BakedOpDispatcher.cpp revision 284b765e3c1647859d4dac772744e8859c033216
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "Patch.h"
24#include "PathTessellator.h"
25#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
32#include <SkPaintDefaults.h>
33#include <SkPathOps.h>
34
35namespace android {
36namespace uirenderer {
37
38static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46        const MergedBakedOpList& opList) {
47
48    const BakedOpState& firstState = *(opList.states[0]);
49    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53    if (!texture) return;
54    const AutoTexture autoCleanup(texture);
55
56    TextureVertex vertices[opList.count * 4];
57    Rect texCoords(0, 0, 1, 1);
58    if (entry) {
59        entry->uvMapper.map(texCoords);
60    }
61    for (size_t i = 0; i < opList.count; i++) {
62        const BakedOpState& state = *(opList.states[i]);
63        TextureVertex* rectVerts = &vertices[i * 4];
64
65        // calculate unclipped bounds, since they'll determine texture coordinates
66        Rect opBounds = state.op->unmappedBounds;
67        state.computedState.transform.mapRect(opBounds);
68        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69            // pure translate, so snap (same behavior as onBitmapOp)
70            opBounds.snapToPixelBoundaries();
71        }
72        storeTexturedRect(rectVerts, opBounds, texCoords);
73        renderer.dirtyRenderTarget(opBounds);
74    }
75
76    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78    Glop glop;
79    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80            .setRoundRectClipState(firstState.roundRectClipState)
81            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83            .setTransform(Matrix4::identity(), TransformFlags::None)
84            .setModelViewIdentityEmptyBounds()
85            .build();
86    ClipRect renderTargetClip(opList.clip);
87    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88    renderer.renderGlop(nullptr, clip, glop);
89}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92        const MergedBakedOpList& opList) {
93    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94    const BakedOpState& firstState = *(opList.states[0]);
95    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96            firstOp.bitmap->pixelRef());
97
98    // Batches will usually contain a small number of items so it's
99    // worth performing a first iteration to count the exact number
100    // of vertices we need in the new mesh
101    uint32_t totalVertices = 0;
102
103    for (size_t i = 0; i < opList.count; i++) {
104        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106        // TODO: cache mesh lookups
107        const Patch* opMesh = renderer.caches().patchCache.get(
108                entry, op.bitmap->width(), op.bitmap->height(),
109                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110        totalVertices += opMesh->verticesCount;
111    }
112
113    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115    uint32_t indexCount = 0;
116
117    TextureVertex vertices[totalVertices];
118    TextureVertex* vertex = &vertices[0];
119    // Create a mesh that contains the transformed vertices for all the
120    // 9-patch objects that are part of the batch. Note that onDefer()
121    // enforces ops drawn by this function to have a pure translate or
122    // identity matrix
123    for (size_t i = 0; i < opList.count; i++) {
124        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125        const BakedOpState& state = *opList.states[i];
126
127        // TODO: cache mesh lookups
128        const Patch* opMesh = renderer.caches().patchCache.get(
129                entry, op.bitmap->width(), op.bitmap->height(),
130                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133        uint32_t vertexCount = opMesh->verticesCount;
134        if (vertexCount == 0) continue;
135
136        // We use the bounds to know where to translate our vertices
137        // Using patchOp->state.mBounds wouldn't work because these
138        // bounds are clipped
139        const float tx = floorf(state.computedState.transform.getTranslateX()
140                + op.unmappedBounds.left + 0.5f);
141        const float ty = floorf(state.computedState.transform.getTranslateY()
142                + op.unmappedBounds.top + 0.5f);
143
144        // Copy & transform all the vertices for the current operation
145        TextureVertex* opVertices = opMesh->vertices.get();
146        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147            TextureVertex::set(vertex++,
148                    opVertices->x + tx, opVertices->y + ty,
149                    opVertices->u, opVertices->v);
150        }
151
152        // Dirty the current layer if possible. When the 9-patch does not
153        // contain empty quads we can take a shortcut and simply set the
154        // dirty rect to the object's bounds.
