BakedOpDispatcher.cpp revision 37413289478a965336239c731ebfea37ac4dde28
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "Patch.h"
24#include "PathTessellator.h"
25#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
32#include <SkPaintDefaults.h>
33#include <SkPathOps.h>
34
35namespace android {
36namespace uirenderer {
37
38static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46        const MergedBakedOpList& opList) {
47
48    const BakedOpState& firstState = *(opList.states[0]);
49    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53    if (!texture) return;
54    const AutoTexture autoCleanup(texture);
55
56    TextureVertex vertices[opList.count * 4];
57    Rect texCoords(0, 0, 1, 1);
58    if (entry) {
59        entry->uvMapper.map(texCoords);
60    }
61    for (size_t i = 0; i < opList.count; i++) {
62        const BakedOpState& state = *(opList.states[i]);
63        TextureVertex* rectVerts = &vertices[i * 4];
64
65        // calculate unclipped bounds, since they'll determine texture coordinates
66        Rect opBounds = state.op->unmappedBounds;
67        state.computedState.transform.mapRect(opBounds);
68        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69            // pure translate, so snap (same behavior as onBitmapOp)
70            opBounds.snapToPixelBoundaries();
71        }
72        storeTexturedRect(rectVerts, opBounds, texCoords);
73        renderer.dirtyRenderTarget(opBounds);
74    }
75
76    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78    Glop glop;
79    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80            .setRoundRectClipState(firstState.roundRectClipState)
81            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83            .setTransform(Matrix4::identity(), TransformFlags::None)
84            .setModelViewIdentityEmptyBounds()
85            .build();
86    ClipRect renderTargetClip(opList.clip);
87    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88    renderer.renderGlop(nullptr, clip, glop);
89}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92        const MergedBakedOpList& opList) {
93    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94    const BakedOpState& firstState = *(opList.states[0]);
95    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96            firstOp.bitmap->pixelRef());
97
98    // Batches will usually contain a small number of items so it's
99    // worth performing a first iteration to count the exact number
100    // of vertices we need in the new mesh
101    uint32_t totalVertices = 0;
102
103    for (size_t i = 0; i < opList.count; i++) {
104        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106        // TODO: cache mesh lookups
107        const Patch* opMesh = renderer.caches().patchCache.get(
108                entry, op.bitmap->width(), op.bitmap->height(),
109                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110        totalVertices += opMesh->verticesCount;
111    }
112
113    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115    uint32_t indexCount = 0;
116
117    TextureVertex vertices[totalVertices];
118    TextureVertex* vertex = &vertices[0];
119    // Create a mesh that contains the transformed vertices for all the
120    // 9-patch objects that are part of the batch. Note that onDefer()
121    // enforces ops drawn by this function to have a pure translate or
122    // identity matrix
123    for (size_t i = 0; i < opList.count; i++) {
124        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125        const BakedOpState& state = *opList.states[i];
126
127        // TODO: cache mesh lookups
128        const Patch* opMesh = renderer.caches().patchCache.get(
129                entry, op.bitmap->width(), op.bitmap->height(),
130                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133        uint32_t vertexCount = opMesh->verticesCount;
134        if (vertexCount == 0) continue;
135
136        // We use the bounds to know where to translate our vertices
137        // Using patchOp->state.mBounds wouldn't work because these
138        // bounds are clipped
139        const float tx = floorf(state.computedState.transform.getTranslateX()
140                + op.unmappedBounds.left + 0.5f);
141        const float ty = floorf(state.computedState.transform.getTranslateY()
142                + op.unmappedBounds.top + 0.5f);
143
144        // Copy & transform all the vertices for the current operation
145        TextureVertex* opVertices = opMesh->vertices.get();
146        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147            TextureVertex::set(vertex++,
148                    opVertices->x + tx, opVertices->y + ty,
149                    opVertices->u, opVertices->v);
150        }
151
152        // Dirty the current layer if possible. When the 9-patch does not
153        // contain empty quads we can take a shortcut and simply set the
154        // dirty rect to the object's bounds.
