BakedOpDispatcher.cpp revision 0066a01d7ceb9db89fe5edb97e06f62db1c52a74
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "Patch.h"
24#include "PathTessellator.h"
25#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
32#include <SkPaintDefaults.h>
33
34namespace android {
35namespace uirenderer {
36
37static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
38    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
39    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
40    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
41    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
42}
43
44void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
45        const MergedBakedOpList& opList) {
46
47    const BakedOpState& firstState = *(opList.states[0]);
48    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
49
50    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
51    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
52    if (!texture) return;
53    const AutoTexture autoCleanup(texture);
54
55    TextureVertex vertices[opList.count * 4];
56    Rect texCoords(0, 0, 1, 1);
57    if (entry) {
58        entry->uvMapper.map(texCoords);
59    }
60    for (size_t i = 0; i < opList.count; i++) {
61        const BakedOpState& state = *(opList.states[i]);
62        TextureVertex* rectVerts = &vertices[i * 4];
63        Rect opBounds = state.computedState.clippedBounds;
64        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
65            // pure translate, so snap (same behavior as onBitmapOp)
66            opBounds.snapToPixelBoundaries();
67        }
68        storeTexturedRect(rectVerts, opBounds, texCoords);
69        renderer.dirtyRenderTarget(opBounds);
70    }
71
72    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
73            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
74    Glop glop;
75    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
76            .setRoundRectClipState(firstState.roundRectClipState)
77            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
78            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
79            .setTransform(Matrix4::identity(), TransformFlags::None)
80            .setModelViewIdentityEmptyBounds()
81            .build();
82    ClipRect renderTargetClip(opList.clip);
83    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84    renderer.renderGlop(nullptr, clip, glop);
85}
86
87void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88        const MergedBakedOpList& opList) {
89    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90    const BakedOpState& firstState = *(opList.states[0]);
91    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
92            firstOp.bitmap->pixelRef());
93
94    // Batches will usually contain a small number of items so it's
95    // worth performing a first iteration to count the exact number
96    // of vertices we need in the new mesh
97    uint32_t totalVertices = 0;
98
99    for (size_t i = 0; i < opList.count; i++) {
100        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
101
102        // TODO: cache mesh lookups
103        const Patch* opMesh = renderer.caches().patchCache.get(
104                entry, op.bitmap->width(), op.bitmap->height(),
105                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
106        totalVertices += opMesh->verticesCount;
107    }
108
109    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
110
111    uint32_t indexCount = 0;
112
113    TextureVertex vertices[totalVertices];
114    TextureVertex* vertex = &vertices[0];
115    // Create a mesh that contains the transformed vertices for all the
116    // 9-patch objects that are part of the batch. Note that onDefer()
117    // enforces ops drawn by this function to have a pure translate or
118    // identity matrix
119    for (size_t i = 0; i < opList.count; i++) {
120        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
121        const BakedOpState& state = *opList.states[i];
122
123        // TODO: cache mesh lookups
124        const Patch* opMesh = renderer.caches().patchCache.get(
125                entry, op.bitmap->width(), op.bitmap->height(),
126                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
127
128
129        uint32_t vertexCount = opMesh->verticesCount;
130        if (vertexCount == 0) continue;
131
132        // We use the bounds to know where to translate our vertices
133        // Using patchOp->state.mBounds wouldn't work because these
134        // bounds are clipped
135        const float tx = floorf(state.computedState.transform.getTranslateX()
136                + op.unmappedBounds.left + 0.5f);
137        const float ty = floorf(state.computedState.transform.getTranslateY()
138                + op.unmappedBounds.top + 0.5f);
139
140        // Copy & transform all the vertices for the current operation
141        TextureVertex* opVertices = opMesh->vertices.get();
142        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
143            TextureVertex::set(vertex++,
144                    opVertices->x + tx, opVertices->y + ty,
145                    opVertices->u, opVertices->v);
146        }
147
148        // Dirty the current layer if possible. When the 9-patch does not
149        // contain empty quads we can take a shortcut and simply set the
150        // dirty rect to the object's bounds.