155        if (dirtyRenderTarget) {
156            if (!opMesh->hasEmptyQuads) {
157                renderer.dirtyRenderTarget(Rect(tx, ty,
158                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159            } else {
160                const size_t count = opMesh->quads.size();
161                for (size_t i = 0; i < count; i++) {
162                    const Rect& quadBounds = opMesh->quads[i];
163                    const float x = tx + quadBounds.left;
164                    const float y = ty + quadBounds.top;
165                    renderer.dirtyRenderTarget(Rect(x, y,
166                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167                }
168            }
169        }
170
171        indexCount += opMesh->indexCount;
172    }
173
174
175    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176    if (!texture) return;
177    const AutoTexture autoCleanup(texture);
178
179    // 9 patches are built for stretching - always filter
180    int textureFillFlags = TextureFillFlags::ForceFilter;
181    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183    }
184    Glop glop;
185    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186            .setRoundRectClipState(firstState.roundRectClipState)
187            .setMeshTexturedIndexedQuads(vertices, indexCount)
188            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189            .setTransform(Matrix4::identity(), TransformFlags::None)
190            .setModelViewIdentityEmptyBounds()
191            .build();
192    ClipRect renderTargetClip(opList.clip);
193    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194    renderer.renderGlop(nullptr, clip, glop);
195}
196
197static void renderTextShadow(BakedOpRenderer& renderer,
198        const TextOp& op, const BakedOpState& textOpState) {
199    if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
200
201    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
202    fontRenderer.setFont(op.paint, SkMatrix::I());
203    renderer.caches().textureState().activateTexture(0);
204
205    PaintUtils::TextShadow textShadow;
206    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
207        LOG_ALWAYS_FATAL("failed to query shadow attributes");
208    }
209
210    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
211    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
212            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
213    // If the drop shadow exceeds the max texture size or couldn't be
214    // allocated, skip drawing
215    if (!texture) return;
216    const AutoTexture autoCleanup(texture);
217
218    const float sx = op.x - texture->left + textShadow.dx;
219    const float sy = op.y - texture->top + textShadow.dy;
220
221    Glop glop;
222    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
223            .setRoundRectClipState(textOpState.roundRectClipState)
224            .setMeshTexturedUnitQuad(nullptr)
225            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
226            .setTransform(textOpState.computedState.transform, TransformFlags::None)
227            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
228            .build();
229
230    // Compute damage bounds and clip (since may differ from those in textOpState).
231    // Bounds should be same as text op, but with dx/dy offset and radius outset
232    // applied in local space.
233    auto& transform = textOpState.computedState.transform;
234    Rect shadowBounds = op.unmappedBounds; // STROKE
235    const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
236    if (expandForStroke) {
237        shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
238    }
239    shadowBounds.translate(textShadow.dx, textShadow.dy);
240    shadowBounds.outset(textShadow.radius, textShadow.radius);
241    transform.mapRect(shadowBounds);
242    if (CC_UNLIKELY(expandForStroke &&
243            (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
244        shadowBounds.outset(0.5f);
245    }
246
247    auto clipState = textOpState.computedState.clipState;
248    if (clipState->mode != ClipMode::Rectangle
249            || !clipState->rect.contains(shadowBounds)) {
250        // need clip, so pass it and clip bounds
251        shadowBounds.doIntersect(clipState->rect);
252    } else {
253        // don't need clip, ignore
254        clipState = nullptr;
255    }
256
257    renderer.renderGlop(&shadowBounds, clipState, glop);
258}
259
260enum class TextRenderType {
261    Defer,
262    Flush
263};
264
265static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
266        const ClipBase* renderClip, TextRenderType renderType) {
267    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
268    float x = op.x;
269    float y = op.y;
270    const Matrix4& transform = state.computedState.transform;
271    const bool pureTranslate = transform.isPureTranslate();
272    if (CC_LIKELY(pureTranslate)) {
273        x = floorf(x + transform.getTranslateX() + 0.5f);
274        y = floorf(y + transform.getTranslateY() + 0.5f);
275        fontRenderer.setFont(op.paint, SkMatrix::I());
276        fontRenderer.setTextureFiltering(false);
277    } else if (CC_UNLIKELY(transform.isPerspective())) {
278        fontRenderer.setFont(op.paint, SkMatrix::I());
279        fontRenderer.setTextureFiltering(true);
280    } else {
281        // We only pass a partial transform to the font renderer. That partial
282        // matrix defines how glyphs are rasterized. Typically we want glyphs
283        // to be rasterized at their final size on screen, which means the partial
284        // matrix needs to take the scale factor into account.