155        if (dirtyRenderTarget) {
156            if (!opMesh->hasEmptyQuads) {
157                renderer.dirtyRenderTarget(Rect(tx, ty,
158                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159            } else {
160                const size_t count = opMesh->quads.size();
161                for (size_t i = 0; i < count; i++) {
162                    const Rect& quadBounds = opMesh->quads[i];
163                    const float x = tx + quadBounds.left;
164                    const float y = ty + quadBounds.top;
165                    renderer.dirtyRenderTarget(Rect(x, y,
166                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167                }
168            }
169        }
170
171        indexCount += opMesh->indexCount;
172    }
173
174
175    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176    if (!texture) return;
177    const AutoTexture autoCleanup(texture);
178
179    // 9 patches are built for stretching - always filter
180    int textureFillFlags = TextureFillFlags::ForceFilter;
181    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183    }
184    Glop glop;
185    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186            .setRoundRectClipState(firstState.roundRectClipState)
187            .setMeshTexturedIndexedQuads(vertices, indexCount)
188            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189            .setTransform(Matrix4::identity(), TransformFlags::None)
190            .setModelViewIdentityEmptyBounds()
191            .build();
192    ClipRect renderTargetClip(opList.clip);
193    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194    renderer.renderGlop(nullptr, clip, glop);
195}
196
197static void renderTextShadow(BakedOpRenderer& renderer,
198        const TextOp& op, const BakedOpState& textOpState) {
199    if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
200
201    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
202    fontRenderer.setFont(op.paint, SkMatrix::I());
203    renderer.caches().textureState().activateTexture(0);
204
205    PaintUtils::TextShadow textShadow;
206    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
207        LOG_ALWAYS_FATAL("failed to query shadow attributes");
208    }
209
210    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
211    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
212            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
213    // If the drop shadow exceeds the max texture size or couldn't be
214    // allocated, skip drawing
215    if (!texture) return;
216    const AutoTexture autoCleanup(texture);
217
218    const float sx = op.x - texture->left + textShadow.dx;
219    const float sy = op.y - texture->top + textShadow.dy;
220
221    Glop glop;
222    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
223            .setRoundRectClipState(textOpState.roundRectClipState)
224            .setMeshTexturedUnitQuad(nullptr)
225            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
226            .setTransform(textOpState.computedState.transform, TransformFlags::None)
227            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
228            .build();
229
230    // Compute damage bounds and clip (since may differ from those in textOpState).
231    // Bounds should be same as text op, but with dx/dy offset and radius outset
232    // applied in local space.
233    auto& transform = textOpState.computedState.transform;
234    Rect shadowBounds = op.unmappedBounds; // STROKE
235    const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
236    if (expandForStroke) {
237        shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
238    }
239    shadowBounds.translate(textShadow.dx, textShadow.dy);
240    shadowBounds.outset(textShadow.radius, textShadow.radius);
241    transform.mapRect(shadowBounds);
242    if (CC_UNLIKELY(expandForStroke &&
243            (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
244        shadowBounds.outset(0.5f);
245    }
246
247    auto clipState = textOpState.computedState.clipState;
248    if (clipState->mode != ClipMode::Rectangle
249            || !clipState->rect.contains(shadowBounds)) {
250        // need clip, so pass it and clip bounds
251        shadowBounds.doIntersect(clipState->rect);
252    } else {
253        // don't need clip, ignore
254        clipState = nullptr;
255    }
256
257    renderer.renderGlop(&shadowBounds, clipState, glop);
258}
259
260enum class TextRenderType {
261    Defer,
262    Flush
263};
264
265static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
266        const ClipBase* renderClip, TextRenderType renderType) {
267    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
268    float x = op.x;
269    float y = op.y;
270    const Matrix4& transform = state.computedState.transform;
271    const bool pureTranslate = transform.isPureTranslate();
272    if (CC_LIKELY(pureTranslate)) {
273        x = floorf(x + transform.getTranslateX() + 0.5f);
274        y = floorf(y + transform.getTranslateY() + 0.5f);
275        fontRenderer.setFont(op.paint, SkMatrix::I());
276        fontRenderer.setTextureFiltering(false);
277    } else if (CC_UNLIKELY(transform.isPerspective())) {
278        fontRenderer.setFont(op.paint, SkMatrix::I());
279        fontRenderer.setTextureFiltering(true);
280    } else {
281        // We only pass a partial transform to the font renderer. That partial
282        // matrix defines how glyphs are rasterized. Typically we want glyphs
283        // to be rasterized at their final size on screen, which means the partial
284        // matrix needs to take the scale factor into account.