151        if (dirtyRenderTarget) {
152            if (!opMesh->hasEmptyQuads) {
153                renderer.dirtyRenderTarget(Rect(tx, ty,
154                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
155            } else {
156                const size_t count = opMesh->quads.size();
157                for (size_t i = 0; i < count; i++) {
158                    const Rect& quadBounds = opMesh->quads[i];
159                    const float x = tx + quadBounds.left;
160                    const float y = ty + quadBounds.top;
161                    renderer.dirtyRenderTarget(Rect(x, y,
162                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
163                }
164            }
165        }
166
167        indexCount += opMesh->indexCount;
168    }
169
170
171    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
172    if (!texture) return;
173    const AutoTexture autoCleanup(texture);
174
175    // 9 patches are built for stretching - always filter
176    int textureFillFlags = TextureFillFlags::ForceFilter;
177    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
178        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
179    }
180    Glop glop;
181    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
182            .setRoundRectClipState(firstState.roundRectClipState)
183            .setMeshTexturedIndexedQuads(vertices, indexCount)
184            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
185            .setTransform(Matrix4::identity(), TransformFlags::None)
186            .setModelViewIdentityEmptyBounds()
187            .build();
188    ClipRect renderTargetClip(opList.clip);
189    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
190    renderer.renderGlop(nullptr, clip, glop);
191}
192
193static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
194        const TextOp& op, const BakedOpState& state) {
195    renderer.caches().textureState().activateTexture(0);
196
197    PaintUtils::TextShadow textShadow;
198    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
199        LOG_ALWAYS_FATAL("failed to query shadow attributes");
200    }
201
202    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
203    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
204            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
205    // If the drop shadow exceeds the max texture size or couldn't be
206    // allocated, skip drawing
207    if (!texture) return;
208    const AutoTexture autoCleanup(texture);
209
210    const float sx = op.x - texture->left + textShadow.dx;
211    const float sy = op.y - texture->top + textShadow.dy;
212
213    Glop glop;
214    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
215            .setRoundRectClipState(state.roundRectClipState)
216            .setMeshTexturedUnitQuad(nullptr)
217            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
218            .setTransform(state.computedState.transform, TransformFlags::None)
219            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
220            .build();
221    renderer.renderGlop(state, glop);
222}
223
224enum class TextRenderType {
225    Defer,
226    Flush
227};
228
229static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
230        const ClipBase* renderClip, TextRenderType renderType) {
231    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
232
233    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
234        fontRenderer.setFont(op.paint, SkMatrix::I());
235        renderTextShadow(renderer, fontRenderer, op, state);
236    }
237
238    float x = op.x;
239    float y = op.y;
240    const Matrix4& transform = state.computedState.transform;
241    const bool pureTranslate = transform.isPureTranslate();
242    if (CC_LIKELY(pureTranslate)) {
243        x = floorf(x + transform.getTranslateX() + 0.5f);
244        y = floorf(y + transform.getTranslateY() + 0.5f);
245        fontRenderer.setFont(op.paint, SkMatrix::I());
246        fontRenderer.setTextureFiltering(false);
247    } else if (CC_UNLIKELY(transform.isPerspective())) {
248        fontRenderer.setFont(op.paint, SkMatrix::I());
249        fontRenderer.setTextureFiltering(true);
250    } else {
251        // We only pass a partial transform to the font renderer. That partial
252        // matrix defines how glyphs are rasterized. Typically we want glyphs
253        // to be rasterized at their final size on screen, which means the partial
254        // matrix needs to take the scale factor into account.
255        // When a partial matrix is used to transform glyphs during rasterization,
256        // the mesh is generated with the inverse transform (in the case of scale,
257        // the mesh is generated at 1.0 / scale for instance.) This allows us to
258        // apply the full transform matrix at draw time in the vertex shader.
259        // Applying the full matrix in the shader is the easiest way to handle
260        // rotation and perspective and allows us to always generated quads in the
261        // font renderer which greatly simplifies the code, clipping in particular.