285        // When a partial matrix is used to transform glyphs during rasterization,
286        // the mesh is generated with the inverse transform (in the case of scale,
287        // the mesh is generated at 1.0 / scale for instance.) This allows us to
288        // apply the full transform matrix at draw time in the vertex shader.
289        // Applying the full matrix in the shader is the easiest way to handle
290        // rotation and perspective and allows us to always generated quads in the
291        // font renderer which greatly simplifies the code, clipping in particular.
292        float sx, sy;
293        transform.decomposeScale(sx, sy);
294        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
295                roundf(std::max(1.0f, sx)),
296                roundf(std::max(1.0f, sy))));
297        fontRenderer.setTextureFiltering(true);
298    }
299    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
300
301    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
302    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
303    TextDrawFunctor functor(&renderer, &state, renderClip,
304            x, y, pureTranslate, alpha, mode, op.paint);
305
306    bool forceFinish = (renderType == TextRenderType::Flush);
307    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
308    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
309    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
310            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
311
312    if (mustDirtyRenderTarget) {
313        if (!pureTranslate) {
314            transform.mapRect(layerBounds);
315        }
316        renderer.dirtyRenderTarget(layerBounds);
317    }
318}
319
320void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
321        const MergedBakedOpList& opList) {
322    for (size_t i = 0; i < opList.count; i++) {
323        const BakedOpState& state = *(opList.states[i]);
324        const TextOp& op = *(static_cast<const TextOp*>(state.op));
325        renderTextShadow(renderer, op, state);
326    }
327
328    ClipRect renderTargetClip(opList.clip);
329    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
330    for (size_t i = 0; i < opList.count; i++) {
331        const BakedOpState& state = *(opList.states[i]);
332        const TextOp& op = *(static_cast<const TextOp*>(state.op));
333        TextRenderType renderType = (i + 1 == opList.count)
334                ? TextRenderType::Flush : TextRenderType::Defer;
335        renderText(renderer, op, state, clip, renderType);
336    }
337}
338
339namespace VertexBufferRenderFlags {
340    enum {
341        Offset = 0x1,
342        ShadowInterp = 0x2,
343    };
344}
345
346static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
347        const VertexBuffer& vertexBuffer, float translateX, float translateY,
348        const SkPaint& paint, int vertexBufferRenderFlags) {
349    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
350        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
351        const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
352                ? TransformFlags::OffsetByFudgeFactor : 0;
353        Glop glop;
354        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
355                .setRoundRectClipState(state.roundRectClipState)
356                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
357                .setFillPaint(paint, state.alpha)
358                .setTransform(state.computedState.transform, transformFlags)
359                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
360                .build();
361        renderer.renderGlop(state, glop);
362    }
363}
364
365static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
366        const SkPath& path, const SkPaint& paint) {
367    VertexBuffer vertexBuffer;
368    // TODO: try clipping large paths to viewport
369    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
370    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
371}
372
373static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
374        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
375    Rect dest(texture.width(), texture.height());
376    dest.translate(xOffset + texture.left - texture.offset,
377            yOffset + texture.top - texture.offset);
378    Glop glop;
379    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
380            .setRoundRectClipState(state.roundRectClipState)
381            .setMeshTexturedUnitQuad(nullptr)
382            .setFillPathTexturePaint(texture, paint, state.alpha)
383            .setTransform(state.computedState.transform,  TransformFlags::None)
384            .setModelViewMapUnitToRect(dest)
385            .build();
386    renderer.renderGlop(state, glop);
387}
388
389SkRect getBoundsOfFill(const RecordedOp& op) {
390    SkRect bounds = op.unmappedBounds.toSkRect();
391    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
392        float outsetDistance = op.paint->getStrokeWidth() / 2;
393        bounds.outset(outsetDistance, outsetDistance);
394    }
395    return bounds;
396}
397
398void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
399    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
400    if (op.paint->getStyle() != SkPaint::kStroke_Style
401            || op.paint->getPathEffect() != nullptr
402            || op.useCenter) {
403        PathTexture* texture = renderer.caches().pathCache.getArc(
404                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
405                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
406        const AutoTexture holder(texture);
407        if (CC_LIKELY(holder.texture)) {
408            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
409                    *texture, *(op.paint));
410        }
411    } else {
412        SkRect rect = getBoundsOfFill(op);
413        SkPath path;
414        if (op.useCenter) {
415            path.moveTo(rect.centerX(), rect.centerY());
416        }
417        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
418        if (op.useCenter) {
419            path.close();
420        }
