
580            // Mask the ripple path by the local space projection mask in local space.
581            // Note that this can create CCW paths.
582            Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
583        }
584        renderConvexPath(renderer, state, path, *(op.paint));
585    }
586}
587
588void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
589    // 9 patches are built for stretching - always filter
590    int textureFillFlags = TextureFillFlags::ForceFilter;
591    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
592        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
593    }
594
595    // TODO: avoid redoing the below work each frame:
596    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
597    const Patch* mesh = renderer.caches().patchCache.get(
598            entry, op.bitmap->width(), op.bitmap->height(),
599            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
600
601    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
602    if (CC_LIKELY(texture)) {
603        const AutoTexture autoCleanup(texture);
604        Glop glop;
605        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
606                .setRoundRectClipState(state.roundRectClipState)
607                .setMeshPatchQuads(*mesh)
608                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
609                .setTransform(state.computedState.transform, TransformFlags::None)
610                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
611                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
612                .build();
613        renderer.renderGlop(state, glop);
614    }
615}
616
617void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
618    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
619    const AutoTexture holder(texture);
620    if (CC_LIKELY(holder.texture)) {
621        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
622        // have any translate built in, other than what's in the SkPath itself
623        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
624    }
625}
626
627void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
628    VertexBuffer buffer;
629    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
630            state.computedState.transform, buffer);
631    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
632    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
633}
634
635// See SkPaintDefaults.h
636#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
637
638void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
639    if (op.paint->getStyle() != SkPaint::kFill_Style) {
640        // only fill + default miter is supported by drawConvexPath, since others must handle joins
641        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
642        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
643                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
644                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
645             PathTexture* texture = renderer.caches().pathCache.getRect(
646                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
647             const AutoTexture holder(texture);
648             if (CC_LIKELY(holder.texture)) {
649                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
650                         *texture, *(op.paint));
651             }
652        } else {
653            SkPath path;
654            path.addRect(getBoundsOfFill(op));
655            renderConvexPath(renderer, state, path, *(op.paint));
656        }
657    } else {
658        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
659            SkPath path;
660            path.addRect(op.unmappedBounds.toSkRect());
661            renderConvexPath(renderer, state, path, *(op.paint));
662        } else {
663            // render simple unit quad, no tessellation required
664            Glop glop;
665            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
666                    .setRoundRectClipState(state.roundRectClipState)
667                    .setMeshUnitQuad()
668                    .setFillPaint(*op.paint, state.alpha)
669                    .setTransform(state.computedState.transform, TransformFlags::None)
670                    .setModelViewMapUnitToRect(op.unmappedBounds)
671                    .build();
672            renderer.renderGlop(state, glop);
673        }
674    }
675}
676
677void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
678    if (op.paint->getPathEffect() != nullptr) {
679        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
680                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
681                op.rx, op.ry, op.paint);
682        const AutoTexture holder(texture);
683        if (CC_LIKELY(holder.texture)) {
684            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
685                    *texture, *(op.paint));
686        }
687    } else {
688        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
689                state.computedState.transform, *(op.paint),
690                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
691        renderVertexBuffer(renderer, state, *buffer,
692                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
693    }
694}
695
696static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
697        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
698    SkPaint paint;
699    paint.setAntiAlias(true); // want to use AlphaVertex
700
701    // The caller has made sure casterAlpha > 0.
702    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
703    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
704        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
705    }
706    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
707        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
708        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
709                paint, VertexBufferRenderFlags::ShadowInterp);
710    }
711
712    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
713    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
714        spotShadowAlpha = Properties::overrideSpotShadowStrength;
715    }
716    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
717        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
718        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
719                paint, VertexBufferRenderFlags::ShadowInterp);
720    }
721}
722
723void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
724    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
725    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
726}
727
728void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
729    Glop glop;
730    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
731            .setRoundRectClipState(state.roundRectClipState)
732            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
733            .setFillPaint(*op.paint, state.alpha)
734            .setTransform(state.computedState.transform, TransformFlags::None)
735            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
736            .build();
737    renderer.renderGlop(state, glop);
738}
739
740void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
741    renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
742}
743
744void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
745    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
746    // TODO: respect clipSideFlags, once we record with bounds
747    auto renderTargetClip = state.computedState.clipState;
748
749    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
750    fontRenderer.setFont(op.paint, SkMatrix::I());
751    fontRenderer.setTextureFiltering(true);
752
753    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
754
755    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
756    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
757    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
758            0.0f, 0.0f, false, alpha, mode, op.paint);
759
760    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
761    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
762    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
763            op.path, op.hOffset, op.vOffset,
764            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
765        if (mustDirtyRenderTarget) {
766            // manually dirty render target, since TextDrawFunctor won't
767            state.computedState.transform.mapRect(layerBounds);
768            renderer.dirtyRenderTarget(layerBounds);
769        }
770    }
771}
772
773void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
774    const bool tryToSnap = !op.layer->getForceFilter();
775    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
776    Glop glop;
777    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
778            .setRoundRectClipState(state.roundRectClipState)
779            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
780            .setFillTextureLayer(*(op.layer), alpha)
781            .setTransform(state.computedState.transform, TransformFlags::None)
782            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
783            .build();
784    renderer.renderGlop(state, glop);
785}
786
787void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
788    // Note that we don't use op->paint in this function - it's never set on a LayerOp
789    OffscreenBuffer* buffer = *op.layerHandle;
790
791    if (CC_UNLIKELY(!buffer)) {
792        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
793        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
794        SkPaint paint;
795        paint.setAlpha(op.alpha * 255);
796        paint.setXfermodeMode(op.mode);
797        paint.setColorFilter(op.colorFilter);
798        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
799        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
800    } else {
801        float layerAlpha = op.alpha * state.alpha;
802        Glop glop;
803        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
804                .setRoundRectClipState(state.roundRectClipState)
805                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
806                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
807                .setTransform(state.computedState.transform, TransformFlags::None)
808                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
809                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
810                .build();
811        renderer.renderGlop(state, glop);
812    }
813}
814
815void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
816    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
817    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
818    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
819}
820
821void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
822    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
823    if (!state.computedState.clippedBounds.isEmpty()) {
824        if (op.paint && op.paint->getAlpha() < 255) {
825            SkPaint layerPaint;
826            layerPaint.setAlpha(op.paint->getAlpha());
827            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
828            layerPaint.setColorFilter(op.paint->getColorFilter());
829            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
830            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
831        }
832
833        OffscreenBuffer& layer = **(op.layerHandle);
834        auto mode = PaintUtils::getXfermodeDirect(op.paint);
835        Glop glop;
836        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
837                .setRoundRectClipState(state.roundRectClipState)
838                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
839                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
840                .setTransform(state.computedState.transform, TransformFlags::None)
841                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
842                .build();
843        renderer.renderGlop(state, glop);
844    }
845    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
846}
847
848} // namespace uirenderer
849} // namespace android
850