262        float sx, sy;
263        transform.decomposeScale(sx, sy);
264        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
265                roundf(std::max(1.0f, sx)),
266                roundf(std::max(1.0f, sy))));
267        fontRenderer.setTextureFiltering(true);
268    }
269    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
270
271    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
272    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
273    TextDrawFunctor functor(&renderer, &state, renderClip,
274            x, y, pureTranslate, alpha, mode, op.paint);
275
276    bool forceFinish = (renderType == TextRenderType::Flush);
277    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
278    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
279    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
280            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
281
282    if (mustDirtyRenderTarget) {
283        if (!pureTranslate) {
284            transform.mapRect(layerBounds);
285        }
286        renderer.dirtyRenderTarget(layerBounds);
287    }
288}
289
290void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
291        const MergedBakedOpList& opList) {
292    ClipRect renderTargetClip(opList.clip);
293    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
294    for (size_t i = 0; i < opList.count; i++) {
295        const BakedOpState& state = *(opList.states[i]);
296        const TextOp& op = *(static_cast<const TextOp*>(state.op));
297        TextRenderType renderType = (i + 1 == opList.count)
298                ? TextRenderType::Flush : TextRenderType::Defer;
299        renderTextOp(renderer, op, state, clip, renderType);
300    }
301}
302
303namespace VertexBufferRenderFlags {
304    enum {
305        Offset = 0x1,
306        ShadowInterp = 0x2,
307    };
308}
309
310static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
311        const VertexBuffer& vertexBuffer, float translateX, float translateY,
312        const SkPaint& paint, int vertexBufferRenderFlags) {
313    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
314        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
315        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
316        Glop glop;
317        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
318                .setRoundRectClipState(state.roundRectClipState)
319                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
320                .setFillPaint(paint, state.alpha)
321                .setTransform(state.computedState.transform, transformFlags)
322                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
323                .build();
324        renderer.renderGlop(state, glop);
325    }
326}
327
328static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
329        const SkPath& path, const SkPaint& paint) {
330    VertexBuffer vertexBuffer;
331    // TODO: try clipping large paths to viewport
332    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
333    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
334}
335
336static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
337        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
338    Rect dest(texture.width(), texture.height());
339    dest.translate(xOffset + texture.left - texture.offset,
340            yOffset + texture.top - texture.offset);
341    Glop glop;
342    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
343            .setRoundRectClipState(state.roundRectClipState)
344            .setMeshTexturedUnitQuad(nullptr)
345            .setFillPathTexturePaint(texture, paint, state.alpha)
346            .setTransform(state.computedState.transform,  TransformFlags::None)
347            .setModelViewMapUnitToRect(dest)
348            .build();
349    renderer.renderGlop(state, glop);
350}
351
352SkRect getBoundsOfFill(const RecordedOp& op) {
353    SkRect bounds = op.unmappedBounds.toSkRect();
354    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
355        float outsetDistance = op.paint->getStrokeWidth() / 2;
356        bounds.outset(outsetDistance, outsetDistance);
357    }
358    return bounds;
359}
360
361void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
362    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
363    if (op.paint->getStyle() != SkPaint::kStroke_Style
364            || op.paint->getPathEffect() != nullptr
365            || op.useCenter) {
366        PathTexture* texture = renderer.caches().pathCache.getArc(
367                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
368                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
369        const AutoTexture holder(texture);
370        if (CC_LIKELY(holder.texture)) {
371            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
372                    *texture, *(op.paint));
373        }
374    } else {
375        SkRect rect = getBoundsOfFill(op);
376        SkPath path;
377        if (op.useCenter) {
378            path.moveTo(rect.centerX(), rect.centerY());
379        }
380        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
381        if (op.useCenter) {
382            path.close();
383        }
384        renderConvexPath(renderer, state, path, *(op.paint));
385    }
386}
387
388void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
389    Texture* texture = renderer.getTexture(op.bitmap);
390    if (!texture) return;
391    const AutoTexture autoCleanup(texture);
392
393    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
394            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
395    Glop glop;
396    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
397            .setRoundRectClipState(state.roundRectClipState)
398            .setMeshTexturedUnitQuad(texture->uvMapper)
399            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
400            .setTransform(state.computedState.transform, TransformFlags::None)
401            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
402            .build();
403    renderer.renderGlop(state, glop);
404}
405
406void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
407    const static UvMapper defaultUvMapper;
408    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
409
410    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
411    ColorTextureVertex* vertex = &mesh[0];
412
413    const int* colors = op.colors;
414    std::unique_ptr<int[]> tempColors;
415    if (!colors) {
416        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
417        tempColors.reset(new int[colorsCount]);
418        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
419        colors = tempColors.get();
420    }
421
422    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
423    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
424
425    for (int32_t y = 0; y < op.meshHeight; y++) {
426        for (int32_t x = 0; x < op.meshWidth; x++) {
427            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
428
429            float u1 = float(x) / op.meshWidth;
430            float u2 = float(x + 1) / op.meshWidth;
431            float v1 = float(y) / op.meshHeight;
432            float v2 = float(y + 1) / op.meshHeight;
433
434            mapper.map(u1, v1, u2, v2);
435
436            int ax = i + (op.meshWidth + 1) * 2;
437            int ay = ax + 1;
438            int bx = i;
439            int by = bx + 1;
440            int cx = i + 2;
441            int cy = cx + 1;
442            int dx = i + (op.meshWidth + 1) * 2 + 2;
443            int dy = dx + 1;
444
445            const float* vertices = op.vertices;
446            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
447            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
448            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
449
450            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
451            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
452            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
453        }
454    }
455
456    if (!texture) {
457        texture = renderer.caches().textureCache.get(op.bitmap);
458        if (!texture) {
459            return;
460        }
461    }
462    const AutoTexture autoCleanup(texture);
463
464    /*