421        renderConvexPath(renderer, state, path, *(op.paint));
422    }
423}
424
425void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
426    Texture* texture = renderer.getTexture(op.bitmap);
427    if (!texture) return;
428    const AutoTexture autoCleanup(texture);
429
430    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
431            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
432    Glop glop;
433    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
434            .setRoundRectClipState(state.roundRectClipState)
435            .setMeshTexturedUnitQuad(texture->uvMapper)
436            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
437            .setTransform(state.computedState.transform, TransformFlags::None)
438            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
439            .build();
440    renderer.renderGlop(state, glop);
441}
442
443void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
444    const static UvMapper defaultUvMapper;
445    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
446
447    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
448    ColorTextureVertex* vertex = &mesh[0];
449
450    const int* colors = op.colors;
451    std::unique_ptr<int[]> tempColors;
452    if (!colors) {
453        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
454        tempColors.reset(new int[colorsCount]);
455        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
456        colors = tempColors.get();
457    }
458
459    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
460    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
461
462    for (int32_t y = 0; y < op.meshHeight; y++) {
463        for (int32_t x = 0; x < op.meshWidth; x++) {
464            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
465
466            float u1 = float(x) / op.meshWidth;
467            float u2 = float(x + 1) / op.meshWidth;
468            float v1 = float(y) / op.meshHeight;
469            float v2 = float(y + 1) / op.meshHeight;
470
471            mapper.map(u1, v1, u2, v2);
472
473            int ax = i + (op.meshWidth + 1) * 2;
474            int ay = ax + 1;
475            int bx = i;
476            int by = bx + 1;
477            int cx = i + 2;
478            int cy = cx + 1;
479            int dx = i + (op.meshWidth + 1) * 2 + 2;
480            int dy = dx + 1;
481
482            const float* vertices = op.vertices;
483            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
484            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
485            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
486
487            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
488            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
489            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
490        }
491    }
492
493    if (!texture) {
494        texture = renderer.caches().textureCache.get(op.bitmap);
495        if (!texture) {
496            return;
497        }
498    }
499    const AutoTexture autoCleanup(texture);
500
501    /*
502     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
503     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
504     */
505    const int textureFillFlags = TextureFillFlags::None;
506    Glop glop;
507    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
508            .setRoundRectClipState(state.roundRectClipState)
509            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
510            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
511            .setTransform(state.computedState.transform,  TransformFlags::None)
512            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
513            .build();
514    renderer.renderGlop(state, glop);
515}
516
517void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
518    Texture* texture = renderer.getTexture(op.bitmap);
519    if (!texture) return;
520    const AutoTexture autoCleanup(texture);
521
522    Rect uv(std::max(0.0f, op.src.left / texture->width()),
523            std::max(0.0f, op.src.top / texture->height()),
524            std::min(1.0f, op.src.right / texture->width()),
525            std::min(1.0f, op.src.bottom / texture->height()));
526
527    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
528            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
529    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
530            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
531    Glop glop;
532    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
533            .setRoundRectClipState(state.roundRectClipState)
534            .setMeshTexturedUvQuad(texture->uvMapper, uv)
535            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
536            .setTransform(state.computedState.transform, TransformFlags::None)
537            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
538            .build();
539    renderer.renderGlop(state, glop);
540}
541
542void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
543    SkPaint paint;
544    paint.setColor(op.color);
545    paint.setXfermodeMode(op.mode);
546
547    Glop glop;
548    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
549            .setRoundRectClipState(state.roundRectClipState)
550            .setMeshUnitQuad()
551            .setFillPaint(paint, state.alpha)
552            .setTransform(Matrix4::identity(), TransformFlags::None)
553            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
554            .build();
555    renderer.renderGlop(state, glop);
556}
557
558void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
559    renderer.renderFunctor(op, state);
560}
561
562void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
563    VertexBuffer buffer;
564    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
565            state.computedState.transform, buffer);
566    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
567    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
568}
569
570void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
571    if (op.paint->getPathEffect() != nullptr) {