285        // When a partial matrix is used to transform glyphs during rasterization,
286        // the mesh is generated with the inverse transform (in the case of scale,
287        // the mesh is generated at 1.0 / scale for instance.) This allows us to
288        // apply the full transform matrix at draw time in the vertex shader.
289        // Applying the full matrix in the shader is the easiest way to handle
290        // rotation and perspective and allows us to always generated quads in the
291        // font renderer which greatly simplifies the code, clipping in particular.
292        float sx, sy;
293        transform.decomposeScale(sx, sy);
294        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
295                roundf(std::max(1.0f, sx)),
296                roundf(std::max(1.0f, sy))));
297        fontRenderer.setTextureFiltering(true);
298    }
299    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
300
301    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
302    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
303    TextDrawFunctor functor(&renderer, &state, renderClip,
304            x, y, pureTranslate, alpha, mode, op.paint);
305
306    bool forceFinish = (renderType == TextRenderType::Flush);
307    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
308    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
309    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
310            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
311
312    if (mustDirtyRenderTarget) {
313        if (!pureTranslate) {
314            transform.mapRect(layerBounds);
315        }
316        renderer.dirtyRenderTarget(layerBounds);
317    }
318}
319
320void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
321        const MergedBakedOpList& opList) {
322    for (size_t i = 0; i < opList.count; i++) {
323        const BakedOpState& state = *(opList.states[i]);
324        const TextOp& op = *(static_cast<const TextOp*>(state.op));
325        renderTextShadow(renderer, op, state);
326    }
327
328    ClipRect renderTargetClip(opList.clip);
329    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
330    for (size_t i = 0; i < opList.count; i++) {
331        const BakedOpState& state = *(opList.states[i]);
332        const TextOp& op = *(static_cast<const TextOp*>(state.op));
333        TextRenderType renderType = (i + 1 == opList.count)
334                ? TextRenderType::Flush : TextRenderType::Defer;
335        renderText(renderer, op, state, clip, renderType);
336    }
337}
338
339namespace VertexBufferRenderFlags {
340    enum {
341        Offset = 0x1,
342        ShadowInterp = 0x2,
343    };
344}
345
346static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
347        const VertexBuffer& vertexBuffer, float translateX, float translateY,
348        const SkPaint& paint, int vertexBufferRenderFlags) {
349    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
350        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
351        const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
352                ? TransformFlags::OffsetByFudgeFactor : 0;
353
354        Glop glop;
355        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
356                .setRoundRectClipState(state.roundRectClipState)
357                .setMeshVertexBuffer(vertexBuffer)
358                .setFillPaint(paint, state.alpha, shadowInterp)
359                .setTransform(state.computedState.transform, transformFlags)
360                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
361                .build();
362        renderer.renderGlop(state, glop);
363    }
364}
365
366static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
367        const SkPath& path, const SkPaint& paint) {
368    VertexBuffer vertexBuffer;
369    // TODO: try clipping large paths to viewport
370    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
371    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
372}
373
374static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
375        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
376    Rect dest(texture.width(), texture.height());
377    dest.translate(xOffset + texture.left - texture.offset,
378            yOffset + texture.top - texture.offset);
379    Glop glop;
380    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
381            .setRoundRectClipState(state.roundRectClipState)
382            .setMeshTexturedUnitQuad(nullptr)
383            .setFillPathTexturePaint(texture, paint, state.alpha)
384            .setTransform(state.computedState.transform,  TransformFlags::None)
385            .setModelViewMapUnitToRect(dest)
386            .build();
387    renderer.renderGlop(state, glop);
388}
389
390SkRect getBoundsOfFill(const RecordedOp& op) {
391    SkRect bounds = op.unmappedBounds.toSkRect();
392    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
393        float outsetDistance = op.paint->getStrokeWidth() / 2;
394        bounds.outset(outsetDistance, outsetDistance);
395    }
396    return bounds;
397}
398
399void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
400    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
401    if (op.paint->getStyle() != SkPaint::kStroke_Style
402            || op.paint->getPathEffect() != nullptr
403            || op.useCenter) {
404        PathTexture* texture = renderer.caches().pathCache.getArc(
405                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
406                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
407        const AutoTexture holder(texture);
408        if (CC_LIKELY(holder.texture)) {
409            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
410                    *texture, *(op.paint));
411        }
412    } else {
413        SkRect rect = getBoundsOfFill(op);
414        SkPath path;
415        if (op.useCenter) {
416            path.moveTo(rect.centerX(), rect.centerY());
417        }
418        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
419        if (op.useCenter) {
420            path.close();
421        }
422        renderConvexPath(renderer, state, path, *(op.paint));
423    }
424}
425
426void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
427    Texture* texture = renderer.getTexture(op.bitmap);
428    if (!texture) return;
429    const AutoTexture autoCleanup(texture);
430
431    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