465     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
466     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
467     */
468    const int textureFillFlags = TextureFillFlags::None;
469    Glop glop;
470    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
471            .setRoundRectClipState(state.roundRectClipState)
472            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
473            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
474            .setTransform(state.computedState.transform,  TransformFlags::None)
475            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
476            .build();
477    renderer.renderGlop(state, glop);
478}
479
480void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
481    Texture* texture = renderer.getTexture(op.bitmap);
482    if (!texture) return;
483    const AutoTexture autoCleanup(texture);
484
485    Rect uv(std::max(0.0f, op.src.left / texture->width()),
486            std::max(0.0f, op.src.top / texture->height()),
487            std::min(1.0f, op.src.right / texture->width()),
488            std::min(1.0f, op.src.bottom / texture->height()));
489
490    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
491            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
492    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
493            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
494    Glop glop;
495    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
496            .setRoundRectClipState(state.roundRectClipState)
497            .setMeshTexturedUvQuad(texture->uvMapper, uv)
498            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
499            .setTransform(state.computedState.transform, TransformFlags::None)
500            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
501            .build();
502    renderer.renderGlop(state, glop);
503}
504
505void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
506    renderer.renderFunctor(op, state);
507}
508
509void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
510    VertexBuffer buffer;
511    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
512            state.computedState.transform, buffer);
513    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
514    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
515}
516
517void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
518    if (op.paint->getPathEffect() != nullptr) {
519        PathTexture* texture = renderer.caches().pathCache.getOval(
520                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
521        const AutoTexture holder(texture);
522        if (CC_LIKELY(holder.texture)) {
523            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right,
524                    *texture, *(op.paint));
525        }
526    } else {
527        SkPath path;
528        SkRect rect = getBoundsOfFill(op);
529        path.addOval(rect);
530        renderConvexPath(renderer, state, path, *(op.paint));
531    }
532}
533
534void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
535    // 9 patches are built for stretching - always filter
536    int textureFillFlags = TextureFillFlags::ForceFilter;
537    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
538        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
539    }
540
541    // TODO: avoid redoing the below work each frame:
542    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
543    const Patch* mesh = renderer.caches().patchCache.get(
544            entry, op.bitmap->width(), op.bitmap->height(),
545            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
546
547    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
548    if (CC_LIKELY(texture)) {
549        const AutoTexture autoCleanup(texture);
550        Glop glop;
551        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
552                .setRoundRectClipState(state.roundRectClipState)
553                .setMeshPatchQuads(*mesh)
554                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
555                .setTransform(state.computedState.transform, TransformFlags::None)
556                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
557                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
558                .build();
559        renderer.renderGlop(state, glop);
560    }
561}
562
563void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
564    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
565    const AutoTexture holder(texture);
566    if (CC_LIKELY(holder.texture)) {
567        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
568        // have any translate built in, other than what's in the SkPath itself
569        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
570    }
571}
572
573void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
574    VertexBuffer buffer;
575    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
576            state.computedState.transform, buffer);
577    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
578    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
579}
580
581// See SkPaintDefaults.h
582#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
583
584void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
585    if (op.paint->getStyle() != SkPaint::kFill_Style) {
586        // only fill + default miter is supported by drawConvexPath, since others must handle joins
587        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
588        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
589                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
590                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
591             PathTexture* texture = renderer.caches().pathCache.getRect(
592                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
593             const AutoTexture holder(texture);
594             if (CC_LIKELY(holder.texture)) {
595                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
596                         *texture, *(op.paint));
597             }
598        } else {
599            SkPath path;
600            path.addRect(getBoundsOfFill(op));
601            renderConvexPath(renderer, state, path, *(op.paint));
602        }
603    } else {
604        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
605            SkPath path;
606            path.addRect(op.unmappedBounds.toSkRect());
607            renderConvexPath(renderer, state, path, *(op.paint));
608        } else {
609            // render simple unit quad, no tessellation required
610            Glop glop;
611            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
612                    .setRoundRectClipState(state.roundRectClipState)
613                    .setMeshUnitQuad()
614                    .setFillPaint(*op.paint, state.alpha)
615                    .setTransform(state.computedState.transform, TransformFlags::None)
616                    .setModelViewMapUnitToRect(op.unmappedBounds)
617                    .build();
618            renderer.renderGlop(state, glop);
619        }
620    }
621}
622
623void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
624    if (op.paint->getPathEffect() != nullptr) {
625        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
626                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
627                op.rx, op.ry, op.paint);
628        const AutoTexture holder(texture);
629        if (CC_LIKELY(holder.texture)) {
630            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
631                    *texture, *(op.paint));
632        }
633    } else {
634        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
635                state.computedState.transform, *(op.paint),
636                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
637        renderVertexBuffer(renderer, state, *buffer,
638                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
639    }
640}
641
642static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
643        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
644    SkPaint paint;
645    paint.setAntiAlias(true); // want to use AlphaVertex
646
647    // The caller has made sure casterAlpha > 0.