572        PathTexture* texture = renderer.caches().pathCache.getOval(
573                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
574        const AutoTexture holder(texture);
575        if (CC_LIKELY(holder.texture)) {
576            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
577                    *texture, *(op.paint));
578        }
579    } else {
580        SkPath path;
581        SkRect rect = getBoundsOfFill(op);
582        path.addOval(rect);
583
584        if (state.computedState.localProjectionPathMask != nullptr) {
585            // Mask the ripple path by the local space projection mask in local space.
586            // Note that this can create CCW paths.
587            Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
588        }
589        renderConvexPath(renderer, state, path, *(op.paint));
590    }
591}
592
593void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
594    // 9 patches are built for stretching - always filter
595    int textureFillFlags = TextureFillFlags::ForceFilter;
596    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
597        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
598    }
599
600    // TODO: avoid redoing the below work each frame:
601    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
602    const Patch* mesh = renderer.caches().patchCache.get(
603            entry, op.bitmap->width(), op.bitmap->height(),
604            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
605
606    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
607    if (CC_LIKELY(texture)) {
608        const AutoTexture autoCleanup(texture);
609        Glop glop;
610        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
611                .setRoundRectClipState(state.roundRectClipState)
612                .setMeshPatchQuads(*mesh)
613                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
614                .setTransform(state.computedState.transform, TransformFlags::None)
615                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
616                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
617                .build();
618        renderer.renderGlop(state, glop);
619    }
620}
621
622void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
623    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
624    const AutoTexture holder(texture);
625    if (CC_LIKELY(holder.texture)) {
626        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
627        // have any translate built in, other than what's in the SkPath itself
628        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
629    }
630}
631
632void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
633    VertexBuffer buffer;
634    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
635            state.computedState.transform, buffer);
636    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
637    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
638}
639
640// See SkPaintDefaults.h
641#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
642
643void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
644    if (op.paint->getStyle() != SkPaint::kFill_Style) {
645        // only fill + default miter is supported by drawConvexPath, since others must handle joins
646        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
647        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
648                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
649                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
650             PathTexture* texture = renderer.caches().pathCache.getRect(
651                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
652             const AutoTexture holder(texture);
653             if (CC_LIKELY(holder.texture)) {
654                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
655                         *texture, *(op.paint));
656             }
657        } else {
658            SkPath path;
659            path.addRect(getBoundsOfFill(op));
660            renderConvexPath(renderer, state, path, *(op.paint));
661        }
662    } else {
663        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
664            SkPath path;
665            path.addRect(op.unmappedBounds.toSkRect());
666            renderConvexPath(renderer, state, path, *(op.paint));
667        } else {
668            // render simple unit quad, no tessellation required
669            Glop glop;
670            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
671                    .setRoundRectClipState(state.roundRectClipState)
672                    .setMeshUnitQuad()
673                    .setFillPaint(*op.paint, state.alpha)
674                    .setTransform(state.computedState.transform, TransformFlags::None)
675                    .setModelViewMapUnitToRect(op.unmappedBounds)
676                    .build();
677            renderer.renderGlop(state, glop);
678        }
679    }
680}
681
682void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
683    if (op.paint->getPathEffect() != nullptr) {
684        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
685                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
686                op.rx, op.ry, op.paint);
687        const AutoTexture holder(texture);
688        if (CC_LIKELY(holder.texture)) {
689            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
690                    *texture, *(op.paint));
691        }
692    } else {
693        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
694                state.computedState.transform, *(op.paint),
695                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
696        renderVertexBuffer(renderer, state, *buffer,
697                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
698    }
699}
700
701static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
702        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
703    SkPaint paint;
704    paint.setAntiAlias(true); // want to use AlphaVertex
705
706    // The caller has made sure casterAlpha > 0.