432            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
433    Glop glop;
434    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
435            .setRoundRectClipState(state.roundRectClipState)
436            .setMeshTexturedUnitQuad(texture->uvMapper)
437            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
438            .setTransform(state.computedState.transform, TransformFlags::None)
439            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
440            .build();
441    renderer.renderGlop(state, glop);
442}
443
444void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
445    const static UvMapper defaultUvMapper;
446    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
447
448    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
449    ColorTextureVertex* vertex = &mesh[0];
450
451    const int* colors = op.colors;
452    std::unique_ptr<int[]> tempColors;
453    if (!colors) {
454        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
455        tempColors.reset(new int[colorsCount]);
456        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
457        colors = tempColors.get();
458    }
459
460    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
461    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
462
463    for (int32_t y = 0; y < op.meshHeight; y++) {
464        for (int32_t x = 0; x < op.meshWidth; x++) {
465            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
466
467            float u1 = float(x) / op.meshWidth;
468            float u2 = float(x + 1) / op.meshWidth;
469            float v1 = float(y) / op.meshHeight;
470            float v2 = float(y + 1) / op.meshHeight;
471
472            mapper.map(u1, v1, u2, v2);
473
474            int ax = i + (op.meshWidth + 1) * 2;
475            int ay = ax + 1;
476            int bx = i;
477            int by = bx + 1;
478            int cx = i + 2;
479            int cy = cx + 1;
480            int dx = i + (op.meshWidth + 1) * 2 + 2;
481            int dy = dx + 1;
482
483            const float* vertices = op.vertices;
484            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
485            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
486            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
487
488            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
489            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
490            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
491        }
492    }
493
494    if (!texture) {
495        texture = renderer.caches().textureCache.get(op.bitmap);
496        if (!texture) {
497            return;
498        }
499    }
500    const AutoTexture autoCleanup(texture);
501
502    /*
503     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
504     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
505     */
506    const int textureFillFlags = TextureFillFlags::None;
507    Glop glop;
508    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
509            .setRoundRectClipState(state.roundRectClipState)
510            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
511            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
512            .setTransform(state.computedState.transform,  TransformFlags::None)
513            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
514            .build();
515    renderer.renderGlop(state, glop);
516}
517
518void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
519    Texture* texture = renderer.getTexture(op.bitmap);
520    if (!texture) return;
521    const AutoTexture autoCleanup(texture);
522
523    Rect uv(std::max(0.0f, op.src.left / texture->width()),
524            std::max(0.0f, op.src.top / texture->height()),
525            std::min(1.0f, op.src.right / texture->width()),
526            std::min(1.0f, op.src.bottom / texture->height()));
527
528    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
529            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
530    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
531            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
532    Glop glop;
533    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
534            .setRoundRectClipState(state.roundRectClipState)
535            .setMeshTexturedUvQuad(texture->uvMapper, uv)
536            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
537            .setTransform(state.computedState.transform, TransformFlags::None)
538            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
539            .build();
540    renderer.renderGlop(state, glop);
541}
542
543void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
544    SkPaint paint;
545    paint.setColor(op.color);
546    paint.setXfermodeMode(op.mode);
547
548    Glop glop;
549    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
550            .setRoundRectClipState(state.roundRectClipState)
551            .setMeshUnitQuad()
552            .setFillPaint(paint, state.alpha)
553            .setTransform(Matrix4::identity(), TransformFlags::None)
554            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
555            .build();
556    renderer.renderGlop(state, glop);
557}
558
559void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
560    renderer.renderFunctor(op, state);
561}
562
563void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
564    VertexBuffer buffer;
565    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
566            state.computedState.transform, buffer);
567    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
568    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
569}
570
571void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
572    if (op.paint->getPathEffect() != nullptr) {
573        PathTexture* texture = renderer.caches().pathCache.getOval(
574                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
575        const AutoTexture holder(texture);
576        if (CC_LIKELY(holder.texture)) {
577            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
578                    *texture, *(op.paint));
579        }
580    } else {
581        SkPath path;
582        SkRect rect = getBoundsOfFill(op);
583        path.addOval(rect);
584
585        if (state.computedState.localProjectionPathMask != nullptr) {
586            // Mask the ripple path by the local space projection mask in local space.