648    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
649    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
650        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
651    }
652    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
653        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
654        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
655                paint, VertexBufferRenderFlags::ShadowInterp);
656    }
657
658    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
659    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
660        spotShadowAlpha = Properties::overrideSpotShadowStrength;
661    }
662    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
663        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
664        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
665                paint, VertexBufferRenderFlags::ShadowInterp);
666    }
667}
668
669void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
670    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
671    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
672}
673
674void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
675    Glop glop;
676    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
677            .setRoundRectClipState(state.roundRectClipState)
678            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
679            .setFillPaint(*op.paint, state.alpha)
680            .setTransform(state.computedState.transform, TransformFlags::None)
681            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
682            .build();
683    renderer.renderGlop(state, glop);
684}
685
686void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
687    renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
688}
689
690void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
691    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
692    // TODO: respect clipSideFlags, once we record with bounds
693    auto renderTargetClip = state.computedState.clipState;
694
695    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
696    fontRenderer.setFont(op.paint, SkMatrix::I());
697    fontRenderer.setTextureFiltering(true);
698
699    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
700
701    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
702    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
703    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
704            0.0f, 0.0f, false, alpha, mode, op.paint);
705
706    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
707    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
708    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
709            op.path, op.hOffset, op.vOffset,
710            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
711        if (mustDirtyRenderTarget) {
712            // manually dirty render target, since TextDrawFunctor won't
713            state.computedState.transform.mapRect(layerBounds);
714            renderer.dirtyRenderTarget(layerBounds);
715        }
716    }
717}
718
719void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
720    const bool tryToSnap = !op.layer->getForceFilter();
721    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
722    Glop glop;
723    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
724            .setRoundRectClipState(state.roundRectClipState)
725            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
726            .setFillTextureLayer(*(op.layer), alpha)
727            .setTransform(state.computedState.transform, TransformFlags::None)
728            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
729            .build();
730    renderer.renderGlop(state, glop);
731}
732
733void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
734    // Note that we don't use op->paint in this function - it's never set on a LayerOp
735    OffscreenBuffer* buffer = *op.layerHandle;
736
737    if (CC_UNLIKELY(!buffer)) {
738        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
739        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
740        SkPaint paint;
741        paint.setAlpha(op.alpha * 255);
742        paint.setXfermodeMode(op.mode);
743        paint.setColorFilter(op.colorFilter);
744        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
745        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
746    } else {
747        float layerAlpha = op.alpha * state.alpha;
748        Glop glop;
749        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
750                .setRoundRectClipState(state.roundRectClipState)
751                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
752                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
753                .setTransform(state.computedState.transform, TransformFlags::None)
754                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
755                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
756                .build();
757        renderer.renderGlop(state, glop);
758
759        if (op.destroy) {
760            renderer.renderState().layerPool().putOrDelete(buffer);
761        }
762    }
763}
764
765void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
766    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
767    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
768    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
769}
770
771void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
772    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
773    if (!state.computedState.clippedBounds.isEmpty()) {
774        if (op.paint && op.paint->getAlpha() < 255) {
775            SkPaint layerPaint;
776            layerPaint.setAlpha(op.paint->getAlpha());
777            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
778            layerPaint.setColorFilter(op.paint->getColorFilter());
779            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
780            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
781        }
782
783        OffscreenBuffer& layer = **(op.layerHandle);
784        auto mode = PaintUtils::getXfermodeDirect(op.paint);
785        Glop glop;
786        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
787                .setRoundRectClipState(state.roundRectClipState)
788                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
789                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
790                .setTransform(state.computedState.transform, TransformFlags::None)
791                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
792                .build();
793        renderer.renderGlop(state, glop);
794    }
795    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
796}
797
798} // namespace uirenderer
799} // namespace android
800