707    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
708    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
709        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
710    }
711    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
712        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
713        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
714                paint, VertexBufferRenderFlags::ShadowInterp);
715    }
716
717    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
718    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
719        spotShadowAlpha = Properties::overrideSpotShadowStrength;
720    }
721    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
722        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
723        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
724                paint, VertexBufferRenderFlags::ShadowInterp);
725    }
726}
727
728void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
729    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
730    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
731}
732
733void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
734    Glop glop;
735    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
736            .setRoundRectClipState(state.roundRectClipState)
737            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
738            .setFillPaint(*op.paint, state.alpha)
739            .setTransform(state.computedState.transform, TransformFlags::None)
740            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
741            .build();
742    renderer.renderGlop(state, glop);
743}
744
745void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
746    renderTextShadow(renderer, op, state);
747    renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
748}
749
750void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
751    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
752    // TODO: respect clipSideFlags, once we record with bounds
753    auto renderTargetClip = state.computedState.clipState;
754
755    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
756    fontRenderer.setFont(op.paint, SkMatrix::I());
757    fontRenderer.setTextureFiltering(true);
758
759    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
760
761    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
762    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
763    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
764            0.0f, 0.0f, false, alpha, mode, op.paint);
765
766    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
767    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
768    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
769            op.path, op.hOffset, op.vOffset,
770            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
771        if (mustDirtyRenderTarget) {
772            // manually dirty render target, since TextDrawFunctor won't
773            state.computedState.transform.mapRect(layerBounds);
774            renderer.dirtyRenderTarget(layerBounds);
775        }
776    }
777}
778
779void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
780    const bool tryToSnap = !op.layer->getForceFilter();
781    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
782    Glop glop;
783    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
784            .setRoundRectClipState(state.roundRectClipState)
785            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
786            .setFillTextureLayer(*(op.layer), alpha)
787            .setTransform(state.computedState.transform, TransformFlags::None)
788            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
789            .build();
790    renderer.renderGlop(state, glop);
791}
792
793void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
794    // Note that we don't use op->paint in this function - it's never set on a LayerOp
795    OffscreenBuffer* buffer = *op.layerHandle;
796
797    if (CC_UNLIKELY(!buffer)) {
798        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
799        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
800        SkPaint paint;
801        paint.setAlpha(op.alpha * 255);
802        paint.setXfermodeMode(op.mode);
803        paint.setColorFilter(op.colorFilter);
804        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
805        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
806    } else {
807        float layerAlpha = op.alpha * state.alpha;
808        Glop glop;
809        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
810                .setRoundRectClipState(state.roundRectClipState)
811                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
812                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
813                .setTransform(state.computedState.transform, TransformFlags::None)
814                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
815                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
816                .build();
817        renderer.renderGlop(state, glop);
818    }
819}
820
821void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
822    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
823    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
824    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
825}
826
827void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
828    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
829    if (!state.computedState.clippedBounds.isEmpty()) {
830        if (op.paint && op.paint->getAlpha() < 255) {
831            SkPaint layerPaint;
832            layerPaint.setAlpha(op.paint->getAlpha());
833            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
834            layerPaint.setColorFilter(op.paint->getColorFilter());
835            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
836            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
837        }
838
839        OffscreenBuffer& layer = **(op.layerHandle);
840        auto mode = PaintUtils::getXfermodeDirect(op.paint);
841        Glop glop;
842        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
843                .setRoundRectClipState(state.roundRectClipState)
844                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
845                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
846                .setTransform(state.computedState.transform, TransformFlags::None)
847                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
848                .build();
849        renderer.renderGlop(state, glop);
850    }
851    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
852}
853
854} // namespace uirenderer
855} // namespace android
856