587            // Note that this can create CCW paths.
588            Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
589        }
590        renderConvexPath(renderer, state, path, *(op.paint));
591    }
592}
593
594void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
595    // 9 patches are built for stretching - always filter
596    int textureFillFlags = TextureFillFlags::ForceFilter;
597    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
598        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
599    }
600
601    // TODO: avoid redoing the below work each frame:
602    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
603    const Patch* mesh = renderer.caches().patchCache.get(
604            entry, op.bitmap->width(), op.bitmap->height(),
605            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
606
607    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
608    if (CC_LIKELY(texture)) {
609        const AutoTexture autoCleanup(texture);
610        Glop glop;
611        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
612                .setRoundRectClipState(state.roundRectClipState)
613                .setMeshPatchQuads(*mesh)
614                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
615                .setTransform(state.computedState.transform, TransformFlags::None)
616                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
617                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
618                .build();
619        renderer.renderGlop(state, glop);
620    }
621}
622
623void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
624    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
625    const AutoTexture holder(texture);
626    if (CC_LIKELY(holder.texture)) {
627        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
628        // have any translate built in, other than what's in the SkPath itself
629        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
630    }
631}
632
633void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
634    VertexBuffer buffer;
635    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
636            state.computedState.transform, buffer);
637    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
638    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
639}
640
641// See SkPaintDefaults.h
642#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
643
644void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
645    if (op.paint->getStyle() != SkPaint::kFill_Style) {
646        // only fill + default miter is supported by drawConvexPath, since others must handle joins
647        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
648        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
649                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
650                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
651             PathTexture* texture = renderer.caches().pathCache.getRect(
652                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
653             const AutoTexture holder(texture);
654             if (CC_LIKELY(holder.texture)) {
655                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
656                         *texture, *(op.paint));
657             }
658        } else {
659            SkPath path;
660            path.addRect(getBoundsOfFill(op));
661            renderConvexPath(renderer, state, path, *(op.paint));
662        }
663    } else {
664        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
665            SkPath path;
666            path.addRect(op.unmappedBounds.toSkRect());
667            renderConvexPath(renderer, state, path, *(op.paint));
668        } else {
669            // render simple unit quad, no tessellation required
670            Glop glop;
671            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
672                    .setRoundRectClipState(state.roundRectClipState)
673                    .setMeshUnitQuad()
674                    .setFillPaint(*op.paint, state.alpha)
675                    .setTransform(state.computedState.transform, TransformFlags::None)
676                    .setModelViewMapUnitToRect(op.unmappedBounds)
677                    .build();
678            renderer.renderGlop(state, glop);
679        }
680    }
681}
682
683void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
684    if (op.paint->getPathEffect() != nullptr) {
685        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
686                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
687                op.rx, op.ry, op.paint);
688        const AutoTexture holder(texture);
689        if (CC_LIKELY(holder.texture)) {
690            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
691                    *texture, *(op.paint));
692        }
693    } else {
694        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
695                state.computedState.transform, *(op.paint),
696                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
697        renderVertexBuffer(renderer, state, *buffer,
698                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
699    }
700}
701
702static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
703        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
704    SkPaint paint;
705    paint.setAntiAlias(true); // want to use AlphaVertex
706
707    // The caller has made sure casterAlpha > 0.
708    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
709    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
710        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
711    }
712    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
713        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
714        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
715                paint, VertexBufferRenderFlags::ShadowInterp);
716    }
717
718    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
719    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
720        spotShadowAlpha = Properties::overrideSpotShadowStrength;
721    }
722    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
723        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
724        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
725                paint, VertexBufferRenderFlags::ShadowInterp);
726    }
727}
728
729void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
730    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
731    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
732}
733
734void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
735    Glop glop;
736    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
737            .setRoundRectClipState(state.roundRectClipState)
738            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
739            .setFillPaint(*op.paint, state.alpha)
740            .setTransform(state.computedState.transform, TransformFlags::None)
741            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
742            .build();
743    renderer.renderGlop(state, glop);
744}
745
746void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
747    renderTextShadow(renderer, op, state);
748    renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
749}
750
751void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
752    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
753    // TODO: respect clipSideFlags, once we record with bounds
754    auto renderTargetClip = state.computedState.clipState;
755
756    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
757    fontRenderer.setFont(op.paint, SkMatrix::I());
758    fontRenderer.setTextureFiltering(true);
759
760    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
761
762    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
763    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
764    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
765            0.0f, 0.0f, false, alpha, mode, op.paint);
766
767    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
768    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
769    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
770            op.path, op.hOffset, op.vOffset,
771            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
772        if (mustDirtyRenderTarget) {
773            // manually dirty render target, since TextDrawFunctor won't
774            state.computedState.transform.mapRect(layerBounds);
775            renderer.dirtyRenderTarget(layerBounds);
776        }
777    }
778}
779
780void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
781    const bool tryToSnap = !op.layer->getForceFilter();
782    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
783    Glop glop;
784    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
785            .setRoundRectClipState(state.roundRectClipState)
786            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
787            .setFillTextureLayer(*(op.layer), alpha)
788            .setTransform(state.computedState.transform, TransformFlags::None)
789            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
790            .build();
791    renderer.renderGlop(state, glop);
792}
793
794void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
795        int color, SkXfermode::Mode mode, SkColorFilter* colorFilter) {
796    SkPaint paint;
797    paint.setColor(color);
798    paint.setXfermodeMode(mode);
799    paint.setColorFilter(colorFilter);
800    RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
801    BakedOpDispatcher::onRectOp(renderer, rectOp, state);
802}
803
804void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
805    // Note that we don't use op->paint in this function - it's never set on a LayerOp
806    OffscreenBuffer* buffer = *op.layerHandle;
807
808    if (CC_UNLIKELY(!buffer)) {
809        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
810        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
811        int color = SkColorSetA(SK_ColorTRANSPARENT, op.alpha * 255);
812        renderRectForLayer(renderer, op, state,
813                color, op.mode, op.colorFilter);
814    } else {
815        float layerAlpha = op.alpha * state.alpha;
816        Glop glop;
817        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
818                .setRoundRectClipState(state.roundRectClipState)
819                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
820                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
821                .setTransform(state.computedState.transform, TransformFlags::None)
822                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
823                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
824                .build();
825        renderer.renderGlop(state, glop);
826    }
827
828    if (buffer && !buffer->hasRenderedSinceRepaint) {
829        buffer->hasRenderedSinceRepaint = true;
830        if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
831            // render debug layer highlight
832            renderRectForLayer(renderer, op, state,
833                    0x7f00ff00, SkXfermode::Mode::kSrcOver_Mode, nullptr);
834        } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
835            // render transparent to increment overdraw for repaint area
836            renderRectForLayer(renderer, op, state,
837                    SK_ColorTRANSPARENT, SkXfermode::Mode::kSrcOver_Mode, nullptr);
838        }
839    }
840}
841
842void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
843    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
844    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
845    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
846}
847
848void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
849    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
850    if (!state.computedState.clippedBounds.isEmpty()) {
851        if (op.paint && op.paint->getAlpha() < 255) {
852            SkPaint layerPaint;
853            layerPaint.setAlpha(op.paint->getAlpha());
854            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
855            layerPaint.setColorFilter(op.paint->getColorFilter());
856            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
857            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
858        }
859
860        OffscreenBuffer& layer = **(op.layerHandle);
861        auto mode = PaintUtils::getXfermodeDirect(op.paint);
862        Glop glop;
863        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
864                .setRoundRectClipState(state.roundRectClipState)
865                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
866                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
867                .setTransform(state.computedState.transform, TransformFlags::None)
868                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
869                .build();
870        renderer.renderGlop(state, glop);
871    }
872    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
873}
874
875} // namespace uirenderer
876} // namespace